The Terminator (Sega CD video game)

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The Terminator
The Terminator Sega CD cover art.jpg
U.K. cover art
Developer(s) Virgin Games
Publisher(s) Virgin Games
Producer(s) Erik Yeo
Neil Young
Stephen Clarke-Willson
Tom Gibson
Barry Pringle Sr.
Designer(s) Erik Yeo
Tom Tanaka
Douglas Cope
Silas Warner
Programmer(s) Silas Warner
Artist(s) Nick Bruty
Writer(s) Erik Yeo
Justin Norr
Composer(s) Tommy Tallarico
Brad Fiedel
Bijan Shaheer
Joey Kuras
TeknoMan of Teknologic
Series Terminator
Platform(s) Sega CD
ReleaseDecember 1993
Genre(s) Platform, shoot 'em up
Mode(s) Single-player

The Terminator is a 1993 platform shoot 'em up game developed and published by Virgin Games for the Sega CD. It is based on the 1984 film of the same name, and includes full motion video from the film. The game was praised for its graphics and its soundtrack performed by Tommy Tallarico, although the film footage was considered low quality. The gameplay also received some criticism.

Contents

Gameplay

Gameplay screenshot SCD The Terminator.png
Gameplay screenshot

The Terminator is a platform shoot 'em up game. It includes 10 levels. Playing as soldier Kyle Reese, the player travels through a Skynet facility during the first four levels, set in 2029. After battling Skynet's Terminator machines, Kyle finds a time machine and travels to Los Angeles 1984, where the remainder of the game takes place. Kyle locates Sarah Connor and protects her from the Terminator, a machine sent from the future by Skynet. The Terminator is tasked with killing Sarah, preventing her future son John Connor from leading the human resistance against Skynet. [1] [2] [3] [4] The player can use various weapons and has unlimited ammunition. The player can crouch, jump, and shoot in multiple directions. [1] [2] [4]

Development and release

Although the game is based on the film, creative license was taken to give more variation in the gameplay. [5] The graphics and music took advantage of the Sega CD's capabilities, and the game includes the use of digitized full motion video (FMV) from the film. The FMV scenes appear in between levels to advance the story. [5]

The game utilized QSound. [6] The soundtrack was composed and recorded by Tommy Tallarico, with additional songs contributed by Brad Fiedel ("The Terminator Theme"), Bijan Shaheer ("Future Shock"), Joey Kuras ("Visions") and TeknoMan of Teknologic ("CyberTek"). [7] It includes hard rock, pop and techno music. [1] [8] Tallarico said the game's graphics "were still very much 16-bit-looking and the music you'd hear would be like music on the radio or on an album – and it was a bit jarring. So I would get into screaming matches with the producers because they told me they didn't want that proper music in the game. They said it doesn't sound like a videogame and I said exactly – it doesn't have to any more!" [9]

The Terminator was originally scheduled for release in June 1993, [10] [11] but was delayed because of changes at Virgin. [12] It was released six months later than initially scheduled. [12] [13]

Reception

The Terminator was praised for its graphics and its inclusion of FMV, [3] [2] [16] [12] although the latter was also criticized for its poor quality. [22] [23] [19] [20] Paul Pettengale of Sega Power wrote, "The images are so grainy, and the colours so fuzzy, looking too hard at these bits could be bad for your eyes". [22] The soundtrack was praised. [3] [2] [22] [23] [12] [16] GamePro stated that the "catchy music fits the action well". [3]

Some reviewers were critical of the gameplay. Julian Connolly of MegaTech felt that the game had no longterm value, concluding that it "looks great, sounds great, plays great for a while but all this shooting wears you down". [2] Pettengale found the gameplay unoriginal and wrote "not even a superb soundtrack can save a game when it's had so little thought put into it". [22] Paul Mellerick of Mega was disappointed by the linear level design and concluded, "A well-presented blast, but ultimately boring, very samey and a bit of a waste". [1] David Roberts of Sega Zone found the game to be lacking variety. [23] Game Players considered it an average platform game. [16]

In a later review for AllGame, Shawn Sackenheim praised the "bleak" and "dreary" graphics, stating that they "lend themselves nicely to the mood of the game". He also praised Tallarico's score, writing that it added "a ton to the impact of the graphics and the mood of each level". Sackenheim concluded, "While it may not have been the best looking action/platformer around, it could definitely give any other game a run for its money". [14] Jeuxvideo reviewed the game in 2010, praising the soundtrack and controls. [4]

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References

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