The Terminator: Rampage | |
---|---|
Developer(s) | Bethesda Softworks |
Publisher(s) | Bethesda Softworks |
Producer(s) | Christopher Weaver |
Designer(s) | Vijay Lakshman |
Programmer(s) | Craig Walton |
Artist(s) | Rick Kauzlarich |
Composer(s) | Eric Heberling |
Series | Terminator |
Platform(s) | DOS |
Release | December 1993 [1] |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
The Terminator: Rampage is a first-person shooter video game released for personal computers with the operating system DOS by Bethesda Softworks in 1993. [2] It is the third game based on the Terminator film series that was made by Bethesda, following The Terminator and The Terminator 2029 .
The game's levels are grid-based 3D mazes, similar in design to Wolfenstein 3D . Players explore each level searching for the stairs leading down to the next level, with the Skynet computer core located underground. The game contains dungeon crawl elements, as the nature of the game's mazelike levels sometimes requires players to backtrack between levels in order to access previously inaccessible areas of a level. Exploration of the game's levels is required to finish the game, as the player must collect and assemble various scattered pieces of a plasma gun, which is the only weapon capable of harming the game's final boss.
Skynet has sent a computer core containing its core programming back to 1984, shortly before its ultimate defeat at the hands of John Connor's human resistance in 2024. The computer core (known as the Meta-Node) arrives at Cyberdyne Systems' headquarters at the Cheyenne Mountain Complex, and proceeds to take over the building and begin manufacturing an army of Terminators. A lone commando is sent into the past by John Connor, arriving there in 1988. His mission is to destroy the Skynet computer core and eliminate the threat of Skynet once and for all. To do so, players must explore the 32 floors of the Cyberdyne building, fighting off various Skynet robots and cyborgs while assembling the pieces of a prototype plasma weapon called the V-TEC PPC (Phased Plasma Cannon), the only means of destroying the Meta-Node.
The Terminator: Rampage used the same engine as The Elder Scrolls: Arena . [3] According to Bethesda, the game was influential in the development of Doom. [4] Id Software showed a lot of interest in the production of this particular game at Bethesda's stands at various trade shows. [4]
The game's Chief Designer was V.J Lakshman. [5]
Publication | Score |
---|---|
Aktueller Software Markt | 10/12 [6] |
PC Player | 49/100 [7] |
Pelit | 70/100 [8] |
PC Joker | 52% [9] |
Computer Gaming World in February 1994 said that the game resembled Doom "though the gameplay doesn't compare. Action, regardless of difficulty, is intense". [10] The magazine said in March 1994 that the game was "a decent attempt for an imitative product, but you might say that the effort to catch-up and cash-in on id Software's success was doomed from the beginning". [11]
Roy Bassave of Odessa American said in May 1994 "No special glasses needed to enjoy this very real Virtual Reality experience. The closest thing is Capstone's "Corridor 7" game with Wolfenstein 3D programming. [12]
The game sold 30,000 units in its first week. [13]
Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.
Heretic is a dark fantasy first-person shooter video game released in December 1994. It was developed by Raven Software and published by id Software through GT Interactive.
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.
Catacomb 3-D is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.
Blake Stone: Aliens of Gold is a first-person shooter for DOS created by JAM Productions and published by Apogee Software on December 5, 1993. The following year, a sequel called Blake Stone: Planet Strike was released, which continues where Aliens of Gold leaves off. Some copies of the game provided a Command Control Gravis Gamepad.
Nitemare 3D is a horror-themed first-person shooter released by Gray Design Associates in 1994 for MS-DOS and Windows 3.x. There are three episodes with the first episode released as shareware and ten levels in each. The full release came on two 3½" floppy disks with a guide to the game's thirty levels. According to author David P. Gray, the game is the first pixelated Windows game to use the WinG interface. Along with WinDoom also from 1994, a similar first-person shooter, Bad Toys, was released for Windows 3.1 in 1995.
ShadowCaster is a first-person role-playing video game developed by Raven Software. It was published in 1993 by Origin Systems after Electronic Arts acquired them. A CD-ROM version was released in 1994, featuring two additional levels with new monsters, and replacing text boxes with FMVs and spoken narration through CD-DA audio tracks.
The Terminator: Future Shock is a 1995 first-person shooter video game by Bethesda Softworks based on The Terminator franchise. It received generally positive reviews. A sequel, Skynet, was released in 1996.
The Terminator 2029 is a first-person shooter video game developed and published by Bethesda Softworks. It is based on the Terminator film series, and was released in 1992 for DOS. It is Bethesda's second Terminator game following The Terminator (1991).
Skynet is a 1996 first-person shooter video game developed by Bethesda Softworks based on the Terminator franchise. It was intended as an expansion pack for the predecessor The Terminator: Future Shock, but was adapted into a standalone product.
Skynet is an artificial neural network-based conscious group mind and artificial general superintelligence system that serves as the main antagonist of the Terminator franchise.
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.
In video games, first-person is any graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being third-person, the graphical perspective from outside of any character ; some games such as interactive fiction do not belong to either format.
Catacomb is a 2-D top-down third-person shooter developed and published by Softdisk. It was originally created for the Apple II, and later ported to IBM PC compatibles. It supports EGA and CGA graphics. Catacomb is programmed by John Carmack, who would later work on successful games such as Wolfenstein 3D and Doom. The fast action and the ability to strafe in Catacomb foreshadow Carmack's later work. The enemy movement code in Wolfenstein 3D is based on code from Catacomb.
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.
Depth Dwellers is a first-person shooter released in 1994 by TriSoft for MS-DOS. The game was designed to work with 3D glasses. It was also included with the Woobo Electronics CyberBoy unit. Being released in June for the first time as a shareware product, it predated Raven Software's Heretic by six months in being possibly the first game to feature a pseudo-3D engine that allowed players to look up and down freely. The game also permitted ducking and jumping, which were still uncommon abilities in most first-person video games of that era.