Space Fury

Last updated
Space Fury
Space Fury G80 NA flyer.jpg
Developer(s) Gremlin [1]
Publisher(s) ArcadeColecoVision
Coleco
Platform(s) Arcade, ColecoVision
ReleaseArcade
ColecoVision
1983
Genre(s) Multidirectional shooter
Mode(s)Up to two players, alternating
Arcade system G80

Space Fury is a multidirectional shooter arcade game developed by Gremlin. Sega/Gremlin released the game in North America in June 1981, [2] and then Sega released it in Japan the following month. [3] It is the first game with color vector graphics, [4] [5] and was Sega's second game to use speech synthesis. [6] [7] Coleco published a ColecoVision version with raster graphics in 1983. [8]

Contents

Gameplay

Arcade screenshot ARC Space Fury.png
Arcade screenshot

The player controls a spaceship battling alien spacecraft. It is controlled by four buttons: rotate left, rotate right, thrust and fire. The player could collect different upgrades for the first three levels. One upgrade allows the player to shoot in a three-way pattern, the second allows the player to fire forward and backwards simultaneously, and the third concentrates firepower in the front.

At the conclusion of the following round, the player picks another shell, although multiple ones cannot be used together. Between rounds and during the attract mode, the Alien Commander taunts the player through the use of synthesized speech. The game continues indefinitely but stops calculating the score after the completion of level four.

At the beginning of each level a synthesized excerpt from Aaron Copland's Fanfare for the Common Man is played.

Alien Commander's quotes

  1. "Does anyone dare challenge my Imperial fleet?"
  2. "So! A creature for my amusement. Prepare for battle!"
  3. "So you defeated my scouts? Well, my cruisers will destroy you."
  4. "You are starting to annoy me, Creature. My destroyers will annihilate you!"
  5. "You survived! Warships, dispose of this annoyance at once!"
  6. "Well done. Prepare to battle my entire fleet!"
  7. "Our battle is completed, Warrior. You were an [easy / amusing / adequate / stimulating / outstanding] opponent" (depending on score).

Development

Space Fury was the first released vector graphics game to use a color monitor, developed by Electrohome. This X-Y monitor became a standard piece of kit in the G-80 graphics system developed at Sega/Gremlin as an interchangeable arcade system which could feature either a vector or raster game in the arcade cabinet. [9]

The game was developed and programmed by Sega/Gremlin game designer Murphy Bivens and shares a resemblance to Atari's Asteroids . Bivens notably reduced the amount of inertia the ship experienced while moving in any direction while keeping features such as the screen wrap-around. To make the gameplay more interesting, he also added the option for players to choose a variable weapon between stages. This marks the first instance of a shoot 'em up game providing players with the option to upgrade their ship's firepower. [10]

One additional innovation of Space Fury was the use of a character who provided lines via speech synthesis, an alien commander. The speech was generated using the General Instrument SP0256-19 with voice samples provided by a DJ with a deep voice which was easier to modulate. The same voice actor would be responsible for the voice clips used in Star Trek: Strategic Operations Simulator . [11]

The monitors used in the game (the G08) were infamous for being unreliable, due to a deflector amplification circuit put in place by the company Electrohome. Reportedly this circuit was in place to circumnavigate vector technology patented by Atari, but caused a great deal of electronic failure as the machines were powered on and off. Later revisions of the G08 vector monitors amended this problem. [1] [12]

Reception

Raymond Dimetrosky of Video Games Player gave the ColecoVision version a generally positive review. He called the original arcade game "one of the best games to follow in the wake of Asteroids" while praising the accuracy of the conversion. He criticized the lack of the arcade game's speech synthesis, but praised the replacement music. He also compared the game unfavorably with another ColecoVision arcade port released about the same time, Nintendo's Donkey Kong Jr. [6]

Legacy

The alien commander who appears in the game and on the marquee also makes an appearance in the video game Zektor , also designed by Murphy Bivens and released by Sega/Gremlin.

The game is included as an unlockable game in the PSP version of Sega Genesis Collection .

Related Research Articles

<span class="mw-page-title-main">ColecoVision</span> Second-generation home video game console

ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.

<i>Zaxxon</i> 1982 video game

Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.

<i>Frogger</i> 1981 video game

Frogger is a 1981 arcade action game developed by Konami and published by Sega. In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs and alligators.

2.5D perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little or no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

<i>Gorf</i> 1981 video game

Gorf is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes use of synthesized speech for the Gorfian robot which taunts the player, powered by the Votrax speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.

<i>Donkey Kong Jr.</i> 1982 video game

Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to Donkey Kong, but with the roles reversed compared to its predecessor: Mario is now the villain and Donkey Kong Jr. is trying to save his kidnapped father. It first released in arcades and, over the course of the decade, was released for a variety of home platforms. The game's title is written out as Donkey Kong Junior in the North American arcade version and various conversions to non-Nintendo systems.

<i>Buck Rogers: Planet of Zoom</i> 1982 video game

Buck Rogers: Planet of Zoom, known as Zoom 909 in Japan, is a pseudo-3D rail shooter released as an arcade video game by Sega in 1982. The player controls a spaceship in a third-person perspective, adapting the three-dimensional perspective of Sega's earlier racing game Turbo (1981) for the space shoot 'em up genre. It uses the Buck Rogers license, referencing the space battles, though Buck himself is never seen.

<i>Star Wars</i> (1983 video game) 1983 video game

Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.

<span class="mw-page-title-main">Arcade cabinet</span> Housing within which an arcade games electronic hardware resides

An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard.

<span class="mw-page-title-main">Cinematronics</span> Arcade game developer

Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and Atari, Inc. released vector-display games, which offered a distinctive look and a greater graphic capability, at the cost of being only black and white (initially). Cinematronics also published Dragon's Lair in 1983, the first major LaserDisc video game.

The following article is a broad timeline of arcade video games.

1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.

<i>Star Trek</i> (arcade game) 1983 video game

Star Trek: Strategic Operations Simulator is a space combat simulation arcade video game based on the original Star Trek television program and movie series, and released by Sega in 1983. Star Trek uses color vector graphics for both a 2D display and a 3D first-person perspective. The player controls the Starship Enterprise and must defend sectors from invading Klingon ships. The game includes synthesized speech

<i>SubRoc-3D</i> 1982 video game

SubRoc-3D is a first-person arcade shooter game released in 1982 by Sega. It is the first commercial video game in stereoscopic 3-D, using a periscope-shaped display with a different image for each eye. It was jointly developed by Sega and Matsushita Electric, who developed its active shutter 3D system. The game has stereo sound, and also changes the backdrop to reflect day, night, dawn, and dusk.

Gremlin Industries was an American arcade game manufacturer active from 1970 to 1983, based in San Diego, California. It was acquired by Sega in 1978, and afterwards was known as Gremlin/Sega or Sega/Gremlin. Among Sega/Gremlin's most notable games are Blockade and Head On, as well as being the North American distributors for Frogger and Zaxxon. The company's name was subsequently changed to Sega Electronics in 1982, before its operations were closed in 1983.

<i>Cosmic Avenger</i> 1981 video game

Cosmic Avenger is a scrolling shooter developed by Universal and released as an arcade video game in July 1981. It is part of the first wave shooters with forced horizontal scrolling which followed Konami's Scramble and Super Cobra from earlier in the year. It was released the same month as Vanguard. The final installment in Universal's Cosmic series, players take control of the Avenger space fighter and, as in Scramble, use bullets and bombs against enemy air and ground forces. The world is one continuous level made up of different areas.

<i>Head On</i> (video game) 1979 video game

Head On is an arcade video game developed by Sega/Gremlin and released by Sega in 1979. It was the first maze game where the goal is to run over dots. Designed by Lane Hauck at Sega/Gremlin in the United States, it was the fourth highest-grossing arcade game of 1979 in both Japan and the US.

<i>Turbo</i> (video game) 1981 video game

Turbo is a racing game released in arcades in 1981 by Sega. Designed and coded by Steve Hanawa, the game received positive reviews upon release, with praise for its challenging and realistic gameplay, 2.5D color graphics with changing scenery, and cockpit sit-down arcade cabinet. It topped the monthly Play Meter arcade charts in North America and ranking highly on the Game Machine arcade charts in Japan.

There are at least nine video games that Michael Jackson has composed music for or are directly related to him. Sega was the developer for at least six of them: the arcade and Mega Drive/Genesis versions of Michael Jackson's Moonwalker, Michael Jackson in Scramble Training for arcades, Sonic the Hedgehog 3 for the Mega Drive/Genesis, and Space Channel 5 and Space Channel 5: Part 2 for the Dreamcast. The other three were produced by other companies: Moonwalker for home computers by U.S. Gold, Michael Jackson: The Experience by Ubisoft, and Planet Michael by SEE Virtual Worlds.

<i>Looping</i> (video game) 1982 video game

Looping is an action game developed and published in arcades in 1982 by Video Games GmbH in Europe and Venture Line in North America. The player controls a plane across two phases in order to reach a docking station by destroying a terminal base or a rocket base to open a gate while avoiding obstacles along the way.

References

  1. 1 2 "San Diego's Gremlin: how video games work". San Diego Reader. 1982-07-15. Retrieved 2020-10-25.
  2. 1 2 "Our Consultants are Young, Sharp and Full of Ideas". Cash Box. 43 (3): 19 (Part III - Coin Machines). 1981-06-27. Retrieved 22 March 2021.
  3. 1 2 "1981". Sega Arcade History. Famitsu DC (in Japanese). Enterbrain. 2002. pp. 43–4.
  4. Scott, Brian. "Vector Graphics: The Riseand Fall?of a Controversial Display Technique".
  5. Butler, Kevin. "Space Fury FAQ".
  6. 1 2 Dimetrosky, Raymond (September 1983). "Video Game Buyer's Guide: Donkey Kong Jr. (Coleco) vs. Space Fury (Coleco)". Video Games Player. Vol. 2, no. 1. United States: Carnegie Publications. p. 56.
  7. Space Fury at the Killer List of Videogames
  8. ColecoVision Space Fury Manual. Coleco. 1983.
  9. Horowitz 2017, p. 31-32.
  10. Horowitz 2017, p. 31-33.
  11. Horowitz 2017, p. 32-33, 68.
  12. Horowitz 2017, p. 34.