Space Jockey | |
---|---|
Developer(s) | James Wickstead Design Associates [1] |
Publisher(s) | U.S. Games [2] |
Designer(s) | Garry Kitchen |
Platform(s) | Atari 2600 |
Release | January 1982 |
Genre(s) | Scrolling shooter [2] |
Mode(s) | Single-player |
Space Jockey is a horizontally scrolling shooter designed by Garry Kitchen of James Wickstead Design Associates for the Atari VCS (renamed to the Atari 2600 later in the year). It was published under the Vidtec brand of U.S. Games in 1982 as the initial release from the company. [3] The game shipped on a 2K cartridge at a time when most VCS games were 4K. [4] There are 16 game variations.
Space Jockey was the first video game designed by Garry Kitchen. He went on to program the 2600 port of Donkey Kong . [1]
The player controls an "attack saucer" that flies to the right over scrolling, undulating terrain. The saucer only moves vertically and stops just before it hits the ground. The goal is to shoot ground-based tanks and flying enemies: jet planes, propeller planes, helicopters, and hot air balloons. [5] Trees and houses appear on the ground as obstacles which can also be destroyed.
Space Jockey was developed by Gary Kitchen and was his first game for the Atari 2600. It was created during a six-month effort to reverse engineer the console while working at James Wickstead Design Associates. [1] [6] Kitchen later described Space Jockey as "just a modestly fun game."
Publication | Score |
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AllGame | 2.5/5 [2] |
Electronic Fun with Computers and Games | 3/4 [7] |
Space Jockey was released in January 1982. [3] According to a 2013 interview with Kitchen, Space Jockey sold over a million copies, but he believes most of those were at a discount. [6] A February 1983 Billboard article on retailers lowering game prices mentioned, "US Games recently sold off one of its older hits, the 2K Space Jockey, at rock bottom prices through its distributors." [8] [9]
Dan Gutman reviewed Space Jockey in the December 1982 issue of Electronic Fun with Computers & Games . Gutman compared the game to Defender (1981) and Chopper Command (1982) saying that "there is nothing meaty here [...] but that doesn't mean it's bad" and that the game was "a pure test of your reaction time and doesn't pretend to be anything more." [7] Electronic Games found the game to be easy on the default difficulty setting: "the saucer can race through the first 20,000 points of what is intended to be a low-scoring game by just sticking to the lower-left corner of the playfield." [10] Space Jockey was one of three runners-up for the "Best Science Fiction/Fantasy Videogame" category in the 1983 Arcade Awards. [11]
In a retrospective review, Brett Alan Weiss of online game database AllGame declared the game to be "a simplistic but enjoyable shooter." [2]
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Garry Kitchen is a video game designer, programmer, and executive best known for his work at Activision during the early years of the company's history. He has developed games for the Atari 2600, Commodore 64, Nintendo Entertainment System, and Super Nintendo Entertainment System, as well as co-founded Absolute Entertainment with ex-Activision developers. His port of Donkey Kong for the Atari 2600 was a major hit for Coleco, selling over 4 million copies. His other 2600 work includes Keystone Kapers and Pressure Cooker for Activision and Space Jockey for U.S. Games. He also wrote Garry Kitchen's GameMaker and The Designer's Pencil for the Commodore 64.
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