StarCrawlers

Last updated
StarCrawlers
StarCrawlers logo.jpg
Developer(s) Juggernaut Games
Publisher(s) Juggernaut Games
Composer(s) Ben Prunty
Engine Unity
Platform(s) Microsoft Windows, OS X, SteamOS
Release
  • WW: 24 May 2017
Genre(s) Role-playing
Mode(s) Single-player

StarCrawlers is a dungeon crawler and role-playing game that was released for Windows, macOS, and SteamOS on 24 May 2017. It was the first game produced by Juggernaut Games, which funded it using a Kickstarter. It is set in a sci-fi universe with cyberpunk elements, and features a mixture of pre-built and procedurally generated content. The game aims to revitalise dungeon-crawlers as a genre, billing itself as a "modern take on a classic cRPG dungeon crawler", and is available on Steam or GOG. [1]

Contents

Plot

The player begins the game by docking with STIX (Station Terminus IX), a space station that later forms the game's hub; the player then begins a practice "crawl" to prove their mettle. From there, they take on a variety of missions set by mega-corporations, such as stealing goods, spying on rivals, and assassinating people. [2]

Gameplay

StarCrawlers is a dungeon crawler that features a first-person perspective and a turn-based combat system. The game revolves around STIX, where "missions" are assigned and players can rest and buy equipment. These missions make up the dungeon-crawling portion of the game and are divided into procedurally-generated missions and pre-made missions that advance the story; the procedurally-generated missions make up a large majority. While combat is turn-based, non-combat gameplay, such as puzzles, takes place in real-time. The combat is based on a "time-unit" system, where different actions take up different amounts of time units; it also can involve up to four player characters (though you start the game with only one), each which has a different set of skills; these are dictated by their character class, but a player can choose different skills within a given class. [3] A faction system based around maintaining different corporations also exists. [4]

Development

Juggernaut Games was founded in 2011. They announced StarCrawlers on December 9, 2013, and began a Kickstarter campaign on February 12, 2014. The campaign reached its goal of $65,000 on March 1, and finished on March 14 with $100,278 raised. They also utilised Steam Greenlight to get the game on Steam; they were greenlit on February 19. After the Kickstarter campaign, they focused on adding new content, before launching a backer beta on January 28, 2015. This was followed by the game being released on Steam Early Access on March 17. Development was interrupted by the decision to upgrade to Unity 5, mainly due to Unity 4's memory limitations. This process begun in September 2016 and was finished by December 2016, which allowed for a planned release on May 16, 2017. Because of a need for further polishing, it was delayed until later that month. After the May 23 release, Juggernaut Games committed to further development. [5] [6]

The game's music was composed by Ben Prunty, who also composed the music for FTL: Faster Than Light .

Reception

Fraser Brown of Rock Paper Shotgun said he eventually grew bored of the game's procedurally generated levels, but StarCrawlers "manages to capture the essence of cyberpunk and turn it into compelling systems". [4]

Related Research Articles

<span class="mw-page-title-main">Steve Jackson Games</span> American game publishing company

Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.

<span class="mw-page-title-main">Roguelike</span> Subgenre of role-playing video games

Roguelike is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons.

<span class="mw-page-title-main">Dungeon crawl</span> Type of scenario in fantasy role-playing games

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre.

<i>Class of Heroes</i> 2008 video game

Class of Heroes is a role-playing video game dungeon crawler for the PlayStation Portable developed by Zero Div and published by Acquire in Japan and Atlus in North America. The game was released on June 9, 2009 by Atlus. In the game, players progress by navigating dungeons as hordes of enemies appear and attack in turn-based combat. Class of Heroes received mixed reviews from critics, with some appreciating the creative take on dungeon-crawling and others disliking the game's graphics and grind-based leveling system.

<i>Darkest Dungeon</i> 2016 video game

Darkest Dungeon is a roguelike role-playing video game developed and published by Red Hook Studios. The game was first released for Microsoft Windows and OS X in January 2016, which followed a year-long early access development period. Later that year, it was released for PlayStation 4, PlayStation Vita, and Linux, with a port for iOS being released in 2017, and ports for Nintendo Switch and Xbox One being released by 2018.

<i>Dragon Fin Soup</i> 2015 video game

Dragon Fin Soup is an action role-playing video game created by the independent development studio Grimm Bros. It is the studio's first title and was released on Microsoft Windows, PlayStation 4, PlayStation 3, and PlayStation Vita. It is influenced by roguelike games and uses procedural generation for parts of the game. The game has two modes: Story mode follows a story and is more like a typical role-playing game, while Survival mode skips the story and focuses on the surviving within the game and constrains players with permadeath—once the player character dies, the game must be restarted from the beginning.

<i>Crawl</i> (video game) 2017 brawler indie video game

Crawl is a brawler indie game by Australian developer Powerhoof. Up to four players and bots in local multiplayer advance through randomly generated dungeons with one player as the hero and the others as spirits who possess traps and monsters in the environment to kill and thus replace the hero. The game received a Steam Early Access release for Microsoft Windows, OS X, and Linux platforms in August 2014, and a full release for those three as well as PlayStation 4 and Xbox One in April 2017 and a release for Nintendo Switch on December 19, 2017.

<i>AdvertCity</i> Procedurally generated business simulation video game published in 2015

AdvertCity is a business simulation video game developed and published by VoxelStorm. The game was released on 17 April 2015 for Microsoft Windows, Linux, OS X. The player takes on the role of an advertising magnate in a dystopian future city with a cyberpunk aesthetic.

<i>PULSAR: Lost Colony</i> 2021 video game

PULSAR: Lost Colony is a science fiction space exploration video game being developed by independent developers Leafy Games, LLC. The video game was greenlit on Steam Greenlight on October 3, 2013, and was later funded successfully on Kickstarter on October 31, 2013. The game was released in an Alpha state on February 25, 2014, and was later available on Steam's Early Access program following an official release on June 23, 2021.

Enter the Gungeon is a 2016 bullet hell roguelike game developed by Dodge Roll and published by Devolver Digital. Set in the firearms-themed Gungeon, gameplay follows four player characters called Gungeoneers as they traverse procedurally generated rooms to find a gun that can "kill the past". The Gungeoneers fight against bullet-shaped enemies, which are fought using both conventional and exotic weapons. Enter the Gungeon features a permadeath system, causing the Gungeoneers to lose all obtained items and start again from the first level upon death. Between playthroughs, players can travel to an area called the Breach, where they can converse with non-player characters and unlock new items randomly encountered while playing.

<i>Ironcast</i> 2015 puzzle strategy video game

Ironcast is a turn-based strategy video game with individual missions played through a match-three system. The game features procedurally generated missions and permadeath, staples of the roguelike genre. The game was developed by Dreadbit and released for PC platforms in March 2015, PS4 and Xbox One in March 2016, and Nintendo Switch version in August 2017.

The Mage's Tale is a first-person virtual reality dungeon crawler role-playing video game developed and published by inXile Entertainment in partnership with Oculus VR. It is a spin-off of The Bard's Tale, set before the events The Bard's Tale IV: Barrows Deep. It is inXile's first virtual reality title.

<i>City of Brass</i> (video game) 2018 video game

City of Brass is a single-player first-person dungeon crawler video game, set in a procedurally generated, Arabian Nights-themed city of interconnecting corridors, courtyards and rooms. Players assume the role of a thief, fighting to reach a treasure hidden in the heart of a mythical city filled with traps and enemies. It was developed by Australian independent video game studio Uppercut Games, and was announced on 6 July 2017 as being in development for PC Windows, PlayStation 4 and Xbox One. The PC version was released on Steam via its Early Access program on 18 September 2017.

<i>Gloomhaven</i> 2017 cooperative strategy role-playing board game

Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made.

<i>Age of Wonders: Planetfall</i> 2019 video game

Age of Wonders: Planetfall is a 4X turn-based strategy video game developed by Triumph Studios and published by Paradox Interactive. The game is the fifth installment in the Age of Wonders series and features a sci-fi setting. It was released for Microsoft Windows, PlayStation 4 and Xbox One in August 2019.

<i>Minecraft Dungeons</i> 2020 video game

Minecraft Dungeons is a dungeon crawler video game developed by Mojang Studios and Double Eleven and published by Xbox Game Studios. It is a spin-off of the sandbox video game Minecraft and was released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One in May 2020, and for Xbox Series X/S in February 2021. It was also adapted into an arcade game by Raw Thrills.

<i>Caves of Qud</i> 2015 roguelike role-playing video game

Caves of Qud is an early access roguelike role-playing video game set in an open world that is partially pre-made and partially randomly generated. The game takes place in a post-apocalyptic science fantasy setting and is inspired by the pen-and-paper role-playing games Gamma World and Dungeons & Dragons.

<i>Delver</i> 2018 video game

Delver is a 2018 first-person roguelike action dungeon crawler video game developed by Priority Interrupt. It was released for Microsoft Windows, macOS, and Linux on February 2, 2018.

<i>Gloomhaven</i> (video game) 2021 video game

Gloomhaven is a turn-based strategy role-playing video game, developed by Flaming Fowl Studios and published by Asmodee Digital. It is an adaptation of the tabletop game by the same name. Following two years of early access, Gloomhaven was released for Windows on October 20, 2021 and macOS on November 25, 2021. The game is scheduled to be ported to consoles in 2023.

<i>Mistover</i> 2019 video game

Mistover is a 2019 roguelike dungeon crawler role-playing video game developed and published by Krafton for Microsoft Windows, Nintendo Switch, and PlayStation 4. Mistover is set in a ravaged world recovering from a mass invasion of monstrous creatures from another realm, and its storyline follows the journey of a party of adventuring heroes who are on a quest to discover the source of the invasion. Players navigate environments from an isometric perspective with a party of procedurally generated player characters drawn from a roster of eight character classes to fight monsters and acquire loot recovered from the exploration of levels. A phenomenon known as "mist" is prevalent throughout the game world and negatively influences its characters, monsters, and items.

References

  1. Sykes, Tom (March 16, 2017). "Sci-fi dungeon crawler StarCrawlers leaves early access". PCGamer. Retrieved June 3, 2017.
  2. Morrow, Rob (April 2, 2015). "StarCrawlers is sci-fi dungeon crawling done right". Destructoid. Retrieved June 3, 2017.
  3. Davies, Marsh (March 16, 2015). "Premature Evaluation: StarCrawlers". Rock Paper Shotgun . Retrieved June 3, 2017.
  4. 1 2 Brown, Fraser (12 June 2017). "Wot I Think: StarCrawlers". Rock Paper Shotgun . Retrieved 18 November 2017.
  5. "StarCrawlers". Kickstarter. Retrieved June 3, 2017.
  6. Palumbo, Alessio (24 May 2017). "StarCrawlers Is Out of Steam Early Access, Providing Lots of Sci-fi Dungeon Crawling". Wccftech. Retrieved 18 November 2017.