Star Patrol

Last updated
Star Patrol, role-playing game.jpg

Star Patrol (originally known as Space Patrol) is a science fiction role-playing game published by Gamescience in 1977.

Contents

Description

Star Patrol is a science-fiction space-adventure role-playing system. [1] In the initial release, Space Patrol, the brief rules cover character creation and abilities, psionics, alien creatures, gravity, and combat with superscientific weapons. [1]

In the revised edition retitled Star Patrol, character creation has been expanded to include the ability to generate an alien character from one of 32 races, [2] the choice of professions such as soldier, engineer, scientist, astronaut, trader, rogue/thief, and spy/diplomat, a choice of 25 skills, as well as the possibility of adding cybernetic body parts and psionic abilities. [2] The game also includes monsters, starship design and combat, and statistics for weapons ranging from a simple dagger to a heavy blaster. [1] Five introductory miniscenarios are included. [1]

In the second edition of Star Patrol, statistics for starships taken from other fictional sources such as Star Trek 's USS Enterprise are included. [2]

Publication history

Space Patrol was designed by Michael Scott Kurtick and Rockland Russo, and published by Gamescience in 1977 as a 32-page book. [1] The game was revised, expanded and re-released as Star Patrol in 1980 as a boxed set containing a 68-page book, a large deck plan for a small "Pioneer" class startship, a large hex grid sheet, cardstock miniatures, and dice. [1]

In 1981, Gamescience released the supplementary Star Patrol Mission Master Pack that contained reference sheets for combat. A second edition of Star Patrol was published in 1982. [1]

Reception

In the 1980 book The Complete Book of Wargames , game designer Jon Freeman reviewed the original Space Patrol, and although he liked the light-hearted approach, he noted "there is a clear implication that Space Patrol is supposed to be something other than just a combat system — and it isn't. Scenario generation consists of five short paragraphs of broad suggestions. The creation of entire worlds is relegated to one very brief table. There is little provision for experience and none whatsoever for spaceships, alien cultures, general background, daily existence, or plain ordinary motivation." Freeman gave this game an Overall Evaluation of "Good (as a combat system); Poor (as a game system)", concluding, "as the basis of a campaign, you could do as well with the game of Monopoly ." [3]

In The Space Gamer No. 47, William A. Barton noted that the original Space Patrol had been one of the earliest science fiction role-playing games, but was essentially just a system of character generation and a combat system, and had been rapidly out-classed by more complete and professional games such as Traveller . However, he found that the new Star Patrol "is, in effect, a whole new system ... a complete game system, incorporating, improving and expanding upon the old and adding a space travel and combat system, star system and planet generation tables and several sample scenarios." Barton did note some flaws — the rules were a bit vague in places and some charts and tables were unclear. But Barton concluded, "Overall, Star Patrol is a valid alternative to Traveller . Relatively complete – and playable." [4]

Eric Goldberg reviewed Star Patrol in Ares Magazine #11 and was disappointed, commenting, "Star Patrol is a failure as a game, largely because of its incompleteness. The designers display flashes of brilliance and a talent for elegant development, but much too infrequently to make this a useable game. It is an excellent collection of ideas for sf role-playing, and I would recommend it highly to someone interested in an accessory for Traveller, Space Opera, or Universe." [5]

In the February 1982 edition of Dragon , Bill Fawcett questioned the reason for placing a powerful ship like the USS Enterprise into a game beside the player's small Pioneer-class ship. And although Fawcett found the rules "clearly written", he noted the lack of an index. Despite these issues, he concluded, "If you are interested in SF gaming, you will probably want a copy of these rules." [2]

Other reviews and commentary

Related Research Articles

<i>Star Frontiers</i> Science fiction tabletop role-playing game

Star Frontiers is a science fiction role-playing game produced by TSR from 1982 to 1985. The game offered a space opera action-adventure setting.

<i>Traveller</i> (role-playing game) Tabletop science fiction role-playing game

Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.

<i>Starship Troopers</i> (board wargame) Science fiction board wargame published in 1976

Starship Troopers is a board wargame by Avalon Hill based on the 1959 novel of the same name by Robert A. Heinlein. It was originally released in 1976 and designed by Randall C. Reed. Twenty years later, Avalon Hill redesigned and re-released a "movie" version in 1997 to coincide with the movie's release.

<i>Space Opera</i> (role-playing game) Tabletop science fiction role-playing game

Space Opera is a science-fiction role-playing game created by Edward E. Simbalist, A. Mark Ratner, and Phil McGregor in 1980 for Fantasy Games Unlimited. While the system applies to the whole genre of science fiction, Space Opera has a default setting focused on creating space opera themed adventures.

<i>Star Trek: The Role Playing Game</i> Tabletop science fiction role-playing game

Star Trek: The Role Playing Game is a role-playing game set in the fictional Star Trek universe published by FASA Corporation from 1982 to 1989.

<span class="mw-page-title-main">Striker (miniatures game)</span> Science fiction miniatures wargame

Striker is a science fiction miniatures wargame, designed by Frank Chadwick, and illustrated by William H. Keith. It was published by Game Designers' Workshop in 1981 as a boxed expansion to the Traveller role-playing game. Although Striker is a 15mm miniatures ruleset, GDW consider it their eighth Traveller boardgame. It was republished in 2004 as part of Far Future Enterprises Traveller: The Classic Games, Games 1-6+.

<i>Starfleet Voyages</i>

Starfleet Voyages is a science-fiction adventure role-playing game of planetary exploration based on the Star Trek television series.

<i>Azhanti High Lightning</i> Board wargame published in 1980

Azhanti High Lightning is a science-fiction wargame, designed by Frank Chadwick and Marc W. Miller, illustrated by Paul R. Banner, Charmaine Geist, Richard Hentz, and Richard Flory, and published by Game Designers Workshop (GDW) in 1980. The title is the name of the large military starship that provides the setting for close-action combat between individuals on board. Azhanti High Lightning is the fourth Traveller boardgame published by GDW. It was republished in 2004 as part of Far Future Enterprises's (FFE) Traveller: The Classic Games, Games 1-6+. Originally Supplement 5: Lightning Class Cruisers was only available as part of this game, it was republished in 2000 as part of FFE's Traveller Supplements volume.

David L. Pulver is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space.

<span class="mw-page-title-main">Air wargaming</span>

Air wargaming, like naval wargaming, is a niche specialism within the wider miniatures wargaming hobby. Due to the relatively short time over which aerial combat has developed air wargaming periods tend to break down into three broad periods:

<i>WarpWar</i> Science fiction board wargame published in 1977

WarpWar is a science fiction board wargame published by Metagaming Concepts in 1977 that simulates interstellar combat. It was the fourth in Metagaming's MicroGame series.

<i>StarForce: Alpha Centauri</i> Science fiction board wargame published in 1974

StarForce: Alpha Centauri, subtitled "Interstellar Conflict in the 25th Century", is a science fiction board game published by Simulations Publications Inc. (SPI) in 1974. It was the first mass-market science fiction board wargame, and was a best-seller for SPI.

<span class="mw-page-title-main">Universe (role-playing game)</span> Science fiction tabletop role-playing game

Universe: The Role-Playing Game of the Future is a science fiction role-playing game published by Simulation Publications, Inc (SPI) from 1981 to 1983. It was praised for its innovative and tightly organized rules for such sci-fi RPG concerns as generating planets, applying character skills to in-game situations, and resolving the initial moments of alien encounters; however, it was also criticized for its cumbersome encounter/combat system and its lack of compelling background material. Universe was also noted for its "striking" Interstellar Display, a poster-sized, astronomically accurate map of all stars within 30 light-years of Earth.

<i>Starships & Spacemen</i> Tabletop science fiction role-playing game

Starships & Spacemen is a role-playing game published by Fantasy Games Unlimited in 1978.

<i>Alpha Omega</i> (board game) Science fiction board game published in 1977

Alpha Omega is a science fiction board wargame published by Battleline Publications in 1977 that simulates combat between alien and human space fleets. Avalon Hill acquired the game and republished it in 1980.

<i>Alien Space Battle Manual</i> Board wargame

Alien Space is a science fiction board wargame published by Gamescience in 1973 that simulates space combat as seen in the Star Trek television show.

<i>4000 A.D.</i> Science Fiction Game

4000 A.D. is a science fiction conquest board game published by Waddingtons in 1972.

<i>StarSoldier</i> Board wargame

StarSoldier is a science fiction board wargame published by Simulations Publications, Inc. (SPI) in 1977.

<i>Fifth Frontier War</i> Science fiction tabletop wargame

Fifth Frontier War two-player science fiction board wargame published by Game Designers' Workshop (GDW) in 1981. Fifth Frontier War is the fifth Traveller boardgame published by GDW. It was republished in 2004 as part of Far Future Enterprises Traveller: The Classic Games, Games 1-6+.

References

  1. 1 2 3 4 5 6 7 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 317. ISBN   0-87975-653-5.
  2. 1 2 3 4 Fawcett, Bill (February 1982). "If you like SF and judges". Dragon . No. 58. p. 68.
  3. Freeman, Jon (1980). The Complete Book of Wargames. New York: Simon & Schuster. pp. 259–260.
  4. Barton, William A. (January 1982). "Capsule Reviews". The Space Gamer . No. 47. pp. 25–26.
  5. Goldberg, Eric (November 1981). "Games". Ares Magazine . No. 11. p. 25-26.
  6. https://strategyandtacticspress.com/library-files/Moves%20Issue37.pdf