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Staring is a prolonged gaze or fixed look. In staring, one subject or person is the continual focus of visual interest, for a long amount of time. The meaning, purpose, and rudeness, of staring varies widely between cultures. Staring can be interpreted as being either hostile like disapproval of another's behavior, or the result of intense concentration, interest or affection. Staring behavior can be considered as a form of aggression like when it is an invasion of an individual's privacy in certain contexts, or as a nonverbal cue to convey feelings of attraction in a social setting. [1] The resultant behavior or action defines whether it is aggressive in nature (e.g. leering that results in street harassment), passive or active expression of attraction, etc. However, to some extent staring often occurs accidentally, and often a person would be simply staring into a space for awareness, or could be lost in thought (sometimes known as daydreaming), stupefied, or be unable to see. As such, the meaning of a person's staring behavior depends upon the attributions made by the observer. [2]
In a staring contest, a mutual staring can take the form of a battle of wills. When eye contact is reciprocated, it could be an aggressive-dominating game where the loser is the person who looks away first.
Staring conceptually also implies confronting the inevitable – 'staring death in the face', or 'staring into the abyss'.[ citation needed ] Group staring evokes and emphasizes paranoia; such as the archetypal stranger walking into a saloon in a Western to be greeted by the stares of all the regulars. The fear of being stared at is called scopophobia.
Children have to be socialised into learning acceptable staring behaviour. This is often difficult because children have different sensitivities to self-esteem. Staring is also sometimes used as a technique of flirting with an object of affection. However, being stared at, especially for a prolonged amount of time or very frequently by one person in particular, can cause discomfort to those subjected to it.
Jean-Paul Sartre discusses "The look" in Being and Nothingness , in which the appearance of someone else creates a situation in which a person's subjectivity is transformed without their consent.
The act of staring implies a visual focus, where the subject of the gaze is objectified. This has been the subject of psychoanalytical studies on the nature of scopophilia, with a subsequent development in some aspects of feminist thought (see film, photography and voyeurism). Paradoxically, the notion of staring also implicates the looker in constructing themselves as a subject. Sartre was interested in the individual experiencing shame only when they perceive that their shameful act is being witnessed by another (see The look).
A staring contest is a game in which two people attempt to stare at each other for a longer period of time than their opponent can. The game ends when one participant blinks.
There is a popular variation of the game in which the participants must also not smile, creating a physical as well as a psychological challenge. Most other variations revolve chiefly around either of these two core objectives, with some allowing the aggressive use of distracting actions to force an opponent into defeat, while others prohibit virtually any action but staring.
Another, granted uncommon, and is considered by some unsportsman like, is called the 'ambush' ruleset, where one participant begins the contest without the opponent initially being aware of it. As soon as eye contact is made, the staring contest has begun, and proceeds according to regular conventions. The contest is allowed to pass without the opponent being aware they were involved.
Staring contests ('Stare-out') were featured as an animation in the first series of surreal BBC television comedy sketch show Big Train (aired in 1998). The animation satirised televised sporting events coverage and its over-excited commentary, inspired by events such as the World Chess Championship, cricket, boxing and the football World Cup. The sketches are set during the World Stare-out Championship Finals, a staring match which is described as a global event broadcast all over the world.
In season two, episode four of the Cartoon Network animated sitcom Regular Show , the main villain, "Peeps" (who is a large floating eyeball), is defeated by losing a staring contest.
Affection or fondness is a "disposition or state of mind or body" commonly linked to a feeling or type of love. It has led to multiple branches in philosophy and psychology that discuss emotion, disease, influence, and state of being. Often, "affection" denotes more than mere goodwill or friendship. Writers on ethics generally use the word to refer to distinct states of feeling, both lasting and temporary. Some contrast it with passion as being free from the distinctively sensual element.
Flaming, also known as roasting, is the act of posting insults, often including profanity or other offensive language, on the internet. Flaming is distinct from trolling, which is the act of someone causing discord online or in person. Flaming emerges from the anonymity that Internet forums provide for users and which allow them to act more aggressively. Anonymity can lead to disinhibition, which results in the swearing, offensive, and hostile language characteristic of flaming. Lack of social cues, less accountability of face-to-face communications, textual mediation and deindividualization are also likely factors. Deliberate flaming is carried out by individuals known as flamers, which are specifically motivated to incite flaming. These users specialize in flaming and target specific aspects of a controversial conversation.
Flirting or coquetry is a social and sexual behavior involving body language, or spoken or written communication between humans. It is used to suggest interest in a deeper relationship with another person and for amusement.
Social psychology is the scientific study of how thoughts, feelings, and behaviors are influenced by the actual, imagined, or implied presence of others. Social psychologists typically explain human behavior as a result of the relationship between mental states and social situations, studying the social conditions under which thoughts, feelings, and behaviors occur, and how these variables influence social interactions.
Being and Nothingness: An Essay on Phenomenological Ontology, sometimes published with the subtitle A Phenomenological Essay on Ontology, is a 1943 book by the philosopher Jean-Paul Sartre. In the book, Sartre develops a philosophical account in support of his existentialism, dealing with topics such as consciousness, perception, social philosophy, self-deception, the existence of "nothingness", psychoanalysis, and the question of free will.
Self-perception theory (SPT) is an account of attitude formation developed by psychologist Daryl Bem. It asserts that people develop their attitudes by observing their own behavior and concluding what attitudes must have caused it. The theory is counterintuitive in nature, as the conventional wisdom is that attitudes determine behaviors. Furthermore, the theory suggests that people induce attitudes without accessing internal cognition and mood states. The person interprets their own overt behaviors rationally in the same way they attempt to explain others' behaviors.
Haptic communication is nonverbal communication and interaction via the sense of touch. Touch can come in many different forms, some can promote physical and psychological well-being. A warm, loving touch can lead to positive outcomes while a violent touch can ultimately lead to a negative outcome. The sense of touch allows one to experience different sensations such as pleasure, pain, heat, or cold. One of the most significant aspects of touch is the ability to convey and enhance physical intimacy. The sense of touch is the fundamental component of haptic communication for interpersonal relationships. Touch can be categorized in many terms such as positive, playful, control, ritualistic, task-related or unintentional. It can be both sexual, and platonic. Striking, pushing, pulling, pinching, kicking, strangling and hand-to-hand fighting are forms of touch in the context of physical abuse.
Eye contact occurs when two people or animals look at each other's eyes at the same time. In people, eye contact is a form of nonverbal communication and can have a large influence on social behavior. Coined in the early to mid-1960s, the term came from the West to often define the act as a meaningful and important sign of confidence and respect. The customs, meaning, and significance of eye contact can vary greatly between societies, neurotypes, and religions.
Oculesics, a subcategory of kinesics, is the study of eye movement, behavior, gaze, and eye-related nonverbal communication. The term's specific designation slightly varies apropos of the field of study. Communication scholars use the term "oculesics" to refer to the investigation of culturally-fluctuating propensities and appreciations of visual attention, gaze and other implicitly effusive elements of the eyes. Comparatively, medical professionals may ascribe the same appellation to the measurement of a patient's ocular faculty, especially subsequent a cerebral or other injury.
The study of violence in mass media analyzes the degree of correlation between themes of violence in media sources with real-world aggression and violence over time. Many social scientists support the correlation, however, some scholars argue that media research has methodological problems and that findings are exaggerated. Other scholars have suggested that the correlation exists, but can be unconventional to the current public belief.
The proposition that existence precedes essence is a central claim of existentialism, which reverses the traditional philosophical view that the essence of a thing is more fundamental and immutable than its existence. To existentialists, human beings—through their consciousness—create their own values and determine a meaning for their life because the human being does not possess any inherent identity or value. That identity or value must be created by the individual. By posing the acts that constitute them, they make their existence more significant.
The psychic staring effect is the claimed extrasensory ability of a person to detect being stared at. The idea was first explored by psychologist Edward B. Titchener in 1898 after students in his junior classes reported being able to "feel" when somebody was looking at them, even though they could not see this person. Titchener performed a series of laboratory experiments that found only negative results. The effect has been the subject of contemporary attention from parapsychologists and other researchers from the 1980s onwards, most notably Rupert Sheldrake.
Spotligectophobia, scopophobia, scoptophobia or ophthalmophobia is an anxiety disorder characterized by an excessive fear of being stared at in public or stared at by others.
In critical theory, philosophy, sociology, and psychoanalysis, the gaze, in the figurative sense, is an individual's awareness and perception of other individuals, other groups, or oneself. Since the 20th century, the concept and the social applications of the gaze have been defined and explained by phenomenologist, existentialist, and post-structuralist philosophers. Jean-Paul Sartre described the gaze in Being and Nothingness (1943). Michel Foucault, in Discipline and Punish: The Birth of the Prison (1975), developed the concept of the gaze to illustrate the dynamics of socio-political power relations and the social dynamics of society's mechanisms of discipline. Jacques Derrida, in The Animal That Therefore I Am (1997), elaborated upon the inter-species relations that exist among human beings and other animals, which are established by way of the gaze.
Social cues are verbal or non-verbal signals expressed through the face, body, voice, motion and guide conversations as well as other social interactions by influencing our impressions of and responses to others. These percepts are important communicative tools as they convey important social and contextual information and therefore facilitate social understanding.
The stare-in-the-crowd effect is the notion that an eyes-forward, direct gaze is more easily detected than an averted gaze. First discovered by psychologist and neurophysiologist Michael von Grünau and his psychology student Christina Marie Anston using human subjects in 1995, the processing advantage associated with this effect is thought to derive from the importance of eye contact as a cue for social interactions.
Automatic and controlled processes (ACP) are the two categories of cognitive processing. All cognitive processes fall into one or both of those two categories. The amounts of "processing power", attention, and effort a process requires is the primary factor used to determine whether it's a controlled or an automatic process. An automatic process is capable of occurring without the need for attention, and the awareness of the initiation or operation of the process, and without drawing upon general processing resources or interfering with other concurrent thought processes. Put simply, an automatic process is unintentional, involuntary, effortless, and occurring outside awareness. Controlled processes are defined as a process that is under the flexible, intentional control of the individual, that the individual is consciously aware of, and that are effortful and constrained by the amount of attentional resources available at the moment.
Behavioral game theory seeks to examine how people's strategic decision-making behavior is shaped by social preferences, social utility and other psychological factors. Behavioral game theory analyzes interactive strategic decisions and behavior using the methods of game theory, experimental economics, and experimental psychology. Experiments include testing deviations from typical simplifications of economic theory such as the independence axiom and neglect of altruism, fairness, and framing effects. As a research program, the subject is a development of the last three decades.
In feminist theory, the male gaze is the act of depicting women and the world in the visual arts and in literature from a masculine, heterosexual perspective that presents and represents women as sexual objects for the pleasure of the heterosexual male viewer. In the visual and aesthetic presentations of narrative cinema, the male gaze has three perspectives: that of the man behind the camera, that of the male characters within the film's cinematic representations; and that of the spectator gazing at the image.
Looking is the act of intentionally focusing visual perception on someone or something, for the purpose of obtaining information, and possibly to convey interest or another sentiment. A large number of troponyms exist to describe variations of looking at things, with prominent examples including the verbs "stare, gaze, gape, gawp, gawk, goggle, glare, glimpse, glance, peek, peep, peer, squint, leer, gloat, and ogle". Additional terms with nuanced meanings include viewing, watching, eyeing, observing, beholding, and scanning. Looking is both a physical act of directing the focus of the eyes, and a psychological act of interpreting what is seen and choosing whether to continue looking at it, or to look elsewhere. Where more than one person is involved, looking may lead to eye contact between those doing the looking, which raises further implications for the relationship established through that act.