Strategic bankruptcy problem

Last updated

A strategic bankruptcy problem is a variant of a bankruptcy problem (also called claims problem) in which claimants may act strategically, that is, they may manipulate their claims or their behavior. There are various kinds of strategic bankruptcy problems, differing in the assumptions about the possible ways in which claimants may manipulate. [1]

Contents

Definitions

There is a divisible resource, denoted by (=Estate or Endowment). There are n people who claim this resource or parts of it; they are called claimants. The amount claimed by each claimant i is denoted by . Usually, , that is, the estate is insufficient to satisfy all the claims. The goal is to allocate to each claimant an amount such that .

Unit-selection game

O'Neill [2] describes the following game.

Naturally, the agents would try to choose units such that the overlap between different agents is minimal. This game has a Nash equilibrium. In any Nash equilibrium, there is some integer k such that each unit is claimed by either k or k+1 claimants. When there are two claimants, there is a unique equilibrium payoff vector, and it is identical to the one returned by the contested garment rule. [2]

Rule-proposal games

Chun's game

Chun [3] describes the following game.

The process converges. Moreover, it has a unique Nash equilibrium, in which the payoffs are equal to the ones prescribed by the constrained equal awards rule. [3]

Herrero's game

Herrero [4] describes a dual game, in which, at each round, each claimant's claim is replaced with the minimum amount awarded to him by a proposed rule. This process, too, has a unique Nash equilibrium, in which the payoffs are equal to the ones prescribed by the constrained equal losses rule.

Amount-proposal game

Sonn [5] [1] describes the following sequential game.

Sonn proves that, when the discount factor approaches 1, the limit of payoff vectors of this game converges to the constrained equal awards payoffs.

Division-proposal games

Serrano's game

Serrano [6] describes another sequential game of offers. It is parametrized by a two-claimant rule R.

If R satisfies resource monotonicity and super-modularity, then the above game has a unique subgame perfect equilibrium, at which each agent receives the amount recommended by the consistent extension of R. [7]

Corchon and Herrero's game

Corchon and Herrero [8] describe the following game. It is parametrized by a "compromise function" (for example: arithmetic mean).

A two-claimant rule is implementable in dominant strategies (using arithmetic mean) if-and-only-if it is strictly increasing in each claim, and the allocation of agnet i is a function of and . Rules for more than two claimants are usually not implementable in dominant strategies. [8]

Implementation game for downward-manipulation of claims

Dagan, Serrano and Volij [9] consider a setting in which the claims are private information. Claimants may report false claims, as long as they are lower than the true ones. This assumption is relevant in taxation, where claimants may report incomes lower than the true ones. For each rule that is consistent and strictly-claims-monotonic (a person with higher claim gets strictly more), they construct a sequential game that implements this rule in subgame-perfect equilibrium.

Costly manipulations of claims

Landsburg [10] [1] :42,ftn.67 considers a setting in which claims are private information, and claimants may report false claims, but this manipulation is costly. The cost of manipulation increases with the magnitude of manipulation. In the special case in which the sum of claims equals the estate, there is a single generalized rule that is a truthful mechanism, and it is a generalization of constrained equal losses.

Manipulation by pre-donations

Sertel [11] considers a two-claimant setting in which a claimant may manipulate by pre-donating some of his claims to the other claimant. The payoff is then calculated using the Nash Bargaining Solution. In equilibrium, both claimants receive the payoffs prescribed by the contested garment rule.

Related Research Articles

In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equilibrium strategies of the other players, and no one has anything to gain by changing only one's own strategy. The principle of Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to competing firms choosing outputs.

In game theory, the best response is the strategy which produces the most favorable outcome for a player, taking other players' strategies as given. The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response to the other players' strategies.

In game theory, a Perfect Bayesian Equilibrium (PBE) is a solution with Bayesian probability to a turn-based game with incomplete information. More specifically, it is an equilibrium concept that uses Bayesian updating to describe player behavior in dynamic games with incomplete information. Perfect Bayesian equilibria are used to solve the outcome of games where players take turns but are unsure of the "type" of their opponent, which occurs when players don't know their opponent's preference between individual moves. A classic example of a dynamic game with types is a war game where the player is unsure whether their opponent is a risk-taking "hawk" type or a pacifistic "dove" type. Perfect Bayesian Equilibria are a refinement of Bayesian Nash equilibrium (BNE), which is a solution concept with Bayesian probability for non-turn-based games.

In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players hold private information relevant to the game, meaning that the payoffs are not common knowledge. Bayesian games model the outcome of player interactions using aspects of Bayesian probability. They are notable because they allowed, for the first time in game theory, for the specification of the solutions to games with incomplete information.

A bankruptcy problem, also called a claims problem, is a problem of distributing a homogeneous divisible good among people with different claims. The focus is on the case where the amount is insufficient to satisfy all the claims.

In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games. The original Folk Theorem concerned the payoffs of all the Nash equilibria of an infinitely repeated game. This result was called the Folk Theorem because it was widely known among game theorists in the 1950s, even though no one had published it. Friedman's (1971) Theorem concerns the payoffs of certain subgame-perfect Nash equilibria (SPE) of an infinitely repeated game, and so strengthens the original Folk Theorem by using a stronger equilibrium concept: subgame-perfect Nash equilibria rather than Nash equilibria.

In game theory, the war of attrition is a dynamic timing game in which players choose a time to stop, and fundamentally trade off the strategic gains from outlasting other players and the real costs expended with the passage of time. Its precise opposite is the pre-emption game, in which players elect a time to stop, and fundamentally trade off the strategic costs from outlasting other players and the real gains occasioned by the passage of time. The model was originally formulated by John Maynard Smith; a mixed evolutionarily stable strategy (ESS) was determined by Bishop & Cannings. An example is a second price all-pay auction, in which the prize goes to the player with the highest bid and each player pays the loser's low bid.

In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. It was first discussed by mathematician Robert Aumann in 1974. The idea is that each player chooses their action according to their private observation of the value of the same public signal. A strategy assigns an action to every possible observation a player can make. If no player would want to deviate from their strategy, the distribution from which the signals are drawn is called a correlated equilibrium.

The revelation principle is a fundamental principle in mechanism design. It states that if a social choice function can be implemented by an arbitrary mechanism, then the same function can be implemented by an incentive-compatible-direct-mechanism with the same equilibrium outcome (payoffs).

Risk dominance and payoff dominance are two related refinements of the Nash equilibrium (NE) solution concept in game theory, defined by John Harsanyi and Reinhard Selten. A Nash equilibrium is considered payoff dominant if it is Pareto superior to all other Nash equilibria in the game. When faced with a choice among equilibria, all players would agree on the payoff dominant equilibrium since it offers to each player at least as much payoff as the other Nash equilibria. Conversely, a Nash equilibrium is considered risk dominant if it has the largest basin of attraction. This implies that the more uncertainty players have about the actions of the other player(s), the more likely they will choose the strategy corresponding to it.

In game theory, an epsilon-equilibrium, or near-Nash equilibrium, is a strategy profile that approximately satisfies the condition of Nash equilibrium. In a Nash equilibrium, no player has an incentive to change his behavior. In an approximate Nash equilibrium, this requirement is weakened to allow the possibility that a player may have a small incentive to do something different. This may still be considered an adequate solution concept, assuming for example status quo bias. This solution concept may be preferred to Nash equilibrium due to being easier to compute, or alternatively due to the possibility that in games of more than 2 players, the probabilities involved in an exact Nash equilibrium need not be rational numbers.

In game theory, the traveler's dilemma is a non-zero-sum game in which each player proposes a payoff. The lower of the two proposals wins; the lowball player receives the lowball payoff plus a small bonus, and the highball player receives the same lowball payoff, minus a small penalty. Surprisingly, the Nash equilibrium is for both players to aggressively lowball. The traveler's dilemma is notable in that naive play appears to outperform the Nash equilibrium; this apparent paradox also appears in the centipede game and the finitely-iterated prisoner's dilemma.

Cooperative bargaining is a process in which two people decide how to share a surplus that they can jointly generate. In many cases, the surplus created by the two players can be shared in many ways, forcing the players to negotiate which division of payoffs to choose. Such surplus-sharing problems are faced by management and labor in the division of a firm's profit, by trade partners in the specification of the terms of trade, and more.

In game theory, Mertens stability is a solution concept used to predict the outcome of a non-cooperative game. A tentative definition of stability was proposed by Elon Kohlberg and Jean-François Mertens for games with finite numbers of players and strategies. Later, Mertens proposed a stronger definition that was elaborated further by Srihari Govindan and Mertens. This solution concept is now called Mertens stability, or just stability.

The Berge equilibrium is a game theory solution concept named after the mathematician Claude Berge. It is similar to the standard Nash equilibrium, except that it aims to capture a type of altruism rather than purely non-cooperative play. Whereas a Nash equilibrium is a situation in which each player of a strategic game ensures that they personally will receive the highest payoff given other players' strategies, in a Berge equilibrium every player ensures that all other players will receive the highest payoff possible. Although Berge introduced the intuition for this equilibrium notion in 1957, it was only formally defined by Vladislav Iosifovich Zhukovskii in 1985, and it was not in widespread use until half a century after Berge originally developed it.

Constrained equal awards(CEA), also called constrained equal gains, is a division rule for solving bankruptcy problems. According to this rule, each claimant should receive an equal amount, except that no claimant should receive more than his/her claim. In the context of taxation, it is known as leveling tax.

Constrained equal losses(CEL) is a division rule for solving bankruptcy problems. According to this rule, each claimant should lose an equal amount from his or her claim, except that no claimant should receive a negative amount. In the context of taxation, it is known as poll tax.

The proportional rule is a division rule for solving bankruptcy problems. According to this rule, each claimant should receive an amount proportional to their claim. In the context of taxation, it corresponds to a proportional tax.

The contested garment (CG) rule, also called concede-and-divide, is a division rule for solving problems of conflicting claims. The idea is that, if one claimant's claim is less than 100% of the estate to divide, then he effectively concedes the unclaimed estate to the other claimant. Therefore, we first give to each claimant, the amount conceded to him/her by the other claimant. The remaining amount is then divided equally among the two claimants.

Surplus sharing is a kind of a fair division problem where the goal is to share the financial benefits of cooperation among the cooperating agents. As an example, suppose there are several workers such that each worker i, when working alone, can gain some amount ui. When they all cooperate in a joint venture, the total gain is u1+...+un+s, where s>0. This s is called the surplus of cooperation, and the question is: what is a fair way to divide s among the n agents?

References

  1. 1 2 3 Thomson, William (2003-07-01). "Axiomatic and game-theoretic analysis of bankruptcy and taxation problems: a survey". Mathematical Social Sciences. 45 (3): 249–297. doi:10.1016/S0165-4896(02)00070-7. ISSN   0165-4896.
  2. 1 2 O'Neill, Barry (1982-06-01). "A problem of rights arbitration from the Talmud". Mathematical Social Sciences. 2 (4): 345–371. doi:10.1016/0165-4896(82)90029-4. hdl: 10419/220805 . ISSN   0165-4896.
  3. 1 2 Chun, Youngsub (1989-06-01). "A noncooperative justification for egalitarian surplus sharing". Mathematical Social Sciences. 17 (3): 245–261. doi:10.1016/0165-4896(89)90055-3. ISSN   0165-4896.
  4. Herrero, Carmen (2003), Sertel, Murat R.; Koray, Semih (eds.), "Equal Awards vs. Equal Losses: Duality in Bankruptcy", Advances in Economic Design, Studies in Economic Design, Berlin, Heidelberg: Springer, pp. 413–426, doi:10.1007/978-3-662-05611-0_22, ISBN   978-3-662-05611-0 , retrieved 2021-10-02
  5. S. Sonn, 1992. Sequential bargaining for bankruptcy problems. Mimeo
  6. Serrano, Roberto (1995-01-01). "Strategic bargaining, surplus sharing problems and the nucleolus". Journal of Mathematical Economics. 24 (4): 319–329. doi:10.1016/0304-4068(94)00696-8. ISSN   0304-4068.
  7. Dagan, Nir; Serrano, Roberto; Volij, Oscar (1997-01-01). "A Noncooperative View of Consistent Bankruptcy Rules". Games and Economic Behavior. 18 (1): 55–72. doi:10.1006/game.1997.0526. ISSN   0899-8256. S2CID   59056657.
  8. 1 2 Corchón, Luis; Herrero, Carmen (2004). "A decent proposal". Spanish Economic Review. 6 (2): 107–125. doi:10.1007/s10108-003-0076-9. hdl: 10016/3862 . S2CID   16327064.
  9. Dagan, Nir; Serrano, Roberto; Volij, Oscar (1999-02-01). "Feasible implementation of taxation methods". Review of Economic Design. 4 (1): 57–72. doi:10.1007/s100580050026. ISSN   1434-4750. S2CID   153713511.
  10. S. Landsburg, 1993. Incentive-compatibility and a problem from the Talmud. Mimeo.
  11. Sertel, Murat R. (1992-09-01). "The Nash bargaining solution manipulated by pre-donations is Talmudic". Economics Letters. 40 (1): 45–55. doi:10.1016/0165-1765(92)90243-R. ISSN   0165-1765.