Supranet

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Supranet is a term coined by Gartner at the turn of the 21st century to describe the fusion of the physical and digital worlds. [1]

Contents

History

At its inception in 2000, [2] the term alluded to the ongoing convergence of the Internet, mobile communications, always-on connectivity, sensors, and advanced human-computer interaction. In subsequent elaborations, it was expanded to include electronic tagging (via, for example, RFID), geotagging, and electronic geo-mapping (i.e., mapping internet coordinates to geodetic coordinates), completing the fusion of physical and virtual. [3] [4] [5]

Paradigm

Collectively, the publications in which the term was coined, anticipated the following trends, all subsumed under the Supranet heading:

Common Uses in the Real World

A common example of Supranet is geotagging, as seen in online photo services such as Flickr, Panoramio, or Picasa.

The concept of Supranet has continued to be discussed in the media, in scientific research, and in product development. [7] [8] [9] [10] [11] [12] [13] One example of a large-scale project heavily influenced by the Supranet is Virtual Australia, which is described as "a virtual model containing and representing all non-trivial objects and their contextual environment – from blue sky to bedrock – in real world Australia". [14]

In some of his subsequent works, one of the original Gartner authors[ who? ] made it clear that there were several precursors to the concept of Supranet, crediting David Gelernter, [15] G.W. Fitzmaurice [16] and J.C. "Supranet" [17] as the pioneers.

See also

Related Research Articles

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Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. As such, it is one of the key technologies in the reality-virtuality continuum.

Radio-frequency identification (RFID) uses electromagnetic fields to automatically identify and track tags attached to objects. An RFID system consists of a tiny radio transponder called a tag, a radio receiver, and a transmitter. When triggered by an electromagnetic interrogation pulse from a nearby RFID reader device, the tag transmits digital data, usually an identifying inventory number, back to the reader. This number can be used to track inventory goods.

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<span class="mw-page-title-main">Mixed reality</span> Merging of real and virtual worlds to produce new environments

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A tracking system, also known as a locating system, is used for the observing of persons or objects on the move and supplying a timely ordered sequence of location data for further processing.

<span class="mw-page-title-main">Edge computing</span> Distributed computing paradigm

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Paolo Magrassi is an Italian technologist known as one of the authors of the Supranet concept, the co-creator of the AlphaIC methodology for assessing the value of information technology expenditures, and the manager of the Pontifex project, which in the mid-1980s introduced a novel approach to complex fleet scheduling.

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<span class="mw-page-title-main">Spatial computing</span> Computing paradigm emphasizing 3D spatial interaction with technology

Spatial computing is any of various human–computer interaction techniques that are perceived by users as taking place in the real world, in and around their natural bodies and physical environments, instead of constrained to and perceptually behind computer screens. This concept inverts the long-standing practice of teaching people to interact with computers in digital environments, and instead teaches computers to better understand and interact with people more naturally in the human world. This concept overlaps with others including extended reality, augmented reality, mixed reality, natural user interface, contextual computing, affective computing, and ubiquitous computing. The usage for labeling and discussing these adjacent technologies is imprecise.

<span class="mw-page-title-main">Roy Want</span> British-American computer scientist

Roy Want is a computer scientist born in London, United Kingdom in 1961. He received his PhD from Cambridge University (UK) in 1988 for his work on multimedia Distributed Systems; and is known for his work on indoor positioning, mobile and ubiquitous computing, automatic identification and the Internet of Things (IoT). He lives in Silicon Valley, California, and has authored or co-authored over 150 papers and articles on mobile systems, and holds 100+ patents. In 2011 he joined Google as a senior research scientist, and is in the Android group. Previous roles include senior principal engineer at Intel, and principal scientist at Xerox PARC...

References

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  2. Simon Hayward, Ken Dulaney, Bob Egan, Daryl C. Plummer, Nigel Deighton, Martin Reynolds, "Beyond the Internet: The 'Supranet'", Gartner research report, September 2000
  3. Paolo Magrassi, Angelo Panarella, Nigel Deighton, Geoff Johnson, "Computers to Acquire Control of the Physical World", Gartner research report T-14-0301, 28 September 2001
  4. Philip Redman, Jean-Claude Delcroix, Kathy Harris, Rich Mogull, John Monroe, "A Brave Mobile World: Emerging Technologies for Mobility", Gartner research report T-14-0297, 1 October 2001
  5. Paolo Magrassi, "E-Tags: From Niches to the Supranet", Gartner research report T-14-8198, 11 January 2002
  6. Chen, L. H.; Jin, S. (December 2003). "Packaging of nanostructured microelectromechanical systems microtriode devices". Journal of Electronic Materials. 32 (12): 1360–1365. Bibcode:2003JEMat..32.1360C. doi:10.1007/s11664-003-0101-7. ISSN   0361-5235.
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  13. Fancois Morrel, "Nous comblons les manques traditionnels des applications Web", JDNet Solutions, Suresnes (France), 4 March 2002
  14. B.Thompson, T. On Chan, R. Slee, P. Kinne, A. Jahshan, P.Woodgate, I. Bishop, D. McKenzie, "Know, Think, Communicate — Key Elements of Virtual Australia", Cooperative Research Centre for Spatial Information, Victorian Department of Sustainability and Environment, Victoria (Australia), December, 2005
  15. Gelernter, D.: "Mirror Worlds: Or the Day Software Puts the Universe in a Shoebox... How It Will Happen and What It Will Mean", Oxford University Press, Oxford, UK, 1992
  16. G.W.Fitzmaurice, "Situated Information Spaces and Spatially-Aware Palmtop Computers", Communications of the ACM, 36-7, 1993
  17. "IBM Research Publications | IBM Research". IBM Research Publications. 2021-02-09. Archived from the original on 2023-11-28. Retrieved 2023-11-28.