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In natural language and physical science, a physical object or material object (or simply an object or body) is a contiguous collection of matter, within a defined boundary (or surface), that exists in space and time. Usually contrasted with abstract objects and mental objects. [1] [2]
Also in common usage, an object is not constrained to consist of the same collection of matter. Atoms or parts of an object may change over time. An object is usually meant to be defined by the simplest representation of the boundary consistent with the observations. However the laws of physics only apply directly to objects that consist of the same collection of matter.
In physics, an object is an identifiable collection of matter, which may be constrained by an identifiable boundary, and may move as a unit by translation or rotation, in 3-dimensional space.
Each object has a unique identity, independent of any other properties. Two objects may be identical, in all properties except position, but still remain distinguishable. In most cases the boundaries of two objects may not overlap at any point in time. The property of identity allows objects to be counted.
Examples of models of physical bodies include, but are not limited to a particle, several interacting smaller bodies (particulate or otherwise). Discrete objects are in contrast to continuous media.
The common conception of physical objects includes that they have extension in the physical world, although there do exist theories of quantum physics and cosmology which arguably challenge[ how? ] this. In modern physics, "extension" is understood in terms of the spacetime: roughly speaking, it means that for a given moment of time the body has some location in the space (although not necessarily amounting to the abstraction of a point in space and time). A physical body as a whole is assumed to have such quantitative properties as mass, momentum, electric charge, other conserved quantities, and possibly other quantities.
An object with known composition and described in an adequate physical theory is an example of physical system.
An object is known by the application of senses. The properties of an object are inferred by learning and reasoning based on the information perceived. Abstractly, an object is a construction of our mind consistent with the information provided by our senses, using Occam's razor.
In common usage an object is the material inside the boundary of an object, in three-dimensional space. The boundary of an object is a contiguous surface which may be used to determine what is inside, and what is outside an object. An object is a single piece of material, whose extent is determined by a description based on the properties of the material. An imaginary sphere of granite within a larger block of granite would not be considered an identifiable object, in common usage. A fossilized skull encased in a rock may be considered an object because it is possible to determine the extent of the skull based on the properties of the material.
For a rigid body, the boundary of an object may change over time by continuous translation and rotation. For a deformable body the boundary may also be continuously deformed over time in other ways.
An object has an identity. In general two objects with identical properties, other than position at an instance in time, may be distinguished as two objects and may not occupy the same space at the same time (excluding component objects). An object's identity may be tracked using the continuity of the change in its boundary over time. The identity of objects allows objects to be arranged in sets and counted.
The material in an object may change over time. For example, a rock may wear away or have pieces broken off it. The object will be regarded as the same object after the addition or removal of material, if the system may be more simply described with the continued existence of the object, than in any other way. The addition or removal of material may discontinuously change the boundary of the object. The continuation of the object's identity is then based on the description of the system by continued identity being simpler than without continued identity.
For example, a particular car might have all its wheels changed, and still be regarded as the same car.
The identity of an object may not split. If an object is broken into two pieces at most one of the pieces has the same identity. An object's identity may also be destroyed if the simplest description of the system at a point in time changes from identifying the object to not identifying it. Also an object's identity is created at the first point in time that the simplest model of the system consistent with perception identifies it.
An object may be composed of components. A component is an object completely within the boundary of a containing object.
A living thing may be an object, and is distinguished from non-living things by the designation of the latter as inanimate objects. Inanimate objects generally lack the capacity or desire to undertake actions, although humans in some cultures may tend to attribute such characteristics to non-living things. [3]
In classical mechanics a physical body is collection of matter having properties including mass, velocity, momentum and energy. The matter exists in a volume of three-dimensional space. This space is its extension.
Interactions between objects are partly described by orientation and external shape.
In continuum mechanics an object may be described as a collection of sub objects, down to an infinitesimal division, which interact with each other by forces that may be described internally by pressure and mechanical stress.
In quantum mechanics an object is a particle or collection of particles. Until measured, a particle does not have a physical position. A particle is defined by a probability distribution of finding the particle at a particular position. There is a limit to the accuracy with which the position and velocity may be measured. A particle or collection of particles is described by a quantum state.
These ideas vary from the common usage understanding of what an object is.
In particle physics, there is a debate as to whether some elementary particles are not bodies, but are points without extension in physical space within spacetime, or are always extended in at least one dimension of space as in string theory or M theory.
In some branches of psychology, depending on school of thought, a physical object has physical properties, as compared to mental objects. In (reductionistic) behaviorism, objects and their properties are the (only) meaningful objects of study. While in the modern day behavioral psychotherapy it is still only the means for goal oriented behavior modifications, in Body Psychotherapy it is not a means only anymore, but its felt sense is a goal of its own. In cognitive psychology, physical bodies as they occur in biology are studied in order to understand the mind, which may not be a physical body, as in functionalist schools of thought.
A physical body is an enduring object that exists throughout a particular trajectory of space and orientation over a particular duration of time, and which is located in the world of physical space (i.e., as studied by physics). This contrasts with abstract objects such as mathematical objects which do not exist at any particular time or place.
Examples are a cloud, a human body, a banana, a billiard ball, a table, or a proton. This is contrasted with abstract objects such as mental objects, which exist in the mental world, and mathematical objects. Other examples that are not physical bodies are emotions, the concept of "justice", a feeling of hatred, or the number "3". In some philosophies, like the idealism of George Berkeley, a physical body is a mental object, but still has extension in the space of a visual field.
In physics and mathematics, the dimension of a mathematical space is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on it – for example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on it – for example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces.
The holographic principle is a property of string theories and a supposed property of quantum gravity that states that the description of a volume of space can be thought of as encoded on a lower-dimensional boundary to the region – such as a light-like boundary like a gravitational horizon. First proposed by Gerard 't Hooft, it was given a precise string theoretic interpretation by Leonard Susskind, who combined his ideas with previous ones of 't Hooft and Charles Thorn. Susskind said, "The three-dimensional world of ordinary experience—the universe filled with galaxies, stars, planets, houses, boulders, and people—is a hologram, an image of reality coded on a distant two-dimensional surface." As pointed out by Raphael Bousso, Thorn observed in 1978, that string theory admits a lower-dimensional description in which gravity emerges from it in what would now be called a holographic way. The prime example of holography is the AdS/CFT correspondence.
Mass is an intrinsic property of a body. It was traditionally believed to be related to the quantity of matter in a body, until the discovery of the atom and particle physics. It was found that different atoms and different elementary particles, theoretically with the same amount of matter, have nonetheless different masses. Mass in modern physics has multiple definitions which are conceptually distinct, but physically equivalent. Mass can be experimentally defined as a measure of the body's inertia, meaning the resistance to acceleration when a net force is applied. The object's mass also determines the strength of its gravitational attraction to other bodies.
Materialism is a form of philosophical monism which holds that matter is the fundamental substance in nature, and that all things, including mental states and consciousness, are results of material interactions of material things. According to philosophical materialism, mind and consciousness are caused by physical processes, such as the neurochemistry of the human brain and nervous system, without which they cannot exist. Materialism directly contrasts with monistic idealism, according to which consciousness is the fundamental substance of nature.
Mechanics is the area of physics concerned with the relationships between force, matter, and motion among physical objects. Forces applied to objects may result in displacements, which are changes of an object's position relative to its environment.
M-theory is a theory in physics that unifies all consistent versions of superstring theory. Edward Witten first conjectured the existence of such a theory at a string theory conference at the University of Southern California in 1995. Witten's announcement initiated a flurry of research activity known as the second superstring revolution. Prior to Witten's announcement, string theorists had identified five versions of superstring theory. Although these theories initially appeared to be very different, work by many physicists showed that the theories were related in intricate and nontrivial ways. Physicists found that apparently distinct theories could be unified by mathematical transformations called S-duality and T-duality. Witten's conjecture was based in part on the existence of these dualities and in part on the relationship of the string theories to a field theory called eleven-dimensional supergravity.
Substance theory, or substance–attribute theory, is an ontological theory positing that objects are constituted each by a substance and properties borne by the substance but distinct from it. In this role, a substance can be referred to as a substratum or a thing-in-itself. Substances are particulars that are ontologically independent: they are able to exist all by themselves. Another defining feature often attributed to substances is their ability to undergo changes. Changes involve something existing before, during and after the change. They can be described in terms of a persisting substance gaining or losing properties. Attributes or properties, on the other hand, are entities that can be exemplified by substances. Properties characterize their bearers; they express what their bearer is like.
Space is a three-dimensional continuum containing positions and directions. In classical physics, physical space is often conceived in three linear dimensions. Modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework.
In physics, string theory is a theoretical framework in which the point-like particles of particle physics are replaced by one-dimensional objects called strings. String theory describes how these strings propagate through space and interact with each other. On distance scales larger than the string scale, a string looks just like an ordinary particle, with its mass, charge, and other properties determined by the vibrational state of the string. In string theory, one of the many vibrational states of the string corresponds to the graviton, a quantum mechanical particle that carries the gravitational force. Thus, string theory is a theory of quantum gravity.
The distinction between subject and object is a basic idea of philosophy.
In mathematics and physics, solitons, topological solitons and topological defects are three closely related ideas, all of which signify structures in a physical system that are stable against perturbations. Solitons won't decay, dissipate, disperse or evaporate in the way that ordinary waves might. The stability arises from an obstruction to the decay, which is explained by having the soliton belong to a different topological homotopy class or cohomology class than the base physical system. More simply: it is not possible to continuously transform the system with a soliton in it, to one without it. The mathematics behind topological stability is both deep and broad, and a vast variety of systems possessing topological stability have been described. This makes categorization somewhat difficult.
The many-body problem is a general name for a vast category of physical problems pertaining to the properties of microscopic systems made of many interacting particles. Microscopic here implies that quantum mechanics has to be used to provide an accurate description of the system. Many can be anywhere from three to infinity, although three- and four-body systems can be treated by specific means and are thus sometimes separately classified as few-body systems.
In theoretical physics, the anti-de Sitter/conformal field theory correspondence is a conjectured relationship between two kinds of physical theories. On one side are anti-de Sitter spaces (AdS) that are used in theories of quantum gravity, formulated in terms of string theory or M-theory. On the other side of the correspondence are conformal field theories (CFT) that are quantum field theories, including theories similar to the Yang–Mills theories that describe elementary particles.
In condensed matter physics, a quasiparticle is a concept used to describe a collective behavior of a group of particles that can be treated as if they were a single particle. Formally, quasiparticles and collective excitations are closely related phenomena that arise when a microscopically complicated system such as a solid behaves as if it contained different weakly interacting particles in vacuum.
Infinite divisibility arises in different ways in philosophy, physics, economics, order theory, and probability theory. One may speak of infinite divisibility, or the lack thereof, of matter, space, time, money, or abstract mathematical objects such as the continuum.
Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects. The applications are mostly in video games and films. Unlike in simulation of rigid bodies, the shape of soft bodies can change, meaning that the relative distance of two points on the object is not fixed. While the relative distances of points are not fixed, the body is expected to retain its shape to some degree. The scope of soft body dynamics is quite broad, including simulation of soft organic materials such as muscle, fat, hair and vegetation, as well as other deformable materials such as clothing and fabric. Generally, these methods only provide visually plausible emulations rather than accurate scientific/engineering simulations, though there is some crossover with scientific methods, particularly in the case of finite element simulations. Several physics engines currently provide software for soft-body simulation.
In classical physics and general chemistry, matter is any substance that has mass and takes up space by having volume. All everyday objects that can be touched are ultimately composed of atoms, which are made up of interacting subatomic particles, and in everyday as well as scientific usage, matter generally includes atoms and anything made up of them, and any particles that act as if they have both rest mass and volume. However it does not include massless particles such as photons, or other energy phenomena or waves such as light or heat. Matter exists in various states. These include classical everyday phases such as solid, liquid, and gas – for example water exists as ice, liquid water, and gaseous steam – but other states are possible, including plasma, Bose–Einstein condensates, fermionic condensates, and quark–gluon plasma.
In science, a field is a physical quantity, represented by a scalar, vector, or tensor, that has a value for each point in space and time. An example of a scalar field is a weather map, with the surface temperature described by assigning a number to each point on the map. A surface wind map, assigning an arrow to each point on a map that describes the wind speed and direction at that point, is an example of a vector field, i.e. a 1-dimensional (rank-1) tensor field. Field theories, mathematical descriptions of how field values change in space and time, are ubiquitous in physics. For instance, the electric field is another rank-1 tensor field, while electrodynamics can be formulated in terms of two interacting vector fields at each point in spacetime, or as a single-rank 2-tensor field.
This glossary of physics is a list of definitions of terms and concepts relevant to physics, its sub-disciplines, and related fields, including mechanics, materials science, nuclear physics, particle physics, and thermodynamics. For more inclusive glossaries concerning related fields of science and technology, see Glossary of chemistry terms, Glossary of astronomy, Glossary of areas of mathematics, and Glossary of engineering.
This glossary of engineering terms is a list of definitions about the major concepts of engineering. Please see the bottom of the page for glossaries of specific fields of engineering.