Tainted Grail: The Fall of Avalon | |
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Developer(s) | Questline |
Publisher(s) | Awaken Realms |
Series | Tainted Grail |
Engine | Unity 6 |
Platform(s) | |
Release | May 23, 2025 |
Genre(s) | |
Mode(s) | Single-player |
Tainted Grail: The Fall of Avalon is an open world action role-playing video game developed by Questline and published by Awaken Realms. Set in a dark fantasy reimagining of Arthurian legend, the game was released in early access for Windows in late 2022, with a full release on May 23, 2025 for Windows, PlayStation and Xbox.
Tainted Grail: The Fall of Avalon takes place on the island of Avalon, approximately 600 years after King Arthur's reign and subsequent fall. [1] [2] The land is afflicted by a plague known as the Red Death and the Wyrdness, a "chaotic, primordial force" that alters reality and the beings within it. [1] [3] The player begins as a prisoner who discovers they are bound to the soul of the long-dead King Arthur. The main quest involves collecting the remaining pieces of Arthur's soul to aid in his resurrection. [4] [5]
Tainted Grail: The Fall of Avalon is played primarily from a first-person perspective, though an optional third-person mode is available which is mostly intended for accessibility. [1] Players begin by creating a character with visual customization options. [1] Initial character statistics are influenced by player responses during an introductory interrogation sequence. [1] Players can use a variety of melee weapons, ranged weapons and magic spells. [5] Options include equipping two-handed weapons or dual-wielding one-handed weapons. [3] [4] [5]
The game is set in a large open world divided into three main zones. [2] Over 200 side quests are available, with player decisions leading to different narrative outcomes and affecting relationships with in-game characters and factions. [4] [2] The game incorporates various systems, including crafting, fishing, alchemy, cooking, house decoration, farming, and sketchbook journaling. [4] [2] At night, a phenomenon known as "Wyrdnight" can occur, during which the Wyrdness intensifies and summons stronger enemies. [2] [5] The estimated playtime is 50-70 hours, with the main story campaign lasting approximately 25 hours. [2] [5]
Tainted Grail: The Fall of Avalon is based on the Tainted Grail universe, created by Polish fantasy writer Krzysztof Piskorski for a board game of the same name, which was a major Kickstarter success in 2018. [3] Awaken Realms, the publisher, previously released Tainted Grail: Conquest , a deck-building roguelike, in 2020, also set in the same universe. [3] [2] According to reviewers, The Fall of Avalon draws notable inspiration from The Elder Scrolls series. [2] [1] [4]
The Fall of Avalon was developed by Questline, a Polish video game developer. [6] The game was first announced with an aim for an early access release in late 2022. [3] It launched into Early Access as planned and saw its full 1.0 release on May 23, 2025 for Windows, PlayStation 5 and Xbox Series X/S. [7] [2] [8] On Windows, it is available from GOG and Steam. [9] The game is developed in Unity 6. [10]
Aggregator | Score |
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Metacritic | (PC) 80/100 [11] (PS5) 75/100 [12] (XSXS) 73/100 [13] |
OpenCritic | 73% recommend [14] |
Critical reception for Tainted Grail: The Fall of Avalon was mostly positive, with reviewers praising its world design, exploration gameplay, and narrative. [1] [4] [5] [15] It was described as a "fun but familiar" open-world RPG and frequently compared to The Elder Scrolls series. [1] [5] [2] [9]
The game also faced technical issues, such as visual glitches, bugs related to quest indicators and problems with item looting. [4] [5] [6] Character models were described by some as having a "Play-Doh skin" appearance and looking "expressionless" and low-fidelity. [1] [4] However, some aspects of the character models, such as the hair, were considered "really impressive" by IGN. [1] The quality of dialogue performances was noted as varied, and some environments, like caves, were found to become visually repetitive over time. [4] According to Slant Magazine's Niv Sultan, the impact of player choices diminishes after joining certain factions. [6]
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