Tales of Maj'Eyal

Last updated
Tales of Maj'Eyal
Developer(s) Netcore Games
Publisher(s) Netcore Games  OOjs UI icon edit-ltr-progressive.svg
Designer(s) Nicolas Casalini
Artist(s) Raymond Gaustadnes
Platform(s) Microsoft Windows, OS X, Linux
Release2012
Genre(s) Roguelike
Mode(s) Single-player

Tales of Maj'Eyal is an open-source roguelike video game released 2012 for Microsoft Windows, Mac OS X, and Linux. Tales of Maj'Eyal is available as donation-supported [1] Freeware/Donationware from the developers. [2] Donations grant some exclusive online features (Freemium model). The game may also be purchased through the digital distribution outlets Steam [2] [3] or GOG. [4] The game's TE4 game engine source code is under a GNU GPLv3 license, [5] the game's assets are licensed for use "with the Tales of Maj'Eyal game only." [6]

Open-source video game video game whose source code is open-source software. Articles in different languages may emphasize games which are only that, or those with fully free content.

An open-source video game, or simply an open-source game, is a video game whose source code is open-source. They are often freely distributable and sometimes cross-platform compatible.

Roguelike subgenre of role-playing video games

Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons.

Video game electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

Contents

Gameplay

Tales of Maj'Eyal is a dungeon crawl featuring a customizable graphical interface that integrates classic roguelike keyboard commands with a mouse-driven interface. [7] In a departure from many older roguelike games, Tales of Maj'Eyal has full-color graphics, can be played almost exclusively with the mouse, and despite permadeath the player can earn extra lives through various ways and leveling up. [8]

Dungeon crawl video game genre

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment, battling various monsters, and looting any treasure they may find. Because of its simplicity, a dungeon crawl can be easier for a gamemaster to run than more complex adventures, and the "hack and slash" style of play is appreciated by players who focus on action and combat. However dungeon crawls often lack meaningful plot or logical consistency.

Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a wholly new character to continue, or completely restart the game losing nearly all progress towards completion. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game.

Tales of Maj'Eyal emphasizes tactical turn-based combat and flexible player-controlled character development. Gameplay depends heavily on the player's decisions and ability to develop and execute strategy. Play begins with the player selecting one of nine races and one of 25 classes (expandable with addons). Not all character choices are available at first; some must be unlocked through in-game progress, [9] or through monetary donation or purchase. [3]

Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games.

The player must explore Eyal, a lore-filled world containing numerous dungeons and adversaries. The plot is non-linear, and success depends as much on character planning and storyline choices as it does on the player's skill in defeating enemies in combat.

Online support

Players may register with an optional online game server, which allows them to view their characters, achievements and high scores. [9] It also collates game statistics including the top killers of players, most common race/class choices, and number of wins. In addition, the game server offers an online chat system, letting players talk to each other. [7] [8]

Development

Tales of Maj'Eyal was developed by Nicolas Casalini ("DarkGod"), with graphics by Assen Kanev ("Rexorcorum") and Raymond Gaustadnes ("Shockbolt"). It is based upon Casalini's earlier game Tales of Middle Earth, [10] which in turn is based upon Angband . [11] Development of ToME 4 started in 2009, and the first formal release occurred in 2012. [12]

Angband (video game) Dungeon-crawling roguelike computer game

Angband is a dungeon-crawling roguelike computer game derived from Umoria. It is based on the writings of J. R. R. Tolkien, in which Angband is the fortress of Morgoth. The current version of Angband is available for all major operating systems, including Unix, Windows, Mac OS X, and Android.

The T-Engine game engine is written in C, and offers a development framework for grid-based game modules written in Lua. It supports many OpenGL features such as particle effects and shaders. The T-Engine has been used to create games for the annual Seven Day Roguelike Challenge in 2011 [13] and 2012. [14]

C (programming language) general-purpose programming language

C is a general-purpose, procedural computer programming language supporting structured programming, lexical variable scope, and recursion, while a static type system prevents unintended operations. By design, C provides constructs that map efficiently to typical machine instructions, and has found lasting use in applications previously coded in assembly language. Such applications include operating systems, as well as various application software for computers ranging from supercomputers to embedded systems.

Lua (programming language) Lightweight programming language

Lua is a lightweight, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications.

OpenGL application programming interface for rendering 2D and 3D vector graphics

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

On 27 October 2014, the expansion Ashes of Urh'Rok was released. The expansion Embers of Rage was released on 20 February 2016.

Modifications may also be made to the Tales of Maj'Eyal game module through an addon system, including graphics, interface, content and gameplay balance alterations and additions.

Reception

Tales of Maj'Eyal has been awarded "ASCII Dreams Roguelike of the Year" for 2010, [15] 2011, [16] and 2012 [17] with over 5000 roguelike players voting in 2012. [17] It has also been accepted into Valve's Steam store [18] [19] as well as on the DRM-free outlet gog.com. [4] Steamspy reported in 2016 over 150,000 Steam game owners and around 2,000 active players over the last two weeks. [20]

Reviews of Tales of Maj'Eyal have been largely positive [7] [9] [21] [22] with praise being given for its accessibility, graphics, user interface, backstory [23] and varied gameplay. US Gamer calls it "one of the very best roguelikes out there". [2] [24]

See also

Related Research Articles

<i>NetHack</i> classical rogue-like computer game

NetHack is a single-player roguelike video game originally released in 1987 with ASCII graphics. It is a descendant of an earlier game called Hack (1982), which is a clone of Rogue (1980). Comparing it with Rogue, Engadget's Justin Olivetti wrote that it took its exploration aspect and "made it far richer with an encyclopedia of objects, a larger vocabulary, a wealth of pop culture mentions, and a puzzler's attitude." In 2000, Salon described it as "one of the finest gaming experiences the computing world has to offer".

Ancient Domains of Mystery (ADOM) is a roguelike video game, designed and developed by Thomas Biskup, which was first released in 1994. The player's goal is to stop the forces of Chaos that invade the world of Ancardia.

Moria (video game) video game

The Dungeons of Moria, or just Moria, is a roguelike computer game inspired by J. R. R. Tolkien's novel The Lord of the Rings. The game's objective is to kill a Balrog, presumably Durin's Bane, deep within the Mines of Moria. A later port of Moria called Umoria inspired the Angband roguelike game. This game influenced the preliminary design of Blizzard Entertainment's Diablo.

Hack is a 1982 roguelike video game that introduced shops as gameplay elements and expanded available monsters, items, and spells. It later became the basis for NetHack.

A tome or codex is a large book, especially one volume of a multi-volume scholarly work.

A text game or text-based game is an electronic game that uses a text-based user interface, that is, the user interface employs a set of encodable characters such as ASCII instead of bitmap or vector graphics.

Island of Kesmai was an early commercial online game in the MUD genre, innovative in its use of roguelike pseudo-graphics. It is considered a major forerunner of modern MMORPGs.

Dungeon Crawl Stone Soup is a free and open source roguelike computer game, which is the actively community-developed successor of the 1997 roguelike game Linley's Dungeon Crawl, originally programmed by Linley Henzell.

Falcons Eye 2000 video game

Falcon's Eye is a version of the computer game NetHack which introduces isometric graphics and mouse control. Falcon's Eye has been praised for improving NetHack's visuals and audio to an almost commercial level and has been noted as among some of the best free games available by Linux Journal. After development stalled in 2001, the game development was continued as Vulture's Eye or later Vulture for Nethack.

<i>Menzoberranzan</i> (video game) video game

Menzoberranzan is a 1994 role-playing video game created by Strategic Simulations (SSI) and DreamForge Intertainment. Menzoberranzan uses the same game engine as SSI's previous game, Ravenloft: Strahd's Possession (1994), and is set in the Advanced Dungeons & Dragons Forgotten Realms campaign setting.

<i>Dungeons of Dredmor</i> video game

Dungeons of Dredmor is a roguelike indie game released on July 13, 2011 by Gaslamp Games. The game features tile-based graphics. A DLC release for the game entitled "Realm of the Diggle Gods" was also released later that year. A second DLC called "You Have To Name The Expansion Pack" was released on June 5, 2012. A third DLC called "Conquest of the Wizardlands" was released on August 1, 2012. The game has extensive support for user created modifications.

Vox (video game) 2012 video game

Vox is an independent voxel-based adventure and role-playing video game developed by Canadian studio AlwaysGeeky Games.

<i>Crawl</i> (video game) 2014 roguelike brawler video game

Crawl is a brawler indie game by Australian developer Powerhoof. Up to four players and bots in local multiplayer advance through randomly generated dungeons with one player as the hero and the others as spirits who possess traps and monsters in the environment to kill and thus replace the hero. The game received a Steam Early Access release for Microsoft Windows, OS X, and Linux platforms in August 2014, and a full release for those three as well as PlayStation 4 and Xbox One in April 2017 and a release for Nintendo Switch on December 19, 2017.

<i>Evoland</i> 2013 role-playing video game

Evoland is a 2013 role-playing video game developed by Shiro Games, a French video game development company based in Bordeaux. Evoland was first released for Microsoft Windows and OS X in April 2013, Android and iOS in February 2015 and Linux in March 2015.

Quest of Dungeons is a roguelike indie game released on March 25, 2014 by Upfall Studios. The game features 16-bit graphics to resemble games from the Super Nintendo and Sega Genesis era. It was initially released for Windows, Mac and iOS and was later ported to Xbox One via ID@Xbox on September 7, 2015. In February 2016, it was announced that the game was being developed on Wii U and Nintendo 3DS and was released on September 29, 2016. It was later released for PlayStation 4 on January 17, 2017. On August 2, 2017, it was announced that it would be coming to the Nintendo Switch.

References

  1. donate on te4.org
  2. 1 2 3 Davison, Pete (17 December 2013). "Infinite Dungeons, Infinite Death: Tales of Maj'Eyal PC Review". US Gamer . Retrieved 26 December 2013.
  3. 1 2 "Tales of May'Eyal on Steam". Steam . Retrieved 26 December 2013.
  4. 1 2 "Release: Tales of Maj'Eyal and Ashes of Urh'Rok expansion". GOG. 4 November 2014. Retrieved 5 November 2014.
  5. COPYING on git.net-core.org/tome (2016)
  6. COPYING-MEDIA on git.net-core.org/tome "All the medias located in all the "/data/gfx" folders are granted to use with the Tales of Maj'Eyal game only. Please contact darkgod@te4.org for more informations." (2016)
  7. 1 2 3 Tarason, Dominic (5 January 2012). "Freeware Game Pick – Tales of Maj'Eyal: Age of Ascendancy". DIYGamer. Archived from the original on 11 January 2013. Retrieved 8 January 2013.
  8. 1 2 Pearson, Dan (2013-01-30). "Where I'm @: A Brief Look At The Resurgence of Roguelikes". Gameindustry.biz . Retrieved 2014-08-30.
  9. 1 2 3 Tarason, Dominic (17 December 2012). "Tales Of Maj'Eyal Is The Best Roguelike You've Never Played, Now Released After Years In Beta". Indie Statik. Retrieved 8 January 2013.
  10. "Roguelike Radio:Episode 18: ToME 4". 10 January 2010. Retrieved 8 January 2013.
  11. "Angband at oook.cz – Variant list" . Retrieved 9 January 2013.
  12. Sykes, Tom (18 December 2012). "Tales of Maj'Eyal is released, despite being out for 109 years". PC Gamer . Retrieved 11 January 2013.
  13. "2011 Seven Day Roguelike Challenge Evaluation". 8 April 2011. Retrieved 14 January 2013.
  14. "2012 Seven Day Roguelike Challenge Evaluation". 9 May 2012. Retrieved 14 January 2013.
  15. "Winner of the Ascii Dreams Roguelike of the Year 2010: T.o.M.E. 4" . Retrieved 9 January 2013.
  16. "Winner of the Ascii Dreams Roguelike of the Year 2011: T.o.M.E. 4" . Retrieved 9 January 2013.
  17. 1 2 "Full Results for Ascii Dreams Roguelike of the Year" . Retrieved 9 January 2013.
  18. Polson, John. "168 devs saved by the grace of Greenlight in October, Steam Halloween sale live". IndieGames.com. IndieGames.com. Retrieved 3 November 2013.
  19. Tales of Maj'Eyal on Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=93674769
  20. Tales of Maj'Eyal on Steamspy (2016-07-15)
  21. Smith, Adam (7 January 2013). "TOME Is Where The Heart Is: Happy New Roguelike". Rock, Paper, Shotgun . Retrieved 8 January 2013.
  22. Talley, Michael (10 January 2013). "Tales of Maj'Eyal Review". Gather Your Party. Retrieved 8 July 2013.
  23. Spengler, Jon (9 April 2013). "Tales of Maj'Eyal Review". Dorkadia. Retrieved 8 July 2013.
  24. Harac, Ian. "Tales of Maj'Eyal 4 Begins a New Chapter in the Roguelike Genre". TechHive. Retrieved 8 July 2013.