TaskMaker

Last updated
TaskMaker
Taskmaker cover art.jpg
Developer(s) Storm Impact
Publisher(s) XOR Corporation (1989)
Storm Impact (1993)
Designer(s) David Cook, Tom Zehner
Platform(s) Classic Mac OS
Release1989, 1993
Genre(s) Role-playing video game
Mode(s) Single-player

TaskMaker is a role-playing video game for the Macintosh. It was developed by American software company Storm Impact. Originally published in 1989 by XOR Corporation, [1] it was upgraded and re-released as shareware in 1993 by Storm Impact, featuring color graphics and compatibility with newer versions of the classic Mac OS. The player controls a protagonist who is under the mentorship of the eponymous TaskMaker, a ruler who assigns ten different quests. Completing these quests involves solving various gameplay puzzles, along with battling monsters, and the final task involves a battle against the TaskMaker himself. TaskMaker received mixed reception regarding its overall storyline and gameplay.

Contents

Storm Impact released a sequel, The Tomb of the Taskmaker, in 1997. In this game, the protagonist has succeeded the TaskMaker in becoming ruler of the land, and is once again assigned ten different quests to retrieve magical artifacts before facing off in a final battle. Although Storm Impact closed not long after the latter game's release, both have remained in distribution through the website of David Cook, one of the game's programmers.

Plot

The player controls a young hero who has arrived to be trained and eventually become the leader of the game's main setting, Outer Terra. The TaskMaker, leader of the game's world, serves as the player's mentor. [2] The TaskMaker assigns the player ten tasks, the first nine of which are quests to obtain an item from a different dungeon or town. In doing so, the player encounters game elements such as illusionary walls, teleports, traps, and switches, as well as monsters and other non-playable characters with whom the player can interact. After retrieving an item, the player returns it to the TaskMaker, who then assigns the next task.

In the game's next-to-last task, the TaskMaker asks the player to kill a prisoner on his island. Returning to the TaskMaker after killing the prisoner reveals the TaskMaker to be evil, and the game ends; not killing the prisoner results in a battle with the TaskMaker as the final task, and leads to the game's true ending. Once the TaskMaker is killed, the player is declared "master" of the land, and a special menu is unlocked in the game, allowing for the player to edit all the dungeons and villages. [3]

Gameplay

A screenshot from the Storm Impact version. Taskmaker screenshot.png
A screenshot from the Storm Impact version.

The player's overall status is measured by seven status bars. All stats save for food will replenish through time and resting:

Each bar's length can be increased by leveling up (after a certain amount of fighting and/or spell casting) or by taking potions or reading scrolls to increase their strength. Money takes on the form of valuables such as copper pieces and gold bars which takes up room in the character's inventory. In this form, they can be traded and bestowed onto others although they can not be spent. When the player dies while holding these gems, they will be lost to scavengers. It is imperative they are deposited in "Auto Tellers" in order to convert them into currency and thus safe from looting. The world's currency can be spent at numerous stores around the world to purchase both weapons, armour, magical components, and nourishment.

Gameplay items include magical potions, scrolls, and wands (which can help to replenish the status bars, increase the bars' lengths, or aid in fighting monsters) as well as useless items which can only be eliminated by depositing them in recycling bins. Miscellaneous items such as checkers can be bought, although they serve no purpose other than gifts.

Bestowing gifts onto others will increase their happiness and lower their hostility to the player. Low level non-playable characters and enemies only require cheap items to make them happy, while the higher level ones demand pricier gifts. The player also can cast one of several spells, including both built-in and hidden spells. [3]

Reception

The original XOR version of TaskMaker was reviewed negatively in MacWEEK , which compared it unfavorably to contemporary Macintosh role-playing video games The Bard's Tale , Might and Magic , and Pool of Radiance . MacWEEK noted the game's quick and controllable fun, but claimed that it lacked richness and had less enticing graphics compared to the other titles. [4] The Macintosh IIx version of the game got 4 out of 5 stars in Dragon ; the reviewers gave the game 4 out of 5 stars, saying that it was "not hard" but adding, "it is proven that those who write game code specifically for one computer system and don’t rely on a port of another system’s code usually publish a better-than-average game." The Lessers also noted that the game's graphics were reminiscent of the Mac game OrbQuest , in that "[y]ou have a top-down view of your area, in black and white and shades of gray." [5]

"Though not state-of-the-art in gaming technology", Computer Gaming World 's Chuck Miller in June 1994 said, the shareware TaskMaker 2.0 "is nonetheless a very solid, professional production ... an enjoyable, if slightly dated RPG" comparable to Ultima III through V . [6] Inside Mac Games rated the shareware version of the game four out of five and called the re-release "a superb update to the original". [7] Inside Mac Games selected the re-released Taskmaker as best shareware game of 1993. [8] Allgame critic Lisa Karen Savignano gave the Storm Impact version of the game four-and-a-half stars out of five. She said that although it did not have a very strong replay value, it had solid graphics and sound, as well as complex puzzles and a well-detailed manual to aid in gameplay. [3]

The Tomb of the TaskMaker

Storm Impact released a sequel entitled The Tomb of the TaskMaker in 1997. In The Tomb of the Taskmaker, the protagonist is now the leader of the land, and is informed by messengers of various tasks that he or she has to do to restore peace. As with TaskMaker, the tasks in the sequel involve retrieving artifacts that must be brought back to the throne, but unlike in the predecessor, said artifacts are destroyed afterward. After the ninth task, the player is told by a messenger that the TaskMaker has come back to life in his tomb and that he is the one depositing these evil artifacts around the world. The final task involves entering the tomb, where the player discovers that the TaskMaker is dead, and a captain guard who has been protecting the TaskMaker's bones states that he is the true mastermind and attempts to kill the player with his cohort of guards. [9] The player then has to defeat the captain guard and his assistants to win the game; as in the first game, defeating the final villain unlocks a Master menu.

The Tomb of the TaskMaker features additional gameplay aspects, while retaining many elements of the first game such as the use of weapons, potions, spells and wands, and most of the monster designs. New options include the ability to choose a male or female character, as well as the role of magician, fighter or thief. A fighter can use every form of weapon and armor, a magician can cast certain spells that other players cannot, and a thief can pick locks and steal objects. Although only the fighter can wield and wear every piece of weapon and armour in the game, the most powerful ones can be wielded and worn by all three classes.

The game was released just before Storm Impact closed, and never made it past version 1.0 until Cook posted an updated test version (which fixed several bugs from the original version and added two new dungeons) on his personal website in July 2008. [10]

With Storm Impact's closure that same year, both TaskMaker games are no longer supported. According to Cook's official website, both are still covered by intellectual property rights, including copyrights. [10]

Related Research Articles

<i>Diablo II</i> 2000 video game

Diablo II is an action role-playing hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper. The game was developed over a three-year period, with a crunch time of a year and a half.

<i>Exile</i> (1995 video game series) Video game series

Exile is a series of role-playing video games created by Jeff Vogel of Spiderweb Software. They were released as shareware titles for Macintosh and Windows systems. Exile III was also ported to Linux by a third party. There were four games released in the series. All of the games were later revived in the Avernum series. Common to all games in the Exile series are 2D graphics and basic sound. The graphics in the first versions of Exile I and II had simple textures, colours and outlines, which were then replaced in later versions with Exile III's graphics. The games are designed to be non-linear and long in gameplay length.

<i>Final Fantasy Mystic Quest</i> 1992 video game

Final Fantasy Mystic Quest, released as Mystic Quest Legend in PAL regions and as Final Fantasy USA: Mystic Quest in Japan, is a role-playing video game for the Super Nintendo Entertainment System. It was released as a spin-off to Square's Final Fantasy series of video games. Final Fantasy Mystic Quest was first released in North America in 1992 and marketed as a "simplified role-playing game... designed for the entry-level player" in an attempt to broaden the genre's appeal. The game's presentation and battle system is broadly similar to that of the main series, but differs in its inclusion of action-adventure game elements. It was also the first Final Fantasy game to be released in Europe.

<i>Wonder Boy in Monster Land</i> 1987 video game

Wonder Boy in Monster Land, known by its original arcade release as Wonder Boy: Monster Land, is a platform video game developed by Westone Bit Entertainment and released by Sega in Japanese arcades in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game Wonder Boy and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.

Geneforge is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software released for Microsoft Windows and Mac OS systems. There are five games in the series: Geneforge , Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, and Geneforge 5: Overthrow. As with all Spiderweb Software titles, graphics and sound are limited because they are not the main focus of the game.

<i>Pools of Darkness</i> 1991 video game

Pools of Darkness is a role-playing video game published by Strategic Simulations in 1991. The cover art and introduction screen shows a female drow. It is the fourth entry in the Pool of Radiance series of Gold Box games, and the story is a continuation of the events after Secret of the Silver Blades. The novel loosely based on the game was released in 1992. Like the previous games in the series, it is set in the Forgotten Realms, a campaign setting from Dungeons & Dragons. Players must stop an invasion from an evil god, eventually traveling to other dimensions to confront his lieutenants.

AdventureQuest is an online Flash-based single-player role-playing video game started in 2002 and currently developed by Artix Entertainment.

<i>Might and Magic Book One: The Secret of the Inner Sanctum</i> 1986 video game

Might and Magic Book One: Secret of the Inner Sanctum is an early role-playing video game, first in the popular and influential Might and Magic franchise. It was released in 1986 as New World Computing's debut, ported to numerous platforms and re-released continuously through the early 1990s.

<i>Heimdall</i> (video game) 1991 video game

Heimdall is an action role-playing game developed by The 8th Day, published by Core Design, and released in 1991 for the Amiga and for the Atari ST and DOS in 1992, with a console version created for the Sega Mega-CD in early 1994. The game features a mixture of puzzle-solving, exploration, and dynamic combat mechanics, in which players must explore various islands in the search for the fabled weapons belonging to the gods of Norse mythology. The game received favourable reviews upon its release, though the console version was given mixed feedback by reviewers.

<i>Realmz</i> 1994 video game

Realmz is a fantasy adventure and role-playing video game first developed and published by Fantasoft in 1994 for the Apple Macintosh as shareware. Fantasoft released a Microsoft Windows-compatible version in 1999, and a science fiction role-playing game based on the Realmz engine, titled New Centurions, in 2001. Realmz was originally written by Tim Phillips on a Macintosh IIsi; he also wrote four game scenarios, including the introductory scenario "City of Bywater". Other original scenario contributors were Jim Foley and Sean Sayrs.

<i>Ragnarok</i> (video game) Free-to-play roguelike video game

Ragnarok is a freeware Roguelike video game for MS-DOS, developed by Norsehelm Productions from 1992 to 1995.

<i>The Dungeon Revealed</i> 1985 video game

The Dungeon Revealed is a dungeon crawl PC game created by John Raymonds and published by Woodrose Editions in 1987. The game is an enhanced commercial release of Raymonds' previous game The Dungeon of Doom, released as shareware in 1985. A final version of The Dungeon of Doom was released as a free demo for The Dungeon Revealed in 1987. Both games were released for Mac OS and were compatible with versions as late as System 7.

<i>Nethergate</i> 1998 video game

Nethergate is a computer-based historical fantasy role-playing game published by Spiderweb Software for the Macintosh and Microsoft Windows platforms. The game was released in 1998 by Jeff Vogel, and was Spiderweb Software's first game to feature a 45° isometric viewing angle. Nethergate offers players the choice to play on either side of the story, as Celts or Romans. The game's plot allows for several endings and many side quests, which accompany the main story. Spiderweb Software released a remake called Nethergate Resurrection in May 2007.

<i>Dragon Crystal</i> 1990 video game

Dragon Crystal (ドラゴンクリスタル) is a 1990 video game developed and published by Sega for their Game Gear and Master System. The game is similar to and shares assets with Fatal Labyrinth, which was also released around that time.

<i>Dungeons & Dragons: Warriors of the Eternal Sun</i> 1992 video game

Dungeons & Dragons: Warriors of the Eternal Sun is a role-playing video game developed for the Sega Genesis in 1992 by Westwood Associates. The game tells the story of a party of adventurers who have been transported to an unknown world and must survive against its hostile inhabitants while learning about their new home and seeking allies. It is based on the Dungeons & Dragons (D&D) game rules, and uses creatures and themes from the D&D Hollow World campaign setting, such as Blacklore elves, the Azcans, beastmen, Malpheggi lizardmen, and dinosaurs.

Storm Impact was a Macintosh software developer and publisher located in Glenview, Illinois, active from 1989 to 1997. Storm Impact's development team consisted of David Cook and artist Tom Zehner, with help from Dan Schwimmer and Dave Friedman. Storm Impact initially licensed their products to third-party publishers, but switched to self-publishing their products as shareware in 1993.

<i>Legend</i> (1992 video game) 1992 video game

Legend, also known as The Four Crystals of Trazere in the United States, is an isometric fantasy role-playing game released in 1992 for the Amiga, Atari ST, and DOS. It was developed by Pete James and Anthony Taglione for the then UK-based Mindscape, and published by The Software Toolworks. In the game, the player controls four adventurers on a quest to save the land of Trazere from an ancient, re-awakening evil. In 1993, Mindscape released a sequel, Worlds of Legend: Son of the Empire. The copyrights for both "Legend" and "Worlds of Legend" are currently owned by Ubisoft, who bought them from Mattel Interactive with the rest of the Mindscape library in 2001.

<i>Puzzle Quest 2</i> 2010 video game

Puzzle Quest 2 is a video game developed by Infinite Interactive for the Nintendo DS, Xbox Live Arcade, iOS, Android, Windows Phone 7, and Microsoft Windows. It was released on June 22, 2010 by D3 Publisher. A version for the PlayStation Portable was in development, but was cancelled due to sound bugs. It is the sequel to Puzzle Quest: Challenge of the Warlords, and like its predecessor, it combines role-playing with strategy and puzzle elements. It uses a competitive, Bejeweled-style, "match three game" playfield to simulate combat and other activities common to role-playing games.

Dragon Quest is a series of role-playing video games that originated in 1986 with the release of the first game in the series. Although the games are not related in terms of story, many aspects of the gameplay are consistent throughout the series. Each game in the series add new elements to the gameplay, such as longer quests, character classes, or different ways of story-telling.

<i>Maguss</i> 2018 video game

Maguss was a free-to-play location-based mobile MMORPG with a fantasy theme for iOS and Android. The game offered players a wizarding experience, allowing them to cast spells by drawing glyphs, collect ingredients, brew various potions, battle magical creatures, and duel other players for glory and treasure. The game's shutdown was announced in April 2020.

References

  1. "TaskMaker". Allgame. Archived from the original on 2014-11-15.
  2. Storm Impact (1997). TaskMaker (Mac OS). Level/area: Opening sequence. You've been on a long voyage from your homeland. You have come to rid this land of its terrors, and grow to become leader of the world. The elders and citizens are expecting a mighty warrior to attend to their cries. Unfortunately, you are young and inexperienced. However, a powerful man named the TaskMaker has agreed to help you to grow stronger.
  3. 1 2 3 Savignano, Lisa Karen. "TaskMaker review". Allgame . Archived from the original on 2014-11-17. Retrieved 2009-05-16.
  4. Howard, Stephen (1988-11-21). "Adventure Fantastic". MacWEEK .
  5. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (March 1990). "The Role of Computers". Dragon (155): 95–101.
  6. Miller, Chuck (June 1994). "Shareware Showcase". Best of the Rest. Computer Gaming World. pp. 112, 114.
  7. Jahnel, Bill (January 1994). "Review: Taskmaker 2.0". Inside Mac Games . IMG Publishing. 2 (1).
  8. Deniz, Tuncer; Lesser, Hartley; Lesser, Pattie (February 1994). "The 1993 Games of the Year". Inside Mac Games . IMG Publishing. 2 (2).
  9. Storm Impact (1997). The Tomb of the TaskMaker (Mac OS). Level/area: The Tomb. The coffin opens, revealing the dried bones of the TaskMaker. Suddenly, the Captain of the Castle Hall guards appears, saying… 'So, you've discovered that the TaskMaker is still dead! I served faithfully beside him for many years, and it was my turn to rule the kingdom, not yours! Did you even suspect that I was really behind his rebirth??? Now that you know the truth, I cannot let you live. Soon, I shall be the iron fist of Outer Terra.' And with that, the sides to the tomb open…
  10. 1 2 Cook, David. "Storm Impact". Robot Room. Retrieved 2006-12-08.