Tenshi no Uta | |
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Genre(s) | Role-playing video game |
Developer(s) | Telenet Japan |
Publisher(s) | Telenet Japan |
Creator(s) |
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Artist(s) |
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Composer(s) |
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Platform(s) | TurboGrafx-16 Super CD-ROM², Super NES |
First release | Tenshi No Uta 25 October 1991 |
Latest release | Tenshi no Uta: Shiroki Tsubasa no Inori July 29, 1994 |
Tenshi no Uta [1] is a role-playing video game series developed and published by Telenet Japan. The series has a motif of Celtic mythology and consists of three games: Tenshi no Uta (1991), Tenshi no Uta II: Datenshi no Sentaku (1993), and Tenshi no Uta: Shiroki Tsubasa no Inori (1994).
Tenshi no Uta (天使の詩) was released on 25 October 1991 as one of the launch titles for the PC-Engine Super CD-ROM².
Tenshi no Uta II: Datenshi no Sentaku (天使の詩II 堕天使の選択, lit. "- Choices of the Fallen Angel") was released on 26 March 1993, also for the Super CD-ROM². The game is set in a 100-year-after parallel universe of its predecessor. Characters were designed by Nobuteru Yūki.
Tenshi no Uta: Shiroki Tsubasa no Inori (天使の詩 〜白き翼の祈り〜, lit. "- Prayer of the White Wings") [2] was published for the Super Famicom on July 29, 1994. It is the third episode in the series, but is not a true sequel to the first and second episodes previously released on the PC Engine.
Members of Wolfteam were involved with this project. It was the first time that Wolfteam members worked with many workers getting transferred from the Riot subsidiary. Music and sound design were provided by Motoi Sakuraba, Shinji Tamura, and Hiroya Hatsushiba. An English fan translation was released in 2018. [3]
The TurboGrafx-16, known as the PC Engine outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, however in actuality, the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor, effectively making the claim somewhat false advertising. It was released in Japan in 1987 and in North America in 1989. In Europe the Japanese model was unofficially imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES.
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