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Text sims are computer or video games that focus on using a text based element to simulate some aspect of the real world. [1] Text sims typically focus on creating as detailed a simulation of their object as possible, and therefore, other traditional game elements are often set aside in pursuit of creating an accurate simulation experience for the user. This pursuit of accurate simulation often comes at the expense of some or most audio or graphical elements. Numerous examples of soundless and graphic-light text sims exist.
The best selling text sim of all time is the Championship Manager / Football Manager series, published by Sports Interactive games, sold in America as Worldwide Soccer Manager . This soccer text simulation is an advanced version of a text sim with a 2D graphical sim engine for soccer games.
There are several genres of text sims. The most popular may be the sports text sim. In addition to the above-mentioned Football Manager, there are several text-based sim games in baseball, football, basketball, hockey, even wrestling. This genre is typically heavy is stats, and some games have been compared to spreadsheets with all of their detail to simulating the true environment of the sport. One of the flagship products of the sports text sim is Front Office Football , which is renowned for creating a very accurate experience as a general manager of a professional football team while also retaining a heavy statistical engine. Out of the Park Baseball is another example of such a sports sim with a true-to-life experience.
Another genre of text sims is the tycoon game genre. Although early entrants in the tycoon genre were graphically based, such as Railroad Tycoon and later Roller Coaster Tycoon , a large number of tycoon clones arose. The tycoon genre focuses on an economic simulation of one or more commercial elements. Many recent budget tycoon games have more in common with text sims than the original games, often retaining graphics merely as an interface to appeal to the general audience. Examples of these games include Coffee Tycoon , where a player runs a coffee shop franchise; Hollywood Mogul , where the player creates and runs a movie studio; and Starship Tycoon where the player manages a merchant spaceship plying the trade routes in the future. One of the earliest text sims was a simplistic economics-based game, called Lemonade Stand , where the player takes on the role of a child managing his lemonade stand.
A third text sim genre is the government simulation game. Political enterprises such as elections lend themselves well to the statistics-oriented text sim gaming. These text sims often focus on elections, although a few chose instead to focus on the running of a country. Due to the nature of this genre, it often relies on a graphical interface, typically a map. However, the game information is delivered in a text-based format. Examples of this genre include The Political Machine and Power Politics, where the player tries to win an election for the American presidency.
Yet another text sim genre is the real world simulation. These text sims try to manage a real world situation of some sort in a text based engine. Often this genre will try to use statistics to figure out some element of life. A recent example of this genre is Kudos , where a player simulates the life of a young person in their early twenties trying to decide what to do with life.
Sports Sims:
Tycoon/Business Sims:
Political Sims:
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport, whilst others emphasize strategy and sport management. Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.
A massively multiplayer online game is an online video game with a large number of players on the same server. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
A train simulator is a computer based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world. Because of the near view modeling, often at speed, train simulator software is generally far more complicated software to write and implement than flight simulator programs.
A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly.
The following outline is provided as an overview of and topical guide to video games:
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations, the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements.
Baseball Mogul is a series of career baseball management computer games created by game designer Clay Dreslough. The product was first published in 1997. The 26th and latest installment is Baseball Mogul 2023. A proprietary database, included with the game, permits play in any season of historical baseball from 1901 to the present. The early Baseball Mogul games are considered to be influential works within the baseball management simulation genre.
A sports rating system is a system that analyzes the results of sports competitions to provide ratings for each team or player. Common systems include polls of expert voters, crowdsourcing non-expert voters, betting markets, and computer systems. Ratings, or power ratings, are numerical representations of competitive strength, often directly comparable so that the game outcome between any two teams can be predicted. Rankings, or power rankings, can be directly provided, or can be derived by sorting each team's ratings and assigning an ordinal rank to each team, so that the highest rated team earns the #1 rank. Rating systems provide an alternative to traditional sports standings which are based on win–loss–tie ratios.
Business simulation games, also known as economic simulation games or tycoon games, are games that focus on the management of economic processes, usually in the form of a business. Pure business simulations have been described as construction and management simulations without a construction element, and can thus be called simulations. Indeed, micromanagement is often emphasized in these kinds of games. They are essentially numeric, but try to hold the player's attention by using creative graphics. The interest in these games lies in accurate simulation of real-world events using algorithms, as well as the close tying of players' actions to expected or plausible consequences and outcomes. An important facet of economic simulations is the emergence of artificial systems, gameplay and structures.
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters. Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG).
Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games".
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a variety of other vehicles. The main challenge is to master driving and steering the vehicle from the perspective of the pilot or driver, with most games adding another challenge such as racing or fighting rival vehicles. Games are often divided based on realism, with some games including more realistic physics and challenges such as fuel management.
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work or art.
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units.
Franchise Hockey Manager (FHM), is a text-based ice hockey simulation video game for career, historical, and fictional play developed and published by Out of the Park Developments. "FHM creates a management simulator that offers total, believable depth in managing a hockey franchise," PopMatters said in a review.
Mainframe computers are computers used primarily by businesses and academic institutions for large-scale processes. Before personal computers, first termed microcomputers, became widely available to the general public in the 1970s, the computing industry was composed of mainframe computers and the relatively smaller and cheaper minicomputer variant. During the mid to late 1960s, many early video games were programmed on these computers. Developed prior to the rise of the commercial video game industry in the early 1970s, these early mainframe games were generally written by students or employees at large corporations in a machine or assembly language that could only be understood by the specific machine or computer type they were developed on. While many of these games were lost as older computers were discontinued, some of them were ported to high-level computer languages like BASIC, had expanded versions later released for personal computers, or were recreated for bulletin board systems years later, thus influencing future games and developers.