Text sim

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Text sims are computer or video games that focus on using a text based element to simulate some aspect of the real world. [1] Text sims typically focus on creating as detailed a simulation of their object as possible, and therefore, other traditional game elements are often set aside in pursuit of creating an accurate simulation experience for the user. This pursuit of accurate simulation often comes at the expense of some or most audio or graphical elements. Numerous examples of soundless and graphic-light text sims exist.

The best selling text sim of all time is the Championship Manager / Football Manager series, published by Sports Interactive games, sold in America as Worldwide Soccer Manager . This soccer text simulation is an advanced version of a text sim with a 2D graphical sim engine for soccer games.

There are several genres of text sims. The most popular may be the sports text sim. In addition to the above-mentioned Football Manager, there are several text-based sim games in baseball, football, basketball, hockey, even wrestling. This genre is typically heavy is stats, and some games have been compared to spreadsheets with all of their detail to simulating the true environment of the sport. One of the flagship products of the sports text sim is Front Office Football , which is renowned for creating a very accurate experience as a general manager of a professional football team while also retaining a heavy statistical engine. Out of the Park Baseball is another example of such a sports sim with a true-to-life experience.

Another genre of text sims is the tycoon game genre. Although early entrants in the tycoon genre were graphically based, such as Railroad Tycoon and later Roller Coaster Tycoon , a large number of tycoon clones arose. The tycoon genre focuses on an economic simulation of one or more commercial elements. Many recent budget tycoon games have more in common with text sims than the original games, often retaining graphics merely as an interface to appeal to the general audience. Examples of these games include Coffee Tycoon , where a player runs a coffee shop franchise; Hollywood Mogul , where the player creates and runs a movie studio; and Starship Tycoon where the player manages a merchant spaceship plying the trade routes in the future. One of the earliest text sims was a simplistic economics-based game, called Lemonade Stand , where the player takes on the role of a child managing his lemonade stand.

A third text sim genre is the government simulation game. Political enterprises such as elections lend themselves well to the statistics-oriented text sim gaming. These text sims often focus on elections, although a few chose instead to focus on the running of a country. Due to the nature of this genre, it often relies on a graphical interface, typically a map. However, the game information is delivered in a text-based format. Examples of this genre include The Political Machine and Power Politics, where the player tries to win an election for the American presidency.

Yet another text sim genre is the real world simulation. These text sims try to manage a real world situation of some sort in a text based engine. Often this genre will try to use statistics to figure out some element of life. A recent example of this genre is Kudos , where a player simulates the life of a young person in their early twenties trying to decide what to do with life.

Sports Sims:

Tycoon/Business Sims:

Political Sims:

Related Research Articles

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<span class="mw-page-title-main">Train simulator</span> Computer-based simulation of rail transport operations

A train simulator is a computer based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world. Because of the near view modeling, often at speed, train simulator software is generally far more complicated software to write and implement than flight simulator programs.

<span class="mw-page-title-main">City-building game</span> Video game genre

A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly.

The following outline is provided as an overview of and topical guide to video games:

A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations, the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements.

<i>Baseball Mogul</i> Video game series

Baseball Mogul is a series of career baseball management computer games created by game designer Clay Dreslough. The product was first published in 1997. The 26th and latest installment is Baseball Mogul 2023. A proprietary database, included with the game, permits play in any season of historical baseball from 1901 to the present. The early Baseball Mogul games are considered to be influential works within the baseball management simulation genre.

<span class="mw-page-title-main">Sports rating system</span>

A sports rating system is a system that analyzes the results of sports competitions to provide ratings for each team or player. Common systems include polls of expert voters, crowdsourcing non-expert voters, betting markets, and computer systems. Ratings, or power ratings, are numerical representations of competitive strength, often directly comparable so that the game outcome between any two teams can be predicted. Rankings, or power rankings, can be directly provided, or can be derived by sorting each team's ratings and assigning an ordinal rank to each team, so that the highest rated team earns the #1 rank. Rating systems provide an alternative to traditional sports standings which are based on win–loss–tie ratios.

<span class="mw-page-title-main">Business simulation game</span> Video game genre

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Franchise Hockey Manager (FHM), is a text-based ice hockey simulation video game for career, historical, and fictional play developed and published by Out of the Park Developments. "FHM creates a management simulator that offers total, believable depth in managing a hockey franchise," PopMatters said in a review.

Mainframe computers are computers used primarily by businesses and academic institutions for large-scale processes. Before personal computers, first termed microcomputers, became widely available to the general public in the 1970s, the computing industry was composed of mainframe computers and the relatively smaller and cheaper minicomputer variant. During the mid to late 1960s, many early video games were programmed on these computers. Developed prior to the rise of the commercial video game industry in the early 1970s, these early mainframe games were generally written by students or employees at large corporations in a machine or assembly language that could only be understood by the specific machine or computer type they were developed on. While many of these games were lost as older computers were discontinued, some of them were ported to high-level computer languages like BASIC, had expanded versions later released for personal computers, or were recreated for bulletin board systems years later, thus influencing future games and developers.

References

  1. Encyclopedia of Video Games [2 volumes]: The Culture, Technology, and Art of Gaming . Ed. Mark J.P. Wolf. Bloomsbury Publishing USA, 2012. 621.