The 7th Continent

Last updated

The 7th Continent is a 2017 storytelling cooperative board game designed by Ludovic Roudy and Bruno Sautter. [1] [2] [3] [4] [5] [6]

Contents

The game was crowdfunded through the Kickstarter platform, where it became one of the most funded projects of that year, raising over 5 million USD in less than 24 hours. [7]

Gameplay

The 7th Continent is inspired by adventure books within which players are able to make their own survival decisions. [8] This aligns with the tagline of the game, "YOU are the hero". [9] It can be played individually or with up to four individual players or teams. Players can progress through the game at their preferred pace; it features a save system that allows for the game to be paused and re-started where left off. Each player can save the items they have collected, along with their action deck and terrain card. [4] The game requires players to use a combination of survival skills through the game. These survival skills include hunting, fishing, crafting items, using the current environment of player to advantage, and gaining experience points to trade for new skills. [10] Players go through a different adventure each time the game is played due to the multiple possible random events and alternatives that are possible for any single card. [10] Players can be both easily added and dropped out of a game. [3] The game is designed to be played with cards and dice. [5]

The game exists in a universe where a mysterious land has been discovered off the coast of Antarctica known as the seventh continent. Within this story, each player is an explorer who has just returned from the first expedition to the seventh continent. Several other members of this expedition group have disappeared suddenly upon their return. This explorer has been feeling strange symptoms for the past few days. As the explorer falls asleep at night, they are transported back to the seventh continent where they must lift the curse they are under to resolve the situation. This point is where the board game begins for each player. [10] The goal of the game is help lift the curses that players are fighting through the help of clues. One clue per curse is provided at the start of the game. [3] These clue cards are shuffled into the deck. [1] [10] The game is furthered gradually through the use of Terrain and Event cards. Terrain or adventure cards represent a patch of land or the contents of the seventh continent that a player will explore. [1] [3] They also include information about the events that occur around that terrain. [3] Action cards are played to move about and take various decisions. [1] The action deck contains skills and items that players gain through the game, as well as cards that allow exploration of the continent. These cards also represent a player's health. [3] [2] Players can choose to perform actions individually or in conjunction with other players. [3]

Versions

The game is exclusively available through the Serious Poulp website. There is the option of buying a "Classic Edition" base box and a "Collector Edition" base box. The "Collector Edition" base box is exclusively available for those who helped fund the game on Kickstarter. The "Classic Edition" base box retails for $69 USD through the website. Expansion card packets are also available. Additionally, various game accessories are also available for purchase through Serious Poulp. There are also mobile apps available for the game on both the Android and the Apple platforms. [10]

Awards

Related Research Articles

<i>The Fantasy Trip</i> Fantasy tabletop role-playing game

The Fantasy Trip (TFT) is a tabletop role-playing game designed by Steve Jackson and originally published by Metagaming Concepts. In 2019, TFT was republished by Steve Jackson Games as The Fantasy Trip Legacy Edition.

<i>Kill Doctor Lucky</i>

Kill Doctor Lucky is a humorous board game designed by James Ernest and released in 1996 by Cheapass Games. In 1998, Kill Doctor Lucky won the Origins Award for Best Abstract Board Game of 1997.

<i>Up Front</i> (game)

Up Front is a World War II card-based wargame. It was designed by Courtney F. Allen and published by Avalon Hill in 1983. Hasbro now owns the franchise, and at one time licensed it to Multi-Man Publishing, a license that has since expired without republication of the game. There was an attempt to reprint Up Front through Kickstarter in 2013. The project raised over $300,000, but no updates to status has been posted since March 21, 2014.

Cranium is a party game created by Whit Alexander and Richard Tait in 1998. Manufactured by Hasbro subsidiary Cranium, Inc., it is billed as "The Game for Your Whole Brain". Unlike many other party games, Cranium includes a wide variety of activities. Giorgio Davanzo handles packaging and branding for the game, and the artwork is by cartoonist Gary Baseman.

<i>Ticket to Ride</i> (board game) Board game

Ticket to Ride is a railway-themed German-style board game designed by Alan R. Moon. It was illustrated by Julien Delval and Cyrille Daujean and published in 2004 by Days of Wonder. The game is also known as Zug um Zug (German), Les Aventuriers du Rail (French), Aventureros al Tren (Spanish), Wsiąść do pociągu (Polish), and Menolippu (Finnish).

<i>Arkham Horror</i>

Arkham Horror is a cooperative adventure board game designed by Richard Launius, originally published in 1987 by Chaosium. The game is based on Chaosium's roleplaying game Call of Cthulhu, which is set in the Cthulhu mythos of H.P. Lovecraft and other horror writers. The game's second edition was released by Fantasy Flight Games in 2005, with a third edition in 2018.

<i>Empire Builder</i> (board game)

Empire Builder is a railroad board game originally published by Mayfair Games in 1982 that underwent several editions and eventually branched out into international and fantastical locations.

Fantasy Flight Games American game company

Fantasy Flight Games (FFG) is a game company based in Roseville, Minnesota, United States, that creates and publishes role-playing, board, and card games. As of 2014, it is a subsidiary of Asmodée Éditions.

<i>Uno</i> (video game) Video game adaptation of the card game

Uno is a video game based on the card game of the same name. It has been released for a number of platforms. The Xbox 360 version by Carbonated Games and Microsoft Game Studios was released on May 9, 2006, as a digital download via Xbox Live Arcade. A version for iPhone OS and iPod devices was released in 2008 by Gameloft. Gameloft released the PlayStation 3 version on October 1, 2009, and also released a version for WiiWare, Nintendo DSi via DSiWare, and PlayStation Portable. An updated version developed by Ubisoft Chengdu and published by Ubisoft was released for the PlayStation 4 and Xbox One on August 2016, the Microsoft Windows on December 2016 and for the Nintendo Switch on November 2017.

<i>Twilight Struggle</i> Board game

Twilight Struggle: The Cold War, 1945–1989 is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames.

<i>Dominion</i> (card game) Deck-building card game

Dominion is a deck-building game created by Donald X. Vaccarino and published by Rio Grande Games. It was the first game of its kind, and inspired a genre of games building on its central mechanic. Each player begins with a small deck of cards, which they improve by purchasing cards from a common supply that varies from game to game. Cards can help the player's deck function, impede their opponents, or provide Victory Points.

Race for the Galaxy

Race for the Galaxy is a card game designed by Thomas Lehmann. It was released in 2007 by Rio Grande Games. Its theme is to build galactic civilizations via game cards that represent worlds or technical and social developments. It accommodates 2-4 players by default although expansions allow for up to 6 players, as well as solo play. The game uses iconography in place of language in some places, with complex powers also having a text description. While appreciated by experienced players for being concise, some new players find the icons difficult to learn and decipher.

Ascension: Deckbuilding Game is a deck-building card game created by American studio Stone Blade Entertainment, headed by professional Magic: The Gathering player Justin Gary. The main designers of the game are Justin Gary, Brian Kibler, Rob Dougherty and John Fiorillo. The game is available both in physical and digital formats; the iOS version, developed by Playdek, was released on June 30, 2011, and was later released for Windows on December 16, 2014. Ascension Tactics, a spin-off with similar mechanics, was funded on Kickstarter in August 2020.

Yomi: Fighting Card Game is a designer card game created by David Sirlin, inspired by Super Street Fighter II Turbo. “Yomi” is Japanese for “reading,” as in reading the mind of the opponent. The Yomi card game is designed to distill the high-level mind games from fighting game tournaments into a simple card game that, itself, stands up to serious tournament play. It features asymmetric gameplay, and makes use of cards with multiple options.

<i>Hearthstone</i> Digital collectible card game by Blizzard Entertainment

Hearthstone is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. Originally subtitled Heroes of Warcraft, Hearthstone builds upon the existing lore of the Warcraft series by using the same elements, characters, and relics. It was first released for Microsoft Windows and macOS in March 2014, with ports for iOS and Android releasing later that year. The game features cross-platform play, allowing players on any supported device to compete with one another, restricted only by geographical region account limits.

The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game is a non-collectible customizable card game produced by Fantasy Flight Games. As part of the Living Card Game (LCG) genre, it is a cooperative and strategic card game set in the Middle-earth, a fantasy world of J. R. R. Tolkien's books The Hobbit and The Lord of the Rings among others. Its digital adaptation titled The Lord of the Rings: Adventure Card Game is published by Asmodee Digital for cross-platform play on Microsoft Windows, macOS, PlayStation 4, Xbox One and Nintendo Switch, being the "first ever digital LCG".

Exploding Kittens Card game

Exploding Kittens is a card game designed by Elan Lee, Matthew Inman from the comics site The Oatmeal, and Shane Small. Originally proposed as a Kickstarter project seeking US$10,000 in crowdfunding, it exceeded the goal in eight minutes and on January 27, 2015, seven days after opening, it passed 103,000 backers setting the record for the most backers in Kickstarter history. At completion on February 19, 2015, it had US$8,782,571 in pledges by 219,382 backers. The campaign ended as the fourth most funded campaign on the crowdfunding site. The first play test of Exploding Kittens was recorded on YouTube by Smosh Games, who had the first deck. The backers started receiving delivery in late July 2015; all backers received the game by September 2015. Exploding Kittens is described as a “strategic card game about cats and destruction”.

<i>Hand of Fate</i> (video game) 2015 video game

Hand of Fate is an action role-playing video game developed and published by Australian studio Defiant Development for Linux, macOS, Microsoft Windows, PlayStation 4, and Xbox One, released via early access on 7 July 2014, and then in the full release on 17 February 2015. A PlayStation Vita version was announced but ultimately cancelled due to development issues.

Love Letter (card game)

Love Letter is a card game introduced in May 2012 and designed by Seiji Kanai. It was produced in the United States by Alderac Entertainment Group (AEG) until 2018, when Love Letter was acquired by Z-Man Games.

Gameplay of <i>Hearthstone</i>

Hearthstone is a digital collectible card game released by Blizzard Entertainment in 2014, available for Microsoft Windows and macOS PCs and iOS and Android smartphones. The game is free-to-play, with players gaining in-game currency and card packs via winning matches and completing quests, while real-world money can be spent to acquire additional card packs and cosmetic items. The game has been critically well-received and financially successful, estimated in August 2017 to earn nearly US$40 million per month. As of November 2018, Blizzard has reported more than 100 million Hearthstone players. Blizzard has continued to expand the game with the addition of multiple expansions, adventures and game modes.

References

  1. 1 2 3 4 Zimmerman, Aaron (2017-10-07). "The 7th Continent review: A board game unlike anything you've ever played". Ars Technica. Retrieved 2021-02-26.
  2. 1 2 "Review: The 7th Continent". iSlaytheDragon. 2019-09-11. Retrieved 2021-02-26.
  3. 1 2 3 4 5 6 7 Alex, Ronny; er (2017-12-05). "The 7th Continent Review". Co-op Board Games. Retrieved 2021-02-26.
  4. 1 2 "7th Continent Review - The "Tales from the Crypt" of Boardgames". Brawling Brothers Boardgaming Podcast. 2017-09-29. Retrieved 2021-02-26.
  5. 1 2 Miller, Matt. "Top Of The Table – The 7th Continent". Game Informer. Retrieved 2021-02-26.
  6. "Table for One Kickstarter Alert: '7th Continent'". GeekDad. 2015-10-16. Retrieved 2021-02-26.
  7. Says, Twisti (2017-10-13). "16+ Hour Board Game Raises Over $5 Million On Kickstarter". Kotaku Australia. Retrieved 2021-02-26.
  8. "Presentation - The game - The 7th Continent - Serious Poulp". the7thcontinent.seriouspoulp.com. Retrieved 2021-06-17.
  9. "Review: The 7th Continent". iSlaytheDragon. 2019-09-11. Retrieved 2021-02-26.
  10. 1 2 3 4 5 "Presentation - The game - The 7th Continent - Serious Poulp". the7thcontinent.seriouspoulp.com. Retrieved 2021-06-17.