The Dallas Quest | |
---|---|
Publisher(s) | Tandy [1] Datasoft U.S. Gold |
Programmer(s) | James Garon [2] |
Artist(s) | Joe Person Kelly Day |
Writer(s) | Louella Lee Caraway Phyllis Wapner |
Platform(s) | |
Release | 1984 |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
The Dallas Quest is a graphic adventure game based on the television soap opera Dallas . The game was programmed by James Garon for the TRS-80 Color Computer and published by Tandy Corporation in 1984. [1] It was the second game in the "Animated Adventure" series, following The Sands of Egypt , and uses the same split-screen display. [1] Datasoft published versions for the Apple II, Atari 8-bit computers, and Commodore 64 in the same year.
The player takes the role of a detective. After an initial sequence at Southfork Ranch, the setting moves to South America, and the game has little to do with the TV show.
Lorimar Productions, the studio that produced Dallas , licensed the rights to its characters to Datasoft and provided a script by two "screenwriter's assistants" for the show. James Garon adapted the script into a text adventure game, with graphics provided by professional artists. [3]
A five star Your Commodore review praised the graphics as some of the best in the genre, though they "take a long time to be reproduced." The reviewer disliked the sparse use of music and was not impressed with the music that does exist. Overall, it was called "one of the best games out on the CBM 64." [4]
Arnie Katz concluded a 1984 Electronic Games review with, "Once you get past the fact that Dallas Quest isn't very closely tied to the show, it turns out to be somewhat entertaining and reasonably challenging." [5]
Qix is a 1981 puzzle video game developed by husband and wife team Randy and Sandy Pfeiffer and published in arcades by Taito America. Qix is one of a handful of games made by Taito's American division. At the start of each level, the playing field is a large, empty rectangle, containing the Qix, an abstract stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to draw lines that close off parts of the rectangle to fill in a set amount of the playfield.
The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for King's Quest (1984), an adventure game that Sierra and IBM wished to market in order to attract consumers to IBM's lower-cost home computer, the IBM PCjr.
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
One on One: Dr. J vs. Larry Bird, commonly known as One on One, is a basketball video game written by Eric Hammond for the Apple II and published by Electronic Arts in 1983. It was initially ported to the Atari 8-bit computers, ColecoVision, Commodore 64, and IBM PC compatibles. Versions followed for the TRS-80 Color Computer, Classic Mac OS, Amiga, and ZX Spectrum. In Europe, the publisher was Ariolasoft. Atari Corporation released an Atari 7800 port in 1987.
King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.
Omega Race is a shoot 'em up arcade video game designed by Ron Haliburton and released in 1981 by Midway. It is the only arcade game with vector graphics that Midway created.
Megamania is a fixed shooter video game developed by Steve Cartwright for the Atari 2600. It was published by Activision in 1982. A pilot of an intergalactic space cruiser has a nightmare where his ship is being attacked by food and household objects. Using the missile launcher from their space cruiser, the pilot fends of the attackers. The game was later released for the Atari 5200 and Atari 8-bit computers.
Datasoft, Inc. was a software developer and publisher for home computers founded in 1980 by Pat Ketchum and based out of Chatsworth, California. Datasoft primarily published video games, including ports of arcade video games, games based on licenses from movies and TV shows, and original games. Like competitor Synapse Software, they also published other software: development tools, word processors, and utilities. Text Wizard, written by William Robinson and published by Datasoft when he was 16, was the basis for AtariWriter. Datasoft initially targeted the Atari 8-bit computers, Apple II, and TRS-80 Color Computer, then later the Commodore 64, IBM PC, Atari ST, and Amiga. Starting in 1983, a line of lower cost software was published under the label Gentry Software.
Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. It was ported to the Atari 8-bit computers and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.
Wizard and the Princess is a graphic adventure game written for the Apple II and published in 1980 by On-Line Systems. It is the second installment in the Hi-Res Adventures series after Mystery House. Unlike its predecessor, which featured monochrome drawings, Wizard and the Princess introduced color graphics. Ports for the Atari 8-bit computers and Commodore 64 were released in 1982 and 1984 respectively. The 1982 self-booting disk version for IBM PC compatibles was renamed Adventure in Serenia.
Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.
Transylvania is an adventure video game published by Penguin Software. It was released for the Apple II in 1982 followed by ports to the Atari 8-bit computers and Commodore 64. A Mac conversion was published in 1984, then versions for the Amiga, Atari ST, and MS-DOS in 1985.
Zorro is a puzzle-platform game written by James Garon and published by Datasoft in 1985. Versions were released for the Apple II, Atari 8-bit computers, Commodore 64, and Amstrad CPC. A ZX Spectrum port was published in 1986 by U.S. Gold.
Canyon Climber is a video game designed by Steve Bjork and James Garon for the TRS-80 Color Computer and published by Tandy Corporation in 1982. Ports to other home computers were published by Datasoft. Canyon Climber is a three-screen platform game with an American Southwest theme. Two of the screens are direct analogs of those in Donkey Kong.
Voyager I: Sabotage of the Robot Ship is a computer game designed and programmed by William D. Volk, and published by the Microcomputer Games division of Avalon Hill. It was originally released for the Apple II in 1981, with later versions for the Atari 8-bit computers, TRS-80 Color Computer, TRS-80, and Commodore PET.
Quest of the Space Beagle is an action-adventure game written by Scott Lamb for Atari 8-bit computers and published by Avalon Hill Microcomputer Games in 1984. It's the sequel to Jupiter Mission 1999. A Commodore 64 port followed in 1985.
Preppie! II is a video game written by Russ Wetmore for Atari 8-bit computers and published by Adventure International in 1983. Subtitled "The continuing saga of Wadsworth Overcash", it is a sequel to 1982's Frogger-inspired Preppie!. The game loosely continues the preppy theme, primarily through a story in the manual, but replaces the country club setting with an abstract, overhead view maze. Some obstacles from the first game appear in the second.
Protector II is a video game written by Mike Potter for Atari 8-bit computers and published by Synapse Software in 1982. It is a sequel to 1981's Protector; both games are horizontally scrolling shooters inspired by the arcade video game Defender. Protector II was ported to the Commodore 64, TI-99/4A, and TRS-80 Color Computer.
The Sands of Egypt is a 1982 graphic adventure game written by James Garon, Ralph Burris, and Steve Bjork of Datasoft for the TRS-80 Color Computer. It was licensed to Tandy Corporation and was the first disk-only game for the Color Computer sold by RadioShack. Ports to Atari 8-bit computers in 1982 and Apple II in 1983 were published by Datasoft. Set in 1893, the game follows a British explorer and archaeologist who is lost in the desert. Text commands are entered in the lower half of the screen, while a sometimes animated image of the current location is displayed in the upper half.