The Destiny of Zorro | |
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Developer(s) | Pronto Games |
Publisher(s) | 505 Games |
Engine | Torque Game Engine |
Platform(s) | Wii |
Release | |
Genre(s) | Action-adventure |
The Destiny of Zorro is an action-adventure game featuring the character Zorro, developed by American studio Pronto Games for the Wii. [1]
The game is a third-person action game, with cut-to sections where the player uses the Wii Remote to execute certain moves. [2] For instance, the Wii Remote's pointer is used to trace out Zorro's iconic slash marks to defeat enemies whenever certain conditions are fulfilled, or control Zorro's whip, where the player points at a potential snaring target or grappling point and presses the A Button to launch the whip, allowing Zorro to swing over gaps or pull down objects. Controller gestures are used in combat, where the Wii Remote is used for basic sword moves and the Nunchuk is used for dodging enemy attacks.
This game takes place in the coast and desert landscape of Spanish California in the early 19th century, as the player takes the role of the hero Zorro. The game is described to have drawn "inspiration from the Mexican, Spanish and Native Southwest American cultures prevalent in California in the early 1800s", giving the player a number of plots to play through, such as taking on Calavera and his troops or a power-hungry mob boss, thwarting a plot to steal a great treasure, and facing off against a rebel army. The game's soundtrack, composed by Andrew Edlen of Harmonic Engineering, takes its inspiration from classical Spanish culture, consistent with the game's setting.
Zorro: Quest for Justice | |
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Developer(s) | Beast Studios |
Publisher(s) | 505 Games |
Platform(s) | Nintendo DS |
Release |
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Genre(s) | Action-adventure |
Many months after Destiny's release, 505 Games later released Zorro: Quest for Justice for the Nintendo DS. It shares the same box art as Destiny, but features a significantly different plot and a different combat system, in which Zorro can only fight one enemy at a time and fighting is done with buttons, as opposed to motion controls.
Zorro is a fictional character created in 1919 by American pulp writer Johnston McCulley, appearing in works set in the Pueblo of Los Angeles in Alta California. He is typically portrayed as a dashing masked vigilante that defends the commoners and Indigenous peoples of California against corrupt and tyrannical officials and other villains. His signature all-black costume includes a cape, a hat known as a sombrero cordobés, and a mask covering the upper half of his face.
Forced is a single-player and co-op action role-playing game developed by BetaDwarf, released in October 2013 for Windows, OS X and Linux through the Steam platform as well as Wii U. It is about gladiators fighting for their freedom in a fantasy arena where they are assisted by a spirit-like character called Balfus. Gameplay consists of selecting a weapon class and abilities to combat the various enemies of each arena, while solving puzzles using the help of Balfus. BetaDwarf was formed by a small group of students in 2011, who began developing the game in an unused classroom in Aalborg University – Copenhagen, Denmark. They were removed months later and launched a successful Kickstarter campaign involving an Imgur picture which documented their progress. Forced received moderate to favorable reviews with most critics praising its competitive gameplay and puzzle-system. The game's weak plot, technical glitches and excess difficulty were the negative highlights. It won the Intel Level Up 2013 award and BetaDwarf received the Danish Developer Of The Year (2013) for it.
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