Designers | Sam Shirley |
---|---|
Publishers | West End Games |
Publication | 1989 |
Genres | Humor, Science fiction |
Systems | custom |
The Iceman Returneth is a humorous adventure written by Sam Shirley for the dystopian science fiction role-playing game Paranoia .
The Troubleshooters (player characters) are tasked with taking a bag full of Communist propaganda to the trash. While on their way, they hear a loud explosion. Upon investigating, they discover a cryogenic box from which emerges one of the Complex's original programmers, Clem. The Troubleshooters are immediately arrested and charged with causing the explosion and being in possession of Communist propaganda. They are sentenced to be executed live on the Alpha Team Show. They are rescued by Clem, and accompany him to Des Moines to gather the resources needed to reboot the Computer. When the Troubleshooters follow Clem's instructions, The Computer crashes permanently. [1] [2]
This programming error was called "The MegaWhoops" in later Paranoia adventures. Subsequent adventures took place in the era known as "PostMegaWhoops." [2]
The Iceman Returneth was written by Sam Shirley, with a cover by Bret Blevins, and illustrations by Valerie Valusek, and was first published by West End Games in 1989 as a 40-page book. [1]
In 2010, a sequel to this adventure by Allen Varney, The Iceman Returneth Again, appeared in the three-adventure anthology None of This is My Fault published by Mongoose Publishing for their reboot of the Paranoia franchise. In the introduction, Varney calls the "MegaWhoops" plotline of the original adventure "massively controversial", saying that it "heralded the impending wipe-out of Paranoia’s viability as a continuing game line." [3]
In the March-April 1990 edition of Space Gamer/Fantasy Gamer (No. 88), Leo Eric Shepherd liked this scenario, saying, "The adventure is well-written and quite humorous, and the illustrations, though a departure from the stark Paranoia norm, are well-done. The players get exposed to a bewildering variety of life-threatening events, sure to confuse even the cleverest player." [4]
In a 2010 article about adapting various role-playing adventures to the Doctor Who Role-Playing Game , Nick Seidler suggested The Iceman Returneth would be a good candidate for this, noting, "Played by itself the game is a bit of a comedy, importing it to Doctor Who, a GM can keep it a comedy or make it high drama." [5]
Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007. Paranoia is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting.
The Yellow Clearance Black Box Blues was one of the first true missions for the Paranoia role-playing game. It was written by John M. Ford and won the H. G. Wells Award for Best Role-Playing Adventure of 1985.
Greg Costikyan, sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wargames, role-playing games, boardgames, card games, computer games, online games and mobile games. Several of his games have won Origins Awards. He co-founded Manifesto Games, now out of business, with Johnny Wilson in 2005.
John Kovalic is an American cartoonist, illustrator, and writer.
Allen Varney is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel Cast of Fate. Since the 1990s, he has worked primarily in computer games.
Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties Traveller, Judge Dredd, and Paranoia, as well as fantasy titles.
Pete Fenlon is an American role-playing game cartographer, game designer, game developer, graphics designer and publisher. His works include stories, art and games in the genres of science fiction, mystery, fantasy and historical fiction.
Challenge was a role-playing game magazine published by Game Designers' Workshop (GDW) between 1986 and 1996.
The following is a timeline of tabletop role-playing games. For computer role-playing games see here.
Assassin Mountain is an accessory for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.
The Extraordinary Adventures of Baron Munchausen is a tabletop role-playing game, written by James Wallis, and published by Hogshead Publishing in 1998.
Adventure Games was an American game company that produced role-playing games and game supplements.
Catapult Run, subtitled "A Race of Epic Proportions", is a fantasy role-playing game adventure published by Fantasy Factory in 1984.
Vapors Don't Shoot Back is an adventure published by West End Games in 1985 for the humorous dystopian science-fiction role-playing game Paranoia.
Send in the Clones is an adventure written by Allen Varney and Warren Spector, published in 1985 by West End Games for the light-hearted science-fiction role-playing game Paranoia. It was written by Allen Varney and Warren Spector, and consists of three short adventure scenarios involving the broadcasting star Teela O'Malley. It received positive reviews in game periodicals including White Dwarf, Casus Belli, and Different Worlds.
Acute Paranoia, published in 1986 by West End Games, is the first supplement for the light-hearted science fiction role-playing game Paranoia.
Clones in Space is an adventure published by West End Games (WEG) in 1986 for the light-hearted science fiction role-playing game Paranoia.
Decision at Midnight is an adventure published by FASA in 1986 for the Star Trek: The Role Playing Game, itself based on the TV series Star Trek.
Twilightcycle: 2000 is a 1990 role-playing game adventure for Paranoia published by West End Games.