The Sourcebook of Primitive Reality | |
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Designers | Christopher Kubasik |
Publishers | |
Publication |
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Genres | cross-genre |
Systems | TORG |
ISBN | 9780874313048 |
The Living Land [1] is a cross-genre tabletop role-playing supplement, written by Christopher Kubasik, with cover art by Daniel Horne and interior illustrations by Jeff Menges, and published by West End Games in 1990. The first sourcebook published for Torg , detailing the mist-filled jungle and its primitive dinosaur people that had invaded two areas of North America. It received mixed reviews in game periodicals including Games International , White Wolf , and Dragon . A rewritten version was published in 2018 by Ulisses Spiele for Torg Eternity .
In 1990, West End Games released Torg, a game in which aliens had overlaid a psychic landscape on various areas of the Earth, forcing reality to change to their whims. The Living Land, published the same year, was the first supplement, and describes the prehistoric realm that the alien overlord Baruk Kaah has laid over the reality of the east and west coasts of North America. [2] The result is a world of dinosaurs versus humanity where some Americans have reverted to primitive savagery, and others have resisted. [3] The setting reminded reviewer Paul Mason of Arthur Conan Doyle's The Lost World or Edgar Rice Burrough's Pellucidar . [3]
The second half of the book explains rules for dealing with the lack of technology, and lists adventure ideas and new character templates. [3]
Originally published in 1990 by West End Games as a 128-page book, [2] it was rewritten in 2018 by Ulisses Spiele for Torg Eternity, after a Kickstarter. [4] It was developed into a series of products:
In the July 1990 edition of Games International (Issue No. 16), Paul Mason called the tone of this supplement "too relentlessly pulpish to allow for subtle characterisation." [3]
Stewart Wieck reviewed the product in the August–September 1990 issue of White Wolf (Issue No. 22). He stated that he "found this product to be entirely lackluster", rating it a total of 2 out of 5 possible points. [5] He thought that chapter 8 on character interactions was most useful. [5]
In the February 1991 edition of Dragon (Issue No. 166), Jim Bambra was ambivalent about this product, saying, "Although well written, the setting comes across as a limited one. After getting lost in the deep mist of the Living Land a few times and fighting rampaging lizardmen, its possibilities for adventure come across as fairly narrow." [6]
West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included Star Wars, Paranoia, Torg, DC Universe, and Junta.
Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th-century horror films.
Torg is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek, with art by Daniel Horne. It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, drama cards and a logarithmic results table, which later formed the basis for WEG's 1992 sci-fi RPG Shatterzone and 1994 universal RPG Masterbook. WEG produced over fifty supplements, novels and comics for the first edition. A revised and expanded core rule book was produced in 2005, with a single adventure. After WEG closed in 2010, Torg was sold to Ulisses Spiele, who, after a successful crowdfunding campaign, published a new edition called Torg: Eternity in 2018.
Christopher Kubasik, also known as Chris Kubasik, is an American author of several role-playing games, sourcebooks, adventures and fiction novels set in them, and has created his own TV series.
Jim Bambra is a British designer and reviewer of fantasy roleplaying games (RPG), and a former company director. He is particularly known for his contributions to Dungeons & Dragons, Fighting Fantasy, Warhammer, and Star Wars: The Roleplaying Game which was based on the Star Wars films. Later he became head of design at MicroProse, then managing director of Pivotal Games, a publisher of video games including Conflict: Desert Storm.
Ross Watson is a designer of computer, miniature and role-playing games and a writer in various genres. Watson worked on the Warhammer 40,000 Roleplay line as the Lead Developer for Dark Heresy, was the lead designer for Rogue Trader and Deathwatch, and was part of the design team for Black Crusade. He was the lead developer for both Aaron Allston's Strike Force and Savage Worlds Rifts. His written works include the Accursed and Weird War I settings for Savage Worlds, contributions to the Star Wars: Edge of the Empire RPG, and the video games Darksiders II, Warhammer 40,000: Regicide, and Battlefleet Gothic: Armada. Watson has designed rules and scenarios for miniature game lines, such as Dust Warfare, and he has written for several card games, including Warhammer: Invasion, Empire Engine, and the Lost Legacy series.
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