Developer(s) | Gilsoft |
---|---|
Publisher(s) | Gilsoft |
Designer(s) | Graeme Yeandle |
Platform(s) | ZX Spectrum, Commodore 64, Amstrad CPC, BBC Micro, Acorn Electron, Atari 8-bit, Apple II, Oric |
Release | 1983 |
Genre(s) | Game creation system |
The Quill is a game creation system for text adventures. [1] Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. [2] Although available to the general public, it was used by several games companies to create best-selling titles; over 450 commercially published titles for the ZX Spectrum were written using The Quill. [3]
Yeandle has stated that the inspiration for The Quill was an article in the August 1980 issue of Practical Computing by Ken Reed in which Reed described the use of a database to produce an adventure game. [4] After Yeandle wrote one database-driven adventure game, Timeline, for Gilsoft, he realised that a database editor was needed, and it was this software which became The Quill. [5]
After the original ZX Spectrum version was ported to the Amstrad CPC, [5] [6] Commodore 64, [5] [7] [8] Atari 8-bit computers, [7] [9] Apple II, [7] and Oric computers. [10] Versions were also published by CodeWriter, Inc. in North America (under the name of AdventureWriter) and a version by Norace in Danish, Norwegian and Swedish. [5] A French version was also made by Codewriter. [11] In 1985 Neil Fleming-Smith ported The Quill to the BBC Micro and Acorn Electron computers for Gilsoft. Although not credited in the article, Chris Hobson submitted a patch to Crash magazine which allowed the Spectrum version to save to a Microdrive. This was published in the September 1986 edition
The Quill only allowed for the creation of text-only adventures, using a text interpretation process known as a verb–noun parser. Later an add-on called The Illustrator was made to let the user include graphics in the adventures. [12] Further add-ons included The Press, [13] The Patch, [14] and The Expander, which enhanced the engine by adding text compression, split-screen text and graphics, and more efficient use of available RAM.
The Quill was generally very well received by the computer press at the time of its release. Micro Adventurer described it as "a product [...] to revolutionise the whole microcomputer scene" and rated it "10 out of 10", [15] [16] while Computer and Video Games described it as "worth every penny of the £14.95 price tag", [17] while CRASH said it was "almost ludicrously underpriced for what it does and, more importantly, what it allows others to do". [18] Sinclair User praised the documentation and the complexity that was comparable to existing adventure game parsers, and in a later 1984 review said that "The Quill produces programs on a par with handwritten commercial programs". [19] [20]
The Quill was awarded "Best Utility" in the CRASH Readers Awards 1984. [21]
Following the success of the original, a second generation Quill was produced with more capabilities and sold under the name Professional Adventure Writer for the ZX Spectrum and CP/M range. [22]
The ZX Spectrum is an 8-bit home computer developed and marketed by Sinclair Research. Considered one of the most influential computers ever made, it is also one of the best-selling British computers ever, with over five million units sold. It was released in the United Kingdom on 23 April 1982, and around the world in the following years, most notably in Europe, the United States, and Eastern Bloc countries.
Professional Adventure Writer or PAW is a program that allows the user to write textual adventure games with graphic illustrations. It was written by Tim Gilberts, Graeme Yeandle and Phil Wade, based on Yeandle's earlier system called The Quill.
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Colossal Adventure is a text based adventure game published by Level 9 Computing in 1982. It was originally released for the Nascom.
Gilsoft was a British developer of video games and related utilities. The company was best known for developing the text adventure authoring tool The Quill and its successor, Professional Adventure Writer.
CRL Group plc was a British video game development and publishing company. Originally CRL stood for "Computer Rentals Limited". It was based in King's Yard, London and run by Clem Chambers.
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Graphic Adventure Creator is a game creation system/programming language for adventure games published by Incentive Software, originally written on the Amstrad CPC by Sean Ellis, and then ported to other platforms by, amongst others, Brendan Kelly (Spectrum), Dave Kirby and "The Kid" (C64). The pictures in the demo adventure, Ransom, were made by Pete James and the box cover art by Pete Carter.
Rigel's Revenge is a text adventure published in 1987 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers by Mastertronic on their "Bulldog" label. It was written by British studio Smart Egg Software using a heavily modified version of The Quill, an adventure-authoring package.
Alligata Software Ltd. was a computer games developer and publisher based in Sheffield in the UK in the 1980s.
Red Shift was a video game publisher active between 1983 and 1985. They were well known for their strategy games and had a close working relationship with Julian Gollop and Games Workshop.
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Fun School is a series of educational packages developed and published in the United Kingdom by Europress Software, initially as Database Educational Software. The original Fun School titles were sold mostly by mail order via off-the-page adverts in the magazines owned by Database Publications. A decision was made to create a new set of programs, call the range Fun School 2, and package them more professionally so they could be sold in computer stores around the UK. Every game comes as a set of three versions, each version set to cater for a specific age range.
Mindfighter is a text adventure game developed by British studio Abstract Concepts and published by Activision in 1988 for the Amiga, Commodore 64, Amstrad CPC, Amstrad PCW, Atari ST, MS-DOS, and the ZX Spectrum computers.
Jack the Ripper is a text adventure computer game designed by St. Bride's School and released by CRL in 1987 for the Commodore 64, Amstrad CPC and ZX Spectrum home computers. The game is based on the notorious "Jack the Ripper" murders in 1880s London.
BMX Simulator is a racing video game designed by Richard Darling and released by Codemasters in 1986 for the Commodore 64. It is part of a series of games that includes ATV Simulator, Grand Prix Simulator, Professional Ski Simulator, and a sequel: Professional BMX Simulator. BMX Simulator was ported to the Amiga, Atari 8-bit computers, Atari ST, Amstrad CPC, MSX, ZX Spectrum, Commodore Plus/4 and Commodore 16.
Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams.