The Snowfield

Last updated
The Snowfield
Developer Singapore-MIT Gambit Game Lab
Publisher Singapore-MIT Gambit Game Lab
Producer Andre Ng Yu Choon
Programmers Chong Zi Yi, Naomi Hinchen
Artists Nor Azman Rohman, Young Jin Chung, Frendy Wijaya
Engine Unity
Platforms Windows, Mac
Release2011
Genres Action, Experimental narrative
ModeSingle-player

The Snowfield is a 2011 action and experimental narrative video game, developed as a student project by the Singapore-MIT Gambit Game Lab, and set in World War I. The game is set on the aftermath of a great battle, with the player controlling a weakened soldier in the middle of a storm.

Contents

According to the developers, [1] the game's development was an attempt to make a simulation-based narrative game without the need for massive, complex AI and massive content generation. Instead, the developers created several segments of gameplay — characters, objects etc. — and fine-tuned them based on how initial testers interacted with them.

Reception

Adam Smith, writing for Rock, Paper, Shotgun, praised the game's narrative and design uniqueness, as well as its well-worked aesthetics. [2] The game was a finalist at the 17th Annual Independent Games Festival, [3] hosted in 2012, in the Student category.

References

  1. "GAMBIT: The Snowfield". gambit.mit.edu. Archived from the original on 2020-01-07. Retrieved 2016-09-24.
  2. Smith, Adam (2012-01-26). "Cold, Comfort, Harm: The Snowfield". Rock, Paper, Shotgun. Archived from the original on 2015-09-24. Retrieved 2016-09-24.
  3. "The 17th Annual Independent Games Festival Finalists". www.igf.com. Archived from the original on 2012-12-08. Retrieved 2016-09-24.