The Static Speaks My Name | |
---|---|
Publisher(s) | |
Designer(s) | Jesse Barksdale |
Composer(s) | Shawn Claude Jones |
Engine | |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | 10 August 2015 |
Genre(s) | Adventure |
Mode(s) | Single player |
The Static Speaks My Name (stylized as the static speaks my name) is a video game released in 2015 by Jesse Barksdale under the name 'the whale husband' for Microsoft Windows, OS X and Linux. Described as a "dark, sad, weird and funny first-person exploration game (that) emphasizes mood and character over gameplay," [1] the game is a horror-themed adventure game in which the player performs the last routines of a suicidal man obsessed with a painting. The Static Speaks My Name was praised by critics for its unique tone and unusual partnership of disturbing and absurd themes.
The player assumes the role of Jacob Ernholtz, a man who the game informs the player has committed suicide by hanging at the age of 31, through entering an amorphous blob in a dark void. Ernholtz, now inhabited by the player in his last day alive, awakes in his dimly-lit apartment, which has its doors and windows boarded up, and performs a series of menial tasks, including using the restroom, eating breakfast, and chatting with friends on the internet. Exploring the apartment reveals that Ernholtz has developed an obsession with a painting of two palm trees and its painter, Jason Malone. Ernholtz uses a hidden doorway behind a bookcase to find Malone in a cage, and the player is given the option to either unlock the cage or electrocute Malone. The player is finally tasked to go to a small closet and commit suicide by hanging. The perspective then shifts back to the black space with multiple grey blobs, each with another person's name and method of suicide. [2]
The Static Speaks My Name is played as a conventional adventure game in first-person perspective with player movement controlled by the mouse and keyboard, with limited interaction with objects, such as to obtain a key to open a door. The game provides the player with a series of objectives at the top left hand corner of the screen. Although the gameplay is linear, the player is provided with limited choices that turn out to be inconsequential, such as dialog options and choices relating to the man in the cage. [3]
The Static Speaks My Name was originally developed by Jesse Barksdale as a game for the 48-hour Ludum Dare game jam in August 2014, for the prompt 'connected worlds'. [4] In its original iteration, the player is placed in a room and commits suicide to turn into a ghost to float through the walls of the house. The motif of the palm tree painting is a satirical reference to the Ludum Dare version of the game, in which Barksdale repeatedly duplicated the image to quickly provide decoration to the interior of the house, [5] receiving feedback that the painting should have carried a more significant meaning in the game. [6] On 8 October 2019, Barksdale found a copy of the prototype, which had previously been lost, and uploaded it on his YouTube channel. [7]
The final version of The Static Speaks My Name was developed in four months, with a greater emphasis on developing a narrative to the game. Barksdale stated his intention was "to create an experience with an emphasis on story, character and emotion" and to "create something that made you feel like you were someone else...to replicate that rawness that we all sometimes experience." [8] Barksdale has expressed that the game's themes carries a personal meaning and draws from experiences of "depression and obsession", [5] noting that "one of the points of the game is someone's search for meaning in something that is seemingly meaningless." [6]
A follow-up to The Static Speaks My Name titled Bucket Detective , influenced by similar themes of "depression, anxiety and obsession", was released in February 2017.
The Static Speaks My Name received positive reception from critics for its disturbing and humorous tone and the emotional impact of its subject matter. Patrick Klepek of Kotaku stated playing the game was "a total gut punch. I didn't have any words when the experience was over" [8] Similarly, Joel Couture of Indie Game Magazine stated the game was an "emotional experience" and a "dark, bleak game." [9] Writing for Rock Paper Shotgun , Konstantinos Dimopoulos stated the game conveyed an "intriguing and thoroughly upsetting story...via a series of increasingly disturbing objectives," stating "the game goes out of its way to stress you out and even make you feel guilty when smiling at its little jokes." [10] Melody Lee for The Absolute praised the humour in the game, stating "Some scenes are blackly comedic, but even the bits that make you laugh at the absurdity contribute to the overall sense of unease that permeates the game." [11]
Critics differed in their response to the representation of depression and suicide in the game, with some critics maintaining the game carried profound commentary. Writing for the Washington Post , Michael Thomsen stated the game was not about suicide and interpreted the game as a satire and deconstruction of "empathy games" such as Gone Home that "attempt to represent psychological or social conditions", stating the game is "a reminder of how absurd things can be when we confuse a desire to understand and appreciate other people’s life experiences by oversimplifying them in a form that reduces them to a series of inputs and outputs." [12] Calling the title an "art game", Ted Hentschke of Dread Central stated the game was "incredibly powerful", praising its "minimalist style" and "surreal narrative" in "forsaking both mundane reality and hyperbolic hyper-reality for a middle ground that both embodies depression/obsession and enhances it for artistic effect. It is both purposed and vague." [13] Ryan Hamann of Cane and Rinse praised the "dissonance" inherent in the gameplay, stating "The player feels trapped in a mind that he or she finds completely alien and inhospitable. The profound truth of the game is that it is likely that Jacob feels exactly the same way." [2]
In contrast, other critics viewed the game's message as superficial. Writing for Game Critics, Mike Suskie found the game's representation of mental health and suicide to be "impenetrable", stating "without really learning anything about this person's history or how they came to be this way, Static trivializes much of what makes this such a complex issue." [14] In a second opinion for the site, Tera Kirk agreed the game "leaves a lot to be desired...the actual story is weak and could go much further", but was "impressed that the game is able to convey depression's avolition in only ten minutes", citing the monotony of the daily routines in the game. [15] Pixel Poppers stated the game was "brief and fairly pointless...the game doesn't really seem to be saying anything - it's just putting you in a disturbing situation for the sake of doing so, and not a particularly realistic one." [16]
Harry Potter and the Goblet of Fire is a 2005 action-adventure video game published by Electronic Arts. It is based on the 2005 film of the same name.
Markus Alexej Persson, also known as "Notch", is a Swedish video game programmer and designer. He is best known for creating the sandbox video game Minecraft, which has since become the best-selling video game in history; and for founding the video game development company Mojang Studios in 2009.
Vox is an independent voxel-based adventure and role-playing video game developed by Canadian studio AlwaysGeeky Games.
Titan Souls is a 2015 action-adventure game developed by Acid Nerve and published by Devolver Digital. It was released for Windows, OS X, PlayStation 4, PlayStation Vita, and Android. Titan Souls received generally positive reviews and has been cited as an early example of a Soulslike, a game genre directly inspired by the Dark Souls series.
Depression Quest is a 2013 interactive fiction game dealing with the subject of depression. It was developed by Zoë Quinn using the Twine engine, with writing by Quinn and Patrick Lindsey, and music by Isaac Schankler. It was first released for the web on February 14, 2013, and for Steam on August 11, 2014. The game tells the story of a person suffering from depression and their attempts to deal with their condition. It was created to foster a greater understanding of depression. Depression Quest can be played for free, and has a pay-what-you-want pricing model. The National Suicide Prevention Lifeline receives part of the proceeds.
NBA 2K16 is a 2015 basketball simulation video game developed by Visual Concepts and published by 2K. It is the 17th installment in the NBA 2K franchise and the successor to NBA 2K15. It was released on September 29, 2015 for Microsoft Windows, Xbox One, Xbox 360, PlayStation 4, and PlayStation 3. A mobile version for Android and iOS was released on October 14, 2015. There are three different covers for the main game, one featuring Anthony Davis of the New Orleans Pelicans, another featuring Stephen Curry of the Golden State Warriors, and the last featuring James Harden of the Houston Rockets. A special edition version of the game was also released; it features Michael Jordan on the cover.
Shiro Games is an independent video game development company based in Bordeaux, France. The company was founded in 2012 by Sebastien Vidal and Nicolas Cannasse, and the company is known for their Evoland game, which was developed during the 24th Ludum Dare.
Evoland is a 2013 role-playing video game developed and published by Shiro Games. Evoland was first released for Microsoft Windows and OS X in April 2013, Android and iOS in February 2015 and Linux in March 2015.
The Westport Independent is a simulation video game developed by Double Zero One Zero and published by Coffee Stain Studios. The game was released digitally for Android, iOS, Linux, Microsoft Windows, and OS X on 21 January 2016.
Gods Will Be Watching is a point-and-click adventure video game created by Spain-based indie development studio Deconstructeam and published by Devolver Digital, released on 24 July 2014. Described as a "point-and-click thriller", the game revolves around a core mechanic of resource and time management, in which the player is placed in various scenarios and tasked to avert a crisis. The iOS port of Gods Will Be Watching was released on 17 December 2015.
P.T. is a psychological horror game developed by Kojima Productions, under the pseudonym "7780s Studio", and published by Konami. It was directed and designed by Hideo Kojima, in collaboration with filmmaker Guillermo del Toro.
Pony Island is a video game developed and published by Canadian indie developer Daniel Mullins. As a metafictional game, the game has the player interact with what appears to be an old arcade cabinet game called "Pony Island". The player soon discovers the game is corrupted by Lucifer himself, who is trying to claim the player's soul. The player is aided by the soul of a previous player who helps the player access Pony Island's internal programming to get around the traps left by Lucifer and save not only his soul, but the many tormented souls that are trapped within the game's code.
Kitty Horrorshow is the pseudonym of an independent video game developer. Releasing her games on the distribution platform itch.io, she specializes in the psychological horror genre, with her games focusing on surreal and atmospheric horror in the aesthetic style of early 3D videogames.
Fragments of Him is a video game developed and published by Sassybot and released for Microsoft Windows and Xbox One on 3 May 2016 and 1 June 2016, respectively. The PlayStation 4 version was released on 26 September 2017.
Pretentious Game is a puzzle-platform game designed by independent Filipino studio Keybol. It is a satirical take on puzzle games in which poetic hints guide players to unite two lovers. The first chapter was written for Ludum Dare's 2012 game jam, and the series of five chapters was subsequently released for PC and mobile devices.
Friday Night Funkin' is an open-source rhythm game first released as a demo in 2020 for a game jam. The game is developed by a small group called The Funkin' Crew Inc., with the four founding members being the Newgrounds users Cameron "ninjamuffin99" Taylor, David "PhantomArcade" Brown, Isaac "Kawai Sprite" Garcia, and evilsk8r. The game shares some gameplay features with Dance Dance Revolution and PaRappa the Rapper and borrows aesthetic influences from Flash games. The game has been credited with driving users back to Newgrounds, a site whose popularity peaked in the early 2000s.
Moirai was a 2013 indie game developed by Chris Johnson, Brad Barrett and John Oestmann. Described as an experimental game, it is revealed to the player that their decisions and input influence the experience of the next person to play the game. Moirai received analysis and reflection from critics and academics about the moral implications raised in the game. Due to trolling and a hack of the game's database, Moirai was discontinued in June 2017.
A Date in the Park is a 2014 video game by British independent developer Cloak and Dagger Games. Described by the developer as a "short and mysterious free point and click adventure game", the game is based in Portugal and uses digitized photography of Tapada das Necessidades, a park in Lisbon, for background imagery. The developer stated the game was a side-project and "little experimental game" pending work on a larger project Legend of Hand and was developed over a three-month period. Following positive reception of the game, the developers placed the game on Steam Greenlight, leading to its release on Steam in 2016, and received recognition at the Adventure Game Studio Awards 2014.
Strawberry Cubes is a 2015 video game by American independent developer Loren Schmidt, developed as an open-ended platformer that makes heavy use of glitches in its visual presentation and mechanics. The game received praise for its experimental and explorative qualities, and was showcased at several independent gaming events and galleries, including IndieCade.
Bucket Detective is a video game released in 2018 by The Whale Husband, a collaboration between American independent developer Jesse Barksdale and Finnish developer Samu Kovanen. Described as a "dark comedy horror game", Bucket Detective is an adventure game in which an illiterate and perverse author endures personal and moral sacrifices made to a cult in order to receive the literary inspiration to publish a novel. Bucket Detective, in line with Barksdale's previous game, The Static Speaks My Name, was strongly influenced by personal themes of "depression, anxiety and obsession" and designed in ways to disorient and confuse the player. The game, which was the first commercial project from Barksdale, received a positive reception from critics, with particular attention directed at the game's unusual and grotesque premise and disturbing content.