Three Weeks in Paradise

Last updated
Three Weeks in Paradise
Developer(s) Chris Hinsley

David Perry

Nicholas Jones
Publisher(s) Mikro-Gen
Series Wally Week
Platform(s) Amstrad CPC, ZX Spectrum
Genre(s) Platform
Mode(s) Single-player

Three Weeks in Paradise is a computer game released in 1986 by Mikro-Gen for the ZX Spectrum and Amstrad CPC platforms. [1] It is the last action-adventure platform game from the Wally Week series.



The Weeks family are trapped on a tropical island inhabited by cannibals. Herbert and Wilma (Wally's son and wife) have been captured, and Wally must rescue them and build a raft to escape. [2]

The player only controls Wally and must solve puzzles and avoid obstacles such as animals and natives - especially the tribal chief, who's patrolling the area. Each puzzle solved builds a piece of escape raft. As with previous Wally games humour plays an important part in both the gameplay and puzzle solving.

The graphics were detailed and the Spectrum version had an option to switch off Wally's natural colour, which would remove the colour clash. In the ZX Spectrum +128 version there are few additional screens and objects to use, but the rest of the game remains the same.



Three Weeks in Paradise received positive reception from critics. The ZX Spectrum version was voted number 76 in the Your Sinclair Official Top 100 Games of All Time. [9]

Related Research Articles

ZX Spectrum 1982 series of home computers

The ZX Spectrum is an 8-bit personal home computer developed by Sinclair Research. It was first released in the United Kingdom on 23 April 1982 and went on to become Britain's best selling microcomputer.

<i>Rick Dangerous</i>

Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by Microprose on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and Microprose Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.

<i>Knight Lore</i> 1984 action-adventure video game

Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

<i>Mercenary</i> (video game)

Mercenary is a 3D action-adventure game written for the Atari 8-bit family and published by Novagen Software in 1985. It was converted to the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga and Commodore 16/116/Plus/4 platforms. The game uses vector graphics renderings of vast, sparse environments and has open-ended gameplay. It was also released as Mercenary: Escape from Targ and Mercenary: A Flight Simulator Adventure.

<i>Laser Squad</i>

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their previous Rebelstar series of games.

<i>Monty on the Run</i>

Monty on the Run is a computer game created by the software house Gremlin Graphics and released in 1985 for the Commodore 64, ZX Spectrum, Amstrad CPC and Commodore 16, written by Peter Harrap for the ZX Spectrum with the iconic in-game music provided by Rob Hubbard. It's the third game in the Monty Mole series. A remake, titled Monty's Great Heart-pounding Escape was created for the Famicom Disk System in 1987 by Jaleco.

<i>Gunfright</i> 1985 action-adventure game video game

Gunfright is an action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement.

<i>Kwik Snax</i>

Kwik Snax is an arcade style maze video game play developed by the Oliver Twins and was published in 1990 by Codemasters for the Amstrad, Spectrum, Commodore 64, MS-DOS, and Amiga. It was the fifth game in the Dizzy series and is considered a sequel to Fast Food.


Pyjamarama is a video game for the ZX Spectrum, Amstrad CPC, and the Commodore 64. It features Wally Week as the central character and is the second of a series of games featuring Wally and/or members of his family. It was published by Mikro-Gen. Starting in July 1986, Your Sinclair magazine published a monthly comic strip based on the character.

<i>Tornado Low Level</i> 1984 video game

Tornado Low Level is a multidirectional shooter developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.

<i>RoboCop 2</i> (video game)

RoboCop 2 is a platform shooter video game based on the 1990 film of the same name. The game was released for several platforms, including Amiga, Amstrad GX4000, Atari ST, Commodore 64, Game Boy, Nintendo Entertainment System, and ZX Spectrum. Ocean Software developed and published several versions, and Data East manufactured an arcade version.

<i>Spindizzy</i> (video game) 1986 video game

Spindizzy is an isometric computer game released for several 8-bit home computer formats in 1986 by Electric Dreams Software. It combines action and puzzle game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.

<i>Deactivators</i> 1986 action-puzzle video game

Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.

<i>Bruce Lee</i> (video game) 1984 fighting video game

Bruce Lee is a platform game written by Ron J. Fortier for the Atari 8-bit family and published in 1984 by Datasoft. The graphics are by Kelly Day and music by John A. Fitzpatrick. The player takes the role of Bruce Lee, while a second player controls either Yamo or alternates with player one for control of Bruce Lee.


Zub is a 1986 platform video game designed by Ste and John Pickford, developed by Binary Design, and published by Mastertronic for the Amstrad CPC, Commodore 64 and ZX Spectrum. The game has the player control Zub, who has to travel to different planets to retrieve the Green Eyeball of Zub. A parody of the game Light Force, called Lightfarce, was added in as an easter egg. The music on all computers was composed by David Whittaker. The game was released for the Amstrad CPC, Commodore 64 and ZX Spectrum.

<i>Saboteur II: Avenging Angel</i>

Saboteur II: Avenging Angel, also known as just Saboteur 2, is an action-adventure game created by Clive Townsend and released by Durell Software in 1987 for the ZX Spectrum, Amstrad CPC, Commodore 64 and MS-DOS Compatible platforms. It is a sequel to the 1985 video game Saboteur where the players control a sister of Ninja from the first game on a mission to avenge his death. Saboteur II was one of the first action-adventure games to feature a female protagonist and was well received by critics.

<i>Light Force</i> 1986 shooter game

Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.

<i>Yogis Great Escape</i> (video game)

Yogi's Great Escape is a 1990 platform game based on the 1987 movie of the same name. It was developed by British studio PAL Developments and published by Hi-Tec Software as a budget game. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Terminator 2</i> (computer game)

Terminator 2: Judgment Day is a 1991 action video game developed by Dementia and published by Ocean Software. It is based on the 1991 film of the same name, and was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, and ZX Spectrum. The game features several gameplay styles such as driving, fighting, and puzzle-solving.

<i>The Race Against Time</i> 1988 adventure video game

The Race Against Time is a 1988 adventure video game designed by the Oliver Twins, and developed and published by Codemasters. The player controls Sudanese runner Omar Khalifa, who has to venture to six continents to light torch bowls and raise flags to begin the 1988 Sport Aid, a sport-themed charity organization. A tie-in to the Sport Aid charity, all proceeds were donated to the campaign. The game was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.


  2. "Three Weeks in Paradise | Team SpecNG". Retrieved 2015-12-02.
  3. Wade, Bob (April 1986). "Action Test". Amstrad Action . No. 7. p.  56.
  4. "Three Weeks in Paradise". Amtix . No. 6. April 1986. pp.  20-21.
  5. "Three Weeks in Paradise". Crash . No. 26. March 1986. p. 138.
  6. "Software Reviews". Computer and Video Games . No. 52. February 1986. p. 23.
  7. Edgeley, Clare (April 1986). "Three Weeks in Paradise". Sinclair User . No. 49. p.  61.
  8. Smith, Rachael (February 1986). "Fine Young Cannibals". Your Sinclair . No. 2. pp. 36–37.
  9. "Let the People Decide! The Results!". Your Sinclair . No. 93. Dennis Publishing. September 1993. p. 11.