Three Weeks in Paradise

Last updated
Three Weeks in Paradise
Three Weeks in Paradise cover.jpg
Developer(s) Chris Hinsley
David Perry
Nicholas Jones
Publisher(s) Mikro-Gen
Series Wally Week
Platform(s) Amstrad CPC, ZX Spectrum
Genre(s) Platform
Mode(s) Single-player

Three Weeks in Paradise is a video game released in 1986 by Mikro-Gen for the ZX Spectrum and Amstrad CPC platforms. [1] It is the last action-adventure platform in the Wally Week series.



The Weeks family are trapped on a tropical island inhabited by cannibals. Herbert and Wilma (Wally's son and wife) have been captured, and Wally must rescue them and build a raft to escape. [2]

The player only controls Wally and must solve puzzles and avoid obstacles such as animals and natives - especially the tribal chief, who's patrolling the area. Each puzzle solved builds a piece of escape raft. As with previous Wally games humour plays an important part in both the gameplay and puzzle solving.

The graphics were detailed and the Spectrum version had an option to switch off Wally's natural colour, which would remove the colour clash. In the ZX Spectrum +128 version there are few additional screens and objects to use, but the rest of the game remains the same.



Three Weeks in Paradise received positive reception from critics. The ZX Spectrum version was voted number 76 in the Your Sinclair Official Top 100 Games of All Time. [9]

Related Research Articles

<i>Rick Dangerous</i> 1989 video game

Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.

<i>Knight Lore</i> 1984 action-adventure video game

Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

<i>Mercenary</i> (video game) 1985 video game

Mercenary is a 3D action-adventure game written for the Atari 8-bit family and published by Novagen Software in 1985. It was converted to the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga and Commodore 16/116/Plus/4 platforms. The game uses vector graphics renderings of vast, sparse environments and has open-ended gameplay. It was also released as Mercenary: Escape from Targ and Mercenary: A Flight Simulator Adventure.

<i>Laser Squad</i> 1988 video game

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their previous Rebelstar series of games.

<i>Gunfright</i> 1985 action-adventure game video game

Gunfright is an action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement.

<i>Fantasy World Dizzy</i> 1989 Codemasters video game

Fantasy World Dizzy is an arcade adventure video game released in October 1989 by Codemasters and designed by the Oliver Twins.

<i>Kwik Snax</i> 1990 video game

Kwik Snax is an arcade style maze video game play developed by the Oliver Twins and was published in 1990 by Codemasters for the Amstrad, Spectrum, Commodore 64, MS-DOS, and Amiga. It was the fifth game in the Dizzy series and is considered a sequel to Fast Food.

<i>Pyjamarama</i> 1984 video game

Pyjamarama is a video game for the ZX Spectrum, Amstrad CPC, and the Commodore 64. It features Wally Week as the central character and is the second of a series of games featuring Wally and/or members of his family. It was published by Mikro-Gen. Starting in July 1986, Your Sinclair magazine published a monthly comic strip based on the character.

<i>Tornado Low Level</i> 1984 video game

Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.

<i>RoboCop 2</i> (video game) 1990 video game

RoboCop 2 is a platform shooter video game based on the 1990 film of the same name. The game was released for several platforms, including Amiga, Amstrad GX4000, Atari ST, Commodore 64, Game Boy, Nintendo Entertainment System, and ZX Spectrum. Ocean Software developed and published several versions, and Data East manufactured an arcade version.

<i>Deactivators</i> 1986 action-puzzle video game

Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.

<i>Bruce Lee</i> (video game) 1984 fighting video game

Bruce Lee is a platform game written by Ron J. Fortier for the Atari 8-bit family and published in 1984 by Datasoft. The graphics are by Kelly Day and music by John A. Fitzpatrick. The player takes the role of Bruce Lee, while a second player controls either Yamo or alternates with player one for control of Bruce Lee.

<i>Zub</i> 1986 video game

Zub is a 1986 platform video game designed by Ste and John Pickford, developed by Binary Design, and published by Mastertronic for the Amstrad CPC, Commodore 64 and ZX Spectrum. The game has the player control Zub, who has to travel to different planets to retrieve the Green Eyeball of Zub. A parody of the game Light Force, called Lightfarce, was added in as an easter egg. The music on all computers was composed by David Whittaker.

<i>Halls of the Things</i> 1983 video game

Halls of the Things is a video game developed by Design Design for the ZX Spectrum and released by Crystal Computing in 1983. It was ported to the Amstrad CPC and Commodore 64. The player travels through seven floors of a tower, searching for seven rings, with each floor being a complex maze of corridors and rooms. Once the player has the rings they must then find the magical key hidden in the dungeon, which opens the drawbridge allowing the player to escape. To hinder the player's progress they are attacked by "things," but the player is armed with a sword, arrows, fireballs and lightning to aid you in the quest.

<i>Revolution</i> (video game) 1986 video game

Revolution is an isometric 3D puzzle video game released by U.S. Gold in 1986 for the ZX Spectrum and Amstrad CPC. It was programmed by Costa Panayi and is a development of the earlier 3D games Highway Encounter and Alien Highway.

<i>Jack the Nipper</i> 1986 video game

Jack the Nipper is a video game by Gremlin Graphics released in 1986 for ZX Spectrum, Commodore 64, Amstrad CPC, and MSX. It was followed by a sequel, Jack the Nipper II: In Coconut Capers.

<i>Light Force</i> 1986 shooter game

Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.

<i>Yogis Great Escape</i> (video game) 1990 video game

Yogi's Great Escape is a 1990 platform game based on the 1987 movie of the same name. It was developed by British studio PAL Developments and published by Hi-Tec Software as a budget game. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Seymour Goes to Hollywood</i> 1991 platform and adventure video game

Seymour Goes to Hollywood, also known as Seymour at the Movies, is a platform and adventure game developed by Big Red Software and originally published in Europe by Codemasters in 1991. Players control Seymour, a small potato-like creature who wishes to be a film star. The film's script has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start.

<i>Yabba Dabba Doo!</i> 1986 video game

Yabba Dabba Doo! is a 1986 video game developed by British studio Taskset and published by Quicksilva for the Amstrad CPC, Commodore 64 (C64), and ZX Spectrum. It is based on the television series The Flintstones and is the first Flintstones video game.


  1. "World of Spectrum - Three Weeks in Paradise".
  2. "Three Weeks in Paradise | Team SpecNG". Retrieved 2015-12-02.
  3. Wade, Bob (April 1986). "Action Test". Amstrad Action . No. 7. p.  56.
  4. "Three Weeks in Paradise". Amtix . No. 6. April 1986. pp.  20-21.
  5. "Three Weeks in Paradise". Crash . No. 26. March 1986. p. 138.
  6. "Software Reviews". Computer and Video Games . No. 52. February 1986. p. 23.
  7. Edgeley, Clare (April 1986). "Three Weeks in Paradise". Sinclair User . No. 49. p.  61.
  8. Smith, Rachael (February 1986). "Fine Young Cannibals". Your Sinclair . No. 2. pp. 36–37.
  9. "Let the People Decide! The Results!". Your Sinclair . No. 93. Dennis Publishing. September 1993. p. 11.