TiQal

Last updated
TiQal
TiQal logo.jpg
Developer(s) Slapdash Games
Publisher(s) Microsoft Game Studios
Platform(s) Xbox Live Arcade, Microsoft Windows
ReleaseMarch 26, 2008
Genre(s) Puzzle game
Mode(s) Single-player, multiplayer

TiQal is a Mayan-themed downloadable Tetris variant created by American studio Slapdash Games for Xbox Live Arcade [1] and Windows-based PCs. The title was released on Marketplace on March 26, 2008.

Maya civilization Mesoamerican civilization

The Maya civilization was a Mesoamerican civilization developed by the Maya peoples, and noted for its logosyllabic script—the most sophisticated and highly developed writing system in pre-Columbian Americas—as well as for its art, architecture, mathematics, calendar, and astronomical system. The Maya civilization developed in an area that encompasses southeastern Mexico, all of Guatemala and Belize, and the western portions of Honduras and El Salvador. This region consists of the northern lowlands encompassing the Yucatán Peninsula, and the highlands of the Sierra Madre, running from the Mexican state of Chiapas, across southern Guatemala and onwards into El Salvador, and the southern lowlands of the Pacific littoral plain.

Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent game developers. Titles range from classic console and arcade video games, to new games designed from the ground up for the service. Games available through the XBLA service range from $5–20 in price, and as of October 2016, there have been 719 Xbox Live Arcade titles released for the Xbox 360. Prior to the Xbox 360, "Xbox Live Arcade" was the name for an online distribution network on the original Xbox, which was replaced by the Xbox Live Marketplace.

Contents

Gameplay

TiQal gameplay screenshot TiQal GP.jpg
TiQal gameplay screenshot

TiQal is a rising block puzzle game set in the pre-Columbian Yucatán Peninsula in which the player shoots rotatable Tetris -like block formations from the top of the screen to form 2x2 square blocks. The blocks glow for a few seconds before collapsing, allowing the player to create larger combination forms, which creates larger bonuses and occasionally releases one or more Ix Chel Hearts. Quickly creating block matches creates chains, which increases the power-up meter. The larger the chain, the more powerful the release of power-ups that affect the game board.

Yucatán Peninsula peninsula in North America

The Yucatán Peninsula, in southeastern Mexico, separates the Caribbean Sea from the Gulf of Mexico, with the northern coastline on the Yucatán Channel. The peninsula lies east of the Isthmus of Tehuantepec, a northwestern geographic partition separating the region of Central America from the rest of North America. It is approximately 181,000 km2 (70,000 sq mi) in area, and is almost entirely composed of limestone.

<i>Tetris</i> tile-matching puzzle video game

Tetris is a tile-matching puzzle video game originally designed and programmed by Soviet Russian game designer Alexey Pajitnov. The first playable version was completed on June 6, 1984, while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the Soviet Union in Moscow. He derived its name from the Greek numerical prefix tetra- and tennis, Pajitnov's favorite sport.

The player loses a life when the bricks reach the top of the board, and the game ends when the player loses with no lives available. When a player loses a life, the bricks retreat, rather than restart the level.

During the bonus round, which appears after the ninth level of a region, the player can try to build the largest block of a single color before it collapses. The game acts as an educational game as well in that it tours the Yucatán Peninsula, and between levels, gives short lessons about Mayan culture and Mesoamerica.

Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story. They satisfy our fundamental need to learn by providing enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion in the game itself while the learning takes place.

Mesoamerica Cultural area in the Americas

Mesoamerica is a historical region and cultural area in North America. It extends from approximately central Mexico through Belize, Guatemala, El Salvador, Honduras, Nicaragua, and northern Costa Rica, and within this region pre-Columbian societies flourished before the Spanish colonization of the Americas in 16th century European diseases, like small pox and measles, caused the deaths of upwards of 90% of the indigenous people. It is one of five areas in the world where ancient civilization arose independently, and the second in the Americas along with Norte Chico (Caral-Supe) in present-day Peru, in the northern coastal region.

Reception

TiQal received mixed reviews upon release. [2]

See also

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References

  1. "Spring Fever is in the Air – Xbox LIVE Arcade Adds New Arcade Hits and Gives You a Sneak Peek at Upcoming Titles". Microsoft Gamerscore Blog. 2008-03-17. Retrieved 2008-03-17.
  2. "TiQal for Xbox 360 reviews". Metacritic . CBS Interactive . Retrieved September 28, 2015.