Tides of Tomorrow (video game)

Last updated
Tides of Tomorrow
Tides of Tomorrow cover art.jpg
Developer DigixArt
Publisher THQ Nordic
Director Adrien Poncet
Producer Kevin Bard
Platforms
ReleaseFebruary 24, 2026
Genre Adventure
Mode Multiplayer

Tides of Tomorrow is an upcoming first-person adventure video game developed by DigixArt and published by THQ Nordic. It is an asynchronous multiplayer game in which players assume control of a Tidewalker, whose actions in their game's world may affect the world state of other players. It is set to be released in February 2026 for Windows, PlayStation 5 and Xbox Series X and Series S.

Contents

Gameplay

Tides of Tomorrow is a first-person adventure video game. Players take control of a "Tidewalker" and explore an ocean planet, visiting communities on floating platforms on foot and using a boat to travel between locations. [1] [2]

While players mostly experience the game solo, they must first connect their world state to that of another player. As they progress, they will see "Visions" of how the previous player interacted with the world. The gameplay actions of the previous player leave significant consequences for the current player. Non-playable characters (NPCs) react to the current player's behaviors based on their memories of interactions with the previous player. For instance, a selfish action done by the previous player may cause NPCs to be more suspicious. Mission conditions may also be altered. For instance, an area may become more guarded if the previous player approached the mission violently. The previous player can choose to help by leaving materials behind, and the Visions can aid the current player in exploring alternative paths, solving puzzles, and avoiding traps. However, the current player is not compelled to follow the previous player's path and remains free to make their own decisions. [3] As each mission concludes, players can choose to continue follow the path of the same player, or choose another one. [4] As an adventure game, Tides of Tomorrow integrates the actions of the previous player as well as the choices of the current player to tell a branching story. [2]

Story

The game is set in a fictional planet named Elynd, where a cataclysmic flood has destroyed most of civilization. The players assume control of a amnesic survivor named a "Tidewalker", a person who find themselves afflicted with a mysterious disease named "Plastemia", a condition that gradually turns living beings into plastic. Players must search for a cure while sailing across the sea and exploring diverse floating settlements.

Development

The game is currently being developed by DigixArt, the developer of Road 96 . The original idea for Tides of Tomorrow stemmed from a desire to integrate Road 96's narrative roguelike structure into a multiplayer game, in which players can leave resources behind for other players to aid their success. They were also inspired by the asynchronous multiplayer functionalities of games such as Death Stranding , the Dark Souls series, and Phantom Abyss , in which experienced players can leave clue or aid the progression of other players indirectly. [5]

Game director Adrien Poncet called development very challenging, noting the absence of a blueprint as no other narrative game in the market features asynchronous multiplayer. [6] To validate their asynchronous multiplayer concept, the DigixArt team built an early text-based prototype that generated quantitative data on how frequently one player's choices triggered changes in another's session. The team then used it to prioritize story elements that resonated with playtesters. To make the asynchronous multiplayer more tangible, the team added animations of previous players' actions, helping the current player better visualize the experience. Initially, the game allowed seamless travel between settlements, but this feature was ultimately cut so the team could allocate more resources to refining the multiplayer system. [7] The game's story explored themes such as climate change, where collaborative efforts (represented through the game's asynchronous multiplayer) can help resolve the crisis. According to Poncet, the game was about "keeping hope alive in a world where everything seems lost, and about helping each other in a common effort to make things better". [6]

Tides of Tomorrow was unveiled on June 7, 2024. [8] The game is set to be released on February 24, 2026, for Windows, PlayStation 5 and Xbox Series X and Series S. [9]

References

  1. Romano, Sal (June 7, 2025). "Deep Silver and DigixArt announce oceanic adventure game Tides of Tomorrow for PC". Gematsu. Retrieved January 3, 2026.
  2. 1 2 Poncet, Adrien (June 4, 2025). "Tides of Tomorrow reimagines multiplayer storytelling, out Feb 24 2026 on PS5". PlayStation Blog . Retrieved January 3, 2026.
  3. Taylor-Kent, Oscar (October 14, 2025). "A player before me destroyed a bridge in this Steam Next Fest demo, so I had to build it again in this narrative adventure where your choices have consequences for others". GamesRadar . Retrieved January 3, 2025.
  4. Livingston, Christopher (June 5, 2025). "If an NPC hates you in this adventure from the makers of Road 96, it's probably because another player was mean to them earlier". PC Gamer . Retrieved January 3, 2026.
  5. Reynolds, Miller (July 28, 2025). "Tides Of Tomorrow Interview: Diving Deeper Into Gameplay, Storyline, And Asynchronous Multiplayer". DualShocker. Valnet . Retrieved January 3, 2026.
  6. 1 2 Gordon, Lewis (August 8, 2024). "Tides of Tomorrow – ghostly gamers offer a novel navigation of the climate crisis". The Guardian . Retrieved January 3, 2026.
  7. Francis, Bryant (August 19, 2025). "Has Tides of Tomorrow cracked the narrative multiplayer formula?". Game Developer . Retrieved January 3, 2025.
  8. Reuben, Nic (June 7, 2024). "We're finally getting our big budget Kevin Costner's Waterworld game in Tides Of Tomorrow". Rock, Paper, Shotgun . Retrieved January 3, 2026.
  9. Gaust, Aron (June 4, 2025). "Experimental Multiplayer Adventure Tides Of Tomorrow Releasing In February 2026". GameSpot . Retrieved January 3, 2026.