Tie Break (video game)

Last updated

Tie Break
Tie Break game cover.jpg
Developer(s) Starbyte Software [1]
Publisher(s)
Platform(s) Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, Commodore CDTV, ZX Spectrum
Release1990
Genre(s) Sports
Mode(s) Single-player, multiplayer

Tie Break is a 1990 tennis video game developed and published by Starbyte Software for the Amiga. Ports for other home computers were released later. The game is known as Adidas Championship Tie Break on the ZX Spectrum. [3]

Contents

Gameplay

The game is depicted from an overhead view. The game is controlled entirely by the joystick, buttons are not used. The game supports simultaneous four-player multiplayer with four joysticks. [4] There are two modes to choose from: practise and tournament. The selected tournament (Wimbledon, US Open, etc.) determines the court surface (grass, clay, etc.). [5]

Reception

Amiga Format called the game "an impressive-looking and polished tennis simulation". [8] Zero didn't like the overhead view because the player can see only three quarters of the court, the reviewer concluded: "This strange perspective combined with a really dodgy soundtrack means that despite some good features Tie Break doesn't quite make the grade." [4] The Games Machine said: "The two- and four-player modes make up for the overly tough computer opponents and are where the fun's at" [9] ST Format said: "The programmers have stuck to the essentials, ignored all frippery and created an excellent game with lasting appeal." [5] Your Sinclair called it "a neatly put-together and enjoyable game." [3]

Related Research Articles

<i>The Final Battle</i> (video game) 1990 video game

The Final Battle is a fantasy adventure video game published by Personal Software Services for the Amiga and Atari ST in November 1990. The game was originally scheluded to be released in January 1990. An MS-DOS port was released later in 1991. It is a sequel to Legend of the Sword from 1988.

<i>Legend of the Sword</i> 1988 video game

Legend of the Sword is a 1988 fantasy interactive fiction video game developed by Silicon Soft and published by Rainbird Software for the Atari ST. Ports for the Amiga and MS-DOS were released later. A Macintosh version was expected to release shortly after the Atari ST version but was never released. A sequel, The Final Battle, was released in 1990.

<i>Joe Blade</i> 1987 video game

Joe Blade is a game published by Interceptor Micros on their Players budget label for the ZX Spectrum, Commodore 64 and Amstrad CPC in 1987. It reached the top of the UK game charts, replacing Renegade. In Germany, the game peaked at number 7. It was later ported to the Acorn Electron, BBC Micro, Atari 8-bit, MSX, Amiga and ST and a sequel, Joe Blade 2, was published in 1988. Another sequel, Joe Blade 3, was released in 1989.

<span class="mw-page-title-main">Magic Bytes</span> German video game publisher

Magic Bytes is an international video game publishing label. It originated in Germany as the primary computer game brand of micro-partner Software GmbH, already active since 1986 and dedicated to the internal development of some of the games. Initially, Bertelsmann subsidiary Ariolasoft and Gremlin Graphics in the United Kingdom distributed most Magic Bytes games.

<i>Pro Tennis Tour</i> 1989 video game

Pro Tennis Tour is a 1989 sports video game developed by Blue Byte and published by Ubi Soft for the Amiga, Atari ST and MS-DOS. 8-bit ports for the Amstrad CPC, Commodore 64, and ZX Spectrum were released later. Electronic Arts distributed the game in North America. A sequel, Pro Tennis Tour 2, was released in 1991.

<i>Chess Simulator</i> 1990 video game

Chess Simulator is a 1990 chess video game developed by Oxfordshire-based Oxford Softworks and published by Infogrames for the Amiga, Atari ST, and MS-DOS. Oxford Softworks' previous chess program, Chess Champion 2175, was released only a few months before Chess Simulator. Chess Simulator is part of Infogrames' Simulator series, which includes Dames Simulator, Bridge Simulator, Billiards Simulator, and an unreleased Pinballs Simulator.

<i>Dragonflight</i> (video game) 1990 video game

Dragonflight is a 1990 role-playing video game developed and published by Thalion Software for the Amiga, Atari ST, and MS-DOS. The game started development in January 1987 by two German programmers Udo Fischer and Erik Simon.

<i>Conflict: Europe</i> 1989 video game

Conflict: Europe is a 1989 turn-based strategy video game developed and published by Personal Software Services (PSS) for the Amiga and Atari ST. An MS-DOS port was released later. The game is considered a follow-up to PSS' 8-bit game from 1985, Theatre Europe.

<i>Worlds of Legend: Son of the Empire</i> 1993 video game

Worlds of Legend: Son of the Empire is a 1993 role-playing video game developed and published by Mindscape for the Amiga and MS-DOS. It is a sequel to Legend from 1992.

<i>The Seven Gates of Jambala</i> 1989 video game

The Seven Gates of Jambala is a 1989 platform video game developed by Thalion Software and published by Grandslam Entertainments for the Amiga and Atari ST. An Amiga CD32 port was released in 1994. 8-bit ports for the Commodore 64, Amstrad CPC, and ZX Spectrum were cancelled.

<i>Warp</i> (1989 video game) 1989 video game

Warp is a 1989 multidirectional shooter developed and published by Thalion Software for the Atari ST. It was ported later to the Amiga.

<i>Leavin Teramis</i> 1990 video game

Leavin' Teramis is a 1990 run and gun video game developed and published by Thalion Software for the Atari ST. A port for the Amiga was released a few months later.

<i>Enchanted Land</i> 1990 video game

Enchanted Land is a 1990 platform video game developed and published by Thalion Software for the Atari ST. An Amiga port was released later.

<i>Magic Lines</i> 1990 video game

Magic Lines is a 1990 puzzle video game developed by Tale Software and published by Thalion Software for the Amiga and Atari ST.

<i>Tower FRA</i> 1990 video game

Tower FRA is a 1990 simulation video game developed by Atlantis Productions and published by Thalion Software for the Amiga. Ports for the Atari ST and MS-DOS were cancelled.

<i>Ghost Battle</i> 1991 video game

Ghost Battle is a 1991 action-platform video game developed by Interactive Design and published by Thalion Software for the Amiga and ported later to the Atari ST. After finishing Ghost Battle as freelancers, Austrian programmer Erwin Kloibhofer and Dutch graphic designer Henk Nieborg got an in-house job at Thalion. They went on to design another side-scrolling platform game, Lionheart (1993). It received a higher critical reception. Nieborg cited influences for Ghost Battle as Ghosts 'n Goblins, Green Beret, and various horror films.

<i>Tangram</i> (video game) 1991 video game

Tangram is a 1991 puzzle video game developed and published by Thalion Software for the Amiga and Atari ST.

<i>Team Suzuki</i> (video game) 1991 video game

Team Suzuki is a 1991 racing video game developed and published by Gremlin Graphics for the Amiga, Atari ST, and MS-DOS. A demo version of the game, titled Team Suzuki: Trainer Disk, was released in 1991. It includes only the practice mode.

<i>Tennis Cup</i> 1990 video game

Tennis Cup is a 1990 tennis video game developed and published by Loriciel for the Amiga. It was ported to the Atari ST, MS-DOS and Amstrad CPC during the same year. Tennis Cup was ported to TurboGrafx-16 in 1991 as Davis Cup Tennis. Versions for the Super Nintendo and Mega Drive/Genesis were released in 1993.

<i>Advantage Tennis</i> 1991 video game

Advantage Tennis is a 1991 tennis video game developed and published by Infogrames for the Amiga, Atari ST, and MS-DOS.

References

  1. 1 2 3 Blum, Torsten (April 1990). "Sport-Kaleidoskop - Tie Break". Aktueller Software Markt (in German). Vol. 5, no. 4/90. Tronic-Verlag. pp. 44–45. Preis/Leistung: 10/12
  2. "Game disk (DOS)". Tie Break. Digitek Software. 1991. Copyright 1991 Digitek Software
  3. 1 2 3 "Reviews - Adidas Championship Tie-Break". Your Sinclair . No. 59. Future plc. November 1990. p. 24.
  4. 1 2 3 Lakin, Paul (July 1990). "Tennis Games Feature - Tie Break". Zero . No. 9. Dennis Publishing. p. 51.
  5. 1 2 3 Hutchinson, Andrew (October 1990). "Leisure - Championship Tie Break". ST Format . No. 15. Future plc. p. 65.
  6. Oppermann, Torsten (June 1990). "Konvertierungen - Tie Break [C64]". Aktueller Software Markt (in German). Vol. 5, no. 7/90. Tronic-Verlag. p. 66. Preis/Leistung: 10/12
  7. Alt, Guido (January 1992). "Konvertierungen - Tie Break [CDTV]". Aktueller Software Markt (in German). Vol. 7, no. 1/92. Tronic-Verlag. p. 118. Gesamtnote: 10/12
  8. 1 2 Evans, Maff (October 1990). "Screenplay - Tie Break". Amiga Format . No. 15. Future plc. p. 44.
  9. 1 2 Lapworth, Warren (July 1990). "Reviews - Tie Break". The Games Machine . No. 32. Newsfield Publications. p. 36.
  10. "Banc D'essai Logieciels - Tie Break". Amstar (in French). No. 50. SORACOM. October 1990. p. 24.