|CDS Micro Systems
|CDS Micro Systems
Timebomb is a 1984 video game for the 16K ZX Spectrum published in 1984 by CDS Micro Systems.
Timebomb is a clone of the arcade game Check Man . The player moves a character across an 11 by 16 grid of tiles with the goal of diffusing a timebomb occupying one square of the grid. This must be done before the timer on the bomb reaches zero (taking about five seconds) Each time the player moves by one tile, a note of Beethoven's Für Elise are played using the ZX Spectrum's "beeper". Tiles disappear as the player moves over them, preventing the player from reentering that grid location. When the player reaches the timebomb, it is removed and a new one appears in a random location. Diffusing six timebombs resets the tiles, increasing the screen number and adding one "boot", to a maximum of four. The boot is an agent that moves randomly across the tiles and kills the player on contact.
Furthermore, a grid location may contain a skull, which kills the player should they move onto it; or a flag that increases the player's score when collected.
The playing field wraps around, such that moving the character off tone side of the screen has them reappear on the opposite side. Unlike Check Man, the player can cause a horizontal row of tiles to shift left or right, minimizing the risk cutting off a route to the bomb.
CRASH magazine's review described Timebomb as fun, noting the skill required in using the tile scrolling feature in order to reach the bomb within the time limit. The graphics were deemed to be neat and colourful, albeit unanimated. The reviewers were of mixed opinion on the game's addictivity, noting that it was ultimately a "beat the high score" experience.
Pssst is an action video game developed and published by Ultimate Play the Game that was released for the ZX Spectrum in June 1983. In the game, Robbie the Robot has to protect his plant as it is attacked by various insects, each of which needs a different repellent to neutralise it. Pssst was the second game to be released by Ultimate, after Jetpac.
Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.
Realm of Impossibility is an action game created by Mike Edwards for the Atari 8-bit family and published by Electronic Arts in 1984. It was originally released in 1983 as Zombies and published by BRAM, a company formed by Edwards and a friend. BRAM previously developed and published Attack at EP-CYG-4.
3D Monster Maze is a survival horror computer game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in December 1981 and re-released in 1982 by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and one of the first games incorporating typical elements of the genre that would later be termed survival horror.
Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released alongside the latter for the ZX Spectrum during Christmas in 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.
The Rebelstar games are a series of turn-based tactics video games designed by Julian Gollop. Rebelstar Raiders was published in 1984 by Red Shift for the ZX Spectrum. It was reworked in machine code as Rebelstar, published by Firebird in 1986. A sequel, Rebelstar II, was published in 1988 by Silverbird. Rebelstar, but not its sequel, was also adapted for the Amstrad CPC home computer.
Lunar Jetman is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and later on the BBC Micro. In this sequel to Jetpac, the second installment of the Jetman series, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race.
Atic Atac is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum and the BBC Micro in 1983. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.
Bank Panic is an arcade shooter game developed by Sanritsu Denki and released by Sega in 1984. Bally-Midway manufactured the game in the US. The player assumes the part of an Old West sheriff who must protect a bank and its customers from masked robbers.
Sherlock is a 1984 text adventure developed under the lead of Philip Mitchell by Beam Software. It was published by Melbourne House. Five programmers worked for 18 months on the title and a Sherlock Holmes expert was employed full-time for a year to advise the team on accuracy.
Maziacs is an action adventure maze game published by DK'Tronics in 1983 for the ZX Spectrum, Commodore 64, and MSX.
Denizen is an action computer game published by Players Software in 1988 for the ZX Spectrum.
Blade Runner is a video game loosely inspired by the 1982 film Blade Runner, but is technically based on the film soundtrack by Vangelis as the publishers were unable to obtain a licence for a film tie-in. The game was published in 1985 by CRL Group PLC for Commodore 64, ZX Spectrum and Amstrad CPC. Reviews of the game were mostly negative.
Check Man is an arcade video game released by American company Zilec-Zenitone in 1982. While being a fast-paced action game, there are puzzle elements to the gameplay. The game uses the Namco Galaxian arcade board.
Shadowfire is a video game for the ZX Spectrum and Commodore 64 and later the Amstrad CPC. It was developed by British developer Denton Designs and published by Beyond Software in 1985. The player must direct the Enigma Force to rescue Ambassador Kryxix from the traitor Zoff's flagship before the timer runs out and secret plans for a new type of starship are discovered. Shadowfire was one of the first games to use a menu-and-icon-driven interface, even with a lightpen. It was well received by reviewers of the time, and followed by a sequel, Enigma Force.
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", "2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts.
Kirel is an isometric puzzle game written by Siegfried Kurtz for the ZX Spectrum and published by Addictive Games in 1986. "Kirel" must defuse the bombs before they explode while evading monsters which will sap his energy.
The Train Game is a simulation video game originally published by Microsphere for the ZX Spectrum in 1983.
Alien is a 1984 hybrid strategy/adventure video game developed by Concept Software and published by Argus Press Software for the Commodore 64 and ZX Spectrum, and later ported for the Amstrad CPC in 1985. It is based on the science fiction horror film Alien.
Judge Dredd is a platform shoot 'em up video game based on the character of the same name. It was developed by Beam Software and published by Melbourne House. It was released in Europe in 1986, for Commodore 64 and ZX Spectrum.