Steve Davis Snooker

Last updated
Steve Davis Snooker
Steve Davis Snooker Box Art.jpg
Commodore 64 Box Art
Developer(s) CDS Software [1]
Publisher(s) CDS Software, [1] Blue Ribbon Software, Entersoft
Designer(s) Michael Lamb
Platform(s)
Various Systems
Release
Genre(s) Sports simulation snooker
Mode(s) Single-player, multiplayer

Steve Davis Snooker is a sports simulation video game developed and published by CDS Software in 1984. The budget release published by Blue Ribbon Software [1] reached the top of the UK charts in May 1988. [4] Steve Davis Snooker simulates the cue sport snooker. Released under licence from 6-time Snooker World Champion, Steve Davis.

Contents

The game is the first to feature a license of a professional snooker player, with later Jimmy White creating the Cueball series. CDS called the game the "ultimate successor" to their 1983 pool simulator, titled Pool. [5] Davis would also be involved with the 1989 follow-up Steve Davis World Snooker, [6] as well as 1996's Virtual Snooker.

Overview

Steve Davis Snooker allows players to play against themselves, or against a human opponent in either Snooker, or Pool. However, there is no opponent AI. [7] The game could be controlled by either a Joypad [8] or a Cursor and Keyboard control scheme. [9] The game has two different modes, with a short game (a game of Ten-Red Snooker similar to power snooker), or long game, a game of traditional fifteen-red Snooker. [10]

Screenshot from ZX Spectrum version. After potting a red ball, must nominate a colour as above Screenshot from Steve Davis Snooker.png
Screenshot from ZX Spectrum version. After potting a red ball , must nominate a colour as above

The Atari game's box art boasts that the game has a "trick shot edit mode", "accurate spin", and "friction factor." [11]

Reception

Critical reception for the game was generally high, with Zzap! magazine scoring the Commodore 64 game at 79% [13] commenting "Steve Davis Snooker is the best version of the sport I have ever seen on the 64, with its excellent approach and options helping make it so if you're a snooker fan or you want to try something different from your everyday shoot em up, then this makes a worthy and refreshing change." Commodore Format also mentioned the game in a review, scoring the game at 70% [14] before stating that whilst Snooker was a "hideously dull game", the game was a "nice conversion." [14]

Crash Magazine also reviewed the game for the ZX Spectrum, scoring the game at 77% saying "A very good, user-friendly simulation, which (possibly for the first time) really calls on skill." [10] Sinclair User were also positive with the game, scoring the game at 7/10, [12] but did cite the lack of a touching ball mechanic in game as an oversight. [12]

Commodore User gave the game 60%, [7] commenting that the game's developer were "too ambitious this time", [7] commenting on the game's downgrade in the port from the Commodore 64 to the Commodore 16. However "If you're a dedicated afficionado [sic] then Steve Davis will no doubt appeal to you." [7]

Sequel

An updated version of the game would be released in 1989 for the Amiga and Atari ST, known as Steve Davis World Snooker . The game featured similar gameplay as that of the original, however, also included AI opponents, and improved graphical designs. The game also features additional modes, such as eight-ball and nine-ball pool, with billiards. [15]

See also

Related Research Articles

<i>Boulder Dash</i> (video game) 1984 video game

Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds. Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects. The game's name is a pun on balderdash.

<i>Road Runner</i> (video game) 1985 video game

Road Runner is a racing video game based on the Wile E. Coyote and Road Runner shorts. It was released in arcades by Atari Games in 1985.

<i>Paperboy</i> (video game) 1985 video game

Paperboy is an action game developed and published by Atari Games and released as an arcade video game in 1985. The player takes the role of a paperboy who delivers a fictional newspaper called The Daily Sun along a street on his bicycle. The arcade version of the game featured bike handlebars as the controller.

<i>Mercenary</i> (video game) 1985 video game

Mercenary is a 3D action-adventure game written for the Atari 8-bit computers and published by Novagen Software in 1985. It was converted to the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and Commodore 16/116/Plus/4. The game uses vector graphics renderings of vast, sparse environments and has various methods of completing the game. It was also released as Mercenary: Escape from Targ and Mercenary: A Flight Simulator Adventure.

<i>Barbarian: The Ultimate Warrior</i> 1987 video game

Barbarian: The Ultimate Warrior is a 1987 video game developed and published by Palace Software for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was ported to many other systems and was licensed to Epyx who published it as Death Sword in the United States.

CDS Software was an independent publisher and developer of computer game software based in Doncaster, South Yorkshire, UK.

<i>Trailblazer</i> (video game) 1986 video game

Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit computers, Amstrad CPC, Commodore 16 and Plus/4 in 1986. It was ported to the Amiga and Atari ST.

<i>Graphic Adventure Creator</i> Adventure game creation system released in 1985

Graphic Adventure Creator is a game creation system/programming language for adventure games published by Incentive Software, originally written on the Amstrad CPC by Sean Ellis, and then ported to other platforms by, amongst others, Brendan Kelly (Spectrum), Dave Kirby and "The Kid" (C64). The pictures in the demo adventure, Ransom, were made by Pete James and the box cover art by Pete Carter.

<i>Beach Head II: The Dictator Strikes Back</i> 1985 video game

Beach Head II: The Dictator Strikes Back is 1985 shoot 'em up video game for the Commodore 64, a sequel to Beach Head, developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, and ZX Spectrum.

Thorn EMI Computer Software was a British video games software house set up in the early 1980s as part of the now-defunct British conglomerate Thorn EMI. They released a number of games in the early 1980s, initially for the Atari 8-bit computers, and later for the ZX Spectrum, Commodore 64 and VIC-20 computers. In 1984, the Thorn EMI name was dropped in favour of Creative Sparks as the company were reportedly unhappy with their image in the video games market. A budget label, Sparklers, was created in early 1985 to publish titles at £2.50. Later in 1985, Creative Sparks, Sparklers and the distribution company, Creative Sparks Distribution (CSD) gained independence from Thorn EMI after a management buyout.

<i>Highlander</i> (video game) 1986 video game

Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Highlander was panned by reviewers.

<i>Colossus Chess</i> 1984 video game

Colossus Chess is a series of chess-playing computer programs developed by Martin Bryant, commercially released for various home computers in the 1980s.

<i>Brian Cloughs Football Fortunes</i> 1987 video game

Brian Clough's Football Fortunes is a sports video game featuring English football player Brian Clough. It was released in 1987 for the Amiga, Amstrad CPC, Amstrad PCW, Atari 8-bit computers, Atari ST, BBC Micro, Commodore 16, Plus/4, Commodore 64, MS-DOS, Acorn Electron, MSX, and ZX Spectrum.

<i>Snooker</i> (video game) 1983 video game

Snooker is a sports video game published by Visions Software Factory in 1983 and released for the Acorn Electron, BBC Micro, Commodore 64, VIC-20, and ZX Spectrum.

<i>Spy vs. Spy II: The Island Caper</i> 1985 video game

Spy vs. Spy II: The Island Caper is a 1985 video game developed by First Star Software. It is the sequel to Spy vs. Spy. It can be played as both single-player and multiplayer

<span class="mw-page-title-main">OCP Art Studio</span>

OCP Art Studio or Art Studio was a popular bitmap graphics editor for home computers released in 1985, created by Oxford Computer Publishing and written by James Hutchby.

<i>Ninja</i> (1986 video game) 1986 video game

Ninja is a beat 'em up game developed by Sculptured Software and released by Mastertronic in 1986 for the Atari 8-bit computers, Commodore 64, and ZX Spectrum, then in 1987 for the Amstrad CPC, Amiga, Atari ST, and MS-DOS. An arcade version of the game was released in 1987 for Mastertronic's Arcadia Systems which is based on Amiga hardware. The Amiga, Atari ST, and Arcade versions were released as Ninja Mission. As a Ninja, the player attacks a fortress made of individual fixed screens which can be explored non-linearly.

<i>Steve Davis World Snooker</i> 1989 video game

Steve Davis World Snooker is a sports simulation video game developed by Binary Design and published by CDS Software. It simulates different types of cue sports, specifically snooker, pool and billiards. Released under licence from 6-time Snooker World Champion, Steve Davis, it is a sequel to their 1984 game Steve Davis Snooker.

<i>Championship 3D Snooker</i> 1992 video game

Championship 3D Snooker is a sports simulation video game developed and created by Steven Walters and published by Zeppelin Games Limited in 1992. Championship 3D Snooker simulates the cue sport snooker, and is an early pioneer of 3D computer graphics in snooker games, first used in Jimmy White's 'Whirlwind' Snooker, and would be adopted for most snooker games that followed, including the Virtual Pool series.

<i>Super Cycle</i> 1986 video game

Super Cycle is a 1986 racing video game developed and published by Epyx. Originally released for the Commodore 64, Amstrad CPC, ZX Spectrum and Atari ST, it is a clone of Sega's 1985 arcade racing game Hang-On.

References

  1. 1 2 3 "Steve Davis Snooker for Amstrad (1984)". Mobygames. Archived from the original on January 17, 2018. Retrieved January 16, 2018.
  2. "The BBC Game Archive - Steve Davis Snooker". beebgames.com. Archived from the original on January 17, 2018. Retrieved January 17, 2018.
  3. "Top 20 Software Compiled By Gallup". Home Computing Weekly. No. 95. Argus Specialist Publications. 15 January 1985. p. 43. Retrieved 15 January 2023.
  4. "All Formats Combined Chart". Computer and Video Games. No. 81. EMAP. 15 June 1988. Retrieved 20 December 2021.
  5. "Spectrum Box Art". Giant Bomb . Blue Ribbon Software. Archived from the original on January 18, 2018. Retrieved January 17, 2018.
  6. "Steve Davis Snooker for Atari 8-bit (1985)". MobyGames. Archived from the original on January 12, 2018. Retrieved January 11, 2018.
  7. 1 2 3 4 5 MacMahon, Ken (February 1986). "Steve Davis Snooker Review". Commodore User . No. 29. p. 36. Archived from the original on June 12, 2016.
  8. "Atari 400 800 XL XE Steve Davis Snooker". atarimania.com. Archived from the original on January 17, 2018. Retrieved January 17, 2018.
  9. "Steve Davis Snooker". World of Spectrum. Archived from the original on January 17, 2018. Retrieved January 17, 2018.
  10. 1 2 3 "Steve Davis Snooker Review". Crash . No. 12. Jan 1985. p. 156. Archived from the original on January 18, 2018.
  11. "Atari Box Art". atarimania.com. CDS Software. Archived from the original on January 17, 2018. Retrieved January 17, 2018.
  12. 1 2 3 Borne, Chris (Feb 1985). "Steve Davis Snooker Review". Sinclair User . No. 35. p. 29.
  13. 1 2 "Steve Davis Review". Zzap! . No. 7. Nov 1985. pp. 100–101.
  14. 1 2 3 "Steve Davis Snooker Review". Commodore Format . No. 42. Mar 1994. p. 18. Archived from the original on December 11, 2015.
  15. "Steve Davis Snooker". Computer and Video Games. No. 92. Jun 1989. p. 64.