| Steve Davis Snooker | |
|---|---|
| Commodore 64 box art | |
| Developer | CDS Software [1] |
| Publishers | CDS Software, [1] Blue Ribbon Software, Entersoft |
| Designer | Michael Lamb |
| Platform | Various Systems |
| Release | |
| Genre | Sports simulation – snooker |
| Modes | Single-player, multiplayer |
Steve Davis Snooker is a sports simulation video game developed and published by CDS Software in 1984. The budget release published by Blue Ribbon Software [1] reached the top of the UK charts in May 1988. [4] Steve Davis Snooker simulates the cue sport snooker. Released under licence from 6-time Snooker World Champion, Steve Davis.
The game is the first to feature a license of a professional snooker player, with later Jimmy White creating the Cueball series. CDS called the game the "ultimate successor" to their 1983 pool simulator, titled Pool. [5] Davis would also be involved with the 1989 follow-up Steve Davis World Snooker, [6] as well as 1996's Virtual Snooker.
Steve Davis Snooker allows players to play against themselves, or against a human opponent in either Snooker, or Pool. However, there is no opponent AI. [7] The game could be controlled by either a Joypad [8] or a Cursor and Keyboard control scheme. [9] The game has two different modes, with a short game (a game of Ten-Red Snooker similar to power snooker), or long game, a game of traditional fifteen-red Snooker. [10]
The Atari game's box art boasts that the game has a "trick shot edit mode", "accurate spin", and "friction factor." [11]
| Publication | Score |
|---|---|
| Crash | 77 (ZX Spectrum) [10] |
| Sinclair User | 7/10 (ZX Spectrum) [12] |
| Zzap | 79% (Commodore 64) [13] |
| Commodore Format | 70% (Commodore 64) [14] |
| Commodore User | 60% (Commodore 16, Plus/4) [7] |
Critical reception for the game was generally high, with Zzap! magazine scoring the Commodore 64 game at 79% [13] commenting "Steve Davis Snooker is the best version of the sport I have ever seen on the 64, with its excellent approach and options helping make it so if you're a snooker fan or you want to try something different from your everyday shoot em up, then this makes a worthy and refreshing change." Commodore Format also mentioned the game in a review, scoring the game at 70% [14] before stating that whilst Snooker was a "hideously dull game", the game was a "nice conversion." [14]
Crash Magazine also reviewed the game for the ZX Spectrum, scoring the game at 77% saying "A very good, user-friendly simulation, which (possibly for the first time) really calls on skill." [10] Sinclair User were also positive with the game, scoring the game at 7/10, [12] but did cite the lack of a touching ball mechanic in game as an oversight. [12]
Commodore User gave the game 60%, [7] commenting that the game's developer were "too ambitious this time", [7] commenting on the game's downgrade in the port from the Commodore 64 to the Commodore 16. However "If you're a dedicated afficionado [sic] then Steve Davis will no doubt appeal to you." [7]
An updated version of the game would be released in 1989 for the Amiga and Atari ST, known as Steve Davis World Snooker . The game featured similar gameplay as that of the original, however, also included AI opponents, and improved graphical designs. The game also features additional modes, such as eight-ball and nine-ball pool, with billiards. [15]