Championship 3D Snooker

Last updated
Championship 3D Snooker
Championship 3D Snooker Box Art.png
Developer(s) Steven Walters [1] [2]
Publisher(s) Zeppelin Games Limited [1]
Composer(s) Sonic Graffiti [3]
Platform(s) Commodore 64, ZX Spectrum
Release
Genre(s) Sports simulation snooker
Mode(s) Single-player, multiplayer

Championship 3D Snooker is a sports simulation video game developed and created by Steven Walters and published by Zeppelin Games Limited in 1992. [1] Championship 3D Snooker simulates the cue sport snooker, and is an early pioneer of 3D computer graphics in snooker games, [5] first used in Jimmy White's 'Whirlwind' Snooker , and would be adopted for most snooker games that followed, including the Virtual Pool series.

Contents

The game was released in 64 bit graphics[ clarification needed ] for the Commodore 64 and ZX Spectrum. [6]

Overview

Championship 3D Snooker is played on a traditional Snooker table, with the ability to play against the AI, or against an opponent.

Reception

Critical response to the game was generally well received. Steve Keen of Sinclair User scored the game at 86% [7] calling the game "enjoyable, challenging, lasting and good fun." [7] Your Sinclair were also positive about the game, scoring lower at 70% [8] calling the game a "Cheap, and cheerful Snooker Sim" [8] Zzap! gave the game a high 87% Score, [9] saying "it certainly beats watching Snooker on the telly." [9] Commodore Format were also very strong on the game, scoring 88% [10] saying the game was "sophisticated", [10] before satirically saying it was "better than real Snooker." [10]

Related Research Articles

<i>Paradroid</i> 1985 video game

Paradroid is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release. The objective is to clear a fleet of spaceships of hostile robots by destroying them or taking them over via a mini-game. It was later remade as Paradroid 90 for the Commodore Amiga and Atari ST home computers and as Paradroid 2000 for the Acorn Archimedes. There exist several fan-made remakes for modern PCs. In 2004 the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV, and in 2008 for the Wii Virtual Console in Europe.

<i>Mercenary</i> (video game) 1985 video game

Mercenary is a 3D action-adventure game written for the Atari 8-bit computers and published by Novagen Software in 1985. It was converted to the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and Commodore 16/116/Plus/4. The game uses vector graphics renderings of vast, sparse environments and has various methods of completing the game. It was also released as Mercenary: Escape from Targ and Mercenary: A Flight Simulator Adventure.

<i>Underwurlde</i> 1984 video game

Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.

<i>Emlyn Hughes International Soccer</i> 1988 video game

Emlyn Hughes International Soccer (EHIS) is a soccer computer game first released in 1988 by Audiogenic Software Ltd. The game is named after the popular English footballer Emlyn Hughes. It initially appeared on the Commodore 64, with other versions produced for the Amstrad CPC, ZX Spectrum, Atari ST and Amiga.

<i>Nebulus</i> (video game) 1987 video game

Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.

<i>Ace of Aces</i> (video game) 1986 video game

Ace of Aces is a combat flight simulation game developed by Artech Digital Entertainment and published in 1986 by Accolade in North America and U.S. Gold in Europe. It was released for the Amstrad CPC, Atari 8-bit computers, Atari 7800, Commodore 64, MSX, MS-DOS, Master System, and ZX Spectrum. Set in World War II, the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains. In 1988, Atari Corporation released a version on cartridge for Atari 8-bit computers styled for the then-new Atari XEGS.

<i>Cisco Heat</i> 1990 video game

Cisco Heat: All American Police Car Race is a 1990 racing video game developed and published in arcades by Jaleco. Players control a police squad car racing against computer-controlled vehicles. The goal is to finish each race in first place. Players can take different routes to bypass certain portions of the course. Three cabinet types were created, a standard upright, a sit-down, and a motion-based "deluxe" machine; both of these could be connected, or "linked", together to enable multiplayer.

<i>Hard Drivin</i> 1989 arcade game

Hard Drivin' is a sim racing arcade video game developed by Atari Games in 1989. Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.

<i>Aliens: The Computer Game</i> (US Version) 1986 video game

Aliens: The Computer Game is a 1986 video game developed and published by Activision for the Commodore 64, Apple II based on the film of the same title. As Activision's UK subsidiary Electric Dreams Software had independently released their own version of the game with the same title, the game was renamed for European release. Initially planned to be released as Aliens: The Second Part., it was finally published under the title Aliens: US Version with ports for the Amstrad CPC and ZX Spectrum produced by Mr Micro.

<i>Welltris</i> 1989 video game

Welltris is a puzzle video game, developed by Doca and licensed to Bullet-Proof Software. It is an official game in the Tetris series. Adaptations were made by Sphere, Inc., for Spectrum HoloByte, and by Infogrames. It was released for MS-DOS compatible operating systems in 1989. Ports for Macintosh, Amiga, Amstrad CPC, and Atari ST followed in 1990, then ZX Spectrum and Commodore 64 in 1991.

<i>Forbidden Forest</i> (video game) 1983 video game

Forbidden Forest is a game designed by Paul Norman, published by Cosmi Corporation in 1983 for the Commodore 64 and Atari 8-bit computers.

<i>A View to a Kill</i> (video game) 1985 video game

A View to a Kill are two separate video games released in 1985 and based on the James Bond film A View to a Kill. The first, an action game titled A View to a Kill: The Computer Game, was developed and published by Domark. It was available for the ZX Spectrum, Amstrad CPC, Commodore 64, MSX, and Oric. The second game, James Bond 007: A View to a Kill, is a text-based adventure for MS-DOS, Macintosh, and Apple II. It was developed by Angelsoft, and published by Mindscape.

<i>Highlander</i> (video game) 1986 video game

Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Highlander was panned by reviewers.

<i>GBA Championship Basketball: Two-on-Two</i> 1986 video game

GBA Championship Basketball: Two-on-Two is a sports video game for IBM PC compatibles Amiga, Apple II, Apple IIGS, Amstrad CPC, Atari ST, ZX Spectrum, and Commodore 64. It was developed by Dynamix and published in 1986 by Activision.

<i>Leader Board</i> 1986 golf video game

Leader Board is a series of golf simulation video games that was developed by Bruce Carver and Roger Carver, and published by Access Software.

<i>Light Force</i> 1986 shooter game

Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.

<i>Line of Fire</i> (video game) 1989 video game

Line of Fire is a first-person light gun shooter game developed by Sega and released for arcades in 1989. It was released with two arcade cabinet versions, a standard upright and a sit-down cockpit, both featuring two positional guns. The cockpit design allows the player(s) to sit down while playing the game, while having two-handed machine guns, controlled by a potentiometer-controlled gun alignment software system. The game follows a two-man commando unit as they try to escape from a terrorist facility after seizing a prototype weapon.

<i>Hercules</i> (1984 video game) 1984 video game

Hercules is a platform video game written by Steve Bak for the Commodore 64 and published by Interdisc in 1984. It was reissued in 1986 by Alpha Omega and ported to the Acorn Electron, BBC Micro, Commodore 16, Plus/4, and ZX Spectrum. Alpha Omega changed its name to The Power House shortly after publishing the game.

<i>Steve Davis Snooker</i> 1984 video game

Steve Davis Snooker is a sports simulation video game developed and published by CDS Software in 1984. The budget release published by Blue Ribbon Software reached the top of the UK charts in May 1988. Steve Davis Snooker simulates the cue sport snooker. Released under licence from 6-time Snooker World Champion, Steve Davis.

<i>Classic Snooker</i> 1987 video game

Classic Snooker is a sports simulation video game developed and published by Anco Software in 1987. Classic Snooker simulates the cue sport snooker, and was released for the Commodore 16 and Commodore 64.

References

  1. 1 2 3 "Championship 3D Snooker for Commodore 64 (1992)". Mobygames. Archived from the original on 24 January 2018. Retrieved 24 January 2018.
  2. "C64 Games Base". GB63.com. Archived from the original on 25 January 2018. Retrieved 24 January 2018.
  3. "Stadium 64 - Game Infos: Championship 3D Snooker". Stadium 64. Archived from the original on 12 September 2016. Retrieved 24 January 2018.
  4. "Championship 3D Snooker (1992) Release Info". Mobygames. Archived from the original on 24 January 2018. Retrieved 16 January 2018.
  5. "Box Inlay". Zeppelin Games Limited. Archived from the original on 8 September 2015. Retrieved 24 January 2018.{{cite magazine}}: Cite magazine requires |magazine= (help)
  6. "3D Championship Snooker Preview". Your Sinclair (July 1992): 50. Archived from the original on 25 January 2018.
  7. 1 2 3 Keen, Steve. "Championship 3D Snooker Review". Sinclair User (August 1992): 32. Archived from the original on 25 January 2018.
  8. 1 2 3 "Championship 3D Snooker Review" (September 1992): 14. Archived from the original on 25 January 2018.{{cite journal}}: Cite journal requires |journal= (help)
  9. 1 2 3 Osbourne, Ian. "Championship 3D Snooker Review". Zzap!64 . 82 (March 1992): 63. Archived from the original on 20 March 2018.
  10. 1 2 3 4 "Championship 3D Review". 19 (April 1992): 49.{{cite journal}}: Cite journal requires |journal= (help)