Steve Davis World Snooker | |
---|---|
Developer(s) | Binary Design [1] |
Publisher(s) | CDS Software, Artworx software [1] |
Platform(s) | Atari ST, [2] Amiga [2] |
Release | |
Genre(s) | Sports simulation – snooker |
Mode(s) | Single-player, multiplayer |
Steve Davis World Snooker is a sports simulation video game developed by Binary Design and published by CDS Software. [1] It simulates different types of cue sports, specifically snooker, pool and billiards. Released under licence from 6-time Snooker World Champion, Steve Davis, it is a sequel to their 1984 game Steve Davis Snooker . [3]
The game had specific contributions from programmer Mick West, whom this was his first Amiga game he programmed. [4] He stated that it took the team "around 6 months" to program the game, and was harder as the game's artist was not full-time. [4] West also described the development style; "For Steve Davis, I'd code on one machine, write it to a floppy, and then insert it into another machine. Rather slow, but then the game was small, so loaded quickly." [4]
World Snooker is an updated 16-bit version of CDS Software's earlier 8-bit Steve Davis game. [1] Game Modes include; ten or fifteen red ball snooker, pool (including variants eight-ball, nine-ball and blackball and english and carom billiards. All games modes can be played in single-player, multiplayer, or against the AI, with the AI taking the form of Steve Davis. [5] The program has six different levels of playing skill. [5] The view is fixed overhead, however you can zoom in on the table, with the option of slow motion replays. The game also has a practice mode, in which lines indicate what the results of a shot will be, and balls can be moved around to set up trick shots. [1]
Publication | Score |
---|---|
Computer and Video Games | 72% (Atari ST) [5] 72% (Amiga) [5] |
Zzap | 75% (Amiga) [6] |
The Games Machine | 81% (Amiga) [7] 81% (Atari ST) [7] |
ACE | 540/1000 (ST) |
World Snooker received average to positive results from critics. Computer and Video Games magazine scored the game at 72% on both versions. [5] CVG praised the game's "brilliant" presentation, that was "bound to appeal to fans of the sport" but criticized the game's high difficulty, but did acknowledge there was "plenty to keep enthusiasts amused for hours on end". [5]
Zzap magazine also scored the game highly at 75% when reviewing the Amiga version, saying the game was "a pretty slick snooker sim which is bound to appeal to all Davis fans." [6] The Games Machine rated the game highly at 81% for both versions of the game, saying it was a "must have for mouse-wielding cue freaks." [7]
Advanced Computing Entertainment magazine gave the game, 540/1000 [8] commenting that while "It's fun to play as a game in its own right, and does have lasting interest, as long as you appreciate its idiosyncrasies", "genuine snooker and pool enthusiasts won't be greatly impressed." [8]
Cue sports are a wide variety of games of skill played with a cue, which is used to strike billiard balls and thereby cause them to move around a cloth-covered table bounded by elastic bumpers known as cushions. Cue sports are also collectively referred to as billiards, though this term has more specific connotations in some varieties of English.
Snooker is a cue sport played on a rectangular billiards table covered with a green cloth called baize, with six pockets, one at each corner and one in the middle of each long side. First played by British Army officers stationed in India in the second half of the 19th century, the game is played with twenty-two balls, comprising a white cue ball, fifteen red balls, and six other balls—a yellow, green, brown, blue, pink, and black—collectively called the colours. Using a cue stick, the individual players or teams take turns to strike the cue ball to pot other balls in a predefined sequence, accumulating points for each successful pot and for each time the opposing player or team commits a foul. An individual frame of snooker is won by the player who has scored the most points. A snooker match ends when a player reaches a predetermined number of frames.
Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.
Lynette Horsburgh is a Scottish-English semi-professional, world champion pool and national champion snooker player, as well as an international-class player of English billiards. In sport, she represents Scotland. Outside sport, she is a professional Web content producer and journalist at BBC News Online.
FooBillard is a free and open-source, OpenGL-based sports simulation video game.
Arcade Pool is a cue sports simulation game developed and published in 1994 by Team17, initially for the Amiga. The game was later ported to MS-DOS. An Amiga CD32 release followed. The game is a top-down pool simulator with accurate physics. It includes many British and American variations of pool as well as two variations of ball set.
Jimmy White's 'Whirlwind' Snooker is a video game designed and produced by Archer Maclean, released by Virgin Games in 1991 for the Amiga, Atari ST, and IBM PC compatibles. A port for the Atari Lynx was planned but never released. 'Whirlwind' Snooker is a realistic snooker simulator.
Virtual Pool 3 is a 3D, first-person sports video game that simulates various cue sports, developed and released for Windows and PlayStation by Celeris. The game features 15 pool disciplines, snooker, and two varieties of carom billiards.
F29 Retaliator is a combat flight simulator video game developed by Digital Image Design and published by Ocean Software in 1989 Amiga and Atari ST, 1991 for the PC, and for the FM Towns and NEC PC-9801 in 1992-1993. Its working title was just Retaliator. The game was developed during the end of the Cold War, based mostly on speculations on then-future aircraft that were expected to be in use by the year 2002, in particular based on the design of the Lockheed Martin F-22 and the Grumman X-29A.
Virtual Pool is a 3D, first-person sports simulation video game series with computer simulations of cue sports which was developed by Celeris. The games in the series simulate pool, snooker and carom billiards. The Virtual Pool series focuses on accurate simulation and improving the player's ability to play the sport in real life. Virtual Pool releases are sold with a money back guarantee to improve a player's external game.
Carom billiards and pool are two types of cue sports or billiards-family games, which as a general class are played with a stick called a cue which is used to strike billiard balls, moving them around a cloth-covered billiard table bounded by rubber cushions attached to the confining rails of the table.
Rack 'Em is a sports video game developed by Artech Digital Entertainment and published by Accolade. Rack 'Em simulates five cue-sports, including pool and snooker. The game was released for both MS-DOS and Commodore 64 in 1988.
World Snooker Championship 2007 is a sports video game developed by Blade Interactive and published by Sega for PlayStation 2, PlayStation Portable, Xbox 360 and PlayStation 3.
Snooker is a sports video game published by Visions Software Factory in 1983. The game simulates the cue sport of snooker. It was released for the Acorn Electron, BBC Micro, Commodore 64, VIC-20, and ZX Spectrum.
The World Snooker Championship (WSC) is a series of video games based on snooker featuring licensing from the World Professional Billiards and Snooker Association. The first game in the series was released in 2001 and the last in 2011; a new licensed World Snooker game, Snooker 19, was released in 2019. The first four games were published by Codemasters and developed by Blade Interactive Software. Later games were published by Sega, Deep Silver and Koch Media.
Jimmy White's Cueball World is a sports simulation video game published by Virgin Interactive as the sequel to Jimmy White's 2: Cueball, itself a sequel to Jimmy White's 'Whirlwind' Snooker. The development team once again being led by Archer Maclean, who designed the other two Jimmy White titles. The game was released in December 2001 in Europe, with a North American release was planned to be released a year later by Titus Software under a budget range using the Virgin Interactive brand name. PlayStation 2 and Xbox versions were planned, but were later cancelled.
Virtual Pool Hall is a sports simulation video game developed Celeris and published by Interplay Entertainment as an entry in the Virtual Pool franchise, an improvement and sequel to Virtual Pool 2 and PC sequel to Virtual Pool 64. The game was initially released on PC in December 1999. Pool Hall is the first game in the Virtual Pool series to have playable Snooker in addition to the regular pool gamemodes.
Steve Davis Snooker is a sports simulation video game developed and published by CDS Software in 1984. The budget release published by Blue Ribbon Software reached the top of the UK charts in May 1988. Steve Davis Snooker simulates the cue sport snooker. Released under licence from 6-time Snooker World Champion, Steve Davis.
Championship 3D Snooker is a sports simulation video game developed and created by Steven Walters and published by Zeppelin Games Limited in 1992. Championship 3D Snooker simulates the cue sport snooker, and is an early pioneer of 3D computer graphics in snooker games, first used in Jimmy White's 'Whirlwind' Snooker, and would be adopted for most snooker games that followed, including the Virtual Pool series.
Classic Snooker is a sports simulation video game developed and published by Anco Software in 1987. Classic Snooker simulates the cue sport snooker, and was released in both 16 bit and 64 bit graphics for the Commodore 16 and Commodore 64.