Tux and Fanny

Last updated
Tux and Fanny
Tux and Fanny Cover.jpg
Steam cover art
Developer(s) Ghost Time Games
Designer(s) Albert Birney, Gabriel Koenig
Platform(s) Windows, macOS, Linux, Nintendo Switch
Release9 September 2021
Genre(s) Adventure game
Mode(s) Single-player

Tux and Fanny is a video game developed by Albert Birney and Ghost Time Games, and published by Means Interactive in 2021. Described as a "retro-inspired puzzle game", [1] Tux and Fanny is an adaptation of an animated film of the same name, directed by Birney in 2019. Players control the titular characters as they explore and discover their home and surroundings, collecting items and solving puzzles, whilst also completing secondary tasks such as bug collecting and bird-watching. Tux and Fanny was adapted by Birney with developer Gabriel Koenig of Ghost Time Games, with the game created in an open-ended process as an amalgamation of different ideas, artworks, writing, and mini-games. The game was released to a positive reception from reviewers, with publications praising its attention to detail, tone, and depiction of the minutiae of daily life. Tux and Fanny received the 'Most Amazing' Award at the Berlin A MAZE Festival and nominations at the Independent Games Festival in 2022.

Contents

Gameplay

A screenshot of Tux and Fanny. Tux and Fanny Gameplay.jpg
A screenshot of Tux and Fanny.

Tux and Fanny is a point-and-click adventure game in which players explore the house of the titular characters and surrounding environment and discover and interact with items. Players alternate between control of Tux, Fanny, a cat, and a flea, with interaction between the characters necessary to solve various puzzles in the game. The game features an inventory-based system where players are able to combine and use collected items, and a points-based scoring system, with points awarded when players collect items. Exploration throughout the world can lead to the discovery of interactive items, including minigames playable on a household computer, and audio tracks playable on a record player. [2] The game features many items or tasks that can be collected and logged by players, including collecting certain types of bugs or plants, identifying different species of birds, and identifying different shapes of clouds. [3] Tux and Fanny also features a library of picture books designed by the developers and other artists, additionally containing the novel Moby Dick which can be read in its entirety by the player. [4]

Development

Tux and Fanny was developed by a partnership of Albert Birney and Gabriel Koenig, with Birney creating most of the game's art and writing, and Koenig "building the game itself, writing code, and assembling levels". [5] The pair collaborated following an open invitation from Birney on Twitter to find a developer to adapt his 2019 film Tux and Fanny into a "point-and-click adventure computer game". [6] The game was constructed in Unity3D, with the pixel art graphics imported from Pixilart, a free online tool. Birney stated that a "core component" of Tux and Fanny was the theme of connection during the time of the COVID-19 pandemic, with the game providing an "opportunity to infiltrate the (video game) medium with a reminder that there’s a real tangible world outside of the digital one, full of mystery, absurdity, and beauty." Birney stated that the game's evocation of 8-bit video games were influenced by his childhood experiences playing games on the Nintendo Entertainment System with friends and family, stating "I had somehow found an outlet to channel all my childhood game ideas into something you could actually play." [6] This also prompted the developers to "make (their) own versions" of games from this era in the design of the minigames in Tux and Fanny, with the game becoming a "perfect home (for) stray miscreant ideas" for gameplay mechanics during the development process. [5]

Reception

Tux and Fanny received a positive reception from publications, with reviewers praising its tone and ingenuous depiction of the minutiae of daily life. Vulgar Knight noted the game's "innocence" and "child-like perspective", writing that the game is "pure, playful and of an inquisitive, poetic nature". [2] Drawing comparisons to the game's release amid the context of the COVID-19 pandemic, Kat Brewster of Rock Paper Shotgun praised the game's depiction of the "little adventures of day-to-day life", describing the game as a "love letter to being outside, curling up with a good book (and) wandering around the woods." [7] Sarah Maria Griffin of The Guardian described the game as "poignant" and noted the game "feels very personal, which tempers the surrealism and grounds what is a weird experience." [4] John Walker of Buried Treasure praised the writing as "amazing throughout, combining the naive joy of the two main characters, with the metaphysical angst of the game’s wildlife." [8]

Critics praised the open-ended and naturalistic design of the game's puzzle mechanics. Nicole Carpenter of Polygon noted the game's "appealing sense of ease" oriented around "the joy and surprise of discovery", stating "instead of stressing out or getting stuck on an idea, I simply move along and keep searching the world". [9] Writing for The Guardian , Sarah Maria Griffin stated "to categorise this as a point-and-click adventure, or an exploration game, or a puzzle game feels wrong, though it incorporates elements of all three genres while subverting them at every turn". [4] Several reviewers also favorably compared the design of the game to Sierra point-and-click adventure games, [10] including the Police Quest and Leisure Suit Larry series. [2]

Several reviewers praised the game's interactivity and detail in its variety of items, secrets and minigames. Sarah Maria Griffin of The Guardian wrote that the "many tiny comics and zines that are a joy to browse through", and praised the game's minigames as "purposeful and even occasionally poetic in their execution". [4] Shaun Roopra of Thumbsticks praised the game as "full of surprises", writing "it's a game that clearly understands the tactile beauty of the interactive medium", highlighting he was "shocked at the variety" of the "inventive and fun" minigames. [11] Games Asylum wrote that "finding objects and digging through the world is satisfying as you unlock new and bigger areas", expressing surprise at "how detailed, involved and large the world was." [3] John Walker of Buried Treasure stated "so much has been poured into this, every tiny crack packed with details and extras. The sheer number of computer games to find and play, some dreadful, some pretty decent, is bewildering." [8]

Accolades

Tux and Fanny received the 'Most Amazing' award at the Berlin A MAZE Festival in 2022, with panel member Ida Hartmann describing the game as "utterly unique and strange experience in a universe that keeps on giving" and praising the game for its "creativity and playfulness with its poetic and meaningful micro-games, imaginative, explorative visuals and weird personal stories". [12] The game was also a nominee for the 'Excellence in Narrative' and 'Nuovo Award' categories at the 2022 Independent Games Festival. [13]

Related Research Articles

<i>Zork</i> 1977 video game

Zork is a text adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.

<i>Sam & Max Hit the Road</i> 1993 video game

Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many American culture tourist sites to solve the mystery.

<i>Donkey Kong 64</i> 1999 video game

Donkey Kong 64 is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the only Donkey Kong game to feature 3D gameplay. As the gorilla Donkey Kong, the player explores themed levels to collect items and rescue his kidnapped family members from King K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with their own special abilities—to receive bananas and other collectibles. In multiplayer modes, up to four players can compete in deathmatch and last man standing games.

<i>Colossal Cave Adventure</i> 1976 video game

Colossal Cave Adventure is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake.

<i>Banjo-Kazooie: Gruntys Revenge</i> 2003 platform game for Game Boy Advance

Banjo-Kazooie: Grunty's Revenge is a 2003 platform game developed by Rare for Nintendo's Game Boy Advance (GBA). It is the third instalment in the Banjo-Kazooie series and takes place between the events of the Nintendo 64 (N64) games Banjo-Kazooie (1998) and Banjo-Tooie (2000). In Grunty's Revenge, the evil witch Gruntilda travels back in time to prevent the events of Banjo-Kazooie from happening, and the bear Banjo and his bird friend Kazooie set out to stop her. Grunty's Revenge retains the focus on collecting items and most of the other game mechanics from its predecessors, but is presented in 2D rather than 3D. Aside from the main game, players can also access minigames such as fishing and target shooting.

<i>Labyrinth: The Computer Game</i> 1986 video game

Labyrinth: The Computer Game is a 1986 graphic adventure game developed by Lucasfilm Games and published by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two scrolling "word wheel" menus on the screen to construct basic sentences.

<i>Voyage: Inspired by Jules Verne</i> 2005 video game

Voyage: Inspired by Jules Verne is a point-and-click adventure game with pre-rendered graphics, developed by Kheops Studio and published by The Adventure Company for the PC in 2005. The game's story focuses on a French adventurer's journey to the Moon in the 19th century, and the ancient lunar civilization he subsequently finds.

<i>Torins Passage</i> 1995 video game

Torin's Passage is a point-and-click adventure game developed and published by Sierra On-Line in 1995. The game was designed by Al Lowe, author of the Leisure Suit Larry series.

<i>Phantasmagoria: A Puzzle of Flesh</i> 1996 video game

Phantasmagoria: A Puzzle of Flesh is an interactive movie point-and-click adventure game released by Sierra On-Line. The game was released in North America on November 26, 1996. Though technically a sequel to Roberta Williams' 1995 game Phantasmagoria, Puzzle of Flesh shares no connections with its predecessor in plot nor characters, as Sierra initially intended the Phantasmagoria title to be a horror anthology, with each installment of a different story and style. While not a critical or commercial success, A Puzzle of Flesh, like its predecessor, is remembered for its controversial violent and sexual content, which led the game to be heavily censored or banned outright in several European and Oceanic countries.

<span class="mw-page-title-main">Boomzap Entertainment</span> Video game developer

Boomzap Entertainment is a casual games developer registered in Singapore with a virtual office environment. It was formed in 2005 and has released 50 games to date that are ported on various platforms. Boomzap has developed for Microsoft Windows, Mac OS X, Nintendo DS, Wii, iOS, and Android. Its games are available on games portals such as Big Fish Games, Yahoo!, WildTangent, GameHouse, Google Play, Amazon, iTunes, Steam and others.

An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.

<i>Botanicula</i> 2012 video game

Botanicula is a point-and-click adventure game developed by Amanita Design. The game was released on 19 April 2012, for Microsoft Windows, Mac OS X and Linux. The game was later ported to iOS and Android.

<i>Fun n Games</i> 1994 video game

Fun 'n Games is a compilation video game developed by Leland Interactive Media and released for the Super NES and Mega Drive/Genesis platforms in 1993 and 1994. In 1995, an updated, redeveloped version of the game was released on the 3DO Interactive Multiplayer and MS-DOS by Williams Entertainment Inc. The North American Super NES version of the game is considered to be one of the more rare games released for the console.

<i>Captain Toad: Treasure Tracker</i> 2014 video game

Captain Toad: Treasure Tracker is a 2014 action puzzle video game developed and published by Nintendo for the Wii U. The game was re-released for the Nintendo Switch and Nintendo 3DS in 2018 with additional content. It is a spin-off of the Super Mario series and a part of the larger Mario franchise. The game stars Captain Toad and Toadette as they complete levels, defeat enemies and save each other from the antagonist Wingo. Each level is contained within a miniature diorama-like environment that requires puzzle-solving and platforming challenges to complete. The player also uses the Wii U GamePad to rotate the camera and reveal new information and interact with the environment.

<i>Tales</i> (video game) 2016 video game

Tales is a graphic adventure developed by Ape Marina and published by Screen 7. The game was released DRM-free on Steam, Humble Bundle and GOG for Microsoft Windows and Linux on November 14, 2016. Tales is a 2D point-and-click fantasy game in which stages are based on myths, legends, and fairy-tale books.

<i>Far: Lone Sails</i> 2018 video game

Far: Lone Sails is an exploration adventure videogame developed by the Swiss development company Okomotive. The game was released for Windows and macOS in May 2018, for PlayStation 4 and Xbox One in April 2019, for Nintendo Switch in August 2019, and for Android and iOS in October 2020. A sequel, Far: Changing Tides, was released in March 2022.

<i>Panic in the Park</i> 1995 video game

Panic in the Park is an Interactive movie adventure video game developed by Imagination Pilots in and published by WarnerActive in 1995. The game stars Erika Eleniak as both Jamie and Janie in the game and Michael Clarke Duncan as a security guard. There are around 30 actors in the cast. A Macintosh port of the game was planned, but never came to be.

<i>Later Alligator</i> (video game) 2019 video game

Later Alligator is a 2019 point-and-click adventure game developed by American studio Pillow Fight in collaboration with SmallBü Animation. The game tasks players with exploring Alligator New York City and playing various mini-games to solve a mystery. The game was released in September 2019 for Microsoft Windows, and MacOS, followed by a Linux version in December. A port for the Nintendo Switch was released in March 2021.

<i>Sunday Gold</i> 2022 video game

Sunday Gold is a video game developed by BKOM Studios and published by Team17 in 2022. It combines gameplay from point-and-click adventure games and tactical role-playing games.

<i>Harold Halibut</i> 2024 video game

Harold Halibut is a 2024 video game developed by German independent developer Slow Bros for Windows, the Xbox Series and PlayStation 5. The game is a narrative-based adventure video game in which players control Harold, a janitor on a spacecraft submerged in an alien planet, and complete odd tasks for the ship's inhabitants. The game was created over a ten-year development process, first conceived as an unfunded part-time project to create a narrative game inspired by stop-motion animation. To implement a stop-motion aesthetic, the developers hand-made characters, objects and environments using various materials scanned into the game and animated in the Unity engine. During development, the game received several features, nominations and accolades for video game, film and culture festivals. Upon release, Harold Halibut received mixed to average reviews, with critics praising the ambition and detail of the game's visual presentation and the themes in its narrative, although critiquing the game's narrative focus as lacking puzzles and interactivity and having a slow pace.

References

  1. Ghost Time Games (8 September 2022). "Tux and Fanny". Steam.
  2. 1 2 3 "Tux and Fanny Switch Review - It's the Small Things". Vulgar Knight. 2022.
  3. 1 2 "Tux and Fanny". Games Asylum. 28 September 2021.
  4. 1 2 3 4 Griffin, Sarah Maria (6 January 2022). "Tux and Fanny review – a surreal lo-fi treasure of a game". The Guardian.
  5. 1 2 Couture, Joel (5 February 2022). "Rewarding curiosity in charming explorer Tux and Fanny". Game Developer.
  6. 1 2 Birney, Albert (6 December 2021). "Dr. Mario or: How I Learned to Love Video Games Again and Accidentally Made One". Talkhouse.
  7. Brewster, Kat (31 December 2021). "The best games you missed in 2021: Tux and Fanny". Rock Paper Shotgun.
  8. 1 2 Walker, John (24 November 2021). "Tux And Fanny". Buried Treasure.
  9. Carpenter, Nicole (5 January 2022). "Tux and Fanny, the Instagram series-turned-game, is a delightful surprise". Polygon.
  10. "Tux and Fanny". Games Freezer. 14 September 2021.
  11. Roopra, Shaun (16 September 2021). "Surreal web cartoon Tux and Fanny makes for a sublime video game". Thumbsticks.
  12. "Congratulations to all the winners of A MAZE. / Berlin 2022!". A MAZE. 2022.
  13. "'Unpacking' and 'Inscryption' Lead in IGF 2022 Nominations". Independent Games Festival. 7 January 2022.