Typoman | |
---|---|
Developer(s) | Brainseed Factory |
Publisher(s) | Brainseed Factory |
Director(s) | Bilal Chbib |
Designer(s) | Zein Okko |
Programmer(s) |
|
Artist(s) |
|
Composer(s) | SonicPicnic |
Engine | |
Platform(s) | |
Release | November 19, 2015
|
Genre(s) | Puzzle, platform |
Typoman is an independent video game developed by German indie studio Brainseed Factory for Nintendo Switch, Wii U, Xbox One, PlayStation 4 and PC, and mobile. The game follows a hero named HERO who crafts words to alter the environment around him. [1]
Typoman features a number of environmental puzzles that are solved by crafting words that are relevant to the situation. For example, players can spell "up" to activate an elevator, or "open" to open a door. [2] Situations become increasingly complicated as the game progresses, requiring the player to come up with puns to manipulate items. [2]
The idea of Typoman was born out of a desire to experiment with typography and gameplay. Brainseed Factory founder Bilal Chbib explained that the original plan was to have objects and monsters shaped out of letters. [3] As development continued the team eventually decided to implement puzzle based gameplay using letters and words. [3]
The game was originally a Wii U exclusive, and Nintendo showcased the game at the Nindies@Home program during E3 2015. [3] The game launched for Wii U in the same year.
A year after release, Brainseed Factory published an updated version of the game called Typoman: Revised for PC, Xbox One and PS4. The revised version implements several design and graphical improvements. [4] The PC version launched in 2016, with the console versions following in February 2017.
Aggregator | Score |
---|---|
Metacritic | WIIU: 57/100 [5] PC: 67/100 [6] XONE: 73/100 [7] PS4: 75/100 [8] NS: 68/100 [9] |
The original Wii U version of Typoman received mixed reviews from critics, with a score on review aggregator Metacritic of 57/100. [5] Typoman: Revised for Xbox One and PlayStation 4 was better received, scoring 73/100 and 75/100 respectively. [7] [8]
Critics generally praised the game's concept, atmosphere and art style, but directed criticism towards the game's length. [8]
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2015 | Game Connection America Awards, San Francisco | Best Console / PC Hardcore | Nominated | [10] |
Best Casual | Won | |||
Most Promising IP | Nominated | |||
Deutscher Entwicklerpreis Cologne | Best Game | Nominated | [11] | |
Best Indie Game | Nominated | |||
Best Sound | Nominated | |||
Best Game Design | Nominated | |||
Best Console Game | Nominated | |||
Gaming Trend's E3 Awards, Los Angeles | Best Art Style | Won | [12] | |
Quo Vadis 2015, Berlin | Best of Quo Vadis Show | Won | [13] [14] | |
2016 | Deutscher Computerspielpreis, Munich | Best Presentation | Won | [15] |
German Educational Media Award, Munich | Best Youth Game | Won | [16] | |
2018 | TIGA Games Industry Awards, London | Best Puzzle Game | Nominated | [17] |
Visual Design | Nominated |
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