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Unified Structured Inventive Thinking (USIT) is a structured, problem-solving methodology for finding innovative solution concepts to engineering-design type problems. Historically, USIT is related to Systematic Inventive Thinking (SIT), which originated in Israel and is related to TRIZ, the Russian methodology. It differs from TRIZ in several ways, but most importantly it is a simpler methodology, which makes it quicker to learn and easier to apply. It requires no databases or computer software. (But note that the purest application of TRIZ does not require databases or software either.)
The goal of USIT is to enable a problem solver to invent multiple solution concepts in as short a time as possible for real-world problems (day-to-day technical problems in all fields). Key to this methodology is its ability to establish, quickly, unusual perspectives of a problem situation. Innovative results are achieved using tools (heuristics) designed to elicit complementary contributions from both cerebral hemispheres, generating logical and creative concepts. USIT tools and methods began their development in the Ford Motor Company Research Laboratory in a training program called structured inventive thinking that continues to be taught and applied in Ford Motor Company worldwide engineering locations (see History and Industrial Experience).
Problem solving is most commonly used in professions such as, engineers, scientists, mathematicians, all of whom have academic degrees, and inventors who bear patents as proof to their talent.
Engineering and science are mostly based on an algorithmic-type of problem solving developed by applied mathematicians. Inventing is not an algorithmic process; it is a result of unrestricted creative thinking—inspiration. Lacking in algorithmic processes, inventive-type problem solving methodology has eluded much of academia. Many methodologies have been developed and marketed for filling this gap. Though they may or may not involve algorithms, they often entail structured methodology. USIT has structure, but no algorithms.
The methodology known as systematic inventive thinking (SIT), now known as advanced systematic thinking (ASIT), was brought into Ford Motor Company in 1995. Dr. Roni Horowitz and colleagues developed SIT in the early 1990s with the goal of simplifying TRIZ. It was introduced into Ford by Dr. Ed Sickafus who modified the methodology for adaptation into an automotive environment and named it "structured inventive thinking", retaining the acronym SIT in honor of the earlier work. In 1997, Ford Motor Company approved the publication of a textbook, Unified Structured Inventive Thinking – How to Invent by Dr. Ed. Sickafus.
Since 2000, USIT has been taught outside of the company to non-Ford interests. It has been introduced to individuals, companies, and institutions in Africa, Asia, the Americas, Australia, and Europe. A newsletter containing mini-lectures on USIT is sent to 43 countries and is translated into three languages (see Resources).
It is recommended that one turn to USIT after conventional methodologies have waned. This encourages the rapid application of intuitive problem solving called brainstorming (in which technologists excel) and the quick collection of "low hanging fruit". It also sets the stage for beginning unconventional methodology that stresses left-brain/right-brain participation in problem solving (logic/creativity).
USIT fits between problem identification and the selection of solution concepts found for a problem; both involve engineering and business decisions. Between these engineering-filtering events, a problem solver is free of such filters while searching solution concepts to be engineered. USIT emphasizes this distinct division enabling a problem solver to spend time focused on creative thinking without psychologically inhibiting filters—a problem simplification strategy.
All aspects of USIT are derived from a unifying theory based on three fundamental components: objects, attributes, and the effects they support. Effects may be beneficial, called "functions", or not beneficial, called "unwanted effects".
The methodology consists of three common phases: "problem definition", "problem analysis", and "application of solution concepts" with equal time spent in each phase.
Five solution heuristics are used to support these strategies.
1) "Dimensionality" focuses on the "attributes" available and new ones discovered during problem analysis.
2) "Pluralization" focuses on "objects" being multiplied in number or divided into parts, used in different ways, and carried to extremes.
3) "Distribution" focuses on "functions" being distributed differently among objects in the problem situation.
4) "Transduction" uses "attribute-function-attribute links" to reach new solution concepts. This is modeled metaphorically after transducers, which convert information from one form to another.
5) "Uniqueness" characterizes effects of a problem according to their activity in "space" and "time". Each technique is logically tied to one or more of the underlying features in the well-defined problem: objects, attributes, and effects.
Beginning in 1995, the problem-solving methodology has been taught to Ford's corporate technologists and management in monthly three-day classes. Weekly User-group meetings allow continued development of skills. A team of specialists was organized to apply the methodology to corporate problems worldwide. Their ideal goal was three 3-hour sessions, one for each phase of problem solving. Before starting a team program, the customer would be involved with the team in gathering necessary background information. Some of this experience can be read in Injecting Creative Thinking Into Product Flow (see Resources).
Many Japanese companies are having their technologists trained in USIT, especially because of its streamlined nature and ease of understanding.
A reward of USIT is its ability to enable a technologist to begin solving a problem so poorly worded as, "This gismo doesn't work. Fix it!" and, "Our competition just lowered their price. Now what?"
A heuristic technique, or a heuristic, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect or rational, but which is nevertheless sufficient for reaching an immediate, short-term goal. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision. Examples that employ heuristics include using trial and error, a rule of thumb or an educated guess.
Computer science is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. One well known subject classification system for computer science is the ACM Computing Classification System devised by the Association for Computing Machinery.
TRIZ is "a problem-solving, analysis and forecasting tool derived from the study of patterns of invention in the global patent literature". It was developed by the Soviet inventor and science-fiction author Genrich Altshuller (1926-1998) and his colleagues, beginning in 1946. In English the name is typically rendered as "the theory of inventive problem solving", and occasionally goes by the English acronym TIPS.
Creative problem-solving (CPS) is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes.
Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy.
Problem solving consists of using generic or ad hoc methods in an orderly manner to find solutions to problems. Some of the problem-solving techniques developed and used in philosophy, artificial intelligence, computer science, engineering, mathematics, or medicine are related to mental problem-solving techniques studied in psychology.
Problem shaping means revising a question so that the solution process can begin or continue. It is part of the larger problem process that includes problem finding and problem solving. Problem shaping often involves the application of critical thinking.
Method of focal objects is technique for problem solving or creative thinking and involves synthesizing the seemingly non-matching characteristics of different objects into something new.
The laws of technical systems evolution are the most general evolution trends for technical systems discovered by TRIZ author G. S. Altshuller after reviewing thousands USSR invention authorship certificates and foreign patent abstracts.
The ways in which societies have perceived the concept of creativity have changed throughout history, as has the term itself. The ancient Greek concept of art, with the exception of poetry, involved not freedom of action but subjection to rules. In Rome, the Greek concept was partly shaken, and visual artists were viewed as sharing, with poets, imagination and inspiration.
Eight disciplines problem solving(8Ds) is a method developed at Ford Motor Company used to approach and to resolve problems, typically employed by engineers or other professionals. Focused on product and process improvement, its purpose is to identify, correct, and eliminate recurring problems. It establishes a permanent corrective action based on statistical analysis of the problem and on the origin of the problem by determining the root causes. Although it originally comprised eight stages, or 'disciplines', it was later augmented by an initial planning stage. 8D follows the logic of the PDCA cycle. The disciplines are:
The following outline is provided as an overview of and topical guide to thought (thinking):
The "forty principles" of TRIZ are generic principles of Inventive Thinking and Creativity Engineering used together with so called Contradiction Matrix in solving hard technical problems.
A hyper-heuristic is a heuristic search method that seeks to automate, often by the incorporation of machine learning techniques, the process of selecting, combining, generating or adapting several simpler heuristics to efficiently solve computational search problems. One of the motivations for studying hyper-heuristics is to build systems which can handle classes of problems rather than solving just one problem.
Decision intelligence is an engineering discipline that augments data science with theory from social science, decision theory, and managerial science. Its application provides a framework for best practices in organizational decision-making and processes for applying machine learning at scale. The basic idea is that decisions are based on our understanding of how actions lead to outcomes. Decision intelligence is a discipline for analyzing this chain of cause and effect, and decision modeling is a visual language for representing these chains.
SDI Tools is a set of commercial software add-in tools for Microsoft Excel developed and distributed by Statistical Design Institute, LLC., a privately owned company located in Texas, United States.
Systematic Inventive Thinking (SIT) is a thinking method developed in Israel in the mid-1990s. Derived from Genrich Altshuller’s TRIZ engineering discipline, SIT is a practical approach to creativity, innovation and problem solving, which has become a well known methodology for innovation. At the heart of SIT’s method is one core idea adopted from Genrich Altshuller's TRIZ which is also known as Theory of Inventive Problem Solving (TIPS): that inventive solutions share common patterns. Focusing not on what makes inventive solutions different – but on what they share in common – is core to SIT’s approach.
Advanced Innovation Design Approach (AIDA) is a holistic approach for enhancing innovative and competitive capability of industrial companies. The name Advanced Innovation Design Approach (AIDA) was proposed in the research project "Innovation Process 4.0" run at the University of Applied Sciences Offenburg, Germany in co-operation with 10 German industrial companies in 2015–2019. AIDA can be considered as a pioneering mindset, an individually adaptable range of strongest innovation techniques such as comprehensive front-end innovation process, advanced innovation methods, best tools and methods of the theory of inventive problem solving TRIZ, organisational measures for accelerating innovation, IT-solutions for Computer-Aided Innovation, and other tools for new product development, elaborated in the recent decade in the industry and academia.
Systematic Inventive Thinking (SIT) is a privately owned international innovation company based in Tel Aviv, Israel, with offices/affiliates in seven countries. Since 1995, SIT has worked in 73 countries and with more than 1000 companies in a wide range of industries.
In TRIZ, inventive standards are a set of rules of synthesis and transformation of technical systems directly resulting from laws of evolution of these systems. As a rule, solving of a complex inventive problem is addressed to a combination of at least one TRIZ method and physical effect. Based on frequently used combinations of TRIZ methods and physical effects Genrich Altshuller proposed inventive standards.