VEX Robotics

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VEX Robotics is a robotics program for elementary through university students and a subset of Innovation First International. The VEX Robotics competitions and programs are managed by the Robotics Education & Competition Foundation (RECF). [1] In April 2018, VEX Robotics Competition was named the largest robotics competition in the world by Guinness World Records. [2] There are four leagues of VEX Robotics competitions designed for different age groups and skill levels:

Contents

In each of the four leagues, students are given a new challenge annually and must design, build, program, and drive a robot to complete the challenge as best as they can. The robotics teams that consistently display exceptional mastery in all of these areas will eventually progress to the VEX Robotics World Championship.

The description and rules for the season's competition are released during the world championship of the previous season. Starting in 2021, the VEX Robotics World Championship has been held in Dallas, Texas each year in mid-April or mid-May, depending on which league the teams are competing in. [8]

VEX V5

VEX V5 is a STEM learning system designed by VEX Robotics and the REC Foundation to help middle and high school students develop problem-solving and computational thinking skills. [9] It was introduced at the VEX Robotics World Championship in April 2019 as a replacement for a previous system called VEX EDR (VEX Cortex). The program utilizes the VEX V5 Construction and Control System as a standardized hardware, firmware, and software compatibility platform. [9] Robotics teams and clubs can use the VEX V5 system to build robots to compete in the annual VEX V5 Robotics Competition. [10]

Construction and Control System

The VEX V5 Construction and Control System is a metal-based robotics platform with machinable, bolt-together pieces that can be used to construct custom robotic mechanisms. [9] The robot is controlled by a programmable processor known as the VEX V5 Brain. [11] The Brain is equipped with a color LCD touchscreen, 21 hardware ports, an SD card port, a battery port, 8 legacy sensor ports, and a micro-USB programming port. Usage with a VEX V5 Radio enables wireless driving and wireless programming of the brain via the VEX V5 Controller. The controller allows wireless user input to the robot brain, and two controllers can be daisy-chained if necessary. Each controller has two hardware ports, a micro-USB port, two 2-axis joysticks, a monochrome LCD display, and twelve buttons. The controller's LCD can be written wirelessly from the robot, providing users with configurable feedback from the robot brain. The VEX V5 Motors connect to the brain via the hardware ports and are equipped with an internal optical shaft encoder to provide feedback on the rotational status of the motor. The motor's speed is programmable but may also be altered by exchanging the internal gear cartridge with one of three cartridges of different gear ratios. The three cartridges are 100 rpm, 200 rpm, and 600 rpm.

VEXcode V5

VEXcode V5 is a Scratch-based coding environment designed by VEX Robotics for programming VEX Robotics hardware, such as the VEX V5 Brain. The block-style interface makes programming simple for elementary through high-school students. VEXcode is consistent across VEX 123, GO, IQ, and V5 and can be used to program the devices from each. VEXcode allows the block programs to be viewed as equivalent C++ or programs to help more advanced students transition from blocks to text. This also allows easy interconversion between text-based and block-based programming. [12] VEXcode also lets students code in C++, which gives the opportunity to learn basic C++, but to collect data from sensors of to move the drivetrain, VEX uses a header file.

PROS

PROS is a C/C++ programming environment for VEX V5 hardware maintained by students of Purdue University through Purdue ACM SIGBots. It provides a more bare-bones environment for more knowledgeable students that allows for an industry-applicable experience. It has a more robust API that allows for more precise control of the hardware for competition-level uses in VRC/VEX U. It is based on FreeRTOS. [13]

VEX V5 Robotics Competition

VEX V5 Robotics Competiton
Current season, competition or edition:
Sports current event.svg V5RC High Stakes
VRCPNGCrop.png
Sport Robotics-related games
FoundedTony Norman
Bob Mimlitch
First season2007
No. of teamsTotal Registered: 20,000+
VRC: 11,400
VEXU: 300
50+ countries [14]
Headquarters Greenville, Texas
Most recent
champion(s)
2024 VRC HS Worlds:

World Champions:
Flag of the United States.svg 55286A: "Makapaka"
Flag of the People's Republic of China.svg 9123C: "Shanghai RuiGuan Team 9123C"

Excellence Award:
Flag of the United States.svg 2654P: "Pronounce This"

2024 VRC MS Worlds:

World Champions:
Flag of the United States.svg 462Z: "Wolverines"
Flag of the People's Republic of China.svg 54001B: "西安市铁一中学"

Excellence Award:
Flag of the Republic of China.svg 78181A: "Genesis"


(Over Under)
TV partner(s) Livestream.com (2013–present)
ESPN2 (2016)
CBS Sports (2017)
YouTube (2020)
Official website VEX Robotics Competition

VEX V5 Robotics Competition (V5RC) is a robotics competition for registered middle and high school teams that utilize the VEX V5 Construction and Control System. [15] In this competition, teams design, build, and program robots to compete at tournaments. At tournaments, teams participate in qualifying matches where two randomly chosen alliances of two teams each compete for the highest team ranking. Before the Elimination Rounds, the top-ranking teams choose their permanent alliance partners, starting with the highest-ranked team, and continuing until the alliance capacity for the tournament is reached. The new alliances then compete in an elimination bracket, and the tournament champions, alongside other award winners, qualify for their regional culminating event. . [16]

The current challenge is VEX V5 Robotics Competition: High Stakes. [16]

General rules

Middle and high school students have the same game and rules. The most general and basic rules for the VEX V5 Robotics Competition are as follows, but each year may have exceptions and/or additional constraints. [17]

Current Game: High Stakes

V5RC High Stakes Field Layout SCR-20241202-nvzw.jpg
V5RC High Stakes Field Layout

The objective of the game is to score as many alliance rings as possible on stakes. Each field consists of five neutral mobile goal stakes, two alliance wall stakes, two neutral wall stakes, and one high stake. Neutral mobile goal stakes and neutral wall stakes can fit six rings of any color, while each alliance wall stake can fit two rings of the same alliance. The high stake can fit one ring of any color. Each ring scored is worth one point, and the top ring is worth three points. The field also contains two positive corners and two negative corners. Any neutral mobile goal stake can be pushed into the corner. Positive corners double the worth of the rings, while negative corners subtract the worth from their team. The autonomous period winner, the alliance that scores the most points in the 15-second period, gains an additional six points which the negative corners cannot subtract. [18]

Previous games

Previous VEX Robotics Competition games have included, from 2023-2024 season backwards, Over Under, [19] Spin Up, [20] Tipping Point, [21] Change Up, [22] Tower Takeover, [23] Turning Point, [24] In The Zone, [25] Starstruck, [26] Nothing But Net, [27] Skyrise, [28] Toss Up, [29] Sack Attack, [30] Gateway, [31] Round Up, [32] Clean Sweep, [33] Elevation, [34] and Bridge Battle. [35]

VEX IQ Robotics Competition

VEX IQ Robotics Competition
Current season, competition or edition:
Sports current event.svg VIQRC Rapid Relay
VEX IQ Robotics Competiton.webp
First season2012
No. of teamsTotal Registered: 20,000+ VEXIQ:8,500
50+ countries [14]
Headquarters Greenville, Texas
Most recent
champion(s)
2024 VIQRC MS Worlds:

World Champions:
Flag of the People's Republic of China.svg 82366G: "ALCTRON VEX CLUB"
Flag of the People's Republic of China.svg 80066B: "Burning Brain"

Excellence Award:
Flag of the United States.svg 10698D: "Red Lightning D"

2024 VIQRC ES Worlds:

World Champions:
Flag of Canada (Pantone).svg 252D: "Delta"
Flag of the United States.svg 4683C: "Magikid Harvest"

Excellence Award:
Flag of the United States.svg 6593A: "Stallionbots"


(Full Volume)
TV partner(s) ESPN2 (2016)
CBS Sports (2017) YouTube (2020-2021)
Official website VEX IQ Challenge

The VEX IQ Robotics Competition, presented by the Robotics Education & Competition Foundation, provides elementary and middle school students with exciting, open-ended robotics and research project challenges that enhance their science, technology, engineering, and mathematics (STEM) skills through hands-on, student-centered learning. VEX IQ is tailored for grades 5-8. A VEX IQ Robotics set is used with plastic pieces that snap together using pegs, making it easy to construct a robot. Students use a coding software called VEXcode IQ to program the robot. It can be programmed with block-based coding or Python. There are two parts to the contests: Robot Skills, which is a single robot trying to score as many points as possible, and the Teamwork Challenge, where two robots attempt to work together to complete the same task. [36]

Current Game: Rapid Relay

2024-25

VEX IQ Robotics Competition Rapid Relay is played on a 6 feet x 8 feet rectangular field configured as seen above. Two robots compete in the Teamwork Challenge as an alliance in 60-second-long teamwork matches, working collaboratively to score points.

Teams also compete in Skills Challenges, where one team tries to score as many points as possible. These matches consist of Driving Skills, where the robots is operated entirely by humans, and Programming Skills, where the robot acts autonomously.

The object of the game is to score yellow plush balls into a goal on one side of the field, whilst passing it between each of the teamwork partners robots. The goal wall consists of 4 different holes that can be scored into. Each hole contains a 'switch' that is activated when a ball passes through a hole. Each switch can be activated once per match. Once a ball has been scored, it can be picked up by a designated member of the drive team who places it into a loader on the opposite side of the field. the loader randomly chooses a direction for the balls to be sent. 2 balls can be in play at once during the game. In the last 15s of a match, the designated drive team member can load the balls from a specific zone on the board instead of using the loader.


VIQRC Rapid Relay Scoring
ActionPoints
Ball into any goal1 point
Switch flipped1 point
Ball passed from one robot to the other4 points per switch flipped

Previous games

2023-2024: Full Volume

VEX IQ Robotics Competition Full Volume is played on a six-foot by eight-foot rectangular field. Two robots compete in the Teamwork Challenge as an alliance in 60-second-long teamwork matches, working together to score points.

Teams also compete in Skills Challenges, where one team tries to score as many points as possible. These matches consist of Driving Skills, where the robots is operated entirely by humans, and Programming Skills, where the robot acts autonomously.

The object of the game is to score different sized blocks into one of three goals. The more blocks in a goal, the more points. As well as that, if all the blocks in a goal are the same color (size), then the team(s) get a uniform goal bonus. Teams can get blocks from the supply zone, or get blocks located at specific positions on the field. Teams can also get points for knocking the red blocks off the starting pegs. Teams get points for partial-parking (having part of your robot located in the supply zone at the end of the 60 seconds), or full parking (having all of your robot located inside the supply zone at the end of the 60 seconds).

VIQRC Full Volume Scoring
Each Block Scored in a Goal1 point
Height Bonus10 points per fill level
Each Uniform Goal10 points
Cleared Supply Zone20 points
Each Red Block Removed from Starting Peg5 points
Each Partially Parked Robot5 points
Each Full Parked Robot10 points
Double Parked Bonus10 points

2022-2023: Slapshot

VEX IQ Competition Slapshot is played on a six-foot by eight-foot rectangular field. Two robots compete in the Teamwork Challenge as an alliance in 60-second-long teamwork matches, working collaboratively to score points.

Teams also compete in the Robot Skills Challenge, where one robot takes the field to score as many points as possible. These matches consist of Driving Skills Matches, which will be entirely driver-controlled, and Programming Skills Matches, which will be autonomous with limited human interaction.

VIQC Slapshot Scoring
Disc Scored in Purple Zone2 points
Disc Scored in Blue Zone3 points
Disc Scored in Green Zone4 points
Disc Scored in Yellow Zone1 point
Disc Removed from Dispenser1 point
Contact Bonus1 extra point per disk in the Goal Zone

The scoring objects in VEX IQ Competition Slapshot are 2.5" (6.35 cm) diameter Discs. There are a total of (45) Discs on the field. The object of the game is to score as many points as possible with an alliance partner by scoring Discs in Goal Zones, removing Discs, and touching Contact Zones at the end of the Match.

2021-2022: Pitching In

VIQC Pitching In Scoring
Ball Scored in Low Goal2 points
Ball Scored in high goal6 points
Starting Corral Cleared of all Balls5 points
Low Hanging Robot at end of Match6 points
High Hanging Robot at end of Match10 points

VEX IQ Challenge Pitching In is played on a six-foot by eight-foot rectangular field. Two robots compete in the teamwork challenge as an alliance in one-minute-long teamwork matches and a 15-second period of autonomous working collaboratively to score points. Teams also compete in the robot skills challenge, where one robot attempts to score as many points as possible. These matches consist of driving skills matches, which will be entirely driver-controlled, and programming skills matches, which will be autonomous with limited human interaction.

The object of the game is to attain the highest score by scoring balls in either a low-scoring goal or a high-scoring goal in the center of the field. Additional points are scored by clearing the starting corrals of all balls and by parking via hanging on either a low or high bar on either side of the field.

2020–21: Rise Above

VIQC Rise Above Scoring
Base riser1 point
Stacked riser1 point
Completed row3 points
Completed stack30 points

VEX IQ Challenge Rise Above is played on a six-foot by eight-foot rectangular field. Two robots compete in the teamwork challenge as an alliance in one-minute-long teamwork matches, working collaboratively to score points. Teams also compete in the robot skills challenge, where one robot attempts to score as many points as possible. These matches consist of driving skills matches, which will be entirely driver-controlled, and programming skills matches, which will be autonomous with limited human interaction.

The object of the game is to attain the highest score by scoring risers in the goal. There are a total of 27 risers, nine for each color (orange, purple, and teal).

2019–20: Squared Away

VIQC Squared Away Scoring [37]
Each ball scored in a cube1 point
Each ball scored on a cube2 points
Each blue and red cube placed in their respective corner goals10 points
Each green cube placed on a platform20 points

VEX IQ Challenge Squared Away is played on a four-foot by eight-foot rectangular field. The scoring objects in are three-inch diameter balls and seven-inch cubes. There are a total of 35 balls and seven cubes on the field. The object of the game is to score as many points as possible with an alliance partner in one of two ways: by scoring balls in or on cubes and by moving cubes to their respective scoring zones. [38]

2018–19: Next Level

VIQC Next Level Scoring [39]
Each Low Scored Hub1 point
Each High Scored Hub2 points
Each Bonus Hub removed from the Hanging Structure1 point
Each Low Scored Bonus Hub2 points
Each High Scored Bonus Hub4 points
Each robot Parked underneath Hanging Structure1 point
Each Low Hanging Robot2 points
Each High Hanging Robot4 points

VEX IQ Challenge Next Level is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest score by scoring and stacking colored hubs in building zones, removing bonus hubs from the hanging structure, and by parking or hanging on the hanging bar. [40] There are two building zones in the corners of the field. In the middle, there is one hanging structure. There are a total of fifteen hubs, plus two bonus hubs available to be scored in the building zones and one parking zone in the middle of the field. [40]

2017–18: Ringmaster

VIQC Ringmaster Scoring [41]
Each Emptied Starting Peg5 points
Each Ring scored in the low-scoring goal1 point
Each Ring scored on a Scoring Post5 points
Each Ring scored on a Uniform Scoring Post (All the same color)10 points
Bonus Tray Emptied20 points

VEX IQ Challenge Ringmaster is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest score by scoring colored rings on the floor goal and on posts, by having uniform posts, by emptying starting pegs, and by releasing the bonus tray. [42] There are a total of 28 hexballs available as scoring objects in the game. There are two scoring zones, sixteen low goals, twelve elevated goals, and one bridge on the field. [42]

2016–17: Crossover

VIQC Crossover Scoring [43]
Each Hexball Scored in the Scoring Zone1 point
Each Hexball Scored in the Low Goal3 points
Each Hexball Scored in the Elevated Goal5 points
Having One Robot Parked on the Bridge5 points
Having Two Robots Parked on the Bridge15 points
Having All Robots Parked on a Balanced Bridge25 points

VEX IQ Challenge Crossover is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest score by scoring hexballs in their colored scoring zone and goals, and by parking and balancing robots on the bridge. [44] There are a total of 28 hexballs available as scoring objects in the game. There are two scoring zones, sixteen low goals, twelve elevated goals, and one bridge on the field. [44]

2015–16: Bank Shot

VIQC Bank Shot Scoring [45]
Each Ball Scored in the Scoring Zone1 point
Each Emptied Cutout1 point
Each Ball Scored in the Goal3 points
Having One Robot Parked on the Ramp10 points
Having Two Robots Parked on the Ramp25 points

VEX IQ Challenge Bank Shot is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest score by emptying cutouts, scoring balls into the scoring zone and goals, and by parking robots on the ramp. [46] There are a total of 44 balls available as scoring objects in the game. There is one scoring zone, one goal, one ramp, and sixteen cutouts on the field. [46]

2014–15: Highrise

VIQC Highrise Scoring [47]
Each Cube Scored in the Scoring ZoneA point value equal to the Highrise Height of the same color as the

Cube (i.e., if a team builds a Highrise of 3 red Scoring Cubes on the

Highrise Base, a red cube in the Scoring Zone is worth 3 points.)

VEX IQ Challenge Highrise is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest possible score by scoring cubes in the scoring zone and by building highrises of cubes of the same color on the highrise bases. [48] There are a total of 36 cubes, twelve of each of three colors, available as scoring objects in the game. There is one scoring zone and three highrise bases on the field. Each robot begins a match on one of two starting positions and must occupy a space of less than 13 by 19 by 15 inches. [48]

2013–14: Add It Up

VIQC Add It Up Scoring [49]
A Small BuckyBall Scored in the Floor Goal1 point
A Small BuckyBall Scored in the Low Goal2 points
A Small BuckyBall Scored in the High Goal3 points
A Large BuckyBall Scored in the Floor Goal3 points
A Large BuckyBall Scored in the Low Goal5 points
A Scoring Ring that is Filled5 points
A Large BuckyBall Scored in the High Goal8 points
A Robot that is Hanging at the end of the match8 points

VEX IQ Challenge Add It Up is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest possible alliance score by scoring small and large BuckyBalls into the floor, low and high goals, filling scoring rings, and having robots hang from the hanging bar at the end of the match. [50] There are a total of 36 small BuckyBalls and four large BuckyBalls available as scoring objects in the game. There are four floor goals, two low goals, two high goals, and four scoring rings, as well as a hanging bar. [50]

2012–13: Rings-N-Things

VIQC Rings-N-Things Scoring [51]
A Ball Scored in a Low Goal1 alliance point
A Ball Scored in a High Goal3 alliance points
A Ball Scored in a Scoring Ring2 alliance points; 1 individual point
A Robot that is parked at the end of match2 alliance points
A Second Robot parked at the end of match3 alliance points

VEX IQ Challenge Rings-N-Things was the Pilot Program for the VEX IQ Challenge robotics competition program, which launched in April 2012. [52] The game is played on a four-foot by eight-foot field, surrounded by a 3.5-inch tall perimeter. There are four goals and eight rings into which teams can score 36 balls. The field is divided by the ramp. [52]

VEX U

The VEX U level competition is a robotics competition for college and university students that uses the VEX Robotics hardware and V5 electronics. The rules are nearly identical for this competition as for the VEX Robotics Competition, but VEX U teams are allowed to take advantage of more customization and greater flexibility than other levels (teams are granted the ability to use 3D printers and use raw materials such as sheet metal and wood). This allows VEX U teams to have more customization on their robots and construct mechanisms that cannot be created solely via the VEX Robotics hardware. Also, their robot creation is limited by the need to find effective costs and a restricted development environment in order to model a real-world situation. Additionally, rather than being limited to a robot size of an 18-inch cube, VEX U contestants had the freedom to use up to a 24-inch cube of space for their larger robot and up to a 15-inch cube for their smaller robot (thus, each team builds 2 robots, and competes against another team's two robots). [53]

The VEX U competition, although very similar to the VEX Robotics Competition, has some distinct rules. The autonomous period of VEX U competitions is also longer, lasting forty-five seconds versus the fifteen for the VEX Robotics Competition. As a result, the driver control period is shortened to a period of seventy-five seconds immediately after the autonomous period has been scored, and the autonomous bonus has been awarded to the correct alliance to keep matches at a length of two minutes.

VEX AI

On April 25, 2020, VEX Robotics and the REC Foundation announced a new platform of competitions, the VEX AI Competition. The new platforms will use the VEX V5 Construction and Control System, and registration will be available to high school and college teams. [54] [55]

The competition is fully autonomous and will use an array of new sensors, including the VEX Game Positioning System (VEX GPS); VEX AI microprocessor; VEX AI Vision Sensor with depth perception; VEX LINK, a wireless robot-to-robot communications interface; and the VEX Sensor Fusion Map, a new multi-sensor integration technology which uses sensory data from the robots to render the course in real-time 3D. Each team will build and program two robots. Teams will be able to 3D print and machine parts, use custom electronics, and utilize an unlimited quantity of motors. [56]

The pilot program is scheduled to open for registration to university students in the fall of 2020. After registration begins, any high school teams that wish to participate must apply for program admission. Unlike university participants, only those high school teams that show exceptional preparedness for this level of advanced competition will be allowed to compete. [5] VEX AI robotics teams will be able to compete in the VEX AI Competition. Unlike VEX U, this competition will be completely separate from the VRC Competition. [55]

VEX Robotics World Championship

The VEX Robotics World Championship brings together qualifying teams from the two VEX Robotics programs: the VEX IQ Challenge, VEX Robotics Competition, with the VEX AI Competition bringing the number to three in 2022. The championship is an international celebration of the robotics community and a final tournament to crown the VEX World Champions in each league. The 2021–24 championships are scheduled to be held in Dallas, Texas. [8]

A one-hour special version of the 2016 VEX Robotics World Championship aired on ESPN2 in June 2016. [57] CBS aired a one-hour special version of the 2017 VEX Robotics World Championship on June 11. [58]

During the VEX Robotics World Championship, a "Parade of Nations" is held and includes hundreds of students, often dressed in costumes, from more than thirty countries. [59]

The 2020 VEX Robotics World Championship was canceled due to the COVID-19 pandemic. [60] On March 30, 2020, VEX Robotics and the REC Foundation announced they would host the first-ever VEX Robotics Virtual World Celebration on April 25, 2020. The event celebrated the accomplishments of all teams and revealed the 2020–21 VEX Robotics Competition and VEX IQ Challenge. [61] During this event, VEX Robotics and the REC Foundation also hosted a Fantasy Robotics simulation for all levels in the VEX Robotics Program, using statistics from state and qualifying tournaments. [62] On January 20, 2021, the REC Foundation along with VEX Robotics announced that due to the COVID-19 pandemic the 2021 VEX World Championships would be modified to an online fully remote tournament and would also include remote skills matches. [63]

VEX Robotics World Championship Venues
VenueLocationYears
California State University, Northridge Northridge, California 2008
Dallas Convention Center Dallas, Texas 2009–10
ESPN Wide World of Sports Complex Kissimmee, Florida 2011
Anaheim Convention Center Anaheim, California 2012–14
Kentucky Exposition Center and Freedom Hall Louisville, Kentucky 2015–19
2020 (planned) [a]
VEX Robotics Headquarters Greenville, Texas 2020 [a]
Kay Bailey Hutchison Convention Center Dallas, Texas [8] 2022–24
2021 (planned) [b] [63]
  1. 1 2 Because the 2020 VEX Robotics World Championship was canceled due to the COVID-19 pandemic, a Virtual World Celebration event was held with no in-person attendees.
  2. Because of the ongoing COVID-19 pandemic the event was modified to an online remote tournament along with a skills only portion therefore it will not include an in person aspect.

Role in pedagogy

VEX Robotics competitions have been of interest to educators as a way of stimulating students' interest in hands-on learning, engineering, and computer programming. The Department of Engineering and Technology Education at Utah State University has created a Design Academy with a curriculum for teaching skills through participation in a VEX Robotics Competition. [64] In addition, VEX Robotics provides two other programs aiming to introduce these skills at an early age in the classroom: VEX 123, and VEX Go.

VEX 123

VEX 123 is a VEX Robotics program aimed to introduce basic turtle-style programming to young students in kindergarten through second grade. It uses a small round robot with a front, wheels, and an audio speaker (the '123 Robot'), which is programmed to drive around a plastic course using either a handheld wireless programming module (the 'Coder') or a mobile device (not included) with Scratch-based programming software. The course is modular and can be built differently to present different programming challenges. VEX provides multiple pre-prepared STEM Labs designed for different classroom settings, such as language arts and mathematics. The VEX 123 STEM Labs are "designed to provoke STEM thinking and spark creative problem-solving ideas." [65]

VEX GO

VEX GO is a robotics program that introduces robotics to students in third grade and upwards. GO is designed to be an affordable construction system for teaching the fundamentals of STEM through engaging, collaborative, and hands-on activities that help young students learn coding and engineering concepts. [66]

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Botball is an educational robotics program that focuses on engaging middle and high school aged students in team-oriented robotics competitions. Thousands of children and young adults participate in the Botball program. It has been active since 1998 and features a robotics curriculum which focuses on designing, building and programming a pair of autonomous robots. Teams use a standardized kit of materials, document the process and then compete in a tournament in which the challenges change annually. All materials in the kits are exactly the same for every team around the world, so there are no unfair advantages. Botball teams are mostly based in the United States with over 300 teams and local tournaments in more than a dozen regions. In recent years it also holds an annual Global Conference on Educational Robotics (GCER), with an international tournament that attracts teams all over the country as well as from Mexico, Austria, China, Uganda, Poland, Qatar, Kuwait, Egypt, and many others.

<span class="mw-page-title-main">Kealakehe High School</span> High school in Hawaiʻi

Kealakehe High School is a public high school located in Kailua, Hawaii County, Hawaii, United States. It has the largest geographic school attendance boundary in the state and covers a geographic district 40 miles (64 km) wide, encompassing the communities of Kailua-Kona, Hōlualoa, Waikōloa, and Puakō. The school motto is "Harmony and unity through dynamic education and community for everyone, every time."

<span class="mw-page-title-main">Half-Pipe Hustle</span>

Half-Pipe Hustle was the first official FIRST Vex Challenge (FVC) game, taking place in 2005–2006. In this challenge, robotics teams built robots from the Vex design kit to compete in competitions across the United States and in other nations, in matches consisting of a 45-second autonomous period, followed by a 2-minute driver control period in which the robots are controlled by team drivers using remote controls.

<span class="mw-page-title-main">Hot Shot!</span>

Hot Shot! is the robotics competition event in the 2009-2010 FIRST Tech Challenge. Two teams compete to score points by depositing whiffle balls into designated areas.

Breakaway is the game for the 2010 FIRST Robotics Competition, announced on January 9, 2010. Robots direct soccer balls into goals, traverse "bumps" in the field, suspend themselves and each other on towers, and/or go through a tunnel located in the center of the field.

<span class="mw-page-title-main">For Inspiration and Recognition of Science and Technology</span> Engineering societies based in the United States

For Inspiration and Recognition of Science and Technology (FIRST) is an international youth organization that operates the FIRST Robotics Competition, FIRST Lego League Challenge, FIRST Lego League Explore, FIRST Lego League Discover, and FIRST Tech Challenge competitions. Founded by Dean Kamen and Woodie Flowers in 1989, its expressed goal is to develop ways to inspire students in engineering and technology fields. Its philosophy is expressed by the organization as Coopertition and Gracious Professionalism.

Get Over It! is the robotics competition event for the 2010-11 FIRST Tech Challenge. Two teams compete to score points by depositing colored batons in various types of goals. The name of the game refers to the many obstacles that traverse the middle of the field, which include a mountain, two bridges, and two ramps.

<span class="mw-page-title-main">Bowled Over!</span> Robotics competition

Bowled Over!, released on 10 September 2011, is the 2011–12 robotics competition for FIRST Tech Challenge. Two alliances compete to score racquetballs into alliance-colored scoring goals. The name refers to two bowling balls on the field used for scoring points.

<span class="mw-page-title-main">Aerial Assist</span> 2014 FIRST Robotics Competition game

Aerial Assist was the 2014 FIRST Robotics Competition game.

FIRST Stronghold was the 2016 FIRST Robotics Competition game. The game was played by two alliances of up to three teams each, and involves breaching the opponents’ defenses, known as outer work as well as capturing their tower by first firing "boulders" at it, and then surrounding or scaling the tower using a singular rung on the tower wall. Points were scored by crossing elements of the tower's outer works, shooting boulders into the opposing tower's five goals in order to lower the tower strength, and by surrounding and scaling the tower.

The Robotics Education & Competition Foundation is a 501(c)(3) non-profit organization best known for managing competitions and programs for the VEX Robotics Competition. Over 1.1 million students have participated in RECF programs around the world. The organization’s mission is to provide more students with the opportunity to engage in STEM.

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