VEX Robotics is a robotics program for elementary through university students and a subset of Innovation First International. The VEX Robotics competitions and programs are managed by the Robotics Education & Competition Foundation (RECF). [1] In April 2018, VEX Robotics Competition was named the largest robotics competition in the world by Guinness World Records. [2] There are four leagues of VEX Robotics competitions designed for different age groups and skill levels:
In each of the four leagues, students are given a new challenge annually and must design, build, program, and drive a robot to complete the challenge as best as they can. The robotics teams that consistently display exceptional mastery in all of these areas will eventually progress to the VEX Robotics World Championship.
The description and rules for the season's competition are released during the world championship of the previous season. Starting in 2021, the VEX Robotics World Championship has been held in Dallas, Texas each year in mid-April or mid-May, depending on which league the teams are competing in. [8]
VEX V5 is a STEM learning system designed by VEX Robotics and the REC Foundation to help middle and high school students develop problem-solving and computational thinking skills. [9] It was introduced at the VEX Robotics World Championship in April 2019 as a replacement for a previous system called VEX EDR (VEX Cortex). The program utilizes the VEX V5 Construction and Control System as a standardized hardware, firmware, and software compatibility platform. [9] Robotics teams and clubs can use the VEX V5 system to build robots to compete in the annual VEX V5 Robotics Competition. [10]
The VEX V5 Construction and Control System is a metal-based robotics platform with machinable, bolt-together pieces that can be used to construct custom robotic mechanisms. [9] The robot is controlled by a programmable processor known as the VEX V5 Brain. [11] The Brain is equipped with a color LCD touchscreen, 21 hardware ports, an SD card port, a battery port, 8 legacy sensor ports, and a micro-USB programming port. Usage with a VEX V5 Radio enables wireless driving and wireless programming of the brain via the VEX V5 Controller. The controller allows wireless user input to the robot brain, and two controllers can be daisy-chained if necessary. Each controller has two hardware ports, a micro-USB port, two 2-axis joysticks, a monochrome LCD display, and twelve buttons. The controller's LCD can be written wirelessly from the robot, providing users with configurable feedback from the robot brain. The VEX V5 Motors connect to the brain via the hardware ports and are equipped with an internal optical shaft encoder to provide feedback on the rotational status of the motor. The motor's speed is programmable but may also be altered by exchanging the internal gear cartridge with one of three cartridges of different gear ratios. The three cartridges are 100 rpm, 200 rpm, and 600 rpm.
VEXcode V5 is a Scratch-based coding environment designed by VEX Robotics for programming VEX Robotics hardware, such as the VEX V5 Brain. The block-style interface makes programming simple for elementary through high-school students. VEXcode is consistent across VEX 123, GO, IQ, and V5 and can be used to program the devices from each. VEXcode allows the block programs to be viewed as equivalent C++ or programs to help more advanced students transition from blocks to text. This also allows easy interconversion between text-based and block-based programming. [12] VEXcode also lets students code in C++, which gives the opportunity to learn basic C++, but to collect data from sensors of to move the drivetrain, VEX uses a header file.
PROS is a C/C++ programming environment for VEX V5 hardware maintained by students of Purdue University through Purdue ACM SIGBots. It provides a more bare-bones environment for more knowledgeable students that allows for an industry-applicable experience. It has a more robust API that allows for more precise control of the hardware for competition-level uses in VRC/VEX U. It is based on FreeRTOS. [13]
Current season, competition or edition: V5RC High Stakes | |
Sport | Robotics-related games |
---|---|
Founded | Tony Norman Bob Mimlitch |
First season | 2007 |
No. of teams | Total Registered: 20,000+ VRC: 11,400 VEXU: 300 50+ countries [14] |
Headquarters | Greenville, Texas |
Most recent champion(s) | 2024 VRC HS Worlds: World Champions: 462Z: "Wolverines" 54001B: "西安市铁一中学" Excellence Award: 78181A: "Genesis" (Over Under) |
TV partner(s) | Livestream.com (2013–present) ESPN2 (2016) CBS Sports (2017) YouTube (2020) |
Official website | VEX Robotics Competition |
VEX V5 Robotics Competition (V5RC) is a robotics competition for registered middle and high school teams that utilize the VEX V5 Construction and Control System. [15] In this competition, teams design, build, and program robots to compete at tournaments. At tournaments, teams participate in qualifying matches where two randomly chosen alliances of two teams each compete for the highest team ranking. Before the Elimination Rounds, the top-ranking teams choose their permanent alliance partners, starting with the highest-ranked team, and continuing until the alliance capacity for the tournament is reached. The new alliances then compete in an elimination bracket, and the tournament champions, alongside other award winners, qualify for their regional culminating event. . [16]
The current challenge is VEX V5 Robotics Competition: High Stakes. [16]
Middle and high school students have the same game and rules. The most general and basic rules for the VEX V5 Robotics Competition are as follows, but each year may have exceptions and/or additional constraints. [17]
The objective of the game is to score as many alliance rings as possible on stakes. Each field consists of five neutral mobile goal stakes, two alliance wall stakes, two neutral wall stakes, and one high stake. Neutral mobile goal stakes and neutral wall stakes can fit six rings of any color, while each alliance wall stake can fit two rings of the same alliance. The high stake can fit one ring of any color. Each ring scored is worth one point, and the top ring is worth three points. The field also contains two positive corners and two negative corners. Any neutral mobile goal stake can be pushed into the corner. Positive corners double the worth of the rings, while negative corners subtract the worth from their team. The autonomous period winner, the alliance that scores the most points in the 15-second period, gains an additional six points which the negative corners cannot subtract. [18]
Previous VEX Robotics Competition games have included, from 2023-2024 season backwards, Over Under, [19] Spin Up, [20] Tipping Point, [21] Change Up, [22] Tower Takeover, [23] Turning Point, [24] In The Zone, [25] Starstruck, [26] Nothing But Net, [27] Skyrise, [28] Toss Up, [29] Sack Attack, [30] Gateway, [31] Round Up, [32] Clean Sweep, [33] Elevation, [34] and Bridge Battle. [35]
Current season, competition or edition: VIQRC Rapid Relay | |
First season | 2012 |
---|---|
No. of teams | Total Registered: 20,000+ VEXIQ:8,500 50+ countries [14] |
Headquarters | Greenville, Texas |
Most recent champion(s) | 2024 VIQRC MS Worlds: World Champions: 252D: "Delta" 4683C: "Magikid Harvest" Excellence Award: 6593A: "Stallionbots" (Full Volume) |
TV partner(s) | ESPN2 (2016) CBS Sports (2017) YouTube (2020-2021) |
Official website | VEX IQ Challenge |
The VEX IQ Robotics Competition, presented by the Robotics Education & Competition Foundation, provides elementary and middle school students with exciting, open-ended robotics and research project challenges that enhance their science, technology, engineering, and mathematics (STEM) skills through hands-on, student-centered learning. VEX IQ is tailored for grades 5-8. A VEX IQ Robotics set is used with plastic pieces that snap together using pegs, making it easy to construct a robot. Students use a coding software called VEXcode IQ to program the robot. It can be programmed with block-based coding or Python. There are two parts to the contests: Robot Skills, which is a single robot trying to score as many points as possible, and the Teamwork Challenge, where two robots attempt to work together to complete the same task. [36]
VEX IQ Robotics Competition Rapid Relay is played on a 6 feet x 8 feet rectangular field configured as seen above. Two robots compete in the Teamwork Challenge as an alliance in 60-second-long teamwork matches, working collaboratively to score points.
Teams also compete in Skills Challenges, where one team tries to score as many points as possible. These matches consist of Driving Skills, where the robots is operated entirely by humans, and Programming Skills, where the robot acts autonomously.
The object of the game is to score yellow plush balls into a goal on one side of the field, whilst passing it between each of the teamwork partners robots. The goal wall consists of 4 different holes that can be scored into. Each hole contains a 'switch' that is activated when a ball passes through a hole. Each switch can be activated once per match. Once a ball has been scored, it can be picked up by a designated member of the drive team who places it into a loader on the opposite side of the field. the loader randomly chooses a direction for the balls to be sent. 2 balls can be in play at once during the game. In the last 15s of a match, the designated drive team member can load the balls from a specific zone on the board instead of using the loader.
Action | Points |
---|---|
Ball into any goal | 1 point |
Switch flipped | 1 point |
Ball passed from one robot to the other | 4 points per switch flipped |
VEX IQ Robotics Competition Full Volume is played on a six-foot by eight-foot rectangular field. Two robots compete in the Teamwork Challenge as an alliance in 60-second-long teamwork matches, working together to score points.
Teams also compete in Skills Challenges, where one team tries to score as many points as possible. These matches consist of Driving Skills, where the robots is operated entirely by humans, and Programming Skills, where the robot acts autonomously.
The object of the game is to score different sized blocks into one of three goals. The more blocks in a goal, the more points. As well as that, if all the blocks in a goal are the same color (size), then the team(s) get a uniform goal bonus. Teams can get blocks from the supply zone, or get blocks located at specific positions on the field. Teams can also get points for knocking the red blocks off the starting pegs. Teams get points for partial-parking (having part of your robot located in the supply zone at the end of the 60 seconds), or full parking (having all of your robot located inside the supply zone at the end of the 60 seconds).
Each Block Scored in a Goal | 1 point |
Height Bonus | 10 points per fill level |
Each Uniform Goal | 10 points |
Cleared Supply Zone | 20 points |
Each Red Block Removed from Starting Peg | 5 points |
Each Partially Parked Robot | 5 points |
Each Full Parked Robot | 10 points |
Double Parked Bonus | 10 points |
VEX IQ Competition Slapshot is played on a six-foot by eight-foot rectangular field. Two robots compete in the Teamwork Challenge as an alliance in 60-second-long teamwork matches, working collaboratively to score points.
Teams also compete in the Robot Skills Challenge, where one robot takes the field to score as many points as possible. These matches consist of Driving Skills Matches, which will be entirely driver-controlled, and Programming Skills Matches, which will be autonomous with limited human interaction.
Disc Scored in Purple Zone | 2 points |
Disc Scored in Blue Zone | 3 points |
Disc Scored in Green Zone | 4 points |
Disc Scored in Yellow Zone | 1 point |
Disc Removed from Dispenser | 1 point |
Contact Bonus | 1 extra point per disk in the Goal Zone |
The scoring objects in VEX IQ Competition Slapshot are 2.5" (6.35 cm) diameter Discs. There are a total of (45) Discs on the field. The object of the game is to score as many points as possible with an alliance partner by scoring Discs in Goal Zones, removing Discs, and touching Contact Zones at the end of the Match.
Ball Scored in Low Goal | 2 points |
Ball Scored in high goal | 6 points |
Starting Corral Cleared of all Balls | 5 points |
Low Hanging Robot at end of Match | 6 points |
High Hanging Robot at end of Match | 10 points |
VEX IQ Challenge Pitching In is played on a six-foot by eight-foot rectangular field. Two robots compete in the teamwork challenge as an alliance in one-minute-long teamwork matches and a 15-second period of autonomous working collaboratively to score points. Teams also compete in the robot skills challenge, where one robot attempts to score as many points as possible. These matches consist of driving skills matches, which will be entirely driver-controlled, and programming skills matches, which will be autonomous with limited human interaction.
The object of the game is to attain the highest score by scoring balls in either a low-scoring goal or a high-scoring goal in the center of the field. Additional points are scored by clearing the starting corrals of all balls and by parking via hanging on either a low or high bar on either side of the field.
Base riser | 1 point |
Stacked riser | 1 point |
Completed row | 3 points |
Completed stack | 30 points |
VEX IQ Challenge Rise Above is played on a six-foot by eight-foot rectangular field. Two robots compete in the teamwork challenge as an alliance in one-minute-long teamwork matches, working collaboratively to score points. Teams also compete in the robot skills challenge, where one robot attempts to score as many points as possible. These matches consist of driving skills matches, which will be entirely driver-controlled, and programming skills matches, which will be autonomous with limited human interaction.
The object of the game is to attain the highest score by scoring risers in the goal. There are a total of 27 risers, nine for each color (orange, purple, and teal).
Each ball scored in a cube | 1 point |
Each ball scored on a cube | 2 points |
Each blue and red cube placed in their respective corner goals | 10 points |
Each green cube placed on a platform | 20 points |
VEX IQ Challenge Squared Away is played on a four-foot by eight-foot rectangular field. The scoring objects in are three-inch diameter balls and seven-inch cubes. There are a total of 35 balls and seven cubes on the field. The object of the game is to score as many points as possible with an alliance partner in one of two ways: by scoring balls in or on cubes and by moving cubes to their respective scoring zones. [38]
Each Low Scored Hub | 1 point |
Each High Scored Hub | 2 points |
Each Bonus Hub removed from the Hanging Structure | 1 point |
Each Low Scored Bonus Hub | 2 points |
Each High Scored Bonus Hub | 4 points |
Each robot Parked underneath Hanging Structure | 1 point |
Each Low Hanging Robot | 2 points |
Each High Hanging Robot | 4 points |
VEX IQ Challenge Next Level is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest score by scoring and stacking colored hubs in building zones, removing bonus hubs from the hanging structure, and by parking or hanging on the hanging bar. [40] There are two building zones in the corners of the field. In the middle, there is one hanging structure. There are a total of fifteen hubs, plus two bonus hubs available to be scored in the building zones and one parking zone in the middle of the field. [40]
Each Emptied Starting Peg | 5 points |
Each Ring scored in the low-scoring goal | 1 point |
Each Ring scored on a Scoring Post | 5 points |
Each Ring scored on a Uniform Scoring Post (All the same color) | 10 points |
Bonus Tray Emptied | 20 points |
VEX IQ Challenge Ringmaster is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest score by scoring colored rings on the floor goal and on posts, by having uniform posts, by emptying starting pegs, and by releasing the bonus tray. [42] There are a total of 28 hexballs available as scoring objects in the game. There are two scoring zones, sixteen low goals, twelve elevated goals, and one bridge on the field. [42]
Each Hexball Scored in the Scoring Zone | 1 point |
Each Hexball Scored in the Low Goal | 3 points |
Each Hexball Scored in the Elevated Goal | 5 points |
Having One Robot Parked on the Bridge | 5 points |
Having Two Robots Parked on the Bridge | 15 points |
Having All Robots Parked on a Balanced Bridge | 25 points |
VEX IQ Challenge Crossover is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest score by scoring hexballs in their colored scoring zone and goals, and by parking and balancing robots on the bridge. [44] There are a total of 28 hexballs available as scoring objects in the game. There are two scoring zones, sixteen low goals, twelve elevated goals, and one bridge on the field. [44]
Each Ball Scored in the Scoring Zone | 1 point |
Each Emptied Cutout | 1 point |
Each Ball Scored in the Goal | 3 points |
Having One Robot Parked on the Ramp | 10 points |
Having Two Robots Parked on the Ramp | 25 points |
VEX IQ Challenge Bank Shot is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest score by emptying cutouts, scoring balls into the scoring zone and goals, and by parking robots on the ramp. [46] There are a total of 44 balls available as scoring objects in the game. There is one scoring zone, one goal, one ramp, and sixteen cutouts on the field. [46]
Each Cube Scored in the Scoring Zone | A point value equal to the Highrise Height of the same color as the Cube (i.e., if a team builds a Highrise of 3 red Scoring Cubes on the Highrise Base, a red cube in the Scoring Zone is worth 3 points.) |
VEX IQ Challenge Highrise is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest possible score by scoring cubes in the scoring zone and by building highrises of cubes of the same color on the highrise bases. [48] There are a total of 36 cubes, twelve of each of three colors, available as scoring objects in the game. There is one scoring zone and three highrise bases on the field. Each robot begins a match on one of two starting positions and must occupy a space of less than 13 by 19 by 15 inches. [48]
A Small BuckyBall Scored in the Floor Goal | 1 point |
A Small BuckyBall Scored in the Low Goal | 2 points |
A Small BuckyBall Scored in the High Goal | 3 points |
A Large BuckyBall Scored in the Floor Goal | 3 points |
A Large BuckyBall Scored in the Low Goal | 5 points |
A Scoring Ring that is Filled | 5 points |
A Large BuckyBall Scored in the High Goal | 8 points |
A Robot that is Hanging at the end of the match | 8 points |
VEX IQ Challenge Add It Up is played on a four-foot by eight-foot rectangular field. The object of the game is to attain the highest possible alliance score by scoring small and large BuckyBalls into the floor, low and high goals, filling scoring rings, and having robots hang from the hanging bar at the end of the match. [50] There are a total of 36 small BuckyBalls and four large BuckyBalls available as scoring objects in the game. There are four floor goals, two low goals, two high goals, and four scoring rings, as well as a hanging bar. [50]
A Ball Scored in a Low Goal | 1 alliance point |
A Ball Scored in a High Goal | 3 alliance points |
A Ball Scored in a Scoring Ring | 2 alliance points; 1 individual point |
A Robot that is parked at the end of match | 2 alliance points |
A Second Robot parked at the end of match | 3 alliance points |
VEX IQ Challenge Rings-N-Things was the Pilot Program for the VEX IQ Challenge robotics competition program, which launched in April 2012. [52] The game is played on a four-foot by eight-foot field, surrounded by a 3.5-inch tall perimeter. There are four goals and eight rings into which teams can score 36 balls. The field is divided by the ramp. [52]
The VEX U level competition is a robotics competition for college and university students that uses the VEX Robotics hardware and V5 electronics. The rules are nearly identical for this competition as for the VEX Robotics Competition, but VEX U teams are allowed to take advantage of more customization and greater flexibility than other levels (teams are granted the ability to use 3D printers and use raw materials such as sheet metal and wood). This allows VEX U teams to have more customization on their robots and construct mechanisms that cannot be created solely via the VEX Robotics hardware. Also, their robot creation is limited by the need to find effective costs and a restricted development environment in order to model a real-world situation. Additionally, rather than being limited to a robot size of an 18-inch cube, VEX U contestants had the freedom to use up to a 24-inch cube of space for their larger robot and up to a 15-inch cube for their smaller robot (thus, each team builds 2 robots, and competes against another team's two robots). [53]
The VEX U competition, although very similar to the VEX Robotics Competition, has some distinct rules. The autonomous period of VEX U competitions is also longer, lasting forty-five seconds versus the fifteen for the VEX Robotics Competition. As a result, the driver control period is shortened to a period of seventy-five seconds immediately after the autonomous period has been scored, and the autonomous bonus has been awarded to the correct alliance to keep matches at a length of two minutes.
On April 25, 2020, VEX Robotics and the REC Foundation announced a new platform of competitions, the VEX AI Competition. The new platforms will use the VEX V5 Construction and Control System, and registration will be available to high school and college teams. [54] [55]
The competition is fully autonomous and will use an array of new sensors, including the VEX Game Positioning System (VEX GPS); VEX AI microprocessor; VEX AI Vision Sensor with depth perception; VEX LINK, a wireless robot-to-robot communications interface; and the VEX Sensor Fusion Map, a new multi-sensor integration technology which uses sensory data from the robots to render the course in real-time 3D. Each team will build and program two robots. Teams will be able to 3D print and machine parts, use custom electronics, and utilize an unlimited quantity of motors. [56]
The pilot program is scheduled to open for registration to university students in the fall of 2020. After registration begins, any high school teams that wish to participate must apply for program admission. Unlike university participants, only those high school teams that show exceptional preparedness for this level of advanced competition will be allowed to compete. [5] VEX AI robotics teams will be able to compete in the VEX AI Competition. Unlike VEX U, this competition will be completely separate from the VRC Competition. [55]
The VEX Robotics World Championship brings together qualifying teams from the two VEX Robotics programs: the VEX IQ Challenge, VEX Robotics Competition, with the VEX AI Competition bringing the number to three in 2022. The championship is an international celebration of the robotics community and a final tournament to crown the VEX World Champions in each league. The 2021–24 championships are scheduled to be held in Dallas, Texas. [8]
A one-hour special version of the 2016 VEX Robotics World Championship aired on ESPN2 in June 2016. [57] CBS aired a one-hour special version of the 2017 VEX Robotics World Championship on June 11. [58]
During the VEX Robotics World Championship, a "Parade of Nations" is held and includes hundreds of students, often dressed in costumes, from more than thirty countries. [59]
The 2020 VEX Robotics World Championship was canceled due to the COVID-19 pandemic. [60] On March 30, 2020, VEX Robotics and the REC Foundation announced they would host the first-ever VEX Robotics Virtual World Celebration on April 25, 2020. The event celebrated the accomplishments of all teams and revealed the 2020–21 VEX Robotics Competition and VEX IQ Challenge. [61] During this event, VEX Robotics and the REC Foundation also hosted a Fantasy Robotics simulation for all levels in the VEX Robotics Program, using statistics from state and qualifying tournaments. [62] On January 20, 2021, the REC Foundation along with VEX Robotics announced that due to the COVID-19 pandemic the 2021 VEX World Championships would be modified to an online fully remote tournament and would also include remote skills matches. [63]
Venue | Location | Years |
---|---|---|
California State University, Northridge | Northridge, California | 2008 |
Dallas Convention Center | Dallas, Texas | 2009–10 |
ESPN Wide World of Sports Complex | Kissimmee, Florida | 2011 |
Anaheim Convention Center | Anaheim, California | 2012–14 |
Kentucky Exposition Center and Freedom Hall | Louisville, Kentucky | 2015–19 2020 (planned) [a] |
VEX Robotics Headquarters | Greenville, Texas | 2020 [a] |
Kay Bailey Hutchison Convention Center | Dallas, Texas [8] | 2022–24 2021 (planned) [b] [63] |
VEX Robotics competitions have been of interest to educators as a way of stimulating students' interest in hands-on learning, engineering, and computer programming. The Department of Engineering and Technology Education at Utah State University has created a Design Academy with a curriculum for teaching skills through participation in a VEX Robotics Competition. [64] In addition, VEX Robotics provides two other programs aiming to introduce these skills at an early age in the classroom: VEX 123, and VEX Go.
VEX 123 is a VEX Robotics program aimed to introduce basic turtle-style programming to young students in kindergarten through second grade. It uses a small round robot with a front, wheels, and an audio speaker (the '123 Robot'), which is programmed to drive around a plastic course using either a handheld wireless programming module (the 'Coder') or a mobile device (not included) with Scratch-based programming software. The course is modular and can be built differently to present different programming challenges. VEX provides multiple pre-prepared STEM Labs designed for different classroom settings, such as language arts and mathematics. The VEX 123 STEM Labs are "designed to provoke STEM thinking and spark creative problem-solving ideas." [65]
VEX GO is a robotics program that introduces robotics to students in third grade and upwards. GO is designed to be an affordable construction system for teaching the fundamentals of STEM through engaging, collaborative, and hands-on activities that help young students learn coding and engineering concepts. [66]
FIRST Robotics Competition (FRC) is an international high school robotics competition. Each year, teams of high school students, coaches, and mentors work during a six-week period to build robots capable of competing in that year's game that weigh up to 125 pounds (57 kg). Robots complete tasks such as scoring balls into goals, hanging on bars, placing objects in predetermined locations, and balancing robots on various field elements. The game, along with the required set of tasks, changes annually. While teams are given a kit of a standard set of parts during the annual Kickoff, they are also allowed and encouraged to buy or fabricate specialized parts. FIRST Robotics Competition is one of five robotics competition programs organized by FIRST, the other four being FIRST LEGO League Discover, FIRST LEGO League Explore, FIRST LEGO League Challenge, and FIRST Tech Challenge.
Aim High was the 2006 game for the FIRST Robotics Competition. The competition involved teams competing to gain points by delivering balls into goals and positioning their robots in certain positions on the playing field. The teams took it in turn to provide defense and attack.
Zone Zeal was the 2002 game for the FIRST Robotics Competition. In it, robots playing in alliances of two competed to move goals and balls into various zones within the playing field.
Diabolical Dynamics was the 2001 game for the FIRST Robotics Competition.
Brookside High School is a public high school located at 1662 Harris Road in Sheffield, Ohio, 22 miles (35 km) west of Cleveland, Ohio. It is part of Sheffield-Sheffield Lake City School District.
FIRST Tech Challenge (FTC), formerly known as FIRST Vex Challenge, is a robotics competition for students in grades 7–12 to compete head to head, by designing, building, and programming a robot to compete in an alliance format against other teams. FIRST Tech Challenge is one of the six major robotics programs organized by FIRST, which its other five programs include FIRST Lego League Discover, FIRST Lego League Explore, FIRST Lego League Challenge, FIRST Robotics Competition, and FIRST Global Challenge.
Hangin'-A-Round was the name of the robotics contest at the 2006-2007 FIRST Vex Challenge (FVC). The contest involved building a robot from a kit that could attain a higher score than the opposition by placing the softballs into the colored goals, possessing the “atlas ball”, and by being parked on the platform or hanging from the bar.
South Hagerstown High School is located at 1101 South Potomac Street, in Hagerstown, Maryland, United States. The current principal is Rodney Gayman. The 164,000 square-foot school is part of the Washington County Public Schools system and has an official capacity of 1240.
In the 2007-2008 FIRST Tech Challenge robot competition, Quad Quandary is the first challenge theme replacing the former FIRST Vex Challenge, with similar general rules regarding the specifications of the robot and the game play. Unlike the previous challenge, Hangin'-A-Round, Quad Quandary makes use of small rings and movable goal posts.
Botball is an educational robotics program that focuses on engaging middle and high school aged students in team-oriented robotics competitions. Thousands of children and young adults participate in the Botball program. It has been active since 1998 and features a robotics curriculum which focuses on designing, building and programming a pair of autonomous robots. Teams use a standardized kit of materials, document the process and then compete in a tournament in which the challenges change annually. All materials in the kits are exactly the same for every team around the world, so there are no unfair advantages. Botball teams are mostly based in the United States with over 300 teams and local tournaments in more than a dozen regions. In recent years it also holds an annual Global Conference on Educational Robotics (GCER), with an international tournament that attracts teams all over the country as well as from Mexico, Austria, China, Uganda, Poland, Qatar, Kuwait, Egypt, and many others.
Kealakehe High School is a public high school located in Kailua, Hawaii County, Hawaii, United States. It has the largest geographic school attendance boundary in the state and covers a geographic district 40 miles (64 km) wide, encompassing the communities of Kailua-Kona, Hōlualoa, Waikōloa, and Puakō. The school motto is "Harmony and unity through dynamic education and community for everyone, every time."
Half-Pipe Hustle was the first official FIRST Vex Challenge (FVC) game, taking place in 2005–2006. In this challenge, robotics teams built robots from the Vex design kit to compete in competitions across the United States and in other nations, in matches consisting of a 45-second autonomous period, followed by a 2-minute driver control period in which the robots are controlled by team drivers using remote controls.
Hot Shot! is the robotics competition event in the 2009-2010 FIRST Tech Challenge. Two teams compete to score points by depositing whiffle balls into designated areas.
Breakaway is the game for the 2010 FIRST Robotics Competition, announced on January 9, 2010. Robots direct soccer balls into goals, traverse "bumps" in the field, suspend themselves and each other on towers, and/or go through a tunnel located in the center of the field.
For Inspiration and Recognition of Science and Technology (FIRST) is an international youth organization that operates the FIRST Robotics Competition, FIRST Lego League Challenge, FIRST Lego League Explore, FIRST Lego League Discover, and FIRST Tech Challenge competitions. Founded by Dean Kamen and Woodie Flowers in 1989, its expressed goal is to develop ways to inspire students in engineering and technology fields. Its philosophy is expressed by the organization as Coopertition and Gracious Professionalism.
Get Over It! is the robotics competition event for the 2010-11 FIRST Tech Challenge. Two teams compete to score points by depositing colored batons in various types of goals. The name of the game refers to the many obstacles that traverse the middle of the field, which include a mountain, two bridges, and two ramps.
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Aerial Assist was the 2014 FIRST Robotics Competition game.
FIRST Stronghold was the 2016 FIRST Robotics Competition game. The game was played by two alliances of up to three teams each, and involves breaching the opponents’ defenses, known as outer work as well as capturing their tower by first firing "boulders" at it, and then surrounding or scaling the tower using a singular rung on the tower wall. Points were scored by crossing elements of the tower's outer works, shooting boulders into the opposing tower's five goals in order to lower the tower strength, and by surrounding and scaling the tower.
The Robotics Education & Competition Foundation is a 501(c)(3) non-profit organization best known for managing competitions and programs for the VEX Robotics Competition. Over 1.1 million students have participated in RECF programs around the world. The organization’s mission is to provide more students with the opportunity to engage in STEM.