Ville Miettinen

Last updated
Ville Miettinen
Born (1975-06-05) June 5, 1975 (age 49)
Nationality Finnish
Alma mater University of Helsinki
Occupation(s) CEO, Angel investor
Known for Entrepreneurship
Relatives Tuomas Vimma (Brother), Jorma K. Miettinen (Grandfather)

Ville Ilmari Miettinen (born June 5, 1975, in Geneva, Switzerland) is a Finnish serial entrepreneur and computer programmer. Miettinen was the co-founder and CTO of Hybrid Graphics, a graphics technology company acquired by NVIDIA in 2006. [1] Miettinen is a founding partner at Lots, [2] one of the accelerators in the Finnish governmental Vigo Programme. [3] Miettinen is also the CEO and co-founder of the crowdsourcing technology company Microtask. [4] [5]

Contents

Entrepreneurship and venturing

Miettinen is the chairman of the board of the ACM SIGGRAPH Helsinki Chapter, [6] an advisory board member of IGDA Finland, [7] a referrer at the European pre-seed venture fund HackFwd, [8] [9] and a startup mentor at Aalto Venture Garage. [10] He has held board seats in a number of graphics and gaming related companies, including Fake Graphics,[ citation needed ] Xiha, [11] Recoil Games, Ardites (merged with Symbio [12] ), and Cowboy Rodeo. He is also a technical advisory board member at the fabless semiconductor company Movidius [13] and a referrer with the European pre-seed investment company HackFwd. [14]

Graphics industry technology focus

Miettinen was actively involved in the Khronos Group, participating in the standardization of OpenGL ES, OpenVG and OpenKODE, as well as in the Java Community Process where he contributed to the JSR-184, JSR-297, and JSR-239 standards. He is the co-author of the SurRender 3D engine and the dPVS occlusion culling middleware. [15]

Miettinen is a frequent lecturer at various universities and industry events, such as Game Developers Conference, SIGGRAPH, [16] EUROGRAPHICS [17] and CrowdConf. [18] He also contributes to different blogs related to crowdsourcing [19] [20] and entrepreneurship. [21]

Miettinen is an avid hobbyist photographer. [22]

Related Research Articles

<span class="mw-page-title-main">Rendering (computer graphics)</span> Process of generating an image from a model

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, textures, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

<span class="mw-page-title-main">James H. Clark</span> American computer scientist and entrepreneur

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<span class="mw-page-title-main">Vinod Khosla</span> Indian-American businessman (born 1955)

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<span class="mw-page-title-main">Graphics processing unit</span> Specialized electronic circuit; graphics accelerator

A graphics processing unit (GPU) is a specialized electronic circuit initially designed to accelerate computer graphics and image processing. After their initial design, GPUs were found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. Other non-graphical uses include the training of neural networks and cryptocurrency mining.

<span class="mw-page-title-main">OpenGL ES</span> Subset of the OpenGL API for embedded systems

OpenGL for Embedded Systems is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history".

General-purpose computing on graphics processing units is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU). The use of multiple video cards in one computer, or large numbers of graphics chips, further parallelizes the already parallel nature of graphics processing.

<span class="mw-page-title-main">Y Combinator</span> American startup accelerator

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<span class="mw-page-title-main">Ray-tracing hardware</span> Type of 3D graphics accelerator

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Umbra is a graphics software technology company founded 2007 in Helsinki, Finland. Umbra specializes in occlusion culling, visibility solution technology and provides middleware for video games running on Windows, Linux, iOS, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, handheld consoles, and other platforms. In 2021, Amazon acquired Umbra.

<span class="mw-page-title-main">Computer graphics</span> Graphics created using computers

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<span class="mw-page-title-main">Corrinne Yu</span> American game programmer

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<span class="mw-page-title-main">Figure Eight Inc.</span> American software company

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Microtask was a Finnish technology company founded by Ville Miettinen, Harri Holopainen, Otto Chrons and Panu Wilska in 2009 to create a technology platform for crowdsourcing and distributed work. The company went bankrupt 2021.

<span class="mw-page-title-main">Markus Gross</span>

Markus Gross is a Professor of Computer science at the Swiss Federal Institute of Technology Zürich (ETH), head of its Computer Graphics Laboratory, and the director of Disney Research, Zurich. His research interests include physically based modeling, computer animation, immersive displays, and video technology. He has published more than 430 scientific papers on algorithms and methods in the field of computer graphics and computer vision, and holds more than 30 patents. He has graduated more than 60 Ph.D. students.

<span class="mw-page-title-main">Erick Miller</span>

Erick Miller is a CEO, technology entrepreneur and investor who began his career building startups during the dot-com bubble of the late 1990s in San Francisco, California. Miller is the Founder and CEO of CoinCircle, and founding managing director of Hyperspeed Ventures and the former CEO and Founder of Vergence Labs, a company known for designing and developing wearable computer enabled video streaming glasses under the brand name Epiphany Eyewear as well as augmented reality (AR) and virtual reality (VR) eyewear.

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<span class="mw-page-title-main">Yousician</span> Finnish interactive music service

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<span class="mw-page-title-main">Craig Gotsman</span>

Craig Gotsman is a Distinguished Professor of Computer Science at the New Jersey Institute of Technology (NJIT). He was the Dean of the Ying Wu College of Computing at NJIT between 2017-2023. He was the Founding Director of the joint Jacobs Technion-Cornell Innovation Institute at Cornell Tech prior to joining NJIT.

References

  1. NVIDIA press release: NVIDIA Corporation to Acquire Hybrid Graphics, March 22, 2006
  2. Arctic Startup: Government-Backed Accelerators Chosen - March on Finland, July 24, 2009
  3. Vigo programme home page
  4. New York Times: When the Assembly Line Moves Online, October 31, 2010
  5. Microtask management
  6. ACM SIGGRAPH Chapters
  7. IGDA Finland: New Advisory Board Members, December 27, 2010
  8. "HackFwd people". Archived from the original on 2015-05-09. Retrieved 2011-01-19.
  9. Arctic Startup:HackFwd has come to Finland, 9 November 2010
  10. Aalto Venture Garage Coaches
  11. XIHA Closes First Round Financing - Finland Enjoys Increased Activity in VC Investments, 26 January 2010
  12. GigaOm: Symbio Makes a Global Play With Merger, 22 Sep, 2009
  13. Movidius Technical Advisory Board
  14. "HackFwd People: Ville "Wili" Miettinen". Archived from the original on 2015-05-09. Retrieved 2011-02-17.
  15. dPVS: An Occlusion Culling System for Massive Dynamic Environments
  16. SIGGRAPH 2005 courses
  17. Eurographics 2006: Developing Mobile 3D Applications with OpenGL ES and M3G
  18. CrowdConf 2010: Possible vs. Impossible: Determining the Power of Crowdsourcing
  19. "Microtask Blog". Archived from the original on 2011-01-19. Retrieved 2011-01-19.
  20. The Daily Crowdsource
  21. Boardman2020 Blog (in Finnish)
  22. Artist Spotlight: Totally Overdone HDR Photography (& Lovin' It!) 02 Apr, 2010