Headquarters | Dublin, Ireland |
---|---|
Country of origin | Taiwan |
Founder(s) | Cher Wang |
Chairperson | Cher Wang |
Industry | Virtual reality, augmented reality, extended reality, software, web3, technology, metaverse, content |
Services | Vive World, Market, Vive Avatar, Vive Wallet, Vive Guardian, Viverse For Business, VRChat, Vive Sync |
Parent | HTC |
Launched | 1 March 2022 |
Viverse is an open platform for virtual worlds and environments developed by HTC and encompassing multiple devices and applications. Conceived as a metaverse, the platform is intended to create an interconnected series of virtual worlds, and includes elements of augmented reality. The Viverse platform consists of various components, including virtual reality headsets, social applications, and content creation tools. [1]
Some elements that later became part of the Viverse ecosystem were developed as early as 2014. [2] [3] [4] [5] [6] The formal announcement of Viverse only came in 2022 at the 2022 Mobile World Congress in Barcelona. [7] Viverse was co-founded by Cher Wang, the CEO of HTC, who is also the Chairwoman of Viverse. [8]
While some HTC hardware has important implications for Viverse, [9] Viverse is envisioned as an open metaverse, and so is not confined to any HTC hardware. [10]
As of 2023, Viverse consists of a number of virtual environments, services, platforms, interfaces, and applications, including:
A number of virtual environments created by 3rd party developers are integrated into Viverse:
Viverse is intended to be as open as possible in order to encourage third party development and integrations, and supports both the Open XR and Web XR standards. [21]
HTC is also seeking to appeal to cryptocurrency users with cryptocurrency integrations, such as native support for Ethereum and Polygon tokens on the Desire 22, a cryptocurrency wallet built into the Vive Flow, and an NFT marketplace as one of Viverse's first applications. [22]
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. VR is one of the key technologies in the reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality.
The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection.
High Fidelity is an American company headquartered in San Francisco, which formerly focused on social virtual reality. As of 2020, they appear to have pivoted to 3D audio software.
HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation. The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.
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OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR and other virtual reality headset devices. The SteamVR platform uses it as the default application programming interface and runtime. It serves as the interface between the virtual reality hardware and software and is implemented by SteamVR.
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Tilt Brush is a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett.
OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017. A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it. On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019 and on April 15, 2024, OpenXR 1.1 was released by Khronos.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers.
VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as a native app for Android-based headsets such as the Meta Quest, Pico 4, and HTC Vive XR Elite. It is also usable without VR in a "desktop" mode designed for either a mouse and keyboard or gamepad, and in an Android app for touchscreen devices.
vTime XR is a free-to-play virtual reality and augmented reality social network created by British virtual and augmented reality innovation company vTime Limited, developed in Liverpool in the UK. Cross platform, the app allows groups of up to four users to "jump into VR or AR and talk in what is essentially a private chat room. Users can customize an avatar and select a 3D environment to host the chat inside".
Decentraland is a 3D virtual world browser-based platform. Users may buy virtual plots of land in the platform as NFTs via the MANA cryptocurrency, which uses the Ethereum blockchain. Designers can create and sell clothes and accessories for the avatars to be used in the virtual world.
TheBlu is a digital media franchise that utilizes virtual reality technology to create 3D-rendered, interactive simulations of underwater environments in the world's oceans. Iterations of TheBlu have appeared as applications for the Samsung Gear VR and HTC Vive headsets and on the Steam and Oculus stores. In 2018, the most recent project in the franchise was launched using the Dreamscape Immersive platform, allowing up to six users to engage in a location-based experience. TheBlu was initially released as an interactive web application and screensaver by Wevr in 2011.
NeosVR is a free-to-play, massively multiplayer online, virtual reality application created by Frooxius and operated by Solirax. It was released for free on Microsoft Windows via Steam on May 4, 2018, with support for several VR headsets.
Meta Horizon Worlds is an online virtual reality game with an integrated game creation system developed and published by Meta Platforms. On this multi-player virtual platform, players move and interact with each other in various worlds that host events, games, and social activities. They can also build and publish worlds similar to Rec Room. Horizon Worlds works on Oculus Rift S, Meta Quest 2, Meta Quest Pro and Meta Quest 3 headsets.
Web3 is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. This is distinct from Tim Berners-Lee's concept of the Semantic Web. Some technologists and journalists have contrasted it with Web 2.0, wherein they say data and content are centralized in a small group of companies sometimes referred to as "Big Tech". The term "Web3" was coined in 2014 by Ethereum co-founder Gavin Wood, and the idea gained interest in 2021 from cryptocurrency enthusiasts, large technology companies, and venture capital firms. The concepts of Web3 were first represented in 2013.
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TSB Gaming, doing business and commonly known as The Sandbox, is a metaverse platform developer. Founded in 2011, the company is now a subsidiary of the Hong Kong-based Animoca Brands. The company's chief product is The Sandbox, a 3D blockchain game platform released in 2021 as a sequel to the 2D world-building mobile game developed by the company in 2012.