Voyeur II

Last updated
Voyeur II
Voyeur II PC Cover.jpg
Cover art
Developer(s) InterWeave Entertainment
Publisher(s) Philips Media
Director(s) Robert Weaver
Producer(s) Carrie Buse
Designer(s) Rick Weaver
Writer(s) Heidi Sorenson
Robert Weaver
Composer(s) Garry Schyman [1]
Platform(s) MS-DOS, Windows 3.1, Macintosh, CD-i
ReleaseJuly 1996 [2]
Genre(s) Full Motion Video
Mode(s) Single player

Voyeur II is a first person full-motion video game released in July 1996 by Philips Media and Interweave Entertainment, starring Jennifer O'Neill. The game is a sequel to Voyeur , released in 1993. [3]

Contents

Plot

This time, hidden cameras were placed on an isolated mountain cabin where various people have gathered for the reading of a will that is expected to give Dr. Elizabeth Duran control of a lucrative research institute. [4] All of the cabin guests want control of the institute, and the player's goals are to prevent the murder of Dr. Duran, expose Everett's killer, and obtain evidence justifying the player's actions to Sheriff Parker. [5]

Cast

Gameplay

Style of play is similar to Voyeur and Night Trap . [8] The game cannot be saved, being played through continuously, and is intended to be replayed with new decisions to achieve different endings. [9]

Reception

Reception for this game was positive. Critics liked the fast action and that players are always kept on their toes. [10]

Related Research Articles

<span class="mw-page-title-main">CD-i</span> Video game console and interactive multimedia CD player

The Compact Disc-Interactive is a digital optical disc data storage format that was co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA and CD-ROM and specified in the Green Book specifications, co-developed by Philips and Sony, to combine audio, text and graphics. The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, but the CD-i is largely remembered today for its video games.

<span class="mw-page-title-main">Shigeru Miyamoto</span> Japanese video game designer (born 1952)

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.

<i>Fly!</i> Flight simulator software

Fly! is a flight simulator video game for Windows and Macintosh developed by Terminal Reality and published by Gathering of Developers.

<i>Dr. Franken</i> 1992 video game

Dr. Franken is a platform game released in 1992 for the Game Boy and in 1993 for the Super Nintendo Entertainment System by Elite Systems. It was titled The Adventures of Dr. Franken for the SNES in the United States. The game features Franky, a Frankenstein's monster on a mission to collect the scattered body parts of his girlfriend, Bitsy.

<span class="mw-page-title-main">Beam Software</span> Former Australian video game developer

Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.

<span class="mw-page-title-main">Gathering of Developers</span> American video game publisher

Gathering of Developers, Inc. was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally based in Dallas, the company was acquired by Take-Two Interactive in May 2000. Between May 2000 and March 2001, Gathering of Developers also operated a division, On Deck Interactive, which acted as their mass market label. In August 2001, Take-Two Interactive closed Gathering of Developers' Dallas headquarters and moved the label in-house, to New York City. The label was shut down in September 2004, with all assets consumed by Global Star Software.

<i>Voyeur</i> (video game) 1993 video game

Voyeur is an interactive movie video game released in 1993 for the Philips CD-i. It was ported to MS-DOS compatible operating systems and Macintosh. A major selling point for the game was the "mature" content of the full-motion video sequences, with a number of simulated sex scenes.

<i>Destruction Derby</i> 1995 video game

Destruction Derby is a vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis. Based on the sport of demolition derby, the game tasks the player with racing and destroying cars to score points. The developers implemented simulated physics to make the results of collisions easier to predict, and they kept the game's tracks small to increase the number of wrecks. Versions of Destruction Derby were released for MS-DOS, PlayStation and Sega Saturn. Critics found Destruction Derby enjoyable and they praised its graphics and car damage system, but the Sega Saturn releases received mixed reviews. The game started the Destruction Derby franchise, beginning with its 1996 sequel, Destruction Derby 2.

<i>Noctropolis</i> 1994 video game

Noctropolis is a 1994 MS-DOS third-person adventure game by Flashpoint Productions and published by Electronic Arts. The player assumes the role of the character Peter Grey, a lonely bookstore owner who winds up in the world of his favorite comic book. Grey discovers that he is destined to assume the role of his former comic book hero.

<i>Mad Dog McCree</i> 1990 Western-themed arcade video game

Mad Dog McCree is the first live-action laserdisc video game released by American Laser Games. It originally appeared as an arcade game in 1990.

<i>Clock Tower</i> (1995 video game) 1995 video game

Clock Tower is a survival horror point-and-click adventure game developed and published by Human Entertainment for the Super Famicom in 1995. It is the first installment in the Clock Tower series. The story follows orphan Jennifer Simpson soon after she is adopted by the Barrows family along with other orphaned girls. Shortly after arriving at the Barrows family manor, one of the other children is killed by a stalker called Scissorman. Jennifer must then explore the Barrows Mansion to find a way to escape while evading Scissorman, leading to one of the game's multiple endings. Clock Tower utilizes a point and click interface with the player controlling a cursor to direct Jennifer's actions.

<i>NASCAR Racing 2</i> 1996 video game developed by Papyrus Design Group

NASCAR Racing 2 is a video game developed by Papyrus Design Group and published by Sierra On-Line for Microsoft Windows and MS-DOS in late 1996. The game had an expansion, called NASCAR Grand National Series, released in late-1997.

<i>Stronghold: Crusader</i> 2002 video game

Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold. Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades. Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.

<i>The Dame Was Loaded</i> 1996 video game

The Dame Was Loaded is a first-person point-and-click adventure game for MS-DOS and Macintosh created by Australian developer Beam Software. It was published in 1996 by Philips Interactive Media.

<i>Jonny Quest: Cover-Up at Roswell</i> 1996 video game

Jonny Quest: Cover-Up at Roswell is a computer game released by Virgin Sound and Vision for the series The Real Adventures of Jonny Quest in August 1996.

Elizabeth T. Danforth is an illustrator, editor, writer, and scenario designer for role-playing games and video games. She has worked in the game industry continuously since the mid 1970s.

<i>Gearheads</i> (video game) 1996 video game

Gearheads is a strategy video game developed by R/GA Interactive and Philips Media, and published by Philips Media for Microsoft Windows and Mac OS in June 1996. The player deploys wind-up toys to get them across an arena while attempting to prevent toys from crossing from the other side. Players can play against the computer or another player. Single, customisable games can be played, or the player can play a series of games with set rules and a limited number of lives in a tournament.

<span class="mw-page-title-main">New Mexico Stars</span>

The New Mexico Stars were a professional indoor football team based in Rio Rancho, New Mexico. The Stars played their home games at the Santa Ana Star Center.

<i>Cosmo Police Galivan</i> 1985 video game

Cosmo Police Galivan is a single-player, shoot-em-up arcade video game developed and released worldwide by Nichibutsu. The game is inspired by the Japanese tokusatsu shows Space Sheriff Gavan and Space Sheriff Sharivan. It was later ported to Commodore 64, Amstrad CPC, ZX Spectrum, and Nintendo Entertainment System. The game is included in the Arcade Archives series for PlayStation 4 and Nintendo Switch. The game has a sequel on Super Nintendo Entertainment System, called Cosmo Police Galivan II: Arrow of Justice.

References

  1. Nardozzi, Dale (13 June 2005). "Destroy All Humans! Garry Schyman Interview". TeamXbox . IGN Entertainment. p. 3. Archived from the original on 27 November 2005. Retrieved 27 July 2018.
  2. "Voyeur II". philipsmedia.com. Archived from the original on June 6, 1997. Retrieved February 16, 2024.
  3. Burr, Ty (19 July 1996). "Voyeur and Voyeur II". Entertainment Weekly . Time Inc.
  4. Bennicke, Trevor (1996). "Voyeur II by Philips Media Games". Coming Soon Magazine. Frederick Claude. Archived from the original on 16 April 1997.
  5. "Voyeur II for DOS (1996) - MobyGames". MobyGames. Retrieved 2016-11-03.
  6. 1 2 Hall, Mike (10 September 1996). Deckert, Rod (ed.). "Extra goodies make Dame a challenge". Albuquerque Journal . Vol. 116, no. 254. Albuquerque, New Mexico: Journal Publishing Co. p. B3 via Newspapers.com.
  7. Henderson, Shirley (3 July 1996). Tyner, Howard A. (ed.). "Mature Mayhem". Chicago Tribune . Vol. 151, no. 184. Chicago, Illinois: Scott C. Smith. Section 5, p. 8 via Newspapers.com.
  8. Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. p. 131. ISBN   978-0-313-33868-7.
  9. Hudak, Chris (8 August 1996). "Voyeur II Review". GameSpot . CBS Interactive. Archived from the original on 29 January 2015.
  10. Abbott, Micah (1996). "Voyeur 2". MacGamer. Archived from the original on 2003-05-09. Retrieved 2018-01-13.