Voyeur II

Last updated
Voyeur II
Voyeur II PC Cover.jpg
Developer(s) InterWeave Entertainment
Publisher(s) Philips Media
Director(s) Robert Weaver
Producer(s) Carrie Buse
Designer(s) Rick Weaver
Writer(s) Heidi Sorenson
Robert Weaver
Composer(s) Garry Schyman [1]
Platform(s) MS-DOS, Windows 3.1, Macintosh, CD-i
ReleaseJuly 1996 [2]
Genre(s) Full Motion Video
Mode(s) Single player

Voyeur II is a first person full-motion video game released in July 1996 by Philips Media and Interweave Entertainment, starring Jennifer O'Neill. The game is a sequel to Voyeur , released in 1993. [3]

Contents

Plot

This time, hidden cameras were placed on an isolated mountain cabin where various people have gathered for the reading of a will that is expected to give Dr. Elizabeth Duran control of a lucrative research institute. [4] All of the cabin guests want control of the institute, and the player's goals are to prevent the murder of Dr. Duran, expose Everett's killer, and obtain evidence justifying the player's actions to Sheriff Parker. [5]

Cast

Gameplay

Style of play is similar to Voyeur and Night Trap . [8] The game cannot be saved, being played through continuously, and is intended to be replayed with new decisions to achieve different endings. [9]

Reception

Reception for this game was positive. Critics liked the fast action and that players are always kept on their toes. [10]

Related Research Articles

<span class="mw-page-title-main">CD-i</span> Interactive multimedia and video gaming standard

The Compact Disc-Interactive is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA and CD-ROM and specified in the Green Book specifications, co-developed by Philips and Sony, to combine audio, text and graphics. The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, but the CD-i is largely remembered today for its video games.

<span class="mw-page-title-main">Shigeru Miyamoto</span> Japanese video game designer (born 1952)

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.

<i>Fly!</i> Flight simulator software

Fly! is a flight simulator video game for Windows and Macintosh developed by Terminal Reality and published by Gathering of Developers.

<i>Dr. Franken</i> 1992 video game

Dr. Franken is a platform game released in 1992 for the Game Boy and in 1993 for the Super Nintendo Entertainment System by Elite Systems. It was titled The Adventures of Dr. Franken for the SNES in the United States. The game features Franky, a Frankenstein's monster on a mission to collect the scattered body parts of his girlfriend, Bitsy.

<span class="mw-page-title-main">Beam Software</span> Former Australian video game developer

Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.

<span class="mw-page-title-main">Gathering of Developers</span> American video game publisher

Gathering of Developers, Inc. was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally based in Dallas, the company was acquired by Take-Two Interactive in May 2000. Between May 2000 and March 2001, Gathering of Developers also operated a division, On Deck Interactive, which acted as their mass market label. In August 2001, Take-Two Interactive closed Gathering of Developers' Dallas headquarters and moved the label in-house, to New York City. The label was shut down in September 2004, with all assets consumed by Global Star Software.

<i>Mystery House</i> 1980 video game

Mystery House is an adventure game released by On-Line Systems in 1980. It was designed, written and illustrated by Roberta Williams, and programmed by Ken Williams for the Apple II. Mystery House is the first graphical adventure game and the first game produced by On-Line Systems, the company which would evolve into Sierra On-Line. It is one of the earliest horror video games.

<i>Voyeur</i> (video game) 1993 video game

Voyeur is an interactive movie video game released in 1993 for the Philips CD-i. It was ported to MS-DOS compatible operating systems and Macintosh. A major selling point for the game was the "mature" content of the full-motion video sequences, with a number of simulated sex scenes.

<i>Destruction Derby</i> 1995 video game

Destruction Derby is a 1995 vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis for MS-DOS, PlayStation and Sega Saturn. Based on the sport of demolition derby, the game tasks the player with racing and destroying cars to score points. The developers implemented simulated physics to make the results of collisions easier to predict, and they kept the game's tracks small to increase the number of wrecks. Critics found Destruction Derby enjoyable and praised its graphics and car damage system, although the Saturn release received mixed reviews. The game started the Destruction Derby series, beginning with its 1996 sequel, Destruction Derby 2.

<i>Noctropolis</i> 1994 video game

Noctropolis is a 1994 MS-DOS third-person adventure game by Flashpoint Productions and published by Electronic Arts. The player assumes the role of the character Peter Grey, a lonely bookstore owner who winds up in the world of his favorite comic book. Grey discovers that he is destined to assume the role of his former comic book hero.

<i>Clock Tower II: The Struggle Within</i> 1998 video game

Clock Tower II: The Struggle Within, known in Japan as Clock Tower: Ghost Head, is a horror-themed adventure game developed by Human Entertainment and released for the PlayStation in 1998. It is the third game in the Clock Tower series. The story follows 17-year-old Alyssa Hale who occasionally is possessed by an alter ego named Mr. Bates. The player must guide Alyssa through various environments, altering between her normal and twisted personality, to uncover the secrets of her and her family's past.

<i>Lode Runner Online: The Mad Monks Revenge</i> 1995 video game

Lode Runner Online: The Mad Monks' Revenge is an enhanced version of the 1994 game Lode Runner: The Legend Returns. The game includes online functionality so that players can battle or work together via network play. Despite the name, the game can be played as single-player and offline.

<i>NASCAR Racing 2</i> 1996 video game developed by Papyrus Design Group

NASCAR Racing 2 is a video game developed by Papyrus Design Group and published by Sierra On-Line for Microsoft Windows and MS-DOS in late 1996. The game had an expansion, called NASCAR Grand National Series, released in late-1997.

<i>Stronghold: Crusader</i> 2002 video game

Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold. Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades. Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.

<i>The Dame Was Loaded</i> 1996 video game

The Dame Was Loaded is a first-person point-and-click adventure game for MS-DOS and Macintosh created by Australian developer Beam Software. It was published in 1996 by Philips Interactive Media.

Elizabeth T. Danforth is an illustrator, editor, writer, and scenario designer for role-playing games and video games. She has worked in the game industry continuously since the mid 1970s.

<span class="mw-page-title-main">First-person shooter</span> Video game genre

A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.

<i>Where in the U.S.A. Is Carmen Sandiego?</i> (1986 video game) 1986 video game

Where in the U.S.A. Is Carmen Sandiego? is an educational video game released by Broderbund in 1986 and is part of the Carmen Sandiego series. The game is a sequel to 1985's Where in the World Is Carmen Sandiego?. A deluxe version with updated graphics and interface was released in 1992 and a remade version was released in 1996. The goal of the game is to track Carmen Sandiego's henchmen across the United States, arrest them, and ultimately arrest Carmen herself. The game received generally positive reviews but some critics compared it unfavorably with its predecessor game, which had a global perspective.

References

  1. Nardozzi, Dale (13 June 2005). "Destroy All Humans! Garry Schyman Interview". TeamXbox . IGN Entertainment. p. 3. Archived from the original on 27 November 2005. Retrieved 27 July 2018.
  2. "Voyeur II". philipsmedia.com. Archived from the original on June 6, 1997. Retrieved February 16, 2024.
  3. Burr, Ty (19 July 1996). "Voyeur and Voyeur II". Entertainment Weekly . Time Inc.
  4. Bennicke, Trevor (1996). "Voyeur II by Philips Media Games". Coming Soon Magazine. Frederick Claude. Archived from the original on 16 April 1997.
  5. "Voyeur II for DOS (1996) - MobyGames". MobyGames. Retrieved 2016-11-03.
  6. 1 2 Hall, Mike (10 September 1996). Deckert, Rod (ed.). "Extra goodies make Dame a challenge". Albuquerque Journal . Vol. 116, no. 254. Albuquerque, New Mexico: Journal Publishing Co. p. B3 via Newspapers.com.
  7. Henderson, Shirley (3 July 1996). Tyner, Howard A. (ed.). "Mature Mayhem". Chicago Tribune . Vol. 151, no. 184. Chicago, Illinois: Scott C. Smith. Section 5, p. 8 via Newspapers.com.
  8. Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. p. 131. ISBN   978-0-313-33868-7.
  9. Hudak, Chris (8 August 1996). "Voyeur II Review". GameSpot . CBS Interactive. Archived from the original on 29 January 2015.
  10. Abbott, Micah (1996). "Voyeur 2". MacGamer. Archived from the original on 2003-05-09. Retrieved 2018-01-13.