Warmonger: Operation Downtown Destruction

Last updated
Warmonger: Operation Downtown Destruction
WarmongerODD.jpg
Developer(s) NetDevil
Publisher(s) NetDevil
Engine Unreal Engine 3
Platform(s) Microsoft Windows
Release2007
Genre(s) First-person shooter
Mode(s) Multiplayer

Warmonger: Operation Downtown Destruction is a first-person shooter video game developed by NetDevil that uses the Nvidia PhysX engine. It was available as a paid download from the official site and from Nvidia via their free GeForce Power Pack download.

Contents

Features

The game, which is built on the Unreal Engine 3, uses the Nvidia PhysX physics engine. [1] This allows for a destructible environment, as well as advanced cloth and water effects. The PhysX engine allows players to block passages and create new ones, allowing for more realistic gameplay. For example, after entering the upper floor of a building, a sniper can blow up the stairs behind them to block access, but conversely a rocket blast to the wall that is providing cover will leave them vulnerable. The only parts of the environment that cannot be destroyed are core gameplay objects and/or objects that line the borders of a map. However, due to the amount of indestructible terrain, many actions which one might expect to be possible are not. [2]

Gameplay

Warmonger is set in an apocalyptic future during full-scale corporate war [3] within the cities of the US. These once-proud metros have been host to combat operations that have left them abandoned and practically razed. Players play as mercenaries in this war, though there is no storyline to the gameplay.

There are two game modes: "Capture and Hold", where teams vie for control points; and a standard "Team Deathmatch". There are 7 multiplayer maps and a training map. [4]

The game is played online through the GameSpy Comrade gaming service, which is bundled with the game. The game can also be played over a LAN.

Related Research Articles

<i>Quake II</i> 1997 video game

Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake. The game's storyline is continued in its expansions, including one tying in Quake II and the first game, and Quake 4.

<span class="mw-page-title-main">GeForce 256</span> GPU by Nvidia

The GeForce 256 is the original release in Nvidia's "GeForce" product-line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video. It offered a notably large leap in 3D PC gaming performance and was the first fully Direct3D 7-compliant 3D accelerator.

<span class="mw-page-title-main">GeForce FX series</span> Series of GPUs by Nvidia

The GeForce FX or "GeForce 5" series is a line of graphics processing units from the manufacturer Nvidia.

<span class="mw-page-title-main">GeForce 6 series</span> Series of GPUs by Nvidia

The GeForce 6 series is Nvidia's sixth generation of GeForce graphic processing units. Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support.

<span class="mw-page-title-main">NetDevil</span> American video game developer

NetDevil Ltd. was an American developer of massively multiplayer online games, based in Louisville, Colorado and owned by Gazillion Entertainment.

A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either non-player characters or other players.

<span class="mw-page-title-main">Physics engine</span> Software for approximate simulation of physical systems

A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics, soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (CGI). Their main uses are in video games, in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.

A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. It is an example of hardware acceleration.

<span class="mw-page-title-main">Ageia</span> Fabless semiconductor company

Ageia, founded in 2002, was a fabless semiconductor company. In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK, a large physics middleware library for game production.

<span class="mw-page-title-main">PhysX</span> Realtime physics engine software

PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite.

CellFactor: Revolution is a first-person shooter video game developed by Timeline Interactive, Artificial Studios and Immersion Games. It was released on May 8, 2007, for Microsoft Windows. The game was designed to show off what AGEIA PhysX cards are capable of. The cards are designed for physics processing, which allows the video game that uses them to have a physics-based gameplay.

<i>Call of Duty 4: Modern Warfare</i> 2007 video game

Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision. It is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. Developed over two years, Modern Warfare was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows and was ported to the Wii as Call of Duty: Modern Warfare – Reflex Edition in 2009.

<i>Ballistics</i> (video game) 2001 futuristic racing computer video game

Ballistics is a futuristic racing computer game developed by Grin and published by Xicat Interactive in 2001. Grin developed an arcade version of the game, released in 2002 featuring a unique reclined seating position cabinet by Triotech. Players race across seven different tracks in various leagues against other competitors on high-speed hoverbikes.

<span class="mw-page-title-main">4A Engine</span>

The 4A Engine is a graphics middleware engine developed by 4A Games for use in their video game Metro 2033, published by THQ. It supports Direct3D APIs 9 through 12, OpenGL 3.2, Nvidia PhysX, and Nvidia 3D Vision.

Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run locally on a user's video game console, personal computer, or mobile device.

<span class="mw-page-title-main">GeForce 900 series</span> Series of GPUs by Nvidia

The GeForce 900 series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series and serving as the high-end introduction to the Maxwell microarchitecture, named after James Clerk Maxwell. They are produced with TSMC's 28 nm process.

<span class="mw-page-title-main">Kepler (microarchitecture)</span> GPU microarchitecture by Nvidia

Kepler is the codename for a GPU microarchitecture developed by Nvidia, first introduced at retail in April 2012, as the successor to the Fermi microarchitecture. Kepler was Nvidia's first microarchitecture to focus on energy efficiency. Most GeForce 600 series, most GeForce 700 series, and some GeForce 800M series GPUs were based on Kepler, all manufactured in 28 nm. Kepler also found use in the GK20A, the GPU component of the Tegra K1 SoC, as well as in the Quadro Kxxx series, the Quadro NVS 510, and Nvidia Tesla computing modules. Kepler was followed by the Maxwell microarchitecture and used alongside Maxwell in the GeForce 700 series and GeForce 800M series.

<span class="mw-page-title-main">Pascal (microarchitecture)</span> GPU microarchitecture by Nvidia

Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070, which were released on May 17, 2016, and June 10, 2016, respectively. Pascal was manufactured using TSMC's 16 nm FinFET process, and later Samsung's 14 nm FinFET process.

<span class="mw-page-title-main">Nvidia RTX</span> Development platform for rendering graphics

Nvidia RTX is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.

<i>The Incredible Hulk</i> (Nintendo DS video game) 2008 video game

The Incredible Hulk is a 2008 video game published by Sega and developed by The Fizz Factor for the Nintendo DS. It is based on the film of the same name, following scientist Bruce Banner as he traverses across the Americas in search of a cure to a condition that transforms him into a monstrous being known as the Hulk. Unlike the console game that was concurrently developed and released by Edge of Reality, The Incredible Hulk is presented as a side-scrolling platformer rather than an open world action-adventure title.

References