WarpSpeed

Last updated
WarpSpeed
Warpspeed Coverart.png
Super NES cover art
Developer(s) Accolade
Publisher(s) Accolade
Designer(s) Bob Smith
David Friedland
Programmer(s) Bob Smith
Russell Borogove
Platform(s) Mega Drive/Genesis, Super NES
ReleaseSuper NES:
Sega Genesis:
Genre(s) Space flight simulator
Mode(s) Single-player

WarpSpeed is a space flight simulator video game created by Accolade for the Sega Genesis/Mega Drive and Super NES.

Contents

Gameplay

The premise of WarpSpeed is to rid the current scenario of enemy fighters. Scenarios make use of quadrants in which the player flies sector by sector or uses faster-than-light travel to warp from sector to sector. Most space flight consists of navigating asteroid fields, although some sectors contain mines that must be destroyed. During the course of gameplay, the player receives transmissions regarding various topics, consisting of clearing out minefields to travelling to a specific sector to obtain some manner of space technology before the enemy reaches it. Other transmissions are distress signals from space stations asking for assistance from approaching enemy fighters.

Features

WarpSpeed features pseudo 3D gameplay, allowing the player to supposedly travel in 360 degrees in flight; however, the quadrant is laid out in a 2-D configuration so that the player only really travels along an X-axis and a Y-axis. Wormholes are also located in various quadrants and allow transport to other quadrants; however, they slowly deplete the vessel's warp drive reserves.

The game allows four different space craft for the player to use, each with progressively stronger weapons. The players accumulated game score eventually allows the player to automatically upgrade to the next available craft. The game also features an award system based on the number of points that players have gained from destroying enemy fighters to achieving other goals.

The game also features a damage system that affects the performance of the player's craft. For instance, if the damage control screen indicates the players' engines have been damaged, their maximum speed will decrease; if their weapons system has taken damage, the players' weapons will not always fire correctly, etc.

Throughout the quadrant, there may be one or multiple space stations for the player to dock with, refuel and replenish their ship's systems, ammunition, and warp drive reserves. These stations are critical to the player and if they are lost, they can not be replaced.

If the players craft suffers too much damage, the vessel will be destroyed. The player has three lives to complete the chosen scenario. If the player loses all three lives, the game is over.

Related Research Articles

<i>Zero Wing</i>

Zero Wing is a 1989 horizontally scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.

<i>Wing Commander</i> (franchise)

Wing Commander is a media franchise consisting of space combat simulation video games from Origin Systems, Inc., an animated television series, a feature film, a collectible card game, a series of novels, and action figures. The franchise originated in 1990 with the release of video game Wing Commander.

Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. U.S. Gold published various games for home computers, released in 1989, while Sega developed two similarly themed beat 'em up video games in 1990; one released for arcades and another released for the Mega Drive/Genesis and Master System. Each of the games' stories loosely follow the story of the film, in which Michael Jackson must rescue kidnapped children from the evil Mr. Big, and incorporate synthesized versions of some of the musician's songs.

<i>Starmaster</i>

Starmaster is a video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. The game is similar to Atari 8-bit family game Star Raiders. Starmaster was not ported to other systems, but has been re-released in collections such as Activision Anthology.

<i>Independence War 2: Edge of Chaos</i>

Independence War 2: Edge of Chaos, released as Edge of Chaos: Independence War 2 in Europe, is a sequel to the space combat simulator video game Independence War. Developed by Particle Systems - the developers of the first game - and published by Infogrames, the game was released in 2001. It was nominated for an interactive BAFTA award for its soundtrack which was composed by Christopher Mann.

<i>Terminator 2: Judgment Day</i> (arcade game)

Terminator 2: Judgment Day or T2 is a gun shooting video game based on the film of the same name, produced by Midway Manufacturing Company for video arcades in 1991. Developed in tandem with the movie, several actors from the film reprise their roles for the game and are featured as part of the game's photorealistic digitized graphics. The game's plot largely follows that of the film, casting up to two players as the T-800 "terminator" cyborg from the film, sent back in time to protect John Connor from assassination by the T-1000 terminator. A success in arcades, home conversions of the game were released by Acclaim Entertainment for various platforms under the title of T2: The Arcade Game in order to avoid confusion with the numerous tie-in games also based on the movie.

<i>Thunder Force III</i>

Thunder Force III (サンダーフォースIII) is a 1990 scrolling shooter game developed by Technosoft for the Sega Genesis. It is the third chapter in the Thunder Force series. It was then retooled into an arcade game named Thunder Force AC. In 1991, Thunder Force AC was ported to the Super Nintendo Entertainment System under the title Thunder Spirits.

<i>Star Voyager</i>

Star Voyager is an outer space shooter for the Nintendo Entertainment System. The gameplay is a first-person shooter from inside the cockpit of a spaceship. The player navigates "sub spaces" of a larger "world map." Gameplay takes place between different subspaces.

<i>Desert Strike</i>

Desert Strike: Return to the Gulf is a shoot 'em up video game released by Electronic Arts (EA) in February 1992 for the Sega Genesis. The game was released on several other formats such as the Super Nintendo Entertainment System, including a much upgraded version for the Amiga home computer. The game was inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator, General Kilbaba, and the United States. The player controls an Apache helicopter and attempts to destroy enemy weapons and installations, rescue hostages and capture enemy personnel, while managing supplies of fuel and ammunition.

<i>Cadash</i>

Cadash is a sword and sorcery video game which combines elements of both the role-playing video game genre of games and the platform genre of games. The game was originally an arcade game released by Taito in 1989, later ported to home video game consoles such as the TurboGrafx-16 in 1991, and the Sega Mega Drive/Genesis in 1992. The game was included in Taito Memories Volume 2 which was released for the PlayStation 2 in 2005. It was also included in the Xbox and PC versions of Taito Legends 2 which was released in 2007.

<i>Hellfire</i> (video game)

Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.

<i>Shadow Squadron</i>

Shadow Squadron is a space combat simulation video game developed and published by Sega exclusively for the 32X add-on first in Japan on 26 April 1995, then in North America on May 1995 and later in Europe on June of the same year as well.

<i>Star Wars: TIE Fighter</i>

Star Wars: TIE Fighter is a 1994 Star Wars space flight simulator and space combat video game, a sequel in the Star Wars: X-Wing series. It places the player in the role of an Imperial starfighter pilot during events that occur between The Empire Strikes Back and Return of the Jedi.

<i>Wing Arms</i>

Wing Arms is a 1995 mission based flight simulator video game for the Sega Saturn taking place some time after World War II in an alternate chain of events. Players choose one of seven different Allied and Axis fighter planes and are assigned to six seek and destroy missions against a large, equally unified squadron and naval force. It is an arcade style flight simulator, as the physics are simplified for the sake of playability; the planes do not stall when traveling under stalling speeds and planes do not crash against water and other surfaces when descending from high altitudes. It was one of the first games to be developed using the Sega Graphics Library operating system.

<i>Verytex</i> 1991 video game

Verytex is a vertically scrolling shooter video game developed by Opera House, with the assistance of ISCO, and published by Asmik Ace Entertainment exclusively for the Sega Mega Drive in Japan on 5 April 1991. Taking place on the colonized fictional planet of Syracuse in a futuristic sci-fi setting, where its military force initiated a violent coup d'état against the inhabitants for unknown reasons, players take control of the titular space fighter craft in an attempt to overthrow the enemies, protect civilization and discover the true cause for the rebellion. Its gameplay mainly uses a main three-button configuration.

<i>Grind Stormer</i>

Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.

<i>Eliminate Down</i>

Eliminate Down is a 1993 scrolling shooter video game developed by Aprinet and published by Soft Vision International for the Sega Mega Drive. The game was released in Japan on June 25, 1993 and in South Korea in 1993. Eliminate Down gives players immediate access to three directional-based weapons that could all be powered up as they fought strange alien enemies through eight enormous levels.

Star Cruiser is a role-playing first-person shooter video game developed by Arsys Software and released in Japan for the PC-8801 and X1 home computers in 1988. The game was released for the PC-9801 and X68000 computers in 1989, and then ported by Masaya (NCS) to the Mega Drive in 1990.

<i>Artemis: Spaceship Bridge Simulator</i>

Artemis: Spaceship Bridge Simulator is a multiplayer co-operative spaceship simulation game created by Thomas Robertson for Windows, iOS, and Android devices. The game is designed to be played between three and eight players over a local area network, with each player using a separate computer that provides a different spaceship bridge station, such as helm control or engineering.

Star Conflict is a free-to-play dynamic massively multiplayer online game space action game. The gaming platform Steam describes it as an "action-packed, massively multiplayer space simulation game". The core of the game is PvP spaceships battles, PvE (Co-Op) missions and an open world. The game uses a free-to-play business model.

References