Will Harvey | |
---|---|
Born | 1966or1967(age 57–58) [1] |
Nationality | American |
Occupation(s) | Programmer Businessman |
Notable work | Music Construction Set (1984) Zany Golf (1988) The Immortal (1990) |
Will Harvey (born 1966 or 1967) is an American software developer and Silicon Valley entrepreneur. He wrote Music Construction Set (1984) for the Apple II, the first commercial sheet music processor for home computers.[ citation needed ]Music Construction Set was ported to other systems by its publisher, Electronic Arts. He wrote two games for the Apple IIGS: Zany Golf (1988) and The Immortal (1990). Harvey founded two consumer virtual world Internet companies: IMVU, an instant messaging company, and There, Inc., an MMOG company.
Harvey went to the Nueva School for middle school. He attended Crystal Springs and Uplands for high school, graduating in 1984. [1] [2] After high school, Harvey did not intend to pursue studies in computer science, [3] [4] but eventually earned Bachelor's, Master's, and Ph.D. degrees in that discipline, all from Stanford University. [5] During this period, he started two game development companies and published several additional software products through Electronic Arts. [6]
After acquiring a Commodore PET in 1979, which he paid for with earnings from a newspaper delivery route and splitting the cost with his parents, [4] the first program Harvey developed was a project for a mathematics class to implement Wythoff's game. He then wrote Grade Base Manager, a program to automate a norm-referenced test for his mother, a teacher at Menlo College. [1] [3] [7] His first published game was Lancaster, an abstract shooter for the Apple II, released in 1983. [1] He said:
When I wrote the video game I was just fifteen. I did not know any better, so I wrote this video game that I thought was as good as any other game being sold at the time. I wanted to find a publisher but I was only fifteen, so I did not know anything about publishers. I went to a local computer shop, looked at the back of the boxes on the games in the computer shop, and found the one that had the best package artwork. That is how I picked my publisher. The company was Sirius Software in Sacramento. [8]
Harvey contacted the president of Sirius, [8] but the game was eventually released by minor publisher Silicon Valley Systems in 1983 [9] and was not successful. He said the game's name was derived from the logo design: "I was designing a logo and I didn't know what to call it. The letters LANC fit together really nicely, so I had to think what on earth began with LANC that I could call the game." [7]
Because he needed to transcribe sheet music for the computer to generate music for Lancaster, he developed a program which was published by Electronic Arts in 1984 as Music Construction Set . [7] [10] It was a tremendous success, [1] [11] described by Paul Freiberger of InfoWorld as "one spectacular accident". [12]
Following the success of Music Construction Set, Harvey ported Atari Games's Marble Madness to the Apple II and the Commodore 64 (1986) [13] and developed two original games, Zany Golf (1988) [14] and The Immortal (1990). [15] All three projects were for Electronic Arts. The Immortal and Zany Golf were written for the Apple IIGS and ported to other systems by EA.
In the mid-90s, Harvey founded Sandcastle, an Internet technology company that addressed the network latency problems underlying virtual worlds and massively multiplayer games. Sandcastle was acquired by Adobe Systems. [16]
Harvey was one of the chief technical architects at San Francisco game studio Rocket Science Games, a company which failed in 1997.[ citation needed ]
In 1998, Harvey went on to found There, Inc., which produced a virtual 3D world designed for online socializing. [17]
In 2003, Harvey founded IMVU, which combined the idea of avatars with instant messaging. [11]
In 2011, Harvey founded Finale Inventory, an inventory management system that helps companies achieve smooth running operations. [18]
The Apple IIe is the third model in the Apple II series of personal computers produced by Apple Computer. It was released in January 1983 as the successor to the Apple II Plus. The e in the name stands for enhanced. It is the first Apple II with built-in lowercase and 80-column text support, as well as 64K RAM, while reducing the total chip count from previous models by approximately 75%.
The Apple IIGS is a 16-bit personal computer produced by Apple Computer. It is the fifth and most powerful of the Apple II family. It is compatible with earlier Apple II models, but has a Macintosh look and feel, and resolution and color similar to the Amiga and Atari ST. The "GS" in the name stands for "Graphics and Sound", referring to its enhanced multimedia hardware, especially its state-of-the-art audio.
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.
Pinball Construction Set is a video game by Bill Budge written for the Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit computers and Commodore 64.
Broderbund Software, Inc. was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia, as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst and Carmen Sandiego games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Broderbund was purchased by SoftKey in 1998.
Zany Golf, also known as Will Harvey's Zany Golf, is a fantasy take on miniature golf developed by Sandcastle Productions and published by Electronic Arts in 1988. The game was originally written for the Apple IIGS and subsequently ported to the Amiga, Atari ST, and MS-DOS compatible operating systems. In 1990, a port was released for the Sega Genesis. The game was developed by Will Harvey, Ian Gooding, Jim Nitchals, and Douglas Fulton. Harvey was pursuing his advanced degrees at Stanford University at the time.
Adventure Construction Set (ACS) is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ACS was published by Electronic Arts in 1984 for the Commodore 64, then for the Apple II, Amiga, and MS-DOS. Smith previously developed several commercial adventure games of a similar style, such as Ali Baba and the Forty Thieves (1981).
Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds. Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects. The game's name is a pun on balderdash.
Cinemaware was a video game developer and publisher. It had released several titles in the 1980s based on various film themes. The company was resurrected in 2000, before being acquired by eGames in 2005.
Superior Software Ltd is a video game publisher. It was one of the main publishers for the BBC Micro and Acorn Electron computers in the 1980s and early 1990s, and occasionally published software to the Commodore 64, Amiga, ZX Spectrum and Amstrad CPC. It currently releases games for Microsoft Windows, iOS and Android, mostly updates of its original games.
Bill Budge is a retired American video game programmer and designer. He is best known for the Apple II games Raster Blaster (1981) and Pinball Construction Set (1983).
Will Harvey's Music Construction Set (MCS) is a music composition notation program designed by Will Harvey for the Apple II and published by Electronic Arts in 1983. Harvey wrote the original Apple II version in assembly language when he was 15 and in high school. MCS was conceived as a tool to add music to his previously published game, an abstract shooter called Lancaster for the Apple II.
Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer for Olde Sküül since 2013.
Deluxe Music Construction Set (DMCS) is a 1986 music composition, musical notation, and playback package for the Amiga and Macintosh. The program was originally released as Will Harvey's Music Construction Set for the Apple II and other computers, but was redesigned for the deluxe version. DMCS was created by Geoff Brown and published by Electronic Arts (EA). Ariolasoft published the program in Europe under license from EA.
The Immortal is an isometric action-adventure game originally created by Will Harvey and released by Electronic Arts in 1990 for the Apple IIGS. It was soon ported to the Amiga, Atari ST, DOS, Nintendo Entertainment System, and Genesis. A wizard is attempting to find his mentor in a large and dangerous labyrinth. It has a high degree of graphic violence. In 2020, the NES port was re-released on the Nintendo Switch Online service, while the Genesis port was re-released on the Piko Collection Collection 1 cartridge for the Evercade.
World Tour Golf is a 1986 video game by Evan and Nicky Robinson, Paul Reiche III and published by Electronic Arts for Commodore 64, Amiga, Apple IIGS, and DOS.
Sword of Sodan is a hack and slash video game released for the Amiga in 1988 by Discovery Software, which also commissioned a port for the Apple IIGS. A scaled-down version for the Sega Genesis was released in 1990 by Electronic Arts, and in 1993 it was released for the Apple Macintosh System 7 by Bethesda Softworks.
Keef the Thief: A Boy and His Lockpick is a video game developed by Naughty Dog and published by Electronic Arts. It was released in 1989 for the Apple IIGS and then later ported to the Amiga and MS-DOS. Keef the Thief is a comedic sword and sorcery role-playing game.
Amazon is an interactive fiction graphic adventure game. The game was published by Telarium in 1984 and written by Michael Crichton.