Worlds of Legend: Son of the Empire | |
---|---|
Developer(s) | Mindscape [1] |
Publisher(s) | Mindscape [1] |
Designer(s) |
|
Platform(s) | Amiga, MS-DOS |
Release | June 1993 [1] |
Genre(s) | Role-playing [1] |
Mode(s) | Single-player [1] |
Worlds of Legend: Son of the Empire is a 1993 role-playing video game developed and published by Mindscape for the Amiga and MS-DOS. It is a sequel to Legend from 1992.
The game continues from Legend with four adventurers celebrating their victory over chaos in Trazere. A messenger interrupts the celebration with news of the Emperor's murder and a power struggle among four warlords. The adventurers ride to the Imperial castle and are greeted by Aunt Sushiana who instructs them to find the murderer in the palace vaults. After the party has dealt with him, Sushiana tells that to reunite the realm, they must collect four shards of an amulet and awaken the eternal champion to defeat the warlords. [1]
The party consists of four characters, all different classes: Berserker, Troubadour, Assassin, and Runemaster. Each character has a unique ability. [2] The sex and clothing of the characters can be changed before starting the game. [3] The game has a world map view where the party travel between cities while avoiding armies of the warlords. In the dungeon areas the party solves puzzles and fight monsters. [2] [1] The dungeons are depicted from an isometric viewpoint. [1] The Runemaster is able to create a variety of spells and magical weapons from runes and other ingredients. [2]
Publication | Score |
---|---|
Aktueller Software Markt | 9/12 (DOS, Amiga) [4] [5] |
Amiga Computing | 60% [6] |
Amiga Format | 88% [2] |
Amiga Power | 81% (1993) [3] 88% (1994) [7] |
Computer and Video Games | 88% (DOS) [8] |
CU Amiga | 90% [1] |
CU Amiga said: "The scenario is realistic, the action thick and fast and the magic system without equal. This game is one of the most believable and playable RPGs to date." [1] Amiga Computing liked the simple control method but disliked the graphics and animations and called the game overall unoriginal. [6] Amiga Power was disappointed how similar the game was to Legend but still concluded that the game "is so much fun that it doesn't matter how far up the RPG evolutionary ladder it is - it works and it works well." [3] Amiga Format summarized similarly: "Overall, Worlds of Legend is a good game, but there are no real advances from Legend". [2] Aktueller Software Markt also was disappointed how similar the game was to its predecessor but concluded that the game is just as good as Legend. [4] Computer and Video Games concluded: "WOL is excellent once you get to grips with the subtleties of controlling four characters at once. It then opens up into one a highly involving, and exceedingly original RPG." [8]
Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.
Sleeping Gods Lie was a first-person adventure game released on the Amiga, DOS and Atari ST, published by Empire Interactive in 1989.
Black Crypt is a role-playing video game. It was Raven Software's debut title, and was published for the Amiga by Electronic Arts in 1992. Its 3D realtime style is similar to FTL Games' popular Dungeon Master, where the player leads a party of four heroes through a large dungeon to ultimately confront and defeat a powerful enemy. A version for the Sega Mega Drive was in development but never released.
Pacific Islands is a computer game published by Empire Interactive in 1992 for the MS-DOS, Amiga and Atari ST. It is the sequel to the 1987 video game, Team Yankee.
The Final Battle is a fantasy adventure video game published by Personal Software Services for the Amiga and Atari ST in November 1990. The game was originally scheluded to be released in January 1990. An MS-DOS port was released later in 1991. It is a sequel to Legend of the Sword from 1988.
Ishar 2: Messengers of Doom is a 1993 role-playing video game developed and published by Silmarils for the Amiga, Atari ST, MS-DOS, Atari Falcon, and Macintosh home computers. It is the second entry in the Ishar trilogy.
Legend of the Sword is a 1988 fantasy interactive fiction video game developed by Silicon Soft and published by Rainbird Software for the Atari ST. Ports for the Amiga and MS-DOS were released later. A Macintosh version was expected to release shortly after the Atari ST version but was never released. A sequel, The Final Battle, was released in 1990.
Clive Barker's Nightbreed: The Interactive Movie is a 1990 arcade adventure video game developed by Impact Software and published by Ocean Software on Atari ST and DOS. It is based on Clive Barker's movie Nightbreed, which in turn is based on Barker's novella Cabal. It was originally supposed to be part of a trilogy, alongside Clive Barker's Nightbreed: The Action Game and an ultimately-unreleased RPG.
Das Stundenglas is a German text adventure game published in 1990 by Software 2000 and developed by Weltenschmiede, and released for Amiga, Atari ST and DOS. Das Stundenglas is part of a text adventure trilogy; it is succeeded by Die Kathedrale (1991) and Hexuma (1992). The trilogy lacks an overarching plot, and in each entry the setting, role of the protagonist, and goal differ between each game. Games in the trilogy do not require knowledge of the other entries and may be played as standalone games.
Dragonflight is a 1990 role-playing video game developed and published by Thalion Software for the Amiga, Atari ST, and MS-DOS. The game started development in January 1987 by two German programmers Udo Fischer and Erik Simon.
The Seven Gates of Jambala is a 1989 platform video game developed by Thalion Software and published by Grandslam Entertainments for the Amiga and Atari ST. An Amiga CD32 port was released in 1994. 8-bit ports for the Commodore 64, Amstrad CPC, and ZX Spectrum were cancelled.
Warp is a 1989 multidirectional shooter developed and published by Thalion Software for the Atari ST. It was ported later to the Amiga.
Magic Lines is a 1990 puzzle video game developed by Tale Software and published by Thalion Software for the Amiga and Atari ST.
Tower FRA is a 1990 simulation video game developed by Atlantis Productions and published by Thalion Software for the Amiga. Ports for the Atari ST and MS-DOS were cancelled.
Ghost Battle is a 1991 action-platform video game developed by Interactive Design and published by Thalion Software for the Amiga and ported later to the Atari ST. After finishing Ghost Battle as freelancers, Austrian programmer Erwin Kloibhofer and Dutch graphic designer Henk Nieborg got an in-house job at Thalion. They went on to design another side-scrolling platform game, Lionheart (1993). It received a higher critical reception. Nieborg cited influences for Ghost Battle as Ghosts 'n Goblins, Green Beret, and various horror films.
Tangram is a 1991 puzzle video game developed and published by Thalion Software for the Amiga and Atari ST.
No Second Prize is a 1992 racing video game developed and published by Thalion Software for the Amiga and Atari ST.
Tennis Cup is a 1990 tennis video game developed and published by Loriciel for the Amiga. It was ported to the Atari ST, MS-DOS and Amstrad CPC during the same year. Tennis Cup was ported to TurboGrafx-16 in 1991 as Davis Cup Tennis. Versions for the Super Nintendo and Mega Drive/Genesis were released in 1993.
Tie Break is a 1990 tennis video game developed and published by Starbyte Software for the Amiga. Ports for other home computers were released later. The game is known as Adidas Championship Tie Break on the ZX Spectrum.
Advantage Tennis is a 1991 tennis video game developed and published by Infogrames for the Amiga, Atari ST, and MS-DOS.