X-Scape 3D Space Tank | |
---|---|
Developer(s) | Q-Games Nintendo SPD |
Publisher(s) | Nintendo |
Director(s) | Dylan Cuthbert |
Producer(s) | Kensuke Tanabe |
Artist(s) | Paul Leonard |
Composer(s) | Kazumi Totaka |
Platform(s) | Nintendo DSi |
Release | |
Genre(s) | First-person combat simulation game |
Mode(s) | Single-player |
X-Scape, known as X-Returns [lower-alpha 1] in Japan and as 3D Space Tank in the PAL region, is a first-person combat simulation game developed by Q-Games and Nintendo released on the Nintendo DSi's DSiWare download service. It is a sequel to the 1992 Japan only Game Boy title X .
Players control a commander who has returned to his home after a decade-long tour of duty. However, an evil warlord has taken control of the entire planet, forcing the commander to take control of an enhanced version of the mobile spacecraft from the game's predecessor, VIXIV. [2] The commander will visit 20 different planets as well as completing a number of main missions and side missions.
X-Scape is seen in a first-person perspective with virtual reality aesthetics. [3] It uses the Nintendo DSi's top screen to show players' surroundings, while the bottom screen acts as a means to control the game and a radar. [4] Moving the stylus to the top of the bottom screen causes the tank to move forward, while moving from side-to-side allows players to look around. Pushing any of the d-pad or face buttons causes the player's tank to fire. [5]
There are two types of missions: tunnel and planet. In tunnel missions, players control the tank, attempting to escape through a narrow tunnel as fast as possible, avoiding barricades, attacking foes, and collecting coins to add to the constantly ticking down timer. In the planet missions, players are able to freely explore the area. They must destroy a set number of enemies throughout the world in order to progress to the next mission. [6] Players are able to fly into the air by hitting pyramid-shaped ramps. Several secrets can be found throughout the game, including an ability to fly into the air at any time. Other tasks on the planet include searching for bombs in order to deactivate them, as well as hackable buildings that reveal the game's backstory.
X-Scape was developed by Q-Games and published by Nintendo for the DSi's DSiWare download service. Its lead designer, Dylan Cuthbert, explained that the development team wanted to return and make a sequel to X . It was chosen to be released for the DSiWare because of its visual style, which designer Kazuyuki Gofuku explained would be difficult to sell as some would not be receptive towards the style. Cuthbert added that the service allowed developers to experiment more than they could in retail games. When asked why this and fellow Q-Games video game Starship Defense were not included in the Art Style series, Gofoku explained that the Art Style games were about visuals and sound, and that it would not be right to force a visual or sound gimmick into a game if it is not necessary. After submitting it for testing to Mario Club, a Nintendo playtesting group, they found that most of them did not understand the motivations of some characters. In response, they added flashbacks scenes to the game to explain the series' plot. This was also done to help English players understand the series' plots, due to the fact that X was not released outside Japan. [7]
Many of the visual clues comes from retro vector games on the Amiga, like Starglider and Starglider 2 for example. X-Scape is Cuthbert's first game as the art director, citing "obvious references" such as Tron for its visual style as well as other "more obscure references". Kazumi Totaka, who was involved in composing the music for X, collaborated with Q-Games to compose the music for X-Scape. Totaka made many visits to Q-Games to ensure that he understood the game well enough to compose a quality soundtrack. [7] [8]
Aggregator | Score |
---|---|
Metacritic | 82/100 [9] |
Publication | Score |
---|---|
Nintendo Life | 9/10 [10] |
The review aggregate site Metacritic gave X-Scape an 82 out of 100 based on 5 critics, indicating "generally positive reviews". [9] Nintendo Life said that the game's controls are awkward and imprecise, especially when using the all-button option instead of the touchscreen, and also criticized the absence of a fast-travel feature and the sometimes painful to look at color schemes. However, the reviewer praised the techno soundtrack and gave the game nine out of ten stars, concluding, "Loaded with content, ambitious and borderline experimental in aesthetic, it's got enough meat on its bones to rival a lot of retail releases and certainly stands tall on DSiWare." [10]
Pikmin 2 is a 2004 real-time strategy puzzle video game developed and published by Nintendo for the GameCube. It is the direct sequel to the 2001 game Pikmin and the second game in the Pikmin series. In the game, Olimar returns to the Pikmin planet to collect valuable treasure after learning that the company he works for—Hocotate Freight—is on the verge of bankruptcy.
Kazumi Totaka is a Japanese video game composer and sound director who is best known for his various compositions in many Nintendo games. He occasionally does voice acting as well, most notably voicing Yoshi from the Mario series. He also directed the development of Wii Music.
X is a 1992 space combat simulation video game developed by Nintendo and Argonaut Software and published by Nintendo for the Game Boy. It was only released in Japan. The player assumes the role of the VIXIV starship as it must protect the planet Tetamus II from a mysterious race of aliens. Gameplay involves completing missions assigned by the "Training Academy Coach", ranging from protecting bases from enemy fire or delivering cargo to a certain area.
Q-Games, Limited is a video game developer based in Nakagyō-ku, Kyoto, Japan. It was founded by Argonaut Games alumnus Dylan Cuthbert and was closely affiliated with Nintendo and Sony Interactive Entertainment.
bit Generations is a video game franchise for the Game Boy Advance, published by Nintendo. It was first announced under the name Digitylish at the Electronic Entertainment Expo (E3) in 2005. Each of the games in the series feature simple controls, gameplay and graphics. All the games were developed by Skip Ltd., except for Digidrive, which was developed by Q-Games.
Prehistorik Man is a platforming video game for the Super Nintendo Entertainment System developed by Titus Interactive and published by Kemco in Japan in 1995 as P-Man and by Titus France elsewhere in 1996. It is a sequel to Prehistorik 2, featuring similar graphics but a richer and different story, and additional non-player characters which, among other things, provide hints and a tutorial.
Picopict, known as Pictobits in North America and as Pictopict in Australia, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service. It is one of seven games released for the DSi's Art Style series of video games. It was announced on January 26, 2009, was released two days later alongside Somnium, another Art Style game, and was released in North America and PAL regions in the same year, on May 18 and May 22 respectively. In Picopict, players use the touchscreen to move coloured blocks into a formation, such as a four-block line or a 2x2 square. This contributes to an 8-bit image, which consist of various Nintendo Entertainment System (NES) characters, such as Mario, Link, and Bowser.
Mr. Driller W is a 2009 puzzle video game developed and published for the WiiWare service by Namco Bandai Games. The eighth entry in the Mr. Driller series, gameplay revolves around clearing each level by destroying, or "drilling", large formations of colorful blocks. Players have an oxygen meter that acts as a time limit, and constantly depletes; air is replenished by collecting air capsules, and is depleted further by destroying brown "X" blocks.
Code, known as Base 10 in North America and Decode in Japan, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service.
Aquia, known as Aquite in Europe and Aquario in Japan, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service. It was released at the launch of the Nintendo DSi and DSiWare service on April 5, 2009 in North America.
Art Style: Nemrem, known as Art Style: Zengage in North America and Art Style: Somnium in Japan, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service. It is one of multiple entries in the Art Style series of games. It first released in Japan in January 2009, and was later released in PAL regions and North America in May and July 2009 respectively. In Nemrem, players are given increasingly difficult slide puzzles that require them to slide tiles to match the position of colored balls with colored tiles.
Bejeweled Twist is a tile-matching puzzle video game developed and published by PopCap Games. It is the third game overall and first spin-off game in the Bejeweled series, as well as being the first PopCap title to be released in high definition and feature widescreen support.
The Nintendo DSi system software is a discontinued set of updatable firmware versions, and a software frontend on the Nintendo DSi video game console. Updates, which are downloaded via the system's Internet connection, allow Nintendo to add and remove features and software. All updates also include all changes from previous updates.
Frogger Returns is a game for the PlayStation 3, Nintendo DSi, and Wii by American developer Hijinx Studios. This game is purchased from the PlayStation Store, and it was available on the Wii Shop Channel before the service ended. The game was also released as DSiWare on May 18, 2010.
The Nintendo eShop, also called the Nintendo eShop Channel, is a digital distribution service for the Nintendo Switch family of systems, and formerly available via the Nintendo Network for the Wii U and the Nintendo 3DS family of systems. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served as the successor to both the Wii Shop Channel and DSi Shop. It is also a multitasking application, which means it is easily accessible even when a game is already running in the background through the system software. The Nintendo eShop features downloadable games, demos, applications, streaming videos, consumer rating feedback, and other information on upcoming game releases. The service was discontinued globally on both the Wii U and 3DS family in March 2023, continuing only on the Switch family.
Mighty Milky Way is an action puzzle video game for the Nintendo DSi. It was the second title after Mighty Flip Champs! in the Mighty series from WayForward Technologies. The game was released for download through DSiWare in North America, Europe, and Japan.
The Oregon Trail is a strategy video game developed by Gameloft New York and Gameloft Shanghai and published by Gameloft. It was released for Java ME-based mobile phones in 2009; a high-definition version was later released for iOS the same year. The game was then ported to DSiware, followed by a number of other mobile operating systems and devices. The game was followed by two sequels: The Oregon Trail: Gold Rush and The Oregon Trail: American Settler.
Elite Forces: Unit 77 is an action video game developed by Spanish studio Abylight and Gammick Entertainment for the Nintendo DS and DSiWare.