Zip Zap | |
---|---|
Developer(s) | Ian Weatherburn |
Publisher(s) | Imagine Software |
Platform(s) | ZX Spectrum |
Release | 1983 |
Genre(s) | Action |
Mode(s) | Single-player |
Zip Zap is an action game developed by Ian Weatherburn for Imagine Software and released for the ZX Spectrum in 1983.
The player controls a robot sent to an unexplored planet called Hallucinor with the job of investigating it ahead of human colonisation. When it arrives, however, it is attacked by aliens and must manoeuvre its way through the planet, avoiding or killing the aliens, gathering fuel cells to remain powered, and escaping through teleportals to move on to the next level. [1] The robot's circuitry has been damaged, however, so it cannot stop moving and has only limited braking power. [2]
Publication | Score |
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Home Computing Weekly | 5/5 [3] |
Popular Computing Weekly | 8/10 [4] |
While Home Computing Weekly said that the game had "professional packaging, amazing graphics, thoughtful facilities and [was] well priced" [3] and Sinclair User said that it was an "excellent arcade-quality game," [5] Crash noted that it was below Imagine's usual standards [2] and Simon Lane, reviewing for Popular Computing Weekly, criticised the game's difficulty, saying that it was "consequently frustrating to play". [4]
The ZX Spectrum is an 8-bit home computer developed and marketed by Sinclair Research. Considered one of the most influential computers ever made, it is also one of the best-selling British computers ever, with over five million units sold. It was released in the United Kingdom on 23 April 1982, and around the world in the following years, most notably in Europe, the United States, and Eastern Bloc countries.
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).
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