Dolby 3D

Last updated
The technique's logo Dolby 3D logo.png
The technique's logo
A visual representation of how Dolby 3D works Dolby 3D.png
A visual representation of how Dolby 3D works

Dolby 3D (formerly known as Dolby 3D Digital Cinema) is a marketing name for a system from Dolby Laboratories, Inc. to show three-dimensional motion pictures in a digital cinema.

Contents

Technology

Dolby 3D uses a Dolby Digital Cinema projector that can show both 2D and 3D films. For 3D presentations, additional filters are used in the projector. One filter each for the Left Eye and Right Eye. Each filter allows different frequencies of Red, Green, and Blue light to pass through each of them. The filters are able to each produce a common color gamut but transmit light at different wavelengths. Glasses with complementary dichroic filters in the lenses are worn, which filter out either one or the other set of three light wavelengths. In this way, one projector can display the left and right stereoscopic images in an alternating cadence that is not visible to the guest. In alternate forms one filter is placed in each of two projectors, both pointed at the same screen, one displaying the Right Eye image and one displaying the Left Eye image simultaneously. [1] This method of stereoscopic projection is called wavelength multiplex visualization, and was created by Infitec. [2] [3] The dichroic filters in the Dolby 3D glasses are sometimes glass lenses and more expensive than the glasses technology used in circular polarization systems like RealD Cinema or linear polarization systems like Digital IMAX and are not considered disposable. [4] However, an important benefit of Dolby 3D in comparison with RealD is that Dolby 3D works with conventional projection screens. [5]

Related Research Articles

<span class="mw-page-title-main">Digital cinema</span> Use of digital projectors in cinemas

Digital cinema refers to the adoption of digital technology within the film industry to distribute or project motion pictures as opposed to the historical use of reels of motion picture film, such as 35 mm film. Whereas film reels have to be shipped to movie theaters, a digital movie can be distributed to cinemas in a number of ways: over the Internet or dedicated satellite links, or by sending hard drives or optical discs such as Blu-ray discs.

<span class="mw-page-title-main">Stereoscopy</span> Technique for creating or enhancing the illusion of depth in an image

Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid', and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.

3D films are motion pictures made to give an illusion of three-dimensional solidity, usually with the help of special glasses worn by viewers. They have existed in some form since 1915, but had been largely relegated to a niche in the motion picture industry because of the costly hardware and processes required to produce and display a 3D film, and the lack of a standardized format for all segments of the entertainment business. Nonetheless, 3D films were prominently featured in the 1950s in American cinema, and later experienced a worldwide resurgence in the 1980s and 1990s driven by IMAX high-end theaters and Disney-themed venues. 3D films became increasingly successful throughout the 2000s, peaking with the success of 3D presentations of Avatar in December 2009, after which 3D films again decreased in popularity. Certain directors have also taken more experimental approaches to 3D filmmaking, most notably celebrated auteur Jean-Luc Godard in his film Goodbye to Language.

<span class="mw-page-title-main">Dichroic prism</span>

A dichroic prism is a prism that splits light into two beams of differing wavelength (colour). A trichroic prism assembly combines two dichroic prisms to split an image into 3 colours, typically as red, green and blue of the RGB colour model. They are usually constructed of one or more glass prisms with dichroic optical coatings that selectively reflect or transmit light depending on the light's wavelength. That is, certain surfaces within the prism act as dichroic filters. These are used as beam splitters in many optical instruments.

<span class="mw-page-title-main">3D display</span> Display device

A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.

<span class="mw-page-title-main">Dichroic filter</span> Color filter that allows a small range of colors to pass

A dichroic filter, thin-film filter, or interference filter is a color filter used to selectively pass light of a small range of colors while reflecting other colors. By comparison, dichroic mirrors and dichroic reflectors tend to be characterized by the colors of light that they reflect, rather than the colors they pass.

<span class="mw-page-title-main">Active shutter 3D system</span> Method of displaying stereoscopic 3D images

An active shutter 3D system is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a single 3D image.

<span class="mw-page-title-main">Polarized 3D system</span> Using polarized light to create a 3D image

A polarized 3D system uses polarization glasses to create the illusion of three-dimensional images by restricting the light that reaches each eye.

<span class="mw-page-title-main">Anaglyph 3D</span> Method of representing images in 3D

Anaglyph 3D is the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different colors, typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches the eye it's intended for, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into the perception of a three-dimensional scene or composition.

A vectograph is a type of stereoscopic print or transparency viewed by using the polarized 3D glasses most commonly associated with projected 3D motion pictures.

<span class="mw-page-title-main">Autostereoscopy</span> Any method of displaying stereoscopic images without the use of special headgear or glasses

Autostereoscopy is any method of displaying stereoscopic images without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and may include Integral imaging, but notably do not include volumetric display or holographic displays.

<span class="mw-page-title-main">RealD 3D</span> Digital stereoscopic projection technology

RealD 3D is a digital stereoscopic projection technology made and sold by RealD. It is currently the most widely used technology for watching 3D films in theaters. Worldwide, RealD 3D is installed in more than 26,500 auditoriums by approximately 1,200 exhibitors in 72 countries as of June 2015.

Infitec GmbH is a family-owned company based in Gerstetten that develops, produces and markets products for the projection of 3D content. The registered name INFITEC is an acronym of Interference Filter Technology, which was invented and patented by the founder of the company, Helmut Jorke.

<span class="mw-page-title-main">MasterImage 3D</span>

MasterImage 3D is a company that develops stereoscopic 3D systems for theaters, and auto-stereoscopic 3D displays for mobile devices.

<span class="mw-page-title-main">3LCD</span> LCD projection color image generation technology

3LCD is the name and brand of a major LCD projection color image generation technology used in modern digital projectors. 3LCD technology was developed and refined by Japanese imaging company Epson in the 1980s and was first licensed for use in projectors in 1988. In January 1989, Epson launched its first 3LCD projector, the VPJ-700.

<span class="mw-page-title-main">XpanD 3D</span>

XPAND 3D developed active-shutter 3D solutions for multiple purposes. The company was founded by Maria Costeira and Ami Dror in 2005 as X6D Limited. The company deployed over 15,000 cinemas worldwide.

ZScreen is a push-pull electro-optical liquid crystal modulator that is placed immediately in front of the projector lens or computer screen to alternately polarize the light from each video frame. It circularly polarizes the frames clockwise for the right eye and counterclockwise for the left eye.

A 3D display is multiscopic if it projects more than two images out into the world, unlike conventional 3D stereoscopy, which simulates a 3D scene by displaying only two different views of it, each visible to only one of the viewer's eyes. Multiscopic displays can represent the subject as viewed from a series of locations, and allow each image to be visible only from a range of eye locations narrower than the average human interocular distance of 63 mm. As a result, not only does each eye see a different image, but different pairs of images are seen from different viewing locations.

<span class="mw-page-title-main">History of film technology</span> Aspect of motion picture history

The history of film technology traces the development of techniques for the recording, construction and presentation of motion pictures. When the film medium came about in the 19th century, there already was a centuries old tradition of screening moving images through shadow play and the magic lantern that were very popular with audiences in many parts of the world. Especially the magic lantern influenced much of the projection technology, exhibition practices and cultural implementation of film. Between 1825 and 1840, the relevant technologies of stroboscopic animation, photography and stereoscopy were introduced. For much of the rest of the century, many engineers and inventors tried to combine all these new technologies and the much older technique of projection to create a complete illusion or a complete documentation of reality. Colour photography was usually included in these ambitions and the introduction of the phonograph in 1877 seemed to promise the addition of synchronized sound recordings. Between 1887 and 1894, the first successful short cinematographic presentations were established. The biggest popular breakthrough of the technology came in 1895 with the first projected movies that lasted longer than 10 seconds. During the first years after this breakthrough, most motion pictures lasted about 50 seconds, lacked synchronized sound and natural colour, and were mainly exhibited as novelty attractions. In the first decades of the 20th century, movies grew much longer and the medium quickly developed into one of the most important tools of communication and entertainment. The breakthrough of synchronized sound occurred at the end of the 1920s and that of full color motion picture film in the 1930s. By the start of the 21st century, physical film stock was being replaced with digital film technologies at both ends of the production chain by digital image sensors and projectors.

<span class="mw-page-title-main">Dolby Cinema</span> Premium cinema screen technology created by Dolby Laboratories

Dolby Cinema is a premium cinema created by Dolby Laboratories that combines Dolby proprietary technologies such as Dolby Vision and Dolby Atmos, as well as other signature entrance and intrinsic design features. The technology competes with IMAX and other premium large formats such as Cinemark XD and Regal's RPX.

References

  1. Kooptech. "Dolby 3D glasses - how it works". kooptech-cinema.com. Archived from the original on 2018-11-11. Retrieved 2018-11-11.
  2. Sokol, John (June 3, 2009). "Video Technology: Dolby 3D Digital Cinema" . Retrieved 2018-11-11.
  3. Design, dimensions Web. "stereoscopy.com - FAQ". www.stereoscopy.com. Retrieved 2018-11-11.
  4. "FAQs - Galaxy Drive-In Theatre". www.galaxydriveintheatre.com. Retrieved 2018-11-11.
  5. "Dolby 3D Cinema Bundle". www.dolby.com. Retrieved 2018-11-11.