Missile Command 3D

Last updated

Missile Command 3D
Missile Command 3D Virtuality Entertainment front.jpg
Developer(s) Virtuality Entertainment
Publisher(s) Atari Corporation
Producer(s) John Skruch
Designer(s) James Tripp
Mark Brown
Martin Brownlow
Robert Powers
Scot Jones
Programmer(s) Martin Brownlow
Artist(s) Mark Brown
Scot Jones
Composer(s) Dale Robins
SeriesMissile Command
Platform(s) Atari Jaguar
Release
  • NA: December 12, 1995
  • EU: December 1995
Genre(s) Shoot 'em up
Mode(s) Single-player

Missile Command 3D is a 1995 shoot 'em up video game developed by Virtuality Entertainment and published for the Atari Jaguar. As part of Atari's 2000 series of arcade game revivals, it is an update of Dave Theurer's arcade game Missile Command (1980). The game has the player defend six cities from incoming missiles by launching anti-ballistic missiles.

Contents

Virtuality agreed to create a Jaguar VR headset for Atari, which included development of Missile Command 3D. The game was ultimately completed by Martin Barlow as lead programmer, but the VR headset was cancelled due to health concerns. It remains the only game compatible with the peripheral. Missile Command 3D received mixed reviews from critics; Journalists were divided regarding the "Original" mode, but gave more favorable comments to the "3D" mode, while others considered the "Virtual" mode to be the best variant. Retrospective commentary for the game has been generally favorable. In 2022, it was included in the Atari 50 compilation.

Gameplay

JAG Missile Command 3D (Original).png
JAG Missile Command 3D (3D).png
JAG Missile Command 3D (Virtual).png
Top: Original mode gameplay
Middle: 3D mode gameplay
Bottom: Virtual mode gameplay

Missile Command 3D is a shoot 'em up game based on the arcade game Missile Command , where the player defends a city by firing missiles at incoming targets. [1] [2] [3] [4] [5] The player's anti-ballistic missiles also leave a temporary trail of fire, which destroys enemy missiles caught within range. [6] Each base becomes useless when all of its missiles have been deployed or if it is destroyed by enemy missiles. [2] [6] Other hazards include bomber planes and satellites, as well as smart missiles that can evade the player's missiles. [3] [6] The player can rebuild destroyed cities by reaching certain high scores at the end of each level. [3] [6]

The game offers three modes: "Original", "3D", and "Virtual". [1] [4] [5] [7] Original mode is a recreation of Missile Command, offering graphics and gameplay similar to the arcade original. [2] [4] [8] 3D mode is similar to the original mode but with three-dimensional visuals. [1] [2] [3] [4] Virtual mode departs from the original gameplay by introducing a first-person perspective, power-ups, varied stages and bosses. [1] [2] [3] [4] [5] In all three game modes, the goal is to defend six cities from incoming missiles by launching anti-ballistic missiles from three bases. [2] [3] [4] [5] The game is set in a country attacked by foreign nations and on a distant planet where alien forces invade human colonies. [6]

In Virtual mode, players mainly defend the cities using lasers, with missiles becoming a secondary defense mechanism. [1] [6] [7] [8] Power-up items offer upgrades such as improved lasers, smart bombs, and repairs. [4] [5] [6] There are three stages in virtual mode, each divided into three waves with a boss encounter. [4] [5] [9] There are also three difficulty levels in virtual mode, however, the game ends after finishing the first stage if played on the easiest difficulty. [5] [6] The game is over once all bases or cities in the stage are destroyed. [4] [6] The game features support for the ProController. [5] [6] If a Jaguar VR headset is detected, it can be played with in both 3D and Virtual modes. [10]

Development

Missile Command 3D is an update of Dave Theurer's arcade game Missile Command (1980). [8] [11] It was developed by Virtuality Entertainment (previously W Industries), a Leicester-based virtual reality (VR) developer founded in 1987. [12] [13] [14] [15] In 1993, Atari announced a VR peripheral for the Atari Jaguar and approached Virtuality to produce it, but no agreement was settled. [13] [16] [17] After discussions resumed in 1994, the companies announced a partnership in 1995, leading to the production of a VR headset for the Jaguar based on Virtuality's technology. [13] [18] [19] [20] According to the terms of the deal, Virtuality would develop software that would allow Atari and third-party developers to produce VR-compatible titles, while Atari would finance Virtuality's production of two VR games for Jaguar, including Missile Command. [11] [21] [22] [23]

Atari partnered with Virtuality to make a virtual reality (VR) peripheral for the Jaguar. Atari would also finance Virtuality's development of Jaguar VR games, including Missile Command Atari-Jaguar-Console-Set.jpg
Atari partnered with Virtuality to make a virtual reality (VR) peripheral for the Jaguar. Atari would also finance Virtuality's development of Jaguar VR games, including Missile Command

Missile Command became part of a series of arcade game revivals from Atari, a strategy initiated by producer John Skruch after the release of Tempest 2000 . [24] [25] The game was programmed by Martin Brownlow, who had previously written the VR arcade games Buggy Ball and Virtuality Boxing. [10] [14] Brownlow also acted as co-designer of the "Virtual" mode alongside James Tripp, as well as artists Mark Brown and Scot Jones. [10] [14] Robert Powers of Atari was responsible for designing the "3D" mode, while the soundtrack was composed by Dale Robins. [10] [14]

Despite his initial skepticism towards adapting Missile Command into virtual reality, Brownlow eventually agreed to take part in the project. [10] According to Brownlow, the 3D mode was written in two weeks, but he did not receive support for the Original mode from Atari, which instead provided him with a design document for the Microsoft Arcade iteration of Missile Command for reference. [10] Atari demanded that he implement texture mapping even though Brownlow explained that texture-mapped polygons would cause performance issues. [10] Near the end of the project, Skruch wanted a type of missile similar to a MIRV that would target the player's bases and said to call it "SWIRV", but the name was changed by Brownlow to "Unknown". [10] Brownlow found it difficult to develop for the Jaguar hardware due to its limited GPU memory, as well as a bug in the blitter processor. [10] Production of the game took six months and development was completed by December 11, 1995. [10] [26]

Release

The game was first showcased at E3 1995 under the name Missile Command 2000, intended for release with the Jaguar VR peripheral in Christmas 1995. [23] [27] [28] It made appearances between 1995 and 1996 at Atari Corporation during "Fun 'n' Games Day", an event to showcase upcoming Atari Jaguar games to journalists. [29] [30] [31] The game was released under its final name, Missile Command 3D, in North America on December 12, 1995, followed by Europe the same month. [32] [33] After the game's release, the Jaguar VR headset was cancelled. [3] [5] [34] A PC port was to be published by Atari Interactive, but it was never released due to the division's closure in 1996. [35] [36] [37] In 2022, Missile Command 3D was re-released for the first time as part of the Atari 50 compilation, porting the game to Nintendo Switch, PlayStation 4, Xbox One, and Windows PCs. [38] [39]

Reception

Missile Command 3D received mixed reviews, with journalist divided in their opinion of the "Original" mode. [44] [45] [46] [47] Game Players ' Chris Charla said that the mode was fun from a nostalgic viewpoint, while Game Zero Magazine described it as a faithful port of the arcade original. [40] [42] However, Ultimate Future Games saw it as nothing more than a nostalgic novelty. [34] ST Format 's Iain Laskey felt that the original mode was a poor replica of Missile Command , while Digital Press' Edward Villalpando felt that the different background borders added nothing to the original mode. [3] [7] Marc Abramson of the French ST Magazine criticized the original mode as slow and unplayable. [43]

Meanwhile, the "3D" mode received more favorable commentary. [3] [42] [45] Computer and Video Games ' Paul Davies praised its audiovisual presentation. [12] Charla found the updated polygonal graphics to be enjoyable. [40] VideoGames thought the explosion effects in 3D mode were impressive but the lens flare effect seemed artificial. [1] Abramson said that the 3D mode was an improvement over the Original mode. [43] Villalpando found it difficult to get into the 3D mode due to the lack of a missile launch sound cue. [7] Ultimate Future Games felt that the 3D mode is the same as the original mode in terms of content. [34] Next Generation noted that it offers a convincing three-dimensional feel but not enough to become boring after a few rounds. [41]

The Virtual mode received mostly positive reception. [3] [5] [45] Next Generation regarded Virtual mode to be the best of the three versions, while feeling that its gameplay deserved to be expanded. [41] Davies felt that the mode updated the game with the first-person perspective, while Charla saw that it did a good job of updating the arcade original with power-ups and different stages. [12] [40] Villalpando considered it to be the most interesting variant due to the bosses, but disliked the mechanics for manually detonating missiles. [7] Ultimate Future Games regarded Virtual mode to be the most fun of the three variants but they still found it very repetitive, while Abramson found it to be boring after a few minutes. [43] [34] Game Zero Magazine criticized the mode's frame rate, while German publication ST-Computer noted crashes and instability on European Atari Jaguar consoles. [9] [42]

Retrospective commentary for Missile Command 3D has been generally favorable. [8] [48] [49] [50] The Atari Times' Bruce Clarke felt that the Virtual mode showed off the Jaguar's capabilities, comparing it favorably to contemporary games for the PlayStation and Nintendo 64. [48] Polish magazine Click! Konsole highlighted the graphics in 3D mode as well as the large final bosses in Virtual mode. [49] GamesTM regarded it as one of the six best games for the Jaguar. [51] Retro Gamer called it "a worthy update of one of the greatest arcade games of all time", while PCMag found it fun to play. [8] [50] In contrast, neXGam commended its three distinct modes and graphical effects but criticized its sluggish controls and poor gameplay variety. [2]

Legacy

Missile Command 3D was one of two games planned to launch with the Jaguar VR peripheral, but it was the only one released officially compatible with it. [23] [28] [52] [53] The deal between Atari and Virtuality Entertainment was falling through in 1995 and collapsed in 1996, with Atari cancelling the Jaguar VR due to health concerns. [54] [55] [56] [57] An arcade game based on the game titled Missile Command VR was developed by Simon Fox of Virtuality and released under the Atari Games license. [10] [58] [59] In 2023, video game programmer Rich Whitehouse implemented VR support in Missile Command 3D for the Atari Jaguar emulator BigPEmu, allowing use of modern headsets such as the HTC Vive. [60]

Related Research Articles

<span class="mw-page-title-main">Atari Jaguar</span> Home video game console

The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processorsTom and Jerryin addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.

<i>Missile Command</i> 1980 video game

Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.

<i>Virtua Racing</i> 1992 racing game

Virtua Racing or V.R. for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D graphics platform under development, the "Model 1". The results were so encouraging that Virtua Racing was fully developed into a standalone arcade title.

<i>I-War</i> (1995 video game) 1995 video game

I-War is a 1995 shooter video game developed by Imagitec Design and published by Atari Corporation for the Atari Jaguar. The plot takes place in a futuristic setting where the mainframe supercomputer Override begins to mutate databases and create computer viruses. The player is tasked with piloting an antivirus tank vehicle to eliminate mutated databases and viruses clogging the I-Way network, while recovering data pods and facing off against a variety of enemies.

<i>Batman Forever: The Arcade Game</i> 1996 video game

Batman Forever: The Arcade Game is a beat 'em up video game based on the movie Batman Forever. The subtitle is used to differentiate it from Batman Forever, another beat 'em up published by Acclaim at around the same time. One or two players, playing as Batman and Robin, fight Two-Face, the Riddler, and numerous henchmen.

<i>Fight for Life</i> (video game) 1996 video game

Fight for Life is a 1996 fighting video game developed and published by Atari Corporation in North America and Europe for the Atari Jaguar. It was the final game to be developed and published by Atari themselves before dropping support for the platform and merging with JT Storage in a reverse takeover on July 30, 1996, and the last fighting title released for the console. Set in a purgatory dimension known as the Specter Zone, Fight for Life follows eight deceased fighters as they enter a tournament held by a shapeshifting being called the Gatekeeper, who will bestow a second chance at life to the winner. Its gameplay consists of one-on-one fights, with a main eight-button configuration, featuring special moves and the ability to customize character's movesets, as well as four different playable modes.

<i>Atari Karts</i> 1995 video game

Atari Karts is a kart racing video game developed by Miracle Designs and published by Atari Corporation for the Atari Jaguar in North America on December 22, 1995, and Europe on January 1996. In the game, the players take control of one of several playable characters, each with differing capabilities. One or two players race against computer-controlled characters in four cups consisting of multiple tracks over four difficulty levels. During races, the players can obtain power-ups placed at predetermined points in the tracks and use them to gain an advantage. It plays similarly to Super Mario Kart and features Bentley Bear, main protagonist of the arcade game Crystal Castles (1983).

<i>White Men Cant Jump</i> (video game) 1995 video game

White Men Can't Jump is a 1995 basketball video game developed by High Voltage Software (HVS) and published by Atari for the Atari Jaguar. It is loosely based on the 1992 20th Century Fox film of the same name. The game features a loose version of basketball known as streetball. It can be played against computer-controlled opponents, or up to four human competitors using the Team Tap multitap.

<i>Defender 2000</i> 1996 video game

Defender 2000 is a 1996 scrolling shooter video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari's 2000 series of arcade game revivals, it is an update of Eugene Jarvis' arcade game Defender (1981). The premise takes place in a future where the Alpha Promixian empire attack mining settlements on distant resource planets. Gameplay is divided into three modes, with the player acting as part of the System Defense Team commanding the Threshold ship to defeat waves of invading aliens while protecting humans.

<i>BattleSphere</i> 2000 video game

BattleSphere is a space combat simulation video game developed by 4Play for the Atari Jaguar. The game was released in 2000, with the enhanced edition BattleSphere Gold released in 2002. Set during a future war between seven alien races, the factions agree to confine their hostilities to a tournament with the galaxy at stake. Gameplay consists of five modes, each featuring distinct scenarios and objectives. Up to 16 players can participate in a deathmatch mode via local area network (LAN) play.

<i>Ruiner Pinball</i> 1995 video game

Ruiner Pinball is a 1995 pinball video game developed by High Voltage Software (HVS) and published by Atari Corporation for the Atari Jaguar. The game features two different pinball tables: the nuclear war-inspired Ruiner, and the medieval-themed Tower. Each table contains targets for the player to hit with the ball, increasing their score before the ball is lost. It was marketed as the first title to support the ProController, a redesigned Jaguar controller that added three more face buttons and two triggers.

<span class="mw-page-title-main">Virtuality (product)</span> Virtual reality gaming machine

Virtuality was a range of virtual reality machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines delivered real-time VR gaming via a stereoscopic VR headset, joysticks, tracking devices and networked units for a multi-player experience.

<i>Cyber Sled</i> 1993 vehicular combat video game

Cyber Sled is a vehicular combat video game developed and published by Namco. It was originally released for arcades in 1993. The game's perspective is third-person by default, but can be switched to a first-person perspective. The game was nominated for Most Innovative New Technology at the 1994 AMOA Awards. It later received a sequel in 1994, Cyber Commando.

<i>Club Drive</i> 1994 video game

Club Drive is a 1994 racing simulation video game developed and published by Atari Corporation for the Atari Jaguar. The premise takes place in 2098 at the Club Drive amusement park, where driving became legalized after being deemed illegal for safety reasons years prior due to the invention of indestructible vehicles which allowed the ban to be lifted. Gameplay consists of three modes for one or two players, each with their own adjustable ruleset.

<i>Super Burnout</i> 1995 video game

Super Burnout is a motorcycle racing video game developed by French studio Shen Technologies SARL and co-published by Atari Corporation and Virtual Xperience exclusively for the Atari Jaguar in North America and Europe in July 1995. It was also published in Japan by Messe Sansao during the same period. It is the first title to be created by Shen Technologies.

<i>Supercross 3D</i> 1995 video game

Supercross 3D is an off-road motorcycle racing video game developed by Tiertex Design Studios and published by Atari Corporation exclusively for the Atari Jaguar first in North America on December 15, 1995 and later in Europe on December 20 of the same year. Themed around motocross, the players compete in races across fourteen cities of United States such as San Jose, Dallas, Orlando, Florida, Indianapolis, Atlanta and Seattle.

<i>Skyhammer</i> 2000 video game

Skyhammer is a shooter video game developed by Rebellion Developments and published by Songbird Productions for the Atari Jaguar on May 22, 2000. Its gameplay style is reminiscent of Psygnosis' G-Police for the PlayStation, which was released three years prior to the game.

<i>Zone Hunter</i> 1994 video game

Zone Hunter is a virtual reality first-person rail shooter video game developed and published in conjunction by Taito and Virtuality in 1994 for arcades, though the former is not credited in-game.

<i>Breakout 2000</i> 1996 video game

Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. Part of the 2000 series by Atari Corporation, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.

References

  1. 1 2 3 4 5 6 7 "Reviews: Missile Command 3D". VideoGames . No. 84. Larry Flynt Publications. January 1996. p. 89.
  2. 1 2 3 4 5 6 7 Nils (November 6, 2020). "Missile Command 3D im Test". neXGam (in German). Archived from the original on November 29, 2021. Retrieved April 4, 2024.
  3. 1 2 3 4 5 6 7 8 9 10 11 Laskey, Iain (July 1996). "Screenplay: Missile Command 3D". ST Format . No. 84. Future plc. p. 27. Archived from the original on December 9, 2013. Retrieved April 4, 2024. (Transcription Archived 2016-03-03 at the Wayback Machine ).
  4. 1 2 3 4 5 6 7 8 9 Scholeri III, Joseph (1998). "Missile Command 3D - Overview". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved April 4, 2024.
  5. 1 2 3 4 5 6 7 8 9 10 Holstine, Patrick (2001). "AGH Jaguar Review: MISSILE COMMAND 3-D". Atari Gaming Headquarters. Archived from the original on March 3, 2001. Retrieved April 4, 2024.
  6. 1 2 3 4 5 6 7 8 9 10 Missile Command 3D (Game Manual) (International ed.). Atari Corporation. 1995.
  7. 1 2 3 4 5 6 Villalpando, Edward (January 1996). "Random Reviews Lite: Missile Command 3D". Digital Press - The Bio-Degradable Source For Videogamers. No. 28. Joe Santulli. p. 14.
  8. 1 2 3 4 5 Hawken, Kieren (July 18, 2013). "Minority Report: Jaguar Special - Missile Command 3D". Retro Gamer . No. 118. Imagine Publishing. pp. 44–45.
  9. 1 2 3 "Software: Jaguar-Spiele - Missile Command 3D". ST-Computer  [ de ] (in German). No. 113. Falkemedia  [ de ]. February 1996. p. 63. (Transcription by Computer-Magazin-Archiv. Archived 2018-07-28 at the Wayback Machine ).
  10. 1 2 3 4 5 6 7 8 9 10 11 Halliwell, Clay (March 27, 1997). "Martin Brownlow Interview: The programmer of MC3D speaks". Jaguar Explorer Online. Vol. 1, no. 1. White Space Publishers. Archived from the original on March 3, 2016. Retrieved April 4, 2024. (Transcription by The Cleveland Free-Net Atari SIG Historical Archive. Archived 2006-05-16 at the Wayback Machine ).
  11. 1 2 McFerran, Damien (July 27, 2016). "RIP: The fallen heroes of virtual reality". Red Bull Games . Red Bull GmbH. Archived from the original on April 5, 2024. Retrieved April 6, 2024.
  12. 1 2 3 4 Davies, Paul (May 1996). "CVG Mini Reviews: Missile Command 3D". Computer and Video Games . No. 174. EMAP. p. 90.
  13. 1 2 3 "News: Atari takes the lead in home VR". Edge . No. 22. Future plc. July 1995. p. 11.
  14. 1 2 3 4 Forster, Winnie (May 1996). "Spiele-Tests: Missile Command 3D". MAN!AC  [ de ] (in German). No. 31. Cybermedia. p. 68. (Transcription Archived 2020-11-26 at the Wayback Machine ).
  15. "Corporate Information: Company History & Milestones". Virtuality Group. 1996. Archived from the original on February 27, 1997. Retrieved April 6, 2024.
  16. Jockey, The Desk (October 1993). "The Cutting Edge: Atari's 64-Bit Jaguar Stalks the Competition". GamePro . No. 51. IDG. pp. 16–17. Archived from the original on September 5, 2018. Retrieved April 5, 2024.
  17. Kunkel, Bill (November 1993). "The Jaguar: Hands On - Atari Prepares to Show Its Claws". Electronic Games . Vol. 2, no. 2. Decker Publications. pp. 44–45.
  18. "ProNews: Atari Plans Jaguar VR". GamePro . No. 66. IDG. January 1995. p. 211. Archived from the original on July 26, 2018. Retrieved July 25, 2018.
  19. "Electronic Entertainment Expo Special Report: Jaguar on the Prowl". GamePro . No. 73. IDG. August 1995. p. 37.
  20. Boz, Alex (February 16, 2016). "Feature: A Brief History of Virtual Reality". Push Square . Gamer Network. Archived from the original on February 18, 2016. Retrieved April 5, 2024.
  21. Horsman, Matthew (March 17, 1995). "Virtuality Ties up Atari Deal" . The Independent . Independent Digital News & Media Ltd. Archived from the original on April 16, 2016. Retrieved April 6, 2024.
  22. Mowatt, Todd (June 1995). "Press Start: Virtual-Reality Headset Coming For The Jaguar". Electronic Gaming Monthly . No. 71. Sendai Publishing. p. 30.
  23. 1 2 3 Harding, Matt (June 1995). "The Virtual Reality Report: Virtual Reality Reviews - Jaguar VR". VideoGame Advisor . Vol. 1, no. 2. Cyberactive Publications. p. 26.
  24. "Jaguar: software - The 2000 Series". Edge (Special Edition). No. Premiere. Future Publishing. Autumn 1995. p. 71.
  25. "John Skruch". B&C ComputerVisions. Archived from the original on January 27, 2010. Retrieved April 5, 2024.
  26. Sillifant, Ross (Lost Dragon) (July 5, 2017). "The Ultimate Jaguar Unreleased/Beta/Source/Dev Master List!". Atari I/O. p. 5. Archived from the original on November 4, 2018. Retrieved April 6, 2024.
  27. Barros, Alexei (February 2013). "Acessórios: Jaguar VR — A visão além do alcance que faltou para o Jaguar". OLD!Gamer (in Portuguese). No. 13. Editora Europa. pp. 78–79.
  28. 1 2 Tosado, Will; Zachlod, Aaron (July 1995). "The Jaguar Plan: Atari's Fun N' Games Media Day; Atari exploits it's low price point in new marketing plan". VideoGame Advisor . Vol. 1, no. 3. Cyberactive Publications. pp. 18–20.
  29. "Jaguar Online STR InfoFile: Online Users Growl & Purr! - ATARI PRESENTS NEW SOFTWARE TITLES AT "FUN 'N' GAMES" MEDIA DAY". Silicon Times Report. No. 1125. STR Electronic Publishing Inc. June 23, 1995. (Transcription by AtariArchives.org. Archived 2004-11-10 at the Wayback Machine ).
  30. Wise, Carey (September 1995). "Special Feature: Gamer's Day at Atari". Electronic Gaming Monthly . No. 74. Sendai Publishing. pp. 64–66.
  31. "Atari's Fun 'n' Games Day". GamePro . No. 78. IDG. January 1996. p. 60.
  32. "Arcade favorite receives new mission; Atari Corp. launches "Missile Command 3D" for Jaguar 64". TheFreeLibrary.com . Business Wire. December 12, 1995. Archived from the original on June 12, 2018. Retrieved April 5, 2024.
  33. Abramson, Marc (January 1996). "Cahier Loisirs / Jaguar: c'est Nöel!!!". ST Magazine  [ fr ] (in French). No. 101. Pressimage. pp. 54–57.
  34. 1 2 3 4 5 "Ultimate review sector: Missile Command 3D". Ultimate Future Games . No. 18. Future Publishing. May 1996. p. 60.
  35. "Atari Interactive Formally Announced: ATARI REVEALS MAJOR NEW DIVISION WITH FORMATION OF "ATARI INTERACTIVE" — New Division Dedicated to Offering "Multi-Platform" Entertainment". Silicon Times Report. No. 1201. STR Electronic Publishing Inc. January 5, 1996.
  36. "Press Start: Can PC Games Rescue Atari?". Electronic Gaming Monthly . No. 80. Sendai Publishing. March 1996. p. 20.
  37. "ProNews: Adios, Atari". GamePro . No. 82. IDG. May 1996. p. 20.
  38. Machkovech, Sam (September 12, 2022). "The 103 classic games that did, and didn't, make the Atari 50 anniversary cut — Retailer leak suggests games from arcade to Jaguar; surprises apparently still await". Ars Technica . Condé Nast. Archived from the original on September 14, 2022. Retrieved September 15, 2022.
  39. McFerran, Damien (October 27, 2022). "Atari 50: The Anniversary Celebration Trailer Shows Jaguar Games In Action - The cat is back". Time Extension . Hookshot Media. Archived from the original on October 29, 2022. Retrieved November 12, 2022.
  40. 1 2 3 4 Charla, Chris (March 1996). "Review: Missile Command 3D". Game Players . No. 82. Imagine Media. p. 55.
  41. 1 2 3 "Finals: Descending - Missile Command 3D". Next Generation . No. 16. Imagine Media. April 1996. p. 91.
  42. 1 2 3 4 E.Phoenix; Carter, Bryan (March 1996). "The Final Word game review - Double Exposure: Missile Command 3-D -- Atari". Game Zero Magazine. Game Zero. Archived from the original on January 21, 1998. Retrieved April 4, 2024.
  43. 1 2 3 4 Abramson, Marc (February 1996). "Cahier Loisirs / Jaguar: Interrogation Écrite". ST Magazine  [ fr ] (in French). No. 102. Pressimage. pp. 57–58.
  44. "Jaguar Reviews: Missile Command 3D". Game Informer . No. 33. Sunrine Publications. January 1996.
  45. 1 2 3 "ProReview: Missile Command 3D". GamePro . No. 80. IDG. March 1996. p. 68.
  46. Sanz, José Luis (March 1996). "Versión Final: Missile Command 3D". Última Generación (in Spanish). No. 12. MV Editores. pp. 60–61.
  47. Ellis, Les (May 1996). "Reviews: Missile Command 3D". GamesMaster . No. 42. Future Publishing. p. 57.
  48. 1 2 Clarke, Bruce (December 2001). "Jaguar Reviews: Missile Command 3D - Let it reign down...". 2001 Year End Issue. The Atari Times. pp. 8–24. Archived from the original on October 29, 2014. Retrieved April 4, 2024.
  49. 1 2 "Oldschool: Missile Command 3D". Click! Konsole  [ pl ] (in Polish). No. 5. Wydawnictwo Bauer  [ pl ]. September 2003. p. 71. Archived from the original on June 13, 2023. Retrieved April 4, 2024.
  50. 1 2 Edwards, Benj (February 11, 2017). "7 Forgotten Atari Jaguar Classics". PCMag . Ziff Davis. Archived from the original on May 12, 2017. Retrieved April 4, 2024.
  51. "Retro - Classic Machine: Atari Jaguar - Six of the Best". GamesTM . No. 23. Highbury Entertainment. September 2004. p. 146. (Transcription. Archived 2004-12-04 at the Wayback Machine ).
  52. Plafke, James (January 23, 2013). "Atari Jaguar had a VR headset?! One of the two left intact is up for auction". Geek.com . Ziff Davis. Archived from the original on November 5, 2013. Retrieved April 5, 2024.
  53. Buchanan, Adam (January 23, 2013). "Incredibly Rare Working Prototype 'Atari Jaguar Virtual Reality Headset' Hardware Surfaces On eBay". RetroCollect. Archived from the original on April 13, 2013. Retrieved April 5, 2024.
  54. "News: Atari in virtual reality bust-up". Edge . No. 28. Future plc. January 1996. p. 11.
  55. "1995: The Calm Before the Storm?; 1996: The Year of the Videogame". Next Generation . No. 13. Imagine Media. January 1996. pp.  36—58, 64—77.
  56. "Up-front: Days of Chunder — Jaguar VR leaves testers feeling ill!". Ultimate Future Games . No. 14. Future Publishing. January 1996. p. 24.
  57. "ProNews: Atari Cuts Price, Eyes Other Platforms". GamePro . No. 80. IDG. March 1996. p. 17.
  58. "Location Based Experiences: Missile Command VR". Virtuality Group. 1996. Archived from the original on February 27, 1997. Retrieved April 7, 2024.
  59. Bousiges, Alexis; Kukulcan, Bruno; Oliver, Paige (October 28, 2013). "Missile Command VR". Gaming-History. Archived from the original on June 18, 2014. Retrieved April 11, 2024.
  60. Yarwood, Jack (August 7, 2023). "The Atari Jaguar Emulator 'BigPEmu' Gets VR Emulation". Time Extension . Hookshot Media. Archived from the original on February 3, 2024. Retrieved April 6, 2024.