Strictly determined game

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In game theory, a strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies. The value of a strictly determined game is equal to the value of the equilibrium outcome. [1] [2] [3] [4] [5] Most finite combinatorial games, like tic-tac-toe, chess, draughts, and go, are strictly determined games.

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Notes

The study and classification of strictly determined games is distinct from the study of Determinacy, which is a subfield of set theory.

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Combinatorial game theory

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In game theory, trembling hand perfect equilibrium is a refinement of Nash equilibrium due to Reinhard Selten. A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or tremble, may choose unintended strategies, albeit with negligible probability.

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Game without a value

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In game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which chance does not affect the decision making process. It says that if the game cannot end in a draw, then one of the two players must have a winning strategy. An alternate statement is that for a game meeting all of these conditions except the condition that a draw is not possible, then either the first-player can force a win, or the second-player can force a win, or both players can force a draw. The theorem is named after Ernst Zermelo a German mathematician and logician.

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A coin-matching game is a confidence trick in which two con artists set up one victim.

Jean-François Mertens

Jean-François Mertens was a Belgian game theorist and mathematical economist.

References

  1. Waner, Stefan (1995–1996). "Chapter G Summary Finite" . Retrieved 24 April 2009.
  2. Steven J. Brams (2004). "Two person zero-sum games with saddlepoints". Game Theory and Politics. Courier Dover Publications. pp. 5–6. ISBN   9780486434971.
  3. Saul Stahl (1999). "Solutions of zero-sum games". A gentle introduction to game theory. AMS Bookstore. p.  54. ISBN   9780821813393.
  4. Abraham M. Glicksman (2001). "Elementary aspects of the theory of games". An Introduction to Linear Programming and the Theory of Games. Courier Dover Publications. p. 94. ISBN   9780486417103.
  5. Czes Kośniowski (1983). "Playing the Game". Fun mathematics on your microcomputer. Cambridge University Press. p. 68. ISBN   9780521274517.