3D Bomb Alley

Last updated
3D Bomb Alley
3D Bomb Alley Coverart.png
Publisher(s) Software Invasion
Designer(s) Simon Vout
Platform(s) BBC Micro, Acorn Electron
Release1984
Genre(s) Shooter
Mode(s) Single player, multiplayer

3D Bomb Alley is a video game developed by Simon Vout and published in 1984 by Software Invasion for the BBC Micro and Acorn Electron. [1] It is based on the 1982 Battle of San Carlos in the Falklands War when San Carlos Water became known as "Bomb Alley".

Contents

Gameplay

A static background is displayed of a sea inlet, looking out to sea with hills on either side, on which the player's ships and enemy aircraft are superimposed. The player controls an anti-aircraft cannon, located at his or her point of view, with a crosshair on the screen. [2]

Aircraft approach in perspective, starting as dots in the distance and increasing in apparent size and speed until they pass overhead or are shot down. Each aircraft allowed to reach the inlet drops a bomb into the water, destroying one of the ships. The player starts with three vessels and gains another for every ten aircraft hit. Their turn ends when the last remaining ship is bombed. [3] The number of aircraft approaching at once is proportional to the size of the fleet in the inlet.

Reception

Electron User magazine said players must have quick reactions to be successful at the game. [4] The plane exploding animations on the Election version are in magenta and green. This can lead to reviewers erroneously thinking the game was using graphics designed for 3D glasses. [2]

Related Research Articles

<span class="mw-page-title-main">Acorn Electron</span> Personal computer sold in Britain

The Acorn Electron was a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of RAM, and its ROM included BBC BASIC II together with the operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199.

<i>Elite</i> (video game) 1984 video game

Elite is a space trading video game. It was written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".

Acornsoft was the software arm of Acorn Computers, and a major publisher of software for the BBC Micro and Acorn Electron. As well as games, it also produced a large number of educational titles, extra computer languages and business and utility packages – these included word processor VIEW and the spreadsheet ViewSheet supplied on ROM and cartridge for the BBC Micro/Acorn Electron and included as standard in the BBC Master and Acorn Business Computer.

<span class="mw-page-title-main">Micro Power</span>

Micro Power was a British company established in the early 1980s by former accountant Bob Simpson. The company was best known as a video game publisher, originally under the name Program Power. It also sold many types of computer hardware and software through its Leeds 'showroom' or via mail order.

<span class="mw-page-title-main">Artic Computing</span> English computer game company, 1980–1986

Artic Computing was a software development company based in Brandesburton, England from 1980 to 1986. The company's first games were for the Sinclair ZX81 home computer, but they expanded and were also responsible for various ZX Spectrum, Commodore 64, BBC Micro, Acorn Electron and Amstrad CPC computer games. The company was set up by Richard Turner and Chris Thornton. Charles Cecil, who later founded Revolution Software, joined the company shortly after it was founded, writing Adventures B through D. Developer Jon Ritman produced a number of ZX81 and Spectrum games for Artic before moving to Ocean Software.

<i>The Last Ninja</i> 1987 video game

The Last Ninja is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II series in 1989, the Amiga and Atari ST in 1990, and the Acorn Archimedes in 1991.

<i>Firetrack</i> 1987 video game

Firetrack is a vertically-scrolling shooter programmed by Nick Pelling and released for the BBC Micro and Commodore 64 platforms in 1987 by Electric Dreams Software. It was also ported to the Acorn Electron by Superior Software in 1989 as part of the Play It Again Sam 7 compilation. It resembles the 1984 arcade game Star Force in style and gameplay. The game was technically advanced and very well received by critics.

<i>Strykers Run</i> 1986 video game

Stryker's Run is a video game designed by Chris Roberts and Philip Meller for the BBC Micro and BBC Master which was published by Superior Software in 1986. It was also later converted to the Acorn Electron. It is a 2D side-scrolling action game. It was well received, particularly for its graphics.

<i>Overdrive</i> (video game) 1984 video game

Overdrive is a racing game written by Peter Johnson for the Acorn Electron and BBC Micro and published in 1984 by Superior Software.

<i>Elixir</i> (video game) 1987 video game

Elixir is a video game for the Acorn Electron and BBC Micro released in 1987 by Superior Software. It is a platform game in which the player takes the role of a shrunken scientist.

<i>Superman: The Man of Steel</i> (1989 video game) 1989 video game

Superman: The Man of Steel is a 1989 video game featuring the DC Comics character Superman. It was developed and published by UK software company Tynesoft under license from First Star Software.

<i>Gauntlet</i> (Micro Power video game) 1984 video game

Gauntlet is a clone of Defender written by Chris Terran published in the UK by Micro Power. It was released for the Acorn Electron and BBC Micro in 1984 and the Amstrad CPC in 1985.

<i>Stock Car</i> (video game) 1984 video game

Stock Car is an overhead-view racing video game written by A. W. Halse and published in the UK by Micro Power. It was released in 1984 for the BBC Micro, Acorn Electron, and Commodore 64 computers. Although the cassette inlay gives the release date as 1984, some sources state the release date as 1983, and the game is also known as Stock Car Racer.

<i>Deathstar</i> (video game) 1985 video game

Deathstar is multidirectional shooter for the Acorn Electron and BBC Micro developed by Peter Johnson and originally published in the UK by Superior Software in 1985. It is a clone of the arcade game Sinistar.

<i>Galaforce</i> 1986 video game

Galaforce is a fixed shooter video game for the BBC Micro and Acorn Electron, written by Kevin Edwards and published by Superior Software in 1986. It spawned a sequel, Galaforce 2 (1988), and later, Galaforce Worlds (2003).

<i>Crazee Rider</i> 1987 video game

Crazee Rider is a motorbike racing video game created by Kevin Edwards and published by Superior Software in 1987. It was released for the Acorn Electron and BBC Micro with an enhanced version for the BBC Master. The game was particularly well received for the Electron as it was the first 3D racing game with corners for that machine.

Gordon J. Key authored video game software for the Acorn BBC Micro, Electron and RISC OS platforms in the 1980s and 1990s. His most well-known works were published by The Fourth Dimension. He is also credited with additional programming routines in FedNet's futuristic flight combat game Star Fighter 3000 (1994), and authored Party Machine for the Amstrad CPC.

<span class="mw-page-title-main">AMX Mouse</span>

AMX Mouse was a 1985 computer mouse sold by the British company Advanced Memory Systems. The mouse has 3 buttons. It was sold with a dedicated interface, and usually with some accompanying software such as AMX Art, AMX Pagemaker, AMX Palette, AMX Control and Icon Designer.

References

  1. "3D Bomb Alley - Software - Game - Computing History". www.computinghistory.org.uk. Retrieved 2023-04-20.
  2. 1 2 ACORN ELECTRON - FIVE GAMES FIVE MINUTES #52 , retrieved 2023-04-20
  3. "Software Scene". The Micro User . Stockport, UK: Database Publications. 1 (11): 52. January 1984.
  4. "3D Bomb Alley - Acorn Electron World DVD". www.acornelectron.co.uk. Retrieved 2023-04-20.