3D Construction Kit II | |
---|---|
Developer(s) | Incentive Software |
Publisher(s) | Domark |
Programmer(s) | Paul Gregory |
Artist(s) |
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Composer(s) |
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Engine | Freescape |
Platform(s) | Amiga, Atari ST, MS-DOS |
Release | |
Genre(s) | Game creation system |
Mode(s) | Single player |
3D Construction Kit II [1] [2] (released in North America as Virtual Reality Studio 2.0 [3] [4] [5] [6] [7] [8] [9] [10] [11] ), is a utility for creating 3D virtual worlds in Freescape. Developed by Incentive Software and published by Domark, it was released on November 10, 1992 [3] [12] as a sequel to 3D Construction Kit . Unlike its predecessor, 3D Construction Kit II was released simultaneously on three platforms: Amiga, Atari ST and MS-DOS. [13]
3D Construction Kit II takes advantage of the refined Freescape III engine for its 3D graphics. Compared to the original game, 3D Construction Kit II has double the number of controls and commands for added complexity and flexibility. Transparent objects can be created and ones that fade over time. The game supports rounded objects such as "flexicubes" and spheres, which were not possible in the original 3D Construction Kit. This feature is emphasised in the modified cover art.
The sound effects editor is improved, allowing players to add sounds and music to their virtual creations. The program comes with a library of predesigned 3D "clipart" aimed at novice users who may not know how to create more complex structures themselves. [13]
As in the previous version game files may be compiled into stand-alone programs that can be run independently of the editor.
Like the original 3D Construction Kit, the program came packaged with a tutorial on VHS video cassette. [14]
The Amiga version received a score of 80% on Amiga Power, [15] 78% on Amiga Format [16] and 72% on CU Amiga.
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.
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Freescape is a video game engine, an early 3D game engine used in video games such as 1987's Driller. Graphics were composed mostly of solid geometry rendered without shading.
Amiga software is computer software engineered to run on the Amiga personal computer. Amiga software covers many applications, including productivity, digital art, games, commercial, freeware and hobbyist products. The market was active in the late 1980s and early 1990s but then dwindled. Most Amiga products were originally created directly for the Amiga computer, and were not ported from other platforms.
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3D Construction Kit, also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark, it was released in 1991 on multiple platforms. The game originally retailed for £24.99 for the 8-bit version, and £49.99 for 16-bit version and the 32-bit Acorn Archimedes version, in the United Kingdom. A sequel, 3D Construction Kit II, was released in 1992, but only available on Amiga, Atari ST and MS-DOS.
Incentive Software Ltd. was a British video game developer and publisher founded by Ian Andrew in 1983. Programmers included Sean Ellis, Stephen Northcott and Ian's brother Chris Andrew.
This article deals with productivity software created for the Amiga line of computers and covers the AmigaOS operating system and its derivates AROS and MorphOS and is a split of main article Amiga software. See also related articles Amiga Internet and communications software, Amiga music software, Amiga programming languages, and Amiga support and maintenance software for other information regarding software that run on Amiga.
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AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner and then Hyperion Entertainment. A PowerPC microprocessor is required for the most recent release, AmigaOS 4.