A*mazing

Last updated

A*mazing
Genre Game show
Created by
Written by
  • Luke Bolland
  • Nia Pericles
Directed bySteve Quartly
Presented by James Sherry
Narrated by
  • Gary Clare (1994)
  • Mark Malone (1995–1996)
  • Jason Walkerden (1997)
  • Darren de Mello (1998)
Theme music composerClive Young
Country of originAustralia
Original languageEnglish
No. of seasons10
No. of episodes650
Production
Executive producers
  • Wayne Cameron
  • Michael Boughen
Producers
  • Rob Gillow
  • Anne Gillow
Production locations
Cinematography
  • Mike Deegan
  • Darren Dunstan
  • Steve Giumelli
  • Ray Grenfell
  • Nathan Hayter
  • Matt Hyett
Camera setupMulti-camera
Running time26 minutes
Production company Southern Star Group
Original release
Network Seven Network
Release16 May 1994 (1994-05-16) 
1998 (1998)
Related
Time Masters (game show)

A*mazing is an Australian children's television game show that aired between 16 May 1994 until 1998 on the Seven Network. It was famous for a relatively large and elaborate maze/obstacle course that was part of the show's studio set. A*mazing was hosted by James Sherry for the entire run of the series. [1] A*mazing was produced at Channel 7 in Brisbane from 1994–1996 and then at Channel 7 in Perth from 1997–1998.

Contents

Format

The show pitted teams from two different primary schools against each other during the course of a week. [2] Points gained by each contestant during the week would be totalled up to decide the winning school at the end of each week. There were two rounds of a game called "Timezone", each followed by a maze run, then the contestants competed in a "computer challenge" on a video game.

Timezone

In Timezone, a 90-second countdown timer begins, and Sherry begins to provide clues to a word or phrase to the first school's contestants. Contestants have to correctly guess the word or phrase before running down to a large QWERTY keyboard mounted on the floor and stepping on the letters to spell it out. The process is repeated for the second school. If contestants were unable to guess the word initially, the clues would get easier until the word was spelled out by Sherry. The time remaining determines how many points they get, plus how long each school gets to spend in the maze during round two.

Maze Run

After both teams had completed Timezone, one contestant from each school would enter the maze and attempt to collect the letters of the answer which are hidden in such places as a garbage can, or behind a mock cactus. Ten points are given for every letter they retrieve inside the maze before their time runs out.

Occasionally, the maze would include letters that are not part of the answer; if a contestant collected these superfluous letters, they would not receive any extra points in addition to the points earned by collecting the valid letters.

Computer Challenge

After the teams had completed two maze runs, the contestants competed in a video game face off. During the course of the show, three different gaming platforms, all provided by sponsor Nintendo, were used. Originally, the Super Nintendo Entertainment System (1994–1996), and later the Nintendo 64 (1997–1998).

Games played included Tetris , Bubsy , Donkey Kong Country , Donkey Kong Country 2: Diddy's Kong Quest , Super Mario World , Nigel Mansell's World Championship , Plok , Pac-Attack , 1080° Snowboarding , Donkey Kong Country 3: Dixie Kong's Double Trouble! , Wave Race 64 , Super Mario Kart , Mario Kart 64 , San Francisco Rush , Multi-Racing Championship , Cruis'n USA , Diddy Kong Racing , Super Mario 64 , Unirally , Winter Gold , Super Mario Bros. 3 , Super Tennis , Cruis'n World , and the fly-swatting minigame from Mario Paint .

The team with the most points/fastest time win 50 points for their team, while runners-up in this challenge win 25 points for their team. Should there be a tie (e.g. both teams score the same number of coins in Super Mario Kart or hit the same number of flies in the fly-swatting mini-game from Mario Paint), both teams score 25 points each. Originally, 100 points were awarded to the winners and 50 points to the runners-up.

Bonus Round

After the third round, the team with the highest score would then go back to the maze for 90 seconds (later changed to 120 seconds) to collect keys. One player will choose which side of the maze they want to explore. Only when that player exits that maze can the other player enter the other half of the maze. There were seven keys, including a bonus one, in the maze; each key was worth 100 points. If either of the contestants found the bonus key, then both of the contestants would each get an original Game Boy (also provided by Nintendo), which later became a Game Boy Pocket. Only once were all seven keys found in the maze (under the 90-second rule limit).

If there was a tie after the third round, a sudden-death question was read out to both teams in the style of the first round, and whoever answered the question correctly would technically win the game for the day and go into the maze to search for the keys.

By the end of the week, the school with the highest number of points would win a grand prize, which was usually educational computer software or an encyclopedia set. Other prizes included tickets to the Wet'n'Wild theme park in Gold Coast, Australia.

The Maze

The tables below show the layout of the maze per season, from the start to the end of each side of the maze.

Season 1
Left sideRight side
Ball pitSteps
Mirrored doorsPots
Toy shopCurved red pipe
Pipe (Pirates Cove)Stairs
DesertSnowstorm
LadderPadded stairs
Bamboo walkPenguins
Yellow slideIce slide
Second ball pitFoam pit
Season 2
Left sideRight side
AquariumSteps
Mirrored doorsPots
Toy shopCurved red pipe
Pipe to Pirates Cove Thunderbox
DesertFirefighter's grove
LadderCar
Jungle walkPadded stairs
Yellow slidePenguins
Ball pitIce slide
EndPit
Wheelie bins
Season 3
Left sideRight side
Swiss cheesePet shop
Mirrored doorsPadded stairs
LaboratoryCastle platform / Zig Zag Run
Revolving pipeFirefighter's pole
Pirates coveDungeon
DesertCar
LadderLuggage
Bamboo walkToilets
Donkey KongsEnd
Slide
Ball pit

Trivia

Related Research Articles

Mario Kart is a series of kart racing games and a spin-off Mario franchise developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses mostly from the Mario series as well as other gaming franchises such as The Legend of Zelda, Animal Crossing, F-Zero, Excitebike, and Splatoon.

<i>Super Mario Kart</i> 1992 video game

Super Mario Kart is a kart racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The first game in the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year in 1993. Selling 8.76 million copies worldwide, the game went on to become the fourth best-selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, on the Wii U's Virtual Console in 2013, and on the New Nintendo 3DS's Virtual Console in 2016. Nintendo re-released Super Mario Kart in 2017 as part of the company's Super NES Classic Edition.

<i>Mario Kart 64</i> 1996 video game

Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992) for the Super Nintendo Entertainment System. It was released in Japan on December 14, 1996; in North America on February 10, 1997; in the United Kingdom on June 13, 1997; and in Europe on June 24, 1997. It was released for the iQue Player in China on December 25, 2003. It was released on the Wii and Wii U Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021.

<span class="mw-page-title-main">Shigeru Miyamoto</span> Japanese video game designer (born 1952)

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.

<span class="mw-page-title-main">Mario</span> Video game character

Mario is a character created by the Japanese video game designer Shigeru Miyamoto. He is the title character of the Mario franchise and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who resides in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally center on rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities.

<span class="mw-page-title-main">Donkey Kong (character)</span> Video game character

Donkey Kong, also shortened to DK, is a fictional gorilla in the Donkey Kong and Mario video game series, created by Shigeru Miyamoto. The original Donkey Kong first appeared as the title character and antagonist of the eponymous 1981 game, a platformer by Nintendo, which would lead to the Donkey Kong series. The Donkey Kong Country series was launched in 1994 with a new Donkey Kong as the protagonist. This version of the character persists as the main one up to today. While the 1980s games' Donkey Kong and the modern Donkey Kong share the same name, the manual for Donkey Kong Country and subsequent games portray the former as Cranky Kong, the latter's grandfather, with the exception of Donkey Kong 64 and The Super Mario Bros. Movie, in which Cranky is depicted as his father, alternatively portraying the modern Donkey Kong as the original Donkey Kong from the arcade games. Donkey Kong is considered one of the most popular and iconic characters in video game history.

<i>Mario Kart: Double Dash</i> 2003 video game

Mario Kart: Double Dash!! is a 2003 kart racing video game developed and published by Nintendo for the GameCube (GCN). This game is the fourth main entry in the Mario Kart series, succeeding Mario Kart: Super Circuit (2001). It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites, after Mario Kart 64 (1996) only used polygons for the environments, and 2D sprites for the racers.

<span class="mw-page-title-main">Diddy Kong</span> Video game character

Diddy Kong is a fictional character who appears in games belonging to the Donkey Kong and Mario video game franchises, debuting in the 1994 Donkey Kong series game Donkey Kong Country. Rare designer Kevin Bayliss commented Diddy Kong was "penciled in" as a spider monkey, although he is not specifically referenced as belonging to a particular species. He lives with Donkey Kong on Donkey Kong Island in the Kongo Jungle, and is identified by his red hat with the Nintendo logo, and his red shirt with stars.

<i>Donkey Kong Jr.</i> 1982 arcade game

Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to Donkey Kong, but with the roles reversed compared to its predecessor: Mario is now the villain and Donkey Kong Jr. is trying to save his kidnapped father. It first released in arcades and, over the course of the decade, was released for a variety of home platforms. The game's title is written out as Donkey Kong Junior in the North American arcade version and various conversions to non-Nintendo systems.

<i>Diddy Kong Racing</i> 1997 video game

Diddy Kong Racing is a 1997 racing video game developed and published by Rare for the Nintendo 64. The game is set on Timber's Island and revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizarding pig named Wizpig, through winning a series of races. The player can take control of any of the featured characters throughout the game. Diddy Kong Racing features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane. Timber Island is loosely based on the geographical landscapes of the United States.

<i>Kart Fighter</i> 1993 Chinese video game

Kart Fighter is an unlicensed 2D fighting game produced for the Nintendo Famicom by Taiwanese studio Hummer Team. The game features unauthorized appearances by Nintendo's mascot Mario and the rest of the cast of Super Mario Kart in a port of Street Fighter II. Kart Fighter has received some media attention, including mostly positive reviews, in part because of its perceived similarity to the later Super Smash Bros. series.

Crazy Kong is an arcade game developed by Falcon, released in 1981 and similar to Nintendo's Donkey Kong. Although commonly believed to be a bootleg version, it was officially licensed for operation only in Japan when Nintendo couldn't keep up with domestic demand, and is based on different hardware. It retains all the gameplay elements of Donkey Kong, but its graphics were redrawn and re-colorized. Falcon breached their contract by exporting the cabinets overseas, leading Nintendo to revoke the license in January 1982. Like the original game, Crazy Kong had bootleg versions under such titles as Congorilla, Big Kong, Donkey King and Monkey Donkey.

Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. The franchise follows the adventures of Donkey Kong, a large, powerful gorilla. Donkey Kong series include the original arcade game trilogy by Nintendo R&D1; the Donkey Kong Country series by Rare and Retro Studios; and the Mario vs. Donkey Kong series by Nintendo Software Technology. Various studios have developed spin-offs in other genres such as racing and rhythm. The franchise also incorporates animation, comics, and merchandise.

Nintendo World Championships '94 was a 1994 Nintendo-promoted video game competition held during the Nintendo Powerfest '94 tour. Most of the town competitions were held in customized trailers outside of department stores. It was based on scoring points in a special Game Pak. The three Super Nintendo Entertainment System games were played within a time limit of six minutes.

<i>Mario</i> (franchise) Video game franchise

Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise, but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film and theme park attractions. The series' first installment was 1983's Mario Bros., although Mario had made his first appearance in 1981's arcade game Donkey Kong, and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers including Nintendo, Hudson Soft, and AlphaDream. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.

<span class="mw-page-title-main">Pauline (Nintendo)</span> Video game character

Pauline is a character from the Donkey Kong and Mario video game franchises by Nintendo. She was created by Japanese video game designer Shigeru Miyamoto and debuted in Donkey Kong (1981) as the girlfriend of Mario who must rescue her after she is kidnapped and held captive by Donkey Kong at the top of a large construction site.

References

  1. 1 2 Bucklow, Andrew (25 February 2014). "A*mazing facts about the best kids TV show ever". News.com.au. Archived from the original on 17 May 2018. Retrieved 1 April 2020.
  2. Frances, Ellen (12 May 1994). "Computer game show for the pint-sized". Green Guide. The Age . p. 10. Retrieved 15 April 2021 via Newsbank.